Only defended non-FE ringworld I know of is Sanctuary, which just has four different primitives you could enlighten. The downside is that they all have ringworld preference, meaning 0% habitability on all normal planets.
Well that's dumb.
Sanctuary is, in my opinion, pretty brilliant a story hook and I love the place. Not that the story is that complex but it makes sense and I just love it. Won't spoil it for anyone though.
Ooh, one of their streams. I love them, they're quite fun to watch. Adams looks nice, I can't wait to play as a Devouring Swarm.
"Sandwiches are probably easier to fix than the actual problems" -HylarnWhat else are there, despite the new Hive Mind civics?
Still hoping for an option to upload species after you finished the Synthetic Ascension path. Doing the last project uploads ALL pops in your empire, but if you expand again you're stuck with lots of meatbags in your empire - and I don't like going all purge-happy.
Welcome to Estalia, gentlemen.I don't remember anything other than Devouring Swarm and restoring ruined Megastructures (which can spawn across the map). Adams is focused on bug fixing and QOL so Wiz has confirmed that there will be no new major features or content.
Yeah, personally I want the biological ascension path to be expanded so we can get organic weapons/ships.
edited 24th Apr '17 3:56:24 PM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -HylarnYeah. Fight the Prethoryn Swarm with a huge number of organic ships of your own.
Even semi-organic ships would be nice to have, if just so I can pretend to be Zerg/Tyranids with the Devouring Swarm civic.
Also, they'll make a nice splat when I tear them apart with my kinetic artillery.
Exactly! I like to bring Irony to my fights. And fighting the AI rebellion/rival synthetic empires would amusing in a Flesh versus Steel kind of way.
Exactly.
Heh heh, maybe but quantity is a quality all it's own. And using that strategy would rather apropos with bioships.
edited 24th Apr '17 7:17:26 PM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -HylarnYeah, it was Sanctuary I was talking about. That thing looks like it's going to be a sweet battle and a great reward for victory.
And it's fine about not being able to put those races on regular worlds. I'll just use them for exploiting the Ringworld space.
Mainly I just want to make an expy of the Shapers to go along with the Biological Ascension thing
Or just genemod them to be useful elsewhere.
So you mean I should use the corvette culler arc emitters instead?
So, what's your favourite weapon class and why is it kinetics?
Welcome to Estalia, gentlemen.So, to keep this from being the Stellaris thread(), how does mulitplayer in CK 2 work? I mean with the time stream and such. If I pause, does my friend automatically do so too? Or do we both have to do it?
When one person pauses the game, the game is paused. It wouldn't make sense otherwise, as the game's running in real-time for all players.
Welcome to Estalia, gentlemen.Oh good. I was worried the multiplayer would erase the pause option entirely.
I could see myself being annoying to other players with that pause feature.
Best solution for that would be a pause clock that ticks down while you have it paused, and regen while unpaused.
Keeps some one from locking every one out forever, but still allows tactical pauses
edited 25th Apr '17 2:22:24 PM by Imca
Ck2's multiplayer interface does feel somewhat sub-par now, compared to EU4. The latter has a dedicated chat window (that actually stores player messages instead of them being thrown into the general game message log) and you can actually limit pausing to the host if you want. Not to mention hotjoin (which reminds me that Stellaris for some reason only has hotjoin if you want to continue a session).
I wonder if it's possible at this point to overhaul the system.
edited 25th Apr '17 4:55:42 PM by DrunkenNordmann
Welcome to Estalia, gentlemen.In my current game of Stellaris, I'm using a laser-armor build, largely because I managed to get some early UV Laser debris from one of my enemies and have now upgraded to X-Lasers. (I skipped blue entirely, and only got red because it's mandatory if I want to use lasers for my starbases.)
Also, it's really funny to see the aftermath of a single war on the galactic rim completely reshape the entire diplomatic map. After I nearly annihilate a neighboring power about half my size and a third of my strength, the rest of the galaxy void their collective alimentary system (except the Enigmatic Observers to my north, of course), my screen absolutely fills with non-aggression pacts, closed borders and a couple of guarantees, including my DP mate - the former rival of the enemy I just gutted - ending that rivalry and guaranteeing their ex-enemies.
So we're getting a new DLC pack for HOI 4. It's called Death or Dishonor, and focuses on countries like Hungary, Czechoslovakia, Yugoslavia, and Romania, including focus trees for all of them and licensing and such.
I don't have HOI IV and maybe my perception is skewed by that (or I'm spoiled by Stellaris) but HOI IV's DLC seem to be fairly underwhelming.
"Sandwiches are probably easier to fix than the actual problems" -Hylarn
In the meantime I've got a low pop high space game going. And the computer fucked with me. There's four regular empires and up to (let's face it, they're probably all there) four Fallen Empires in total. In a huge 1000 system map. Two of the other regulars are close enough for me to know already, and three of those Fallens form a nice little circle around me, not terribly far away. They're actually as close or closer to me than the other regulars. I can still expand around them, and intend to, but if I ever decide to attack one of them, it's going to be a time bomb on me when the others awaken. So I'll need to be able to stomp all three at once to avoid a massive problem. But that's okay. I'm the Yamacera. Heavy science bonuses. I actually have a reason to slap down those Keepers of Knowledge next door (I want the mechanical ascension tree). The Holy Guardians aren't even annoying because I have yet to find their holy worlds anyway, and the Enigmatic Observers will never be miffed with me because I'm a democratic ruler who enlightens and uplifts others rather than enslaving them.
Oh, did I mention a blue wraith popped out of a pulsar within my territory? Or that there's a wonderful little Ringworld with a bloody defense system within my borders? Or that I found an Enigmatic Fortress close by? So many great reasons to chase military tech, and I'm pacifist so I won't be tempted to get in trouble with any of it. Add in that I'm chasing habitats as well as mechanical, and maybe Ringworld building of my own on top of that, and I'll pretty much be a Precursor race myself.