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** Ted. Sure, he lost his kids and everything, but he still threatens to blow up himself and a building (or, at least a floor) full of people because of it. When we are tasked with giving him a psychiatric evaluation, the correct outcome is supposed to be that he is sane and aware of his actions. That alone is somewhat questionable, but it also doesn't play out like it should. Unlike in the real world, where that would make Ted criminally responsible for his actions, here it's supposed to mean that Ted is an innocent victim and that outside forces are conspiring against him. It's treated in-universe as a temporary lapse of judgement brought on by the shock of seeing the blood/beet juice on the walls and having his kids taken away. He escapes from prison by beating up a police officer, and attempts to force the player character to help him by threatening him with a pistol. One may try to defend these actions by claiming that Ted is an AntiHero, but the fact that the games try to paint Ted as being completely in the right all the time, it is clear that Ted isn't supposed to be an anti-hero. Simply put, attempting to commit a mass murder, attacking a police officer, and threatening somebody with a gun are all okay as long as you're of sound mind and have a good reason for doing so.

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** Ted. Sure, he lost his kids and everything, but he still threatens to blow up himself and a building (or, at least a floor) full of people because of it. When we are tasked with giving him a psychiatric evaluation, the correct outcome is supposed to be that he is sane and aware of his actions. That alone is somewhat questionable, but it also doesn't play out like it should. Unlike in the real world, where that would make Ted criminally responsible for his actions, here it's supposed to mean that Ted is an innocent victim and that outside forces are conspiring against him. It's treated in-universe as a temporary lapse of judgement brought on by the shock of seeing the blood/beet juice on the walls and having his kids taken away. He escapes from prison by beating up a police officer, and attempts to force the player character to help him by threatening him with a pistol. One may try to defend these actions by claiming that Ted is an AntiHero, but the fact that the games try to paint Ted as being completely in the right all the time, it is clear that Ted isn't supposed to be an anti-hero. Simply put, attempting to commit a mass murder, attacking a police officer, and threatening somebody with a gun are all okay as long as you're of sound mind and have a good reason for doing so. [[DiggingYourselfDeeper By the time the author got around to introducing the Paxwic drug to explain how Ted was chemically manipulated]] to threaten to blow up a building in episode 10, the damage had already been done, as Ted would go on to assault people, threaten a lawyer with a deadly weapon to comply with his demands, menace court proceedings, and more.

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CP requires they quality as The Scrappy (he's listed under Base Breaking Character) and only applies to minor characters as major ones are supposed to get such favoritism.


* CreatorsPet:
** Ted. No matter what acts he commits (including attempted terrorism and multiple escapes from jail), we're supposed to believe he's an innocent victim being dragged through the dirt by his "evil" wife. There are two episodes that particularly cement him as this:
*** Episode 3. For what we're shown as of that episode, he reacted to his wife and kids disappearing and (fake) blood being on the walls by taking dynamite and a detonator to a company office that Bridget, as far as we know, has absolutely nothing to do with, threatening to blow them all up. He then jumps out the window, and after surviving the fall through sheer luck (or, given that he prays to be saved during the fall, divine intervention) takes another couple hostage with said dynamite to force them to look for his wife. After this he's arrested, and you give him a psychological profile, during which he repeatedly proves he's [[VideoGame/Left4Dead nuttier than candy-bar shit]]. There are even failure screens in which he ''beats you to death'' for little reason. [[spoiler:''You are supposed to say he is perfectly sane. Which somehow means he's '''not''' responsible for any of the above.'']] Even if you buy the explanation that [[spoiler:Ted was under the effects of Paxwic, which caused him to do all the initial crazy things,]] he still acts like a complete jerk to you during the psychological profile, and then much later on will [[spoiler:kidnap you at gunpoint to force you to help him]], both of these happening while there's no excuse for Ted's behavior other than that - as already demonstrated to everyone ''except'' Zap Dramatic - he is completely pants-on-head loco. He also at no point shows any remorse for anything he did while drugged up, if anything acting like even more of a self-righteous crusader the longer the game goes on.
*** Episode 10. If you choose to [[spoiler:frame Ted]] instead of [[spoiler: Yale]], then [[spoiler:Duke]] will drive you to [[spoiler:Yale]]'s house so that you can tell him that [[spoiler:Rolf]] thinks it would be best for everyone if [[spoiler:Ted]] takes the fall. It is here that the game actually goes out of its way to shame you for it. ''Twice''. First, [[spoiler:Ted]] appears in the car beside you and expresses his disappointment in you for "selling [him] out." Next, when you actually get to [[spoiler:Yale]]'s house and tell him the plan, he also expresses his disappointment in you and swears to have you disbarred. Then you turn around, and [[spoiler:Duke]] kills you. Game over.
*** The intro to Episode 4 (Tryst Part 1) has Ted sitting on a bench trial, where Dr. Raleigh declares him to be delusional. In order to prove her wrong, Ted's reaction is to go into rage fits in the middle of the trial, yet the player is still supposed feel that this man is completely sane and the victim in all of this.
** In ''Sir Basil Pike Public School'', Janina becomes a rather blatant example of this trope in the last episode. For most of the story she's a side character who none of the other kids (or Website/YouTube commenters) particularly seem to like, though that doesn't stop the first episode devoting several minutes to her musical number. Throughout the game Janina is used to point out exactly where the player went wrong, without ever addressing all the spying Janina must be doing to know so much. Then in the last episode, despite having had minimal interaction with the other characters she suddenly helps resolve a massive argument that had threatened to tear the player character's friendship group apart, after which the storyline completely drops all the other characters and becomes entirely about her for its last third or so as it again makes the player feel stupid for worrying about Janina going missing after getting picked up by a mysterious man in a van. Unsurprising, as she is rumored to be based off of Gibson's daughter and is voiced by some relation of his.

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* CreatorsPet:
** Ted. No matter what acts he commits (including attempted terrorism and multiple escapes from jail), we're supposed to believe he's an innocent victim being dragged through the dirt by his "evil" wife. There are two episodes that particularly cement him as this:
*** Episode 3. For what we're shown as of that episode, he reacted to his wife and kids disappearing and (fake) blood being on the walls by taking dynamite and a detonator to a company office that Bridget, as far as we know, has absolutely nothing to do with, threatening to blow them all up. He then jumps out the window, and after surviving the fall through sheer luck (or, given that he prays to be saved during the fall, divine intervention) takes another couple hostage with said dynamite to force them to look for his wife. After this he's arrested, and you give him a psychological profile, during which he repeatedly proves he's [[VideoGame/Left4Dead nuttier than candy-bar shit]]. There are even failure screens in which he ''beats you to death'' for little reason. [[spoiler:''You are supposed to say he is perfectly sane. Which somehow means he's '''not''' responsible for any of the above.'']] Even if you buy the explanation that [[spoiler:Ted was under the effects of Paxwic, which caused him to do all the initial crazy things,]] he still acts like a complete jerk to you during the psychological profile, and then much later on will [[spoiler:kidnap you at gunpoint to force you to help him]], both of these happening while there's no excuse for Ted's behavior other than that - as already demonstrated to everyone ''except'' Zap Dramatic - he is completely pants-on-head loco. He also at no point shows any remorse for anything he did while drugged up, if anything acting like even more of a self-righteous crusader the longer the game goes on.
*** Episode 10. If you choose to [[spoiler:frame Ted]] instead of [[spoiler: Yale]], then [[spoiler:Duke]] will drive you to [[spoiler:Yale]]'s house so that you can tell him that [[spoiler:Rolf]] thinks it would be best for everyone if [[spoiler:Ted]] takes the fall. It is here that the game actually goes out of its way to shame you for it. ''Twice''. First, [[spoiler:Ted]] appears in the car beside you and expresses his disappointment in you for "selling [him] out." Next, when you actually get to [[spoiler:Yale]]'s house and tell him the plan, he also expresses his disappointment in you and swears to have you disbarred. Then you turn around, and [[spoiler:Duke]] kills you. Game over.
*** The intro to Episode 4 (Tryst Part 1) has Ted sitting on a bench trial, where Dr. Raleigh declares him to be delusional. In order to prove her wrong, Ted's reaction is to go into rage fits in the middle of the trial, yet the player is still supposed feel that this man is completely sane and the victim in all of this.
**
CreatorsPet: In ''Sir Basil Pike Public School'', Janina becomes a rather blatant example of this trope in the last episode. For most of the story she's a side character who none of the other kids (or Website/YouTube commenters) particularly seem to like, though that doesn't stop the first episode devoting several minutes to her musical number. Throughout the game Janina is used to point out exactly where the player went wrong, without ever addressing all the spying Janina must be doing to know so much. Then in the last episode, despite having had minimal interaction with the other characters she suddenly helps resolve a massive argument that had threatened to tear the player character's friendship group apart, after which the storyline completely drops all the other characters and becomes entirely about her for its last third or so as it again makes the player feel stupid for worrying about Janina going missing after getting picked up by a mysterious man in a van. Unsurprising, as she is rumored to be based off of Gibson's daughter and is voiced by some relation of his.
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* UnintentionallSympathetic:

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* UnintentionallSympathetic: UnintentionallySympathetic:

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* UnintentionallSympathetic:
** Helen, from ''Ambition.'' While the story more or less maintains that Yale was ''absolutely'' the one at fault for their marriage issues, the narrative still takes time to insult Helen and allege she has terrible anger issues she needs to work out. While it ''is'' true that she can get violent, the provocation behind her outbursts are universally a result of Yale cheating on her - her most violent episode comes about just as she confirms her husband is cheating on her. Several other characters will allege she's a psychotic hellcat, but when it's someone else's adultery ''causing'' the violent outbursts, it's really hard to hold Helen totally accountable.
** Bridget, the 'lusty barfly' from ''Ambition.'' Unlike Yale, she made sure to actually divorce Ted before associating with Rolf, and pretty much everything abhorrent she does in the series comes down to her being dragged into a conspiracy she wanted no part in for the sake of protecting her kids from a man she genuinely thought was a threat to them. Given just how unpleasant, unhelpful, and judgmental Ted is, it is ''not'' uncommon in the slightest for people to believe that much of what Bridget says about Ted is honestly true - not helped by the implications Ted was a drunken deadbeat. Though Bridget's unhelpful during the trial, it's because she knows that the defense counsel is trying to link the case against Bridget back to the very people holding her at proverbial gunpoint, something she even cautions the lawyer on so they don't end up getting killed - which very nearly happens to them near the end of the series.



** Yale. The game seems to expect the audience to find him and his plight sympathetic, but... he's cheating on his wife (the daughter of his boss, who he married so he could take over the family business when he dies), cares more about losing his job or "a real beaut'" if he gets caught than about the feelings of the women involved, gets snippy at his wife when she talks to other men (despite, again, [[{{Hypocrite}} cheating on her himself]]), and when he finds out his mistress is pregnant, he ''gives her permission'' to sleep around with other men so that [[ItsAllAboutMe he'll have plausible deniability of being the father]], just to name a ''very'' few examples of his misogyny.

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** Yale. The game seems to expect the audience to find him and his plight sympathetic, but... he's cheating on his wife (the daughter of his boss, who he married so he could take over the family business when he dies), cares more about losing his job or "a real beaut'" if he gets caught than about the feelings of the women involved, gets snippy at his wife when she talks to other men (despite, again, [[{{Hypocrite}} cheating on her himself]]), and when he finds out his mistress is pregnant, he ''gives her permission'' to sleep around with other men so that [[ItsAllAboutMe he'll have plausible deniability of being the father]], just to name a ''very'' few examples of his misogyny. The end of the series ''tries'' to paint Bridget's acquittal as a bittersweet victory at best due to the fact Yale is being framed for crimes he didn't commit, but most people see it is an objective victory; while the real villains are getting away scott-free, there's still enough evidence around that will link the crimes back to Klink International eventually, (Duke's connection to Paxwic is left hanging for the rest of the court after the lawyer introduced the idea, and a separate investigation into Klink International is likely) and Yale himself had a lot of this coming to him given how sexist, unhelpful, and rude he is during the series.
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Per TRS.


* WhatDoYouMeanItWasntMadeOnDrugs: From the off-the-wall and extremely questionable decision-making and the poorly-drawn character models, to Ted's incredibly bizarre (and somehow visible) fantasies, talking mice, and pretty much everything else about the games.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists

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* ObviousBeta: Particularly noticeable in the ''Negotiator'' episodes, where dialogue clips frequently overlap each other, stop playing prematurely, or continue to play after the next dialogue box has already appeared. In addition, many of the player choices either link to the wrong dialogue tree altogether, or don't play out any differently to any of the other choices. ''Ambition'' is a little better in this regard, but even then there can be noticeable glitches, such as Duke sometimes being depicted with ''two heads'' in the last episode.

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