Is there an issue? Send a MessageReason:
Actual trope, not YMMV, moving to main page. Plus a Zero Context Example.
Deleted line(s) 16 (click to see context) :
* GuideDangIt
Changed line(s) 20,22 (click to see context) from:
** The best way to use M47 Dragon teams is not picking them in the first place.
* NintendoHard: The single player missions. Not because the AI is intelligent. But because enemy units are everywhere.
** In ''AirLand Battle'', the AI has a rather frustrating and obvious recon cheat, which makes attempting to sneak units past the front totally impossible. additionally, they tend to hide CVs in far corners of the map, which makes actually winning a stand-up fight in the campaign nigh-impossible.
* NintendoHard: The single player missions. Not because the AI is intelligent. But because enemy units are everywhere.
** In ''AirLand Battle'', the AI has a rather frustrating and obvious recon cheat, which makes attempting to sneak units past the front totally impossible. additionally, they tend to hide CVs in far corners of the map, which makes actually winning a stand-up fight in the campaign nigh-impossible.
to:
** The best way to use M47 Dragon teams is not picking them in the first place.
* NintendoHard: The single player missions. Not because the AI is intelligent. But because enemy units are everywhere.
** In ''AirLand Battle'', the AI has a rather frustrating and obvious recon cheat, which makes attempting to sneak units past the front totally impossible. additionally, they tend to hide CVs in far corners of the map, which makes actually winning a stand-up fight in the campaign nigh-impossible.place.
* NintendoHard: The single player missions. Not because the AI is intelligent. But because enemy units are everywhere.
** In ''AirLand Battle'', the AI has a rather frustrating and obvious recon cheat, which makes attempting to sneak units past the front totally impossible. additionally, they tend to hide CVs in far corners of the map, which makes actually winning a stand-up fight in the campaign nigh-impossible.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* GoddamnedBats : Even AA tanks with autocannons hiding in forests can stun heavy tanks in range.
to:
* GoddamnedBats : Even AA AntiAir tanks with autocannons hiding in forests can stun heavy tanks in range.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
*** The 1st free DLC adds a variety of units to minor powers intended to make them more viable on their own. Among these, the Chimera - a Canadian self-propelled gun - has become a minor BaseBreaker because, unlike the units mentioned above, it never existed as anything more than a concept drawing.[[labelnote:Note]]For those desperate to reconcile the Chimera with reality, the best explanation is that it was based off a proven British prototype from the 1950s (the "Jagdchieftain"), and would have been buildable using already-available parts, so the Canadians could conceivably rush it into production relatively quickly if WW3 seemed imminent.[[/labelnote]]
to:
*** The 1st free DLC adds a variety of units to minor powers intended to make them more viable on their own. Among these, the Chimera - a Canadian self-propelled gun - has become a minor BaseBreaker divisive because, unlike the units mentioned above, it never existed as anything more than a concept drawing.[[labelnote:Note]]For those desperate to reconcile the Chimera with reality, the best explanation is that it was based off a proven British prototype from the 1950s (the "Jagdchieftain"), and would have been buildable using already-available parts, so the Canadians could conceivably rush it into production relatively quickly if WW3 seemed imminent.[[/labelnote]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
*** This is changed in the sequel, which adds air forces. No naval units are available (unless you count naval aviation or Marine infantry), but they do show up on the strategic map in campaign mode.
to:
*** This is changed in the sequel, sequels, which adds added air forces. No naval forces and then navies too. Naval units are were not available in ''European Escalation'' (unless you count naval aviation or Marine infantry), but they do show up on the strategic map in campaign mode.
Changed line(s) 17 (click to see context) from:
* GoddamnedBats : Even AA tanks with autocannon hiding in forest can stun heavy tanks in range.
to:
* GoddamnedBats : Even AA tanks with autocannon autocannons hiding in forest forests can stun heavy tanks in range.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
VideoGame/WargameEuropeanEscalation YMMV
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* GoddamnedBats : Even AA tanks with autocannon hiding in forest can stun heavy tanks in range with sound of gunfire.
to:
* GoddamnedBats : Even AA tanks with autocannon hiding in forest can stun heavy tanks in range with sound of gunfire.range.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
*** This is changing in the sequel, which adds air forces. Still no navies, though.
to:
*** This is changing changed in the sequel, which adds air forces. Still no navies, though.No naval units are available (unless you count naval aviation or Marine infantry), but they do show up on the strategic map in campaign mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
*** The 1st free DLC adds a variety of units to minor powers intended to make them more viable on their own. Among these, the Chimera - a Canadian self-propelled gun - has become a minor BaseBreaker because, unlike the units mentioned above, it never existed as anything more than a concept drawing.[[labelnote:Explanation]]For those desperate to reconcile the Chimera with reality, the best explanation is that it was based off a proven British prototype from the 1950s (the "Jagdchieftain"), and would have been buildable using already-available parts, so the Canadians could conceivably rush it into production relatively quickly if WW3 seemed imminent.[[/labelnote]]
to:
*** The 1st free DLC adds a variety of units to minor powers intended to make them more viable on their own. Among these, the Chimera - a Canadian self-propelled gun - has become a minor BaseBreaker because, unlike the units mentioned above, it never existed as anything more than a concept drawing.[[labelnote:Explanation]]For [[labelnote:Note]]For those desperate to reconcile the Chimera with reality, the best explanation is that it was based off a proven British prototype from the 1950s (the "Jagdchieftain"), and would have been buildable using already-available parts, so the Canadians could conceivably rush it into production relatively quickly if WW3 seemed imminent.[[/labelnote]]