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YMMV / Touhou Pocket Wars Evolution

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  • Difficulty Spike: The jump between Extra and Phantasm level fights is enormous. Enemies in the Phantasm level have literally 20,000 more hitpoints and deal damage in the five digit range where they could only manage four digits if they were lucky. Clever usage of skills and hefty Level Grinding is basically required to squeak a win.
  • Fridge Logic: Each plot event will take a quarter of a day, so a series of events can be regularly interrupted by being booted back home to sleep. Does everyone just stand around waiting for you to come back or something?
  • Game-Breaker: Nitori's Optical Camouflage spellcard, which when fully maxed will provide an additional 88% chance to evade on top of your base chance to dodge for one attack. No prizes for guessing how this can shatter fights when you only have one opponent.
  • That One Boss: The Marathon Boss fight is this, due to not being allowed to use the same figurine twice in this gauntlet, requiring no less than at least twelve highly levelled up figurines (who will probably have to gone through a Reform or two to stand a fighting chance).

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