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** Grom the Murderer, part of the "Cacklespit's Brew" sidequest. The fight takes place in an extremely small and cramped arena, with undead minions that constantly respawn. The first two rounds against only Grom's minions are somewhat manageable, but the final round featuring Grom himself is quite tough, as the vents in the arena start to release fire (which will drain your health quite quickly), and with so many enemies in a small space, it's hard to directly target Grom.
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Not YMMV


* {{Whoring}}: The game's stat system encourages this. No matter the question, [[OneStatToRuleThemAll Focus (magic) points are the answer]]; even for melee classes. Amusingly, this is the direct opposite of ''VideoGame/DiabloII'' where Vitality was the OneStatToRuleThemAll and Energy being the DumpStat. The Level 105 Legendary weapons and Unique armor sets are perhaps intended to break people out of this by enforcing a stat build in order to use them.
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* ThatOneSidequest: One of the Phase Beast challenge is navigating a maze and recover [[PlotCoupon 3 gems to open all the treasure chests]]. No problem, the game has an [[IsometricProjection isometric view and you'll get a bird's eye view of the area]]...Wait a sec!! The boundaries of the maze only reveal itself when I walk near them!! And my map don't work in the maze?! RageQuit.

Changed: 754

Removed: 288

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About warnings given by the game.


* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme. The best part is this soundtrack is free with the game and found in the installation folder and are arranged in a compilation similar to the official ''VideoGame/DiabloII'' soundtrack.

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* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, soundtrack using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme.snares. The best part is this soundtrack is free with the game and found in the installation folder and are arranged in a compilation similar to the official ''VideoGame/DiabloII'' soundtrack.



** Mirka Frostbinders, who have a ton of hard to avoid, hard hitting spells, which, being ice based, will freeze your character, turning them into a sitting duck for yet more spells.

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** Mirka Frostbinders, who Frostbinders have a ton of hard to avoid, hard hitting hard-to-avoid, hard-hitting spells, which, being ice based, will which freeze your character, turning them into a sitting duck for yet more spells.



* DoNotDoThisCoolThing: Blowing up fishing hole with dynamite can wield lots fish. In real life, it is unwise to do so. Not only you risk of injuring yourself (or worse), but it also cause irreversible damage to the environment.
* EndingFatigue: Act IV consists nothing more than [[spoiler:venturing through the Broken Mines to kill the Dark Alchemist and then the Netherlord in the Clockwork Core]]. No side-quests or anything, just an eight floor dungeon. There's not even an act banner when you enter the Minehead.

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* DoNotDoThisCoolThing: Blowing up fishing hole with dynamite can wield lots fish. In real life, it is unwise to do so. Not only you risk of injuring yourself (or worse), but it also cause irreversible damage to the environment.
* EndingFatigue: Act IV consists of nothing more than [[spoiler:venturing through the Broken Mines to kill the Dark Alchemist and then the Netherlord in the Clockwork Core]]. No side-quests or anything, just an eight floor dungeon. There's not even an act banner when you enter the Minehead.
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* DoNotDoThisCoolThing: Blowing up fishing hole with dynamite can wield lots fish. In real life, it is unwise to do so. Not only you risk of injuring yourself (or worse), but it also cause irreversible damage to the environment.
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* {{Whoring}}: The game's stat system encourages this. No matter the question, [[OneStatToRuleThemAll Focus (magic) points are the answer]]; even for melee classes. The Level 105 Legendary weapons and Unique armor sets are perhaps intended to break people out of this by enforcing a stat build in order to use them.

to:

* {{Whoring}}: The game's stat system encourages this. No matter the question, [[OneStatToRuleThemAll Focus (magic) points are the answer]]; even for melee classes. Amusingly, this is the direct opposite of ''VideoGame/DiabloII'' where Vitality was the OneStatToRuleThemAll and Energy being the DumpStat. The Level 105 Legendary weapons and Unique armor sets are perhaps intended to break people out of this by enforcing a stat build in order to use them.
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** The Outlander's Venomous Hail cause a flurry of poison projectiles to rain down on monsters for metric tons of damage. You can even snipe monsters behind walls! Combine with Poison Burst and Master of the Elements and the damage increase even more.
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** The Lost Hold is every players' nightmare come to life. [[{{Stonewall}} Dwarves with shields]], [[MoreDakka Rocket Mobile Turrets]], [[MightyGlacier War Trolls]], [[BatPeople Varkolyn with long-reaching spears]] populate the area and [[ZergRush attack in massive numbers]].

Added: 368

Changed: 283

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** The Cacklespit's brew quest offers the health-draining Sweet-Aide potion, which lets you commit suicide in a town, allowing for all sorts of exploits. You can use this to cheat the gamblers by buying them out, memorizing their inventory and drinking the Sweet-Aide, quitting to main menu (which does not save your game) and now knowing what items they have. Additionally, changes to the shared stash are ''not'' reset even if you choose "quit to main menu" after killing yourself with the potion, allowing you to dupe items or otherwise farm useful items for free from merchants by saving your game, placing them in the shared stash, drinking the potion, quitting to main menu, coming back and ending up with a copy of the item in both your inventory and stash.

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** The Cacklespit's brew quest offers the health-draining Sweet-Aide potion, which lets you commit suicide in a town, allowing for all sorts of exploits. You can use this to cheat the gamblers by buying them out, memorizing their inventory and drinking the Sweet-Aide, quitting to main menu (which does not save your game) and now knowing what items they have. Additionally, changes to the shared stash are ''not'' reset even if you choose "quit to main menu" after killing yourself with the potion, allowing you to dupe items or otherwise farm useful items for free from merchants by saving your game, placing them in the shared stash, drinking the potion, quitting to main menu, coming back and ending up with a copy of the item in both your inventory and stash.[[labelnote:Explanation]]This is because the shared stash is, as you might have guessed, saved separately from your character and their personal stash. The shared stash is also saved whenever you store and take anything from it independent of your character's autosave.[[/labelnote]]
** Due to an oversight in a value, rank 15 Storm Hatchet instantly fills the Berserker's charge meter upon striking any valid target, including destructibles. This is because the charge gain is supposed to be 0.095 (or 9.5%) but instead it was entered as ''0.95'' (or ''95%''), allowing endgame Berserkers to effectively activate their [[SuperMode Frenzy]] on command.
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** The theme to the Mapworks. The area itself has no ambient sound so you're left to listen to the peaceful strings while you manage your gear and choose your next map(s).

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** The theme to the Mapworks. The area itself has no ambient sound so you're left to listen to the peaceful strings while you manage your gear and choose your next map(s).map(s)... It does sound [[https://youtu.be/9-jGrL7U09Y?t=88 familiar]], though...
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* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme. The best part is this soundtrack is free with the game and found in the installation folder, and are arranged in a compilation ''VideoGame/DiabloII'' soundtrack.

to:

* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme. The best part is this soundtrack is free with the game and found in the installation folder, folder and are arranged in a compilation similar to the official ''VideoGame/DiabloII'' soundtrack.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme. The best part is this soundtrack is free with the game and found in the installation folder, arranged to segue into each other like the releases of the ''VideoGame/DiabloII'' soundtrack.

to:

* SugarWiki/AwesomeMusic: This doesn't come off as a surprise considering Matt Uelmen composed the soundtrack, using his signature distant guitar and drum snares, to the point there are [[SuspiciouslySimilarSong Suspiciously Similar Songs]] to ''VideoGame/DiabloII'' such as the Temple Steppes theme sounding like the Wilderness theme or the theme to the Imperial Camp sounding similar to the Rogue Encampment theme. The best part is this soundtrack is free with the game and found in the installation folder, and are arranged to segue into each other like the releases of the in a compilation ''VideoGame/DiabloII'' soundtrack.

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