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Groups can not be Scrappy characters.


* TheScrappy:
** Vampires in general. They appear randomly at Sims' houses at night, and sometimes break in to drink their plasma. Sims who are compelled for a deep drink will pass out afterwards, which can make them late for school or work in the morning. All three pre-made vampires can do this, but Vlad is a particular point of contention; Lilith and Caleb are at least attractive and ostensibly good, bringing to mind archetypes like RomanticVampireBoy, but Vlad is considered more evil even in-game, and his NonstandardCharacterDesign means that his genes are so bad as to be legendary (he's a particular favorite for "breed out the ugly" challenges.)
** L. Faba and Simeon Silversweater from ''Realm of Magic.'' Like Vlad, they have [[NonstandardCharacterDesign Nonstandard Character Designs]] that make them both look like [[{{Gonk}} Gonks]]. Their traits are also mostly negative--L is Mean and Dastardly, and Simeon is a Snob--so many players think they're annoying and not worth interacting with. They're also sometimes seen as [[ReplacementScrappy Replacement Scrappies]] for their predecessor Sages from the trailer, as all three former Sages have more standard designs and better traits.
** Pre-made children in general. Alexander Goth, Elsa Bjergsen, Christie Sigworth, and the like are all cute kids, but they tend to age up into very strange-looking adults who look nothing like their siblings or parents. Fortunately, later packs seem to have fixed this somewhat; the pre-made kids from ''Snowy Escape'' age up normally.
** Sims made to look like real celebrities, because they break players' immersion in the game. Baby Ariel of musical.ly fame is included in ''Get Famous'' by default, and celebrities like Vanessa Hudgens can be downloaded from the Maxis profile on the Gallery, but many players prefer to create their own fictional Sim celebrities to keep reality and The Sims separate.
** The Gnomes that appear during the Harvestfest holiday. Not only will they destroy your house if you piss them off, you are practically ''forced'' to [[ScrappyMechanic/TheSims interact with them]] otherwise you will get the "Failed Holiday" moodlet. It's a small wonder that most players [[TakeThatScrappy remove them from the holiday]] altogether and prevent this from happening.

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* TheScrappy:
** Vampires in general. They appear randomly at Sims' houses at night, and sometimes break in to drink their plasma. Sims who are compelled for a deep drink will pass out afterwards, which can make them late for school or work in the morning. All three pre-made vampires can do this, but Vlad is a particular point of contention; Lilith and Caleb are at least attractive and ostensibly good, bringing to mind archetypes like RomanticVampireBoy, but Vlad is considered more evil even in-game, and his NonstandardCharacterDesign means that his genes are so bad as to be legendary (he's a particular favorite for "breed out the ugly" challenges.)
**
TheScrappy: L. Faba and Simeon Silversweater from ''Realm of Magic.'' Like Vlad, they have [[NonstandardCharacterDesign Nonstandard Character Designs]] that make them both look like [[{{Gonk}} Gonks]]. Their traits are also mostly negative--L is Mean and Dastardly, and Simeon is a Snob--so many players think they're annoying and not worth interacting with. They're also sometimes seen as [[ReplacementScrappy Replacement Scrappies]] for their predecessor Sages from the trailer, as all three former Sages have more standard designs and better traits.
** Pre-made children in general. Alexander Goth, Elsa Bjergsen, Christie Sigworth, and the like are all cute kids, but they tend to age up into very strange-looking adults who look nothing like their siblings or parents. Fortunately, later packs seem to have fixed this somewhat; the pre-made kids from ''Snowy Escape'' age up normally.
** Sims made to look like real celebrities, because they break players' immersion in the game. Baby Ariel of musical.ly fame is included in ''Get Famous'' by default, and celebrities like Vanessa Hudgens can be downloaded from the Maxis profile on the Gallery, but many players prefer to create their own fictional Sim celebrities to keep reality and The Sims separate.
** The Gnomes that appear during the Harvestfest holiday. Not only will they destroy your house if you piss them off, you are practically ''forced'' to [[ScrappyMechanic/TheSims interact with them]] otherwise you will get the "Failed Holiday" moodlet. It's a small wonder that most players [[TakeThatScrappy remove them from the holiday]] altogether and prevent this from happening.
traits.
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* OvershadowedByControversy:
** While ''Crystal Creations'' was considered a generally decent stuff pack, sales and fandom discourse suffered due to a base game update from a couple days earlier that introduced both several serious bugs and, infamously, an intrusive blinking in-game shop icon. Coming in line after the notoriously buggy ''For Rent'' expansion pack did not help.
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* OvershadowedByControversy:
** While ''Crystal Creations'' was considered a generally decent stuff pack, sales and fandom discourse suffered due to a base game update from a couple days earlier that introduced both several serious bugs and, infamously, an intrusive blinking in-game shop icon. Coming in line after the notoriously buggy ''For Rent'' expansion pack did not help.
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** After early 2021 was filled with middling content and the introduction of Kits, in late spring the ''Cottage Living'' expansion was announced with great fanfare including the return of legacy character Agnes Crumplebottom. After its release, the general consensus was that not only was it focused on content that Simmers wanted, but also lived up to its expansion pack name by ''actually expanding several base game features'' such as Gardening and Cooking by allowing the former to be a viable career as a small town farmer and opening those skills up to children with sufficient mental skill and parental oversight respectively. Also praised was the expansion of wildlife and pets to include wild rabbits, wild foxes (that behave like foxes instead of reskins of dogs), wild birds, farmable chickens, cows, and the perenial running gag Llamas making their proper debut. And lastly, the world area of Henford-on-Bagley was praised for being a very large world space, having a well-executed character-driven storyline with mechanics to push it along, and even getting prominent builder simmers to design all the playable lots like previously done in ''Snowy Escape.'' The general consensus has been that its the first expansion in over a decade [[ItsTheSameNowItSucks to neither tread old ground]] nor [[TheyChangedItNowItSucks be controversial for not doing so.]]

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** After early 2021 was filled with middling content and the introduction of Kits, in late spring the ''Cottage Living'' expansion was announced with great fanfare including the return of legacy character Agnes Crumplebottom. After its release, the general consensus was that not only was it focused on content that Simmers wanted, but also lived up to its expansion pack name by ''actually expanding several base game features'' such as Gardening and Cooking by allowing the former to be a viable career as a small town farmer and opening those skills up to children with sufficient mental skill and parental oversight respectively. Also praised was the expansion of wildlife and pets to include wild rabbits, wild foxes (that behave like foxes instead of reskins of dogs), wild birds, farmable chickens, cows, and the perenial running gag Llamas making their proper debut. And lastly, the world area of Henford-on-Bagley was praised for being a very large world space, having a well-executed character-driven storyline with mechanics to push it along, and even getting prominent builder simmers to design all the playable lots like previously done in ''Snowy Escape.'' The general consensus has been that its the first expansion in over a decade [[ItsTheSameNowItSucks to neither tread old ground]] nor [[TheyChangedItNowItSucks be controversial for not doing so.]]]]
* WTHCostumingDepartment: The ''Modern Menswear Kit'' was a collaboration with the high-end fashion label Stefan Cooke. The end product was several avant-garde men's outfits, which included skirts and loud sweaters. The kit was panned by the majority of the community because they couldn't imagine their Sims wearing anything like that.
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Spelling/grammar fix(es)


** It was a "story-driven" expansion for a sandbox game, which immediately made it unpalatable to many. Then it turned out that the story content was quite shallow and repetitive, consisting mostly of clicking the same interactions over and over again (most notably, the mission involving starship travel is almost entirely text-only events, which caused the pack to be compared unfavorably to ''The Sims 3: World Adventures''), which upset the already-small contingent of players who were actually looking forward to that aspect of the pack.
** In addition, the included world, Batuu, was a very small vacation neighborhood that Sims couldn't live in permanently, with the conveniences necessary to take care of needs like the Fun meter few and far between (if you don't want your Sims to [[OutOfCharacter start playing smartphone games]] in the middle of Batuu, you're basically confined to the Cantina or the Sabacc table at Resistance camp). It was also the literal ThemeParkVersion of a Star Wars planet, being based almost entirely off of the ''Ride/StarWarsGalaxysEdge'' part of the real-life Disneyland. As a result, the entire neighborhood was almost completely useless for anyone who didn't like the included storylines (or had already played them), and it was ''completely uneditable'' to boot! Many players had looked forward to building ''Star Was''-themed homes or venues, or living out typical ''Sims'' storylines in a sci-fi environment, only to discover that the structure of the Batuu world made this impossible. This caused the pack to be compared unfavorably to its fellow story-driven predecessor, ''The Sims 4: Strangerville,'' which had a central plotline for players to follow, but also a unique desert world that ''was'' editable and could be lived in and used well after the story arc concluded.
** Even the CAS items were disappointing—since the entire expansion was based on the sequel trilogy, none of the iconic costumes from the originals and prequels were included, alienating anyone who intended to buy the pack just for Leia's space buns[[note]]actually a base-game item, but a costume wig, not a true hairstyle[[/note]], Luke's robotic hand, or Padmé's beautiful dresses. The included alien limbs and heads also function as costumes and can't be used as body details, disappointing many who had looked forward to creating custom ''Star Wars'' aliens using the pre-existing alien mechanisms from ''Get to Work.''

to:

** It was a "story-driven" expansion for a sandbox game, which immediately made it unpalatable to many. Then it turned out that the story content was quite shallow and repetitive, consisting mostly of clicking the same interactions over and over again (most again[[note]]most notably, the mission involving starship travel is almost entirely text-only events, which caused the pack to be compared unfavorably to ''The Sims 3: World Adventures''), Adventures''[[/note]], which upset the already-small contingent of players who were actually looking forward to that aspect of the pack.
** In addition, the included world, Batuu, was a very small vacation neighborhood that Sims couldn't live in permanently, with the conveniences necessary to take care of needs like the Fun meter few and far between (if you don't didn't want your Sims to [[OutOfCharacter start playing smartphone games]] in the middle of Batuu, you're you were basically confined to the Cantina or the Sabacc table at the Resistance camp). It was also the literal ThemeParkVersion of a Star Wars planet, being based almost entirely off of the ''Ride/StarWarsGalaxysEdge'' part of the real-life Disneyland. As a result, the entire neighborhood was almost completely useless for anyone who didn't like the included storylines (or had already played them), and it was ''completely uneditable'' to boot! Many players had looked forward to building ''Star Was''-themed Wars''-themed homes or venues, or living out typical ''Sims'' storylines in a sci-fi environment, only to discover that the structure of the Batuu world made this impossible. This caused the pack to be compared unfavorably to its fellow story-driven predecessor, ''The Sims 4: Strangerville,'' which had a central plotline for players to follow, but also a unique desert world that ''was'' editable and could be lived in and used well after the story arc concluded.
** Even the CAS items were disappointing—since the entire expansion was based on the sequel trilogy, none of the iconic costumes from the originals and prequels were included, alienating anyone who intended to buy the pack just for Leia's space buns[[note]]actually a base-game item, but a costume wig, not a true hairstyle[[/note]], Luke's robotic hand, or Padmé's beautiful dresses. The included alien limbs and heads also function functioned as costumes and can't couldn't be used as body details, disappointing many who had looked forward to creating custom ''Star Wars'' aliens using the pre-existing alien mechanisms from ''Get to Work.''
Is there an issue? Send a MessageReason:
None


** It was a "story-driven" expansion for a sandbox game, which immediately made it unpalatable to many. Then it turned out that the story content was quite shallow, repetitive, and mostly consisted of clicking the same interactions over and over again (most notably, the mission involving starship travel is almost entirely text-only events, which caused the pack to be compared unfavorably to ''The Sims 3: World Adventures''), which upset the already-small contingent of players who were actually looking forward to that aspect of the pack.
** In addition, the included world, Batuu, was a very small vacation neighborhood that Sims couldn't live in permanently, with the conveniences necessary to take care of needs like the Fun meter few and far between (if you don't want your Sims to [[OutOfCharacter start playing smartphone games]] in the middle of Batuu, you're basically confined to the Cantina or the Sabacc table at Resistance camp.) It was also the literal ThemeParkVersion of a Star Wars planet, being based almost entirely off of the ''Ride/StarWarsGalaxysEdge'' part of the real-life Disneyland. As a result, the entire neighborhood was almost completely useless not only for anyone who didn't like the included storylines, it's also ''completely uneditable as well!'' This caused the pack to be compared unfavorably to its fellow story-driven predecessor, ''The Sims 4: Strangerville,'' which also had a central plotline for players to follow, but also a unique desert world that ''is'' editable and could be lived in and used well after the story arc concluded.
** Even the CAS items were disappointing—since the entire expansion was based on the sequel trilogy, none of the iconic costumes from the originals and prequels were included, alienating anyone who intended to buy it just for Leia's space buns[[note]]actually a base-game item, but a costume wig, not a true hairstyle[[/note]], Luke's robotic hand, or Padmé's beautiful dresses.

to:

** It was a "story-driven" expansion for a sandbox game, which immediately made it unpalatable to many. Then it turned out that the story content was quite shallow, shallow and repetitive, and consisting mostly consisted of clicking the same interactions over and over again (most notably, the mission involving starship travel is almost entirely text-only events, which caused the pack to be compared unfavorably to ''The Sims 3: World Adventures''), which upset the already-small contingent of players who were actually looking forward to that aspect of the pack.
** In addition, the included world, Batuu, was a very small vacation neighborhood that Sims couldn't live in permanently, with the conveniences necessary to take care of needs like the Fun meter few and far between (if you don't want your Sims to [[OutOfCharacter start playing smartphone games]] in the middle of Batuu, you're basically confined to the Cantina or the Sabacc table at Resistance camp.) camp). It was also the literal ThemeParkVersion of a Star Wars planet, being based almost entirely off of the ''Ride/StarWarsGalaxysEdge'' part of the real-life Disneyland. As a result, the entire neighborhood was almost completely useless not only for anyone who didn't like the included storylines, it's also storylines (or had already played them), and it was ''completely uneditable as well!'' uneditable'' to boot! Many players had looked forward to building ''Star Was''-themed homes or venues, or living out typical ''Sims'' storylines in a sci-fi environment, only to discover that the structure of the Batuu world made this impossible. This caused the pack to be compared unfavorably to its fellow story-driven predecessor, ''The Sims 4: Strangerville,'' which also had a central plotline for players to follow, but also a unique desert world that ''is'' ''was'' editable and could be lived in and used well after the story arc concluded.
** Even the CAS items were disappointing—since the entire expansion was based on the sequel trilogy, none of the iconic costumes from the originals and prequels were included, alienating anyone who intended to buy it the pack just for Leia's space buns[[note]]actually a base-game item, but a costume wig, not a true hairstyle[[/note]], Luke's robotic hand, or Padmé's beautiful dresses.dresses. The included alien limbs and heads also function as costumes and can't be used as body details, disappointing many who had looked forward to creating custom ''Star Wars'' aliens using the pre-existing alien mechanisms from ''Get to Work.''
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added example(s)

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** Yuki Behr and Hugo Villareal are usually paired together in Windenberg-focused playthroughs, since they’re the only teenagers in the city who don’t belong to the Paragons or the Renegades, they’re both members of the Avant Gardes club, and they’re both loners.
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None

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* GoddamnedBats: The Gnomes that appear during the Harvestfest holiday ''will'' become this at the [[DisproportionateRetribution slightest provocation]], such as giving them a gift that [[UngratefulBastard they do not like]], or Evil and Mean sims destroying them. They will zap your Sims with an AgonyBeam and start ''destroying your house!'' If you think you can destroy them all and prevent this from happening, too bad, as they are ''{{respawning enemies}}!''


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** The Gnomes that appear during the Harvestfest holiday. Not only will they destroy your house if you piss them off, you are practically ''forced'' to [[ScrappyMechanic/TheSims interact with them]] otherwise you will get the "Failed Holiday" moodlet. It's a small wonder that most players [[TakeThatScrappy remove them from the holiday]] altogether and prevent this from happening.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For the first time since their introduction into the franchise, Teens are the same height as Sims in the Young Adult/Adult/Elder life stages, averting the ShortTeensTallAdults trope present in the previous installments. Ironically, this led to a bit of a backlash from the fanbase, because it made them harder to tell their age at a glance.
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None


** Normally having your loved ones punch each other can be pretty horrible but if a holiday in ''Seasons'' has fighting as a tradition, then it becomes hilarious if two spouses keep fighting each other and their relationship will never go down in order to complete the tradition.

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** Normally having your loved ones punch each other can be pretty horrible but if a holiday in ''Seasons'' has fighting as a tradition, then it becomes hilarious if two spouses keep fighting each other and their relationship will never go down in order to complete the tradition. The hugging that appears after the fight is just icing on the cake.

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* CrossesTheLineTwice: One of the achievements, "Til death do us part", which is awarded for having a sim ''die at their own wedding''.

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* CrossesTheLineTwice: CrossesTheLineTwice:
**
One of the achievements, "Til death do us part", which is awarded for having a sim ''die at their own wedding''.wedding''.
** Normally having your loved ones punch each other can be pretty horrible but if a holiday in ''Seasons'' has fighting as a tradition, then it becomes hilarious if two spouses keep fighting each other and their relationship will never go down in order to complete the tradition.
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None


* AccidentalNightmareFuel: On [[https://simscommunity.info/2022/04/26/ring-ring-the-sims-4-is-trolling-us-with-the-stuff-of-nightmares/ April 26, 2022]], Callia Maebey (aka the Ring Ring Girl) have made an appearance on the main menu (to remind you of the phone's features) and social media as a recurring character. However, this gave her notoriety among simmers due to her UnintentionalUncannyValley expression being front-and-center which gave them quite a JumpScare, and her [[ThousandYardStare wide-eyed stare]] (described in the site as "soulless") and her big, wide smile is comparable to that of a sim with a PØŞŞ€ŞŞ€Đ trait. So much that EA [[AscendedMeme made her a ghost]] (which, due to the design, is definitely less scary than the living one) in the High School Years trailer.

to:

* AccidentalNightmareFuel: On [[https://simscommunity.info/2022/04/26/ring-ring-the-sims-4-is-trolling-us-with-the-stuff-of-nightmares/ April 26, 2022]], Callia Maebey (aka the Ring Ring Girl) have made an appearance on the main menu (to remind you of the phone's features) and social media as a recurring character. However, this gave her notoriety among simmers due to her UnintentionalUncannyValley expression being front-and-center which gave them quite a JumpScare, and her [[ThousandYardStare wide-eyed stare]] (described in the site as "soulless") and her big, wide smile is comparable to that of a sim with a PØŞŞ€ŞŞ€Đ trait. So much that EA [[AscendedMeme made her a ghost]] (which, due to the design, is definitely less scary than the living one) in the High ''High School Years Years'' trailer.
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removed positional phrasing


** Caleb Vatore from ''Vampires'' is also much more popular than other Sims in the game pack, being a RomanticVampireBoy and an {{Expy}} of Edward Cullen. He's frequently paired with Morgyn Ember (see the above) if the player has both ''Vampires'' and ''Realm of Magic'' installed.

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** Caleb Vatore from ''Vampires'' is also much more popular than other Sims in the game pack, being a RomanticVampireBoy and an {{Expy}} of Edward Cullen. He's frequently paired with Morgyn Ember (see the above) if the player has both ''Vampires'' and ''Realm of Magic'' installed.
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Quick edit.


*** The ''Star Wars'' pack has now done this again, as well as essentially dividing the Sims fandom between those who like ''Star Wars'' and those who couldn't care less.

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*** ** The ''Star Wars'' pack has now done this again, as well as essentially dividing the Sims fandom between those who like ''Star Wars'' and those who couldn't care less.

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Proper bullet indentation for newbies here.


*** The dust bunnies from ''Bust the Dust'' can bring you valuable collectibles if you befriend them, including a golden frog worth around §10,000 if you have ''Jungle Adventure''.

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*** ** The dust bunnies from ''Bust the Dust'' can bring you valuable collectibles if you befriend them, including a golden frog worth around §10,000 if you have ''Jungle Adventure''.



* LGBTFanbase: Morgyn, Sage of the Untamed from the ''Realm of Magic'' pack, has one, largely due to the headcanon of them being either non-binary or a trans man. Being [[HotWitch quite pretty]] helps, too.

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* LGBTFanbase: LGBTFanbase:
**
Morgyn, Sage of the Untamed from the ''Realm of Magic'' pack, has one, largely due to the headcanon of them being either non-binary or a trans man. Being [[HotWitch quite pretty]] helps, too.



* TheyWastedAPerfectlyGoodPlot: ''Strangerville's'' story actually has no story. The origins of the Mother, nor details about ‎The ██████ Lab are explored, the infection never spreads beyond [=StrangerVille=] even at its worst, and the only character the story has is Erwin - who is completely interchangeable with any sim working at the Curio shop and has no real role to speak of. All of his plot-relevant moments and actions come from the tie-in comic or the Welcome to Strangerville trailer.
** [=StrangerVille=] also had the potential to be a nod to the previous installments of the franchise, specially The Sims 2 and Strangetown, explaining some unknown elements of the series canon such as Bella Goth's disappearance or the nature of the aliens Pollination Technicians, but the developers instead opted to simply make a shallow parody of Stranger Things.

to:

* TheyWastedAPerfectlyGoodPlot: ''Strangerville's'' story actually has no story. story.
**
The origins of the Mother, nor details about ‎The ██████ Lab are explored, the infection never spreads beyond [=StrangerVille=] even at its worst, and the only character the story has is Erwin - who is completely interchangeable with any sim working at the Curio shop and has no real role to speak of. All of his plot-relevant moments and actions come from the tie-in comic or the Welcome to Strangerville trailer.
** [=StrangerVille=] The titular town itself also had the potential to be a nod to the previous installments of the franchise, specially The Sims 2 and Strangetown, explaining some unknown elements of the series canon such as Bella Goth's disappearance or the nature of the aliens Pollination Technicians, but the developers instead opted to simply make a shallow parody ShallowParody of Stranger Things.
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None

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** Rory Oaklow, the Wildfangs' pack leader in ''Werewolves'', gets in on this too. With her grungy fashion sense, visible muscle definition, lantern jaw and blue dyed undercut/mullet, she's the exact kind of ButchLesbian you'd meet at a Pride rally, so naturally lesbian players gravitate towards her.
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None


* Pets. Treating them very well will allow you to basically farm aspiration/satisfaction points gained by "feeling the love" of your pets periodically, making them more than just a gameplay gimmick unlike the previous games pets. It's especially useful when whims and wants usually only gave little of those points.
** The dust bunnies from ''Bust the Dust'' can bring you valuable collectibles if you befriend them, including a golden frog worth around §10,000 if you have ''Jungle Adventure''.

to:

* ** Pets. Treating them very well will allow you to basically farm aspiration/satisfaction points gained by "feeling the love" of your pets periodically, making them more than just a gameplay gimmick unlike the previous games pets. It's especially useful when whims and wants usually only gave little of those points.
** *** The dust bunnies from ''Bust the Dust'' can bring you valuable collectibles if you befriend them, including a golden frog worth around §10,000 if you have ''Jungle Adventure''.

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