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YMMV / The Painscreek Killings

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  • Awesome Music: Both the calm outdoors and the tense indoors piano tracks contribute a great deal to the game's thick atmosphere.
  • Broken Base: Is the confession in the church and following chase scene with the murderer an understandable escalation in tension and stakes that the game needed for a satisfying ending? Or is it an awkward, tacked-on mess that goes against the spirit of the rest of the game and explicitly reveals the killer's identity, ruining part of the game's appeal?
  • Nightmare Retardant: The impact of the finale is rather lessened by how clunky the murderer looks and moves, not to mention the ghost guiding you being just a simple 2D model popping in and out of existence.
  • That One Puzzle: The darts puzzle in Bernard Hopkins' house which requires counting scores of yellow and red darts. To begin with the game is very ambiguous on what you're supposed to be counting as the score in normal darts rules counts down, not up. There's also no indication that you don't have the information needed to solve the puzzle as soon as you find it, especially as a black spot on the board makes it seem like that was the original location of the fallen red dart on the floor. In reality the puzzle is unsolvable until a fairly late-game photo in a completely unrelated location shows the right answer, and ultimately the spot where said photo shows the fallen red dart to have originally been stuck in is completely intact on the board itself with no sign of a dart ever having been there.

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