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** ''Syndicate Wars''. The increase in details, fully destructible environments and a more comprehensible story with two playable sides are praised. But the numerous "cheap difficulty" segments of the game and terrible 3D graphics, UI (especially the font), and audio are the oft-criticized aspects of the game (especially the PlayStation version).

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** ''Syndicate Wars''. The increase in details, fully destructible environments and a more comprehensible story with two playable sides are praised. But the numerous "cheap difficulty" segments of the game and terrible 3D graphics, UI (especially the font), and audio are the oft-criticized aspects of the game (especially the PlayStation Playstation version).

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Removed since this does not happen in the first level Syndicate Wars, and Gauss Guns don't even exist in that game (similar weapons called Launchers do exist, but they appear much later in the game). I've checked the Playstation version and it's not there either. American Revolt does start with one of your agents on a walkway, but he's facing enemy agents, not a turret.


** ''Syndicate Wars''. The increase in details and a more comprehensible story with two playable sides are praised. But the numerous "cheap difficulty" segments of the game (especially the beginning where there's snipers with Gauss Gun), terrible 3D graphics, terrible UI (especially the font), and terrible audio is the oft-criticized aspect of the game.

to:

** ''Syndicate Wars''. The increase in details details, fully destructible environments and a more comprehensible story with two playable sides are praised. But the numerous "cheap difficulty" segments of the game (especially the beginning where there's snipers with Gauss Gun), and terrible 3D graphics, terrible UI (especially the font), and terrible audio is are the oft-criticized aspect aspects of the game.game (especially the PlayStation version).



* SurpriseDifficulty:
** The expansion pack, despite using the same map structure in the original game, is much harder than the original. You practically need to memorize the map and in-mission events before you can even attempt to complete the level.
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.

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* SurpriseDifficulty:
**
SurpriseDifficulty: The expansion pack, despite using the same map structure in the original game, is much harder than the original. You practically need to memorize the map and in-mission events before you can even attempt to complete the level.
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on
a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.level.



** The first level of ''Syndicate Wars'' has your brand new agent on a platform with a long walkway with no cover to run across toward a couple of guard towers with gauss guns. RNGesus help you.

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