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** Among [[UsefulNotes/FightingGameCommunity the competitive community]], it's referred to as ''Honest Fighter V'' due to the developers stating that the game would focus more on fundamentals and commitment than ''Street Fighter IV''. In an ironic twist, Season 2 is sometimes referred to as ''UNGA Fighter V'' because of the gameplay design at that time being about little risk and high reward due to defensive options being weakened and offensive options, mixups in particular, becoming stronger, making the game feel more akin to an anime fighting game like ''VideoGame/GuiltyGear'', the very series where the term "UNGA" originates from and that the game's battle director Woshige was a prominent player of.

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** Among [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity the competitive community]], it's referred to as ''Honest Fighter V'' due to the developers stating that the game would focus more on fundamentals and commitment than ''Street Fighter IV''. In an ironic twist, Season 2 is sometimes referred to as ''UNGA Fighter V'' because of the gameplay design at that time being about little risk and high reward due to defensive options being weakened and offensive options, mixups in particular, becoming stronger, making the game feel more akin to an anime fighting game like ''VideoGame/GuiltyGear'', the very series where the term "UNGA" originates from and that the game's battle director Woshige was a prominent player of.
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** ''Street Fighter V'' had the unfortunate distinction of becoming the first major fighting game to embrace the [[DownloadableContent Season Pass model]] of DLC distribution. [[labelnote:explanation]]Season passes sees the consume offered the ability to pay an upfront fee for a series of yet-to-be-released DLC, rather than wait for each DLC to be released individually.[[/labelnote]]. UsefulNotes/TheSeventhGenerationOfConsoleVideoGames already opened the door to the idea of individual characters getting added after release as DLC, but season passes, in particular, were a touchy subject many saw as exploitative. This wasn't helped by the game launching with a paltry ''sixteen'' characters (the previous year, VideoGame/MortalKombatX released with twenty five) and an anemic list of features. On the other side, people saw this as a necessary evil and a reality to avoid CapcomSequelStagnation. The fact that the Season Passes eventually evolved to also include balance patches and new inclusions into the game eventually led to people softening up on this concept. It also helped that [[FollowTheLeader majority of the other big fighting games]] also adapted to this and this format of supporting and updating the games became the new norm industry-wide.

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** ''Street Fighter V'' had the unfortunate distinction of becoming the first major fighting game to embrace the [[DownloadableContent Season Pass model]] of DLC distribution. [[labelnote:explanation]]Season passes sees the consume offered the ability to pay an upfront fee for a series of yet-to-be-released DLC, rather than wait for each DLC to be released individually.[[/labelnote]]. UsefulNotes/TheSeventhGenerationOfConsoleVideoGames MediaNotes/TheSeventhGenerationOfConsoleVideoGames already opened the door to the idea of individual characters getting added after release as DLC, but season passes, in particular, were a touchy subject many saw as exploitative. This wasn't helped by the game launching with a paltry ''sixteen'' characters (the previous year, VideoGame/MortalKombatX released with twenty five) and an anemic list of features. On the other side, people saw this as a necessary evil and a reality to avoid CapcomSequelStagnation. The fact that the Season Passes eventually evolved to also include balance patches and new inclusions into the game eventually led to people softening up on this concept. It also helped that [[FollowTheLeader majority of the other big fighting games]] also adapted to this and this format of supporting and updating the games became the new norm industry-wide.
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** Within minutes of Necalli's reveal, fans were already calling him a [[Manga/JoJosBizarreAdventure Pillar Man]] or [[WebVideo/TwoBestFriendsPlay Woolie]]. Among wrestling fans, he's also been called [[Wrestling/FergalDevitt Finn Bálor]]. In addition, his SuperMode is referred to as [[Franchise/DragonBall Super Saiyan]], because he looks like a non-blonde Super Saiyan.[[note]]"Super Saiyan [[Franchise/XMen Sabretooth]]" was a minor spin-off from this, given Necalli's wild behavior and general appearance.[[/note]]

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** Within minutes of Necalli's reveal, fans were already calling him a [[Manga/JoJosBizarreAdventure Pillar Man]] or [[WebVideo/TwoBestFriendsPlay Woolie]]. Among wrestling fans, he's also been called [[Wrestling/FergalDevitt Finn Bálor]]. In addition, his SuperMode is referred to as [[Franchise/DragonBall Super Saiyan]], because he looks like a non-blonde Super Saiyan.[[note]]"Super Saiyan [[Franchise/XMen Sabretooth]]" ComicBook/{{Sabretooth|MarvelComics}}" was a minor spin-off from this, given Necalli's wild behavior and general appearance.[[/note]]
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* EvilIsSexy: This is how some fans see Seth's redesign, taking a character that many fans were lukewarm to at best and giving him a new following.

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