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Moving a trope from Trivia and moving a non-YMMV trope from this page to main.


* NintendoHard: You try building a base that can accommodate at least 6 people within the first 8-minute period, and still have enough for a refinery room when you're done (assuming you didn't run out of time and the builders all die first). Then the raiders start showing up even before you have enough matter to have a brig built or enough staff to form a security squad.

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* NintendoHard: You try building a base that can accommodate at least 6 people within the first 8-minute period, and still have enough for a refinery room when you're done (assuming you didn't run out of time and the builders all die first). Then the raiders start showing up even before you have enough matter to ComplacentGamingSyndrome: By now, some users would have a brig built or enough staff favorite part of the galaxy to form a security squad.deploy, and stick with it. Additionally, there is one location in the lower middle of the western spiral that contains extremely high amounts of stellar density, low threats and magnetic inteference, and is extremely close to the warp gate. Most players who've found that area would stick to that zone.
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** However a group by the name of "Derelict Games" has released Unofficial Patches/Adding features that were promised by doublefine. Though as of 2016, the group appears inactive, and the project abandoned.

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** However a group by the name of "Derelict Games" has released Unofficial Patches/Adding features that were promised by doublefine. Though as of 2016, the group appears inactive, and the project abandoned. The group released one final update in 2018 before officially disbanding.
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** However a group has recently started releasing Unofficial Patches/Adding features that were promised by doublefine. This group have received only applause from fans.

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** However a group by the name of "Derelict Games" has recently started releasing released Unofficial Patches/Adding features that were promised by doublefine. This Though as of 2016, the group have received only applause from fans.appears inactive, and the project abandoned.
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* InternetBackdraft: The abandonment of the game caused a lot of backlash against Double Fine, with many people saying they'll no longer support Double Fine's crowdfunding efforts or buy anything of theirs that hasn't finished development.
** This was [[TakeThat mocked]] [[http://i.imgur.com/3uMTf9o.jpg in one of the levels in]] ''[[{{VideoGame/Postal}} Postal 2's]]'' "Paradise Lost" expansion, with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"
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* BaseBreaker: As is usually the case for Steam Early Access games like ''VideoGame/PrisonArchitect'' and ''VideoGame/PlanetaryAnnihilation'', the game hub is sometimes prone to complaints about the Alpha's price tag. The same reasons for refuting the argument crop up as well, with the added benefit of ''Spacebase DF-9'' being slightly cheaper than the previous two games.

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* BaseBreaker: BrokenBase: As is usually the case for Steam Early Access games like ''VideoGame/PrisonArchitect'' and ''VideoGame/PlanetaryAnnihilation'', the game hub is sometimes prone to complaints about the Alpha's price tag. The same reasons for refuting the argument crop up as well, with the added benefit of ''Spacebase DF-9'' being slightly cheaper than the previous two games.



* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attaching themselves to the player's station has proven to be rather unpopular with players.

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* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attaching themselves to the player's station has proven to be rather unpopular with players.
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Added DiffLines:

**However a group has recently started releasing Unofficial Patches/Adding features that were promised by doublefine. This group have received only applause from fans.
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Not YMMV. Moving.


* UnwinnableByMistake: Due to ArtificialStupidity, your builders has no concept of priority or logic, If you even so much as sequence the building of a room wrong (ie building a item in the room first before the door), there's a possibility that you're hosed. Even when expanding a room, care must be taken because if sequenced wrong, the builders will tear down the wall first, getting everyone sucked into space instead.
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** This was [[TakeThat mocked]] [[http://i.imgur.com/3uMTf9o.jpg in one of the DLC levels in]] ''[[{{VideoGame/Postal}} Postal 2]]'' with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"

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** This was [[TakeThat mocked]] [[http://i.imgur.com/3uMTf9o.jpg in one of the DLC levels in]] ''[[{{VideoGame/Postal}} Postal 2]]'' 2's]]'' "Paradise Lost" expansion, with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"
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** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"

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** TakeThat: A recent This was [[TakeThat mocked]] [[http://i.imgur.com/3uMTf9o.jpg in one of the DLC for ''Postal 2'' takes a shot at the game levels in]] ''[[{{VideoGame/Postal}} Postal 2]]'' with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"
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Not a YMMV trope.


* BlatantLies: Apparently, the threat, magnetic interference, density and proximity to a gate at the map chooser screen is irrelevant, the map is always randomly generated with the settings disregarded.

Added: 203

Changed: 36

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* BlatantLies: Apparently, the threat, magnetic interference, density and proximity to a gate at the map chooser screen is irrelevant, the map is always randomly generated with the settings disregarded.



* NintendoHard: You try building a base that can accommodate at least 6 people within the first 8-minute period, and still have enough for a refinery room when you're done (assuming you didn't run out of time and the builders all die first). Then the raiders start showing up even before you have enough matters to have a brig built or security configured.

to:

* NintendoHard: You try building a base that can accommodate at least 6 people within the first 8-minute period, and still have enough for a refinery room when you're done (assuming you didn't run out of time and the builders all die first). Then the raiders start showing up even before you have enough matters matter to have a brig built or enough staff to form a security configured. squad.

Added: 277

Removed: 277

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None


** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"



** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh… it’s good enough!" and "Lattes are expensive, you know?"
Is there an issue? Send a MessageReason:
None


* NintendoHard: You try building a base that can accommodate at least 6 people within the 8-minute period. Then the raiders start showing up even before you have residences configured.

to:

* NintendoHard: You try building a base that can accommodate at least 6 people within the first 8-minute period. period, and still have enough for a refinery room when you're done (assuming you didn't run out of time and the builders all die first). Then the raiders start showing up even before you have residences enough matters to have a brig built or security configured.



* UnwinnableByMistake: Due to ArtificialStupidity, your builders has no concept of priority or logic, if you even so much as sequence the building of a room wrong, there's a possibility that you're hosed.

to:

* UnwinnableByMistake: Due to ArtificialStupidity, your builders has no concept of priority or logic, if If you even so much as sequence the building of a room wrong, wrong (ie building a item in the room first before the door), there's a possibility that you're hosed.hosed. Even when expanding a room, care must be taken because if sequenced wrong, the builders will tear down the wall first, getting everyone sucked into space instead.

Added: 389

Changed: 694

Is there an issue? Send a MessageReason:
None


** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh…it’s good enough!" and "Lattes are expensive, you know?"
* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attatching themselves to the player's station has proven to be rather unpopular with players.

to:

* NintendoHard: You try building a base that can accommodate at least 6 people within the 8-minute period. Then the raiders start showing up even before you have residences configured.
** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh…it’s "Meh… it’s good enough!" and "Lattes are expensive, you know?"
* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attatching attaching themselves to the player's station has proven to be rather unpopular with players.players.
* UnwinnableByMistake: Due to ArtificialStupidity, your builders has no concept of priority or logic, if you even so much as sequence the building of a room wrong, there's a possibility that you're hosed.
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Added: **Take That

Added DiffLines:

** TakeThat: A recent DLC for ''Postal 2'' takes a shot at the game with a poster of a game called 'Wastebase DP-0', whose tagline reads "a simulation of a concept of a complete game". Two quotes on the bottom read "Meh…it’s good enough!" and "Lattes are expensive, you know?"
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attatching themselves to the player's station has proven to be rather unpopular with players. Naturally, the developer is considering alternatives.

to:

* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attatching themselves to the player's station has proven to be rather unpopular with players. Naturally, the developer is considering alternatives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InternetBackdraft: The abandonment of the game caused a lot of backlash against Double Fine, with many people saying they'll no longer support Double Fine's crowdfunding efforts or buy anything of theirs that hasn't finished development.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The reveal that Alpha 6 is the last update (bar bug fixing) has lead to many upset fans who were expecting more features implemented. The release of the source-code with version 1.0, and the message that "any new content for the game will now be in your hands", hasn't exactly won over many people.
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None


* BaseBreaker: As is usually the case for Steam Early Access games like ''VideoGame/PrisonArchitect'' and ''VideoGame/PlanetaryAnnihilation'', the game hub is sometimes prone to complaints about the Alpha's price tag. The same reasons for refuting the argument crop up as well, with the added benefit of ''Spacebase DF-9'' being slightly cheaper than the previous two games.

to:

* BaseBreaker: As is usually the case for Steam Early Access games like ''VideoGame/PrisonArchitect'' and ''VideoGame/PlanetaryAnnihilation'', the game hub is sometimes prone to complaints about the Alpha's price tag. The same reasons for refuting the argument crop up as well, with the added benefit of ''Spacebase DF-9'' being slightly cheaper than the previous two games.games.
* ScrappyMechanic: As of Alpha 2a, the mechanic of other bases showing up out of nowhere and attatching themselves to the player's station has proven to be rather unpopular with players. Naturally, the developer is considering alternatives.
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None


[-View the main page [[{{VideoGame/SpacebaseDF9}} HERE]]-]

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[-View the main page [[{{VideoGame/SpacebaseDF9}} [[VideoGame/SpacebaseDF9 HERE]]-]
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Added DiffLines:

[-View the main page [[{{VideoGame/SpacebaseDF9}} HERE]]-]
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Added DiffLines:

* BaseBreaker: As is usually the case for Steam Early Access games like ''VideoGame/PrisonArchitect'' and ''VideoGame/PlanetaryAnnihilation'', the game hub is sometimes prone to complaints about the Alpha's price tag. The same reasons for refuting the argument crop up as well, with the added benefit of ''Spacebase DF-9'' being slightly cheaper than the previous two games.

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