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*** This is pretty good on it's own, but it gets better with Pearl's 'Lucky Flame' ability, unlocked on the 5th level of her Luck skill, which gives Pearl (''and'' Holo-Pearl) a chance of adding a 'Burn' effect to enemies when they attack to continuously do damage over time. It's only a small chance, but here's the thing: as said above, multiple Holo-Pearls can be stacked onto a single enemy... and ''each one has the same chance to do Burn damage'' on ''every attack they make''. Meaning boss fights become trivial when you simply stack multiple Holo-Pearls onto the boss, and have them not only chip away at their health with their spear jabs, but ''also'' apply Burn damage, which when it runs out, might be applied ''again'' by ''another'' Holo-Pearl!

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*** This is pretty good on it's its own, but it gets better with Pearl's 'Lucky Flame' ability, unlocked on the 5th level of her Luck skill, which gives Pearl (''and'' Holo-Pearl) a chance of adding a 'Burn' effect to enemies when they attack to continuously do damage over time. It's only a small chance, but here's the thing: as said above, multiple Holo-Pearls can be stacked onto a single enemy... and ''each one has the same chance to do Burn damage'' on ''every attack they make''. Meaning boss fights become trivial when you simply stack multiple Holo-Pearls onto the boss, and have them not only chip away at their health with their spear jabs, but ''also'' apply Burn damage, which when it runs out, might be applied ''again'' by ''another'' Holo-Pearl!
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** Pearl's Holo-Pearl attack is a subtle but excellent gamebreaker. The ability is unlocked naturally through Pearl's levelling up, only costs 2 stars to cast, and generates a Holo-Pearl to attack a singular targeted enemy. The attack doesn't do much damage, but it runs for multiple rounds, ''and'' can be stacked multiple times, allowing for multiple enemies to target a single enemy at once, or to be spread among several different enemies, attacking and damaging them even when you have no stars left.
*** This is pretty good on it's own, but it gets better with Pearl's 'Lucky Flame' ability, unlocked on the 5th level of her Luck skill, which gives Pearl (''and'' Holo-Pearl) a chance of adding a 'Burn' effect to enemies when they attack to continuously do damage over time. It's only a small chance, but here's the thing: as said above, multiple Holo-Pearls can be stacked onto a single enemy... and ''each one has the same chance to do Burn damage'' on ''every attack they make''. Meaning boss fights become trivial when you simply stack multiple Holo-Pearls onto the boss, and have them not only chip away at their health with their spear jabs, but ''also'' apply Burn damage, which when it runs out, might be applied ''again'' by ''another'' Holo-Pearl!
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moved from the main page, I mean
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moved

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* ObviousBeta: The Playstation 4 release was originally very buggy. Grumpyface's subsequent patches fixed many of the bugs (not all, though).
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** Giving Connie the 'Freebie' Badge. Normally the badge's effect, give a small chance on every attack to make one of your abilities 0 Star Points for one use, doesn't activate very often. However, when Connie uses her [[BladeSpam Sword Storm]] attack, ''each'' [[AttackSpam of her slashes]] is counted as a separate attack. Connie using Sword Storm with the Freebie Badge equipped is almost ''guaranteed'' to give her a free use of an ability, sometimes even ''multiple'' uses. And this free ability can be Sword Storm itself, meaning that Connie can potentially proc multiple uses of her most powerful attack in quick succession!
* SugarWiki/NoProblemWithLicensedGames: [[ZigZagged A complicated case]]--initial critical reviews were mediocre, with a general consensus that while the game was charming, fun, and an excellent tribute to the series, a slew of [[GameBreakingBug game-breaking bugs]], long loading times, and other technical issues held the game back from reaching its full potential. Fortunately, the developers have been releasing patches to fix bugs and polish the game up, and beyond those issues, the game itself is great.

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** Giving Connie the 'Freebie' Badge. Normally the badge's effect, give a small chance on every attack to make one of your abilities 0 Star Points for one use, doesn't activate very often. However, when Connie uses her [[BladeSpam Sword Storm]] attack, ''each'' [[AttackSpam of her slashes]] slashes is counted as a separate attack. Connie using Sword Storm with the Freebie Badge equipped is almost ''guaranteed'' to give her a free use of an ability, sometimes even ''multiple'' uses. And this free ability can be Sword Storm itself, meaning that Connie can potentially proc multiple uses of her most powerful attack in quick succession!
* SugarWiki/NoProblemWithLicensedGames: [[ZigZagged A complicated case]]--initial TheProblemWithLicensedGames: Initial critical reviews were mediocre, with a general consensus that while the game was charming, fun, and an excellent tribute to the series, a slew of [[GameBreakingBug game-breaking bugs]], long loading times, and other technical issues held the game back from reaching its full potential. Fortunately, the developers have been releasing patches to fix bugs and polish the game up, and beyond those issues, the game itself is great.potential.



** At one point, you go to [[spoiler:Bismuth’s forge]]. Datamining also reveals that [[spoiler:Bismuth]] has images in the game (though she never made it into the final version, she did become a party member in ''VideoGame/UnleashTheLight'').

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** At one point, you go to [[spoiler:Bismuth’s forge]]. Datamining also reveals that [[spoiler:Bismuth]] has images in the game (though game, though she never made it into the final version, she did version. She ''did'' become a party member in ''VideoGame/UnleashTheLight'').''VideoGame/UnleashTheLight'', however.
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* ScrappyMechanic: Battles place your party members in fixed positions you have no ability to change. These position can vastly change the effectiveness of certain abilities in ways [[LuckBasedMission you can neither predict nor control]]. In particular, several of the boss fights put Greg somewhere that renders two of his three primary abilities ''literally useless'' because every enemy and ally fall out of his ArbitraryMaximumRange.

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* ScrappyMechanic: Battles place your party members in fixed positions you have no ability to change. These position can vastly change the effectiveness of certain abilities in ways [[LuckBasedMission you can neither predict nor control]]. In particular, several of the boss fights put Greg somewhere that renders two of his three primary abilities ''literally useless'' because every enemy and ally fall out of his ArbitraryMaximumRange.ArbitraryWeaponRange.
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Per TRS, this is YMMV

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* SequelDifficultySpike: Following the shift from mobile to consoles since ''VideoGame/AttackTheLight'', enemy attacks require more precise and varied timing to block. And the shift to CombatantCooldownSystem means enemy encounters will remain dangerous even when only one enemy is left.

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