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** Thunderbirds have an attack that shoots lightning bolts all around them, which comes out so fast it is impossible to fight them in melee without getting hit and this attack can hit you multiple times. If one of them uses it while you're very close be prepared to see your health vanishing faster than a meal on Porcoline's hands.
** Spirit and Fairy enemies love to spam magic and fill the screen with projectiles. While Fairies are very rare and locked to specific locations Spirits are far more common and on top of highly damaging attacks they have the habit of phasing out of the screen for a few seconds which can make getting rid of them in the middle of a fight a real hassle.

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** Thunderbirds have an attack that shoots lightning bolts in every direction possible all around them, which comes out so fast it is impossible to fight them in melee without getting hit and this attack can hit you multiple times. If one of them uses it while you're very close at blank point be prepared to see your health vanishing faster than a meal on Porcoline's hands.
hands and at lower levels it's easily a OneHitKill.
** Spirit and Fairy Color Fairies (Red, Blue, Green and Yellow) enemies love to spam magic and fill the screen with projectiles. While Fairies are very rare and locked to specific locations Spirits are far more common and on top of highly damaging attacks they have the habit of phasing out of the screen for a few seconds which can make getting rid of them in the middle of a fight a real hassle.


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** Palm Cats and enemies that like to knock you airborne are usually not too difficult, but are just plain obnoxious to fight since you can't do anything until you fall back on ground. Enemies like this can easily become DemonicSpiders if something more dangerous is around as even though you're invincible while getting up, you're ''not'' while you're falling and you can get juggled for massive damage if you get unlucky.

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** The four Giant Elemental Fairies, which is a pretty big boss rush at once where you fight four powerful elemental enemies at the same time. They are encountered within the boss room located a few areas from the final boss of the dungeon. Each specialize in a particular element, Water, Fire, Wind and Earth...with all of them doing magical damage. What makes this particular battle annoying isn't that you're not likely going to have more than one elemental resistance on your equipment meaning that three of the four fairies can easily harass you around but that they constantly move in circles around you making it nearly impossible to land a melee attack without being stunned. They each have a special attack that will auto-home in on you and only you after you do a certain amount of damage. This can be solved yet make things harder since if you or an ally hit them with an element they specialize in, they are healed for the same amount of damage they take. Meaning that should you bring the normal elemental fairies, chances are that they will heal two of the four half of the time.
** Ragnarock. The FinalBoss of the final Arc, while he/it looks like a palette swap of Ethelberd, this boss will make you think on the run. Sharing nearly every attack as Ethelberd, this boss has a few new traits in that he/it can use a unique attack by assuming the form of one of the four Native Dragons. The pain of the fight is that Ragnarock uses the same room filling, heavy-hitting OneHitKill attack that drags you towards it that Ethelberd used in the previous Arc. Oh, and the fact that this boss teleports about 90% of the time in battle means that you need to anticipate where he'll end up appearing if you want to get off some good hits.

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** The four Giant Elemental Fairies, which is a pretty big boss rush at once where you fight four powerful elemental enemies at the same time. They are encountered within the boss room located a few areas from the final boss of the dungeon. Each specialize in a particular element, Water, Fire, Wind and Earth... with all of them doing magical damage. What makes this particular battle annoying isn't that you're not likely going to have more than one elemental resistance on your equipment meaning that three of the four fairies can easily harass you around but that they constantly move in circles around you making it nearly impossible to land a melee attack without being stunned. They each have a special attack that will auto-home in on you and only you after you do a certain amount of damage. This can be solved yet make things harder since if you or an ally hit them with an element they specialize in, they are healed for the same amount of damage they take. Meaning that should you bring the normal elemental fairies, chances are that they will heal two of the four half of the time.
** Ragnarock. [[spoiler:Ragnarok. The FinalBoss of the final Arc, while he/it looks like a palette swap of Ethelberd, Ethelberd]], this boss will make you think on the run. Sharing nearly every attack as Ethelberd, this boss has a few new traits in that he/it can use a unique attack by assuming the form of one of the four Native Dragons. The pain of the fight is that Ragnarock uses the same room filling, heavy-hitting OneHitKill attack that drags you towards it that Ethelberd used in the previous Arc. Oh, and the fact that this boss teleports about 90% of the time in battle means that you need to anticipate where he'll end up appearing if you want to get off some good hits.


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* TheyChangedItNowItSucks: Shipping higher leveled seeds in the previous game required you only to chuck said seed in the shipping bin and it'd be instantly upgraded for its respective shop. Now you need to properly ship it and if you forget to do it until 8AM you'll have to wait until the next day to upgrade the seeds you want to.
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* GrowingTheBeard: The game manages this after ''VideoGame/RuneFactory3'' which was already a step up from previous entries. A much bigger world, many small but important quality of life changes, a more engaging story, optional challenges, revamped farming mechanics, a remarkable and colorful cast (but not as crazy as Sharance's people) and a much more complex and refined crafting system that adds a lot of depth in combat with more post-end game challenges made this into what people sometimes consider the peak of ''Rune Factory'' games in general.

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* GameBreaker: Lest/Frey aside due to them normally due to story mechanics.
** Dual Blades are ridiculously good if you get the Lucky Charm accessory, making each hit do a critical hit which does more damage. The added fact that they also hit more times than the other weapons and that the ultimate art for them results with you doing multiple hits if you are successful means that most bosses aren't going to stand so much of a chance before their already close to defeat.
** The spear shares a similar trait, but only for one of the arts that you learn should you get that weapon skill level to 10. Upon having the skill level for spears hit level 10, your charged attack followed a normal attack in rapid succession results in you doing a flurry of blows so fast that normal enemies can't even move until your assault is over. Combined with the Lucky Charm and the natural long range that spears offer for striking distance means that melee opponents will often die the moment the battle begins. At a high enough level, you can easily kill most non-final bosses like this in under a minute.
** Steel Heart, a Long Sword rune power that you can equip is a mixed blessing and a curse. It lowers your defensive stats... but makes it so your character can't be stunned when attacked, period. This means that whenever you would normally be stunned and be left vulnerable, you instead take more damage but stay standing. This can help you defeat some bosses if you play wisely but can result in a quicker defeat due the fact that you take more damage. Getting it is a bit hard since it's in Sechs Territory and you have to solve a puzzle to obtain it from a chest. Forte also has this ability by default but she rarely uses it in battle.
** Power Wave a Short Sword rune power. It's one of your earliest damage dealing Rune Abilities found in the second dungeon and it's useful for the second boss who melee'ing isn't quite so simple. It does a lot of damage and it travels in a straight line for a while and until it stops, anything in its wake gets hit. Since it also moves through enemies while doing damage, it can easily hit several enemies who are lined up.
** Giga Swing, an Axe/Hammer rune ability. Find yourself being cornered? This ability sends enemies hit flying backwards or away from you until the hit a solid obstacle. Doesn't really work on bosses who are immune to this kind of attack but useful for getting out of rooms where hoards of enemies like to team up against you.
** In general, Cure Spells are a blessing. Master Cure is very costly, requiring a lot of RP (unless you maxed out the uses to where it doesn't require so much RP) but healing both you and your allies HP by a ton. Overall, Cure, Cure All and Master Cure can also revive your fallen allies which is a wonderful trait in hard dungeons but Cure All can heal allies who are far away from you in the same room which Cure can't do while Master Cure can heal everyone in your team who's just about in the same room you are in.
** In the 'Cures' Spell section but for different purposes we have Medipoison, Mediparalysis and Mediseal which only affect the player. Medipoison and Mediparalysis do just as they say, curing you from poison and paralysis respectfully. Mediseal is unique in that a few bosses and normal enemies have attacks that seal off your ability to use rune abilities...Mediseal however isn't affected. What this ability does is remove that ailment so you can use your rune abilities again, very useful and trivial to have once you get into the second arc where enemies start using just about every status ailment on a daily basis and in the final arc where every enemy starts using status ailments.
** Earth Spike, an Earth Elemental rune ability. Yeah, it homes in on one of your enemies and doesn't end until it hits them. Unfortunately, two bosses and certain enemies also have this ability as well. Still it makes it good for hitting annoying flying enemies like Thunder Birds and Hornets who are a nightmare to melee.
** Time for unique abilities that work for your ally monsters. Iron Waltz boosts your ally monsters' defensive stats allowing them to tank hits as they take less damage from enemy attacks for the duration of the day it was used, pretty useful when combined with Cure All or Master Cure since you can use your ally monsters as meat shields when under pressure. Striking March is like Iron Waltz, but instead boosts their offensive stats such as physical and magical attack, good for elemental fairies and minotaurs who are incredibly powerful in their respective offensive stats. Lastly there is Bonus Concerto...the description says that it makes your ally monsters fight with their best efforts. Instead it has you hurl your ally monsters at your enemies and the damage dealt is equal in proportion to their stats. Essentially, it helps you get some of the lazier monsters you have that normally don't attack to move by having you throw them at the enemies nearby you. Since monsters tend to have much higher stats than your human allies, your well raised ally monsters will often do more damage than you can thanks to this ability.
** Thorough exploitation of the Forging and Crafting mechanics, once you grind them past skill level fifty, will allow patient players to take advantage of inheritance mechanics and stat bonuses from upgrading with high-leveled top quality materials, which can result in lower-tier equipment that sport stats and immunities that allow them to ''compete'' with endgame hardware (that requires skill levels at 99 to craft).
*** Of particular mention are two special items used for upgading: Two-fold Steel, and Ten-fold steel. Both of them add a ''multiplied'' stat boost based on the last item you used to upgrade. With, for example, the Grimoire Scale that grants hundreds of stat points, the ten-fold steel will end up giving you ''thousands'' of stat points.
*** To elaborate on the post-level-50 upgrade bonuses, you get bonus stats upon forge upgrades to weapons, armor, and accessories based on the quality level ''and'' the "rarity" of the item (Gold crops, boss drops, and generally most items with high crafting difficulty have higher rarity values). If you use 15 level 10 items in crafting ''and'' upgrading a weapon, you can get up to +700 attack in total as a forging bonus, and if the total rarity value of the items exceeds 200, you get ''+2000 attack''. These bonuses stack.
*** Using Light Ore as an weapon upgrade material allows you to change the weapon category. This means that you can take heavier weapon like long sword or axe/hammer which have very high attack and slow attack speed and transfer it's stats to faster weapons like short sword or dual blades using Light Ore to create [[LightningBruiser a weapon that has very high attack and fast attack speed]].
** Growing pineapples. While they're high maintenance to grow and yield only a decent-to-good profit, what makes them a game breaker is they yield a skill orb (automatically level one random skill per orb) every time you harvest them. And since you net one pineapple per square every day in the summer once fully grown and upgraded, you're able to level ''all your skills with just one whole field in summer.''

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* GameBreaker: Lest/Frey aside due to them normally due to story mechanics.
** Dual Blades are ridiculously good if you get the Lucky Charm accessory, making each hit do a critical hit which does more damage. The added fact that they also hit more times than the other weapons and that the ultimate art for them results with you doing multiple hits if you are successful means that most bosses aren't going to stand so much of a chance before their already close to defeat.
** The spear shares a similar trait, but only for one of the arts that you learn should you get that weapon skill level to 10. Upon having the skill level for spears hit level 10, your charged attack followed a normal attack in rapid succession results in you doing a flurry of blows so fast that normal enemies can't even move until your assault is over. Combined with the Lucky Charm and the natural long range that spears offer for striking distance means that melee opponents will often die the moment the battle begins. At a high enough level, you can easily kill most non-final bosses like this in under a minute.
** Steel Heart, a Long Sword rune power that you can equip is a mixed blessing and a curse. It lowers your defensive stats... but makes it so your character can't be stunned when attacked, period. This means that whenever you would normally be stunned and be left vulnerable, you instead take more damage but stay standing. This can help you defeat some bosses if you play wisely but can result in a quicker defeat due the fact that you take more damage. Getting it is a bit hard since it's in Sechs Territory and you have to solve a puzzle to obtain it from a chest. Forte also has this ability by default but she rarely uses it in battle.
** Power Wave a Short Sword rune power. It's one of your earliest damage dealing Rune Abilities found in the second dungeon and it's useful
[[GameBreaker/RuneFactory4 See here for the second boss who melee'ing isn't quite so simple. It does a lot of damage and it travels in a straight line for a while and until it stops, anything in its wake gets hit. Since it also moves through enemies while doing damage, it can easily hit several enemies who are lined up.
** Giga Swing, an Axe/Hammer rune ability. Find yourself being cornered? This ability sends enemies hit flying backwards or away from you until the hit a solid obstacle. Doesn't really work on bosses who are immune to this kind of attack but useful for getting out of rooms where hoards of enemies like to team up against you.
** In general, Cure Spells are a blessing. Master Cure is very costly, requiring a lot of RP (unless you maxed out the uses to where it doesn't require so much RP) but healing both you and your allies HP by a ton. Overall, Cure, Cure All and Master Cure can also revive your fallen allies which is a wonderful trait in hard dungeons but Cure All can heal allies who are far away from you in the same room which Cure can't do while Master Cure can heal everyone in your team who's just about in the same room you are in.
** In the 'Cures' Spell section but for different purposes we have Medipoison, Mediparalysis and Mediseal which only affect the player. Medipoison and Mediparalysis do just as they say, curing you from poison and paralysis respectfully. Mediseal is unique in that a few bosses and normal enemies have attacks that seal off your ability to use rune abilities...Mediseal however isn't affected. What this ability does is remove that ailment so you can use your rune abilities again, very useful and trivial to have once you get into the second arc where enemies start using just about every status ailment on a daily basis and in the final arc where every enemy starts using status ailments.
** Earth Spike, an Earth Elemental rune ability. Yeah, it homes in on one of your enemies and doesn't end until it hits them. Unfortunately, two bosses and certain enemies also have this ability as well. Still it makes it good for hitting annoying flying enemies like Thunder Birds and Hornets who are a nightmare to melee.
** Time for unique abilities that work for your ally monsters. Iron Waltz boosts your ally monsters' defensive stats allowing them to tank hits as they take less damage from enemy attacks for the duration of the day it was used, pretty useful when combined with Cure All or Master Cure since you can use your ally monsters as meat shields when under pressure. Striking March is like Iron Waltz, but instead boosts their offensive stats such as physical and magical attack, good for elemental fairies and minotaurs who are incredibly powerful in their respective offensive stats. Lastly there is Bonus Concerto...the description says that it makes your ally monsters fight with their best efforts. Instead it has you hurl your ally monsters at your enemies and the damage dealt is equal in proportion to their stats. Essentially, it helps you get some of the lazier monsters you have that normally don't attack to move by having you throw them at the enemies nearby you. Since monsters tend to have much higher stats than your human allies, your well raised ally monsters will often do more damage than you can thanks to this ability.
** Thorough exploitation of the Forging and Crafting mechanics, once you grind them past skill level fifty, will allow patient players to take advantage of inheritance mechanics and stat bonuses from upgrading with high-leveled top quality materials, which can result in lower-tier equipment that sport stats and immunities that allow them to ''compete'' with endgame hardware (that requires skill levels at 99 to craft).
*** Of particular mention are two special items used for upgading: Two-fold Steel, and Ten-fold steel. Both of them add a ''multiplied'' stat boost based on the last item you used to upgrade. With, for example, the Grimoire Scale that grants hundreds of stat points, the ten-fold steel will end up giving you ''thousands'' of stat points.
*** To elaborate on the post-level-50 upgrade bonuses, you get bonus stats upon forge upgrades to weapons, armor, and accessories based on the quality level ''and'' the "rarity" of the item (Gold crops, boss drops, and generally most items with high crafting difficulty have higher rarity values). If you use 15 level 10 items in crafting ''and'' upgrading a weapon, you can get up to +700 attack in total as a forging bonus, and if the total rarity value of the items exceeds 200, you get ''+2000 attack''. These bonuses stack.
*** Using Light Ore as an weapon upgrade material allows you to change the weapon category. This means that you can take heavier weapon like long sword or axe/hammer which have very high attack and slow attack speed and transfer it's stats to faster weapons like short sword or dual blades using Light Ore to create [[LightningBruiser a weapon that has very high attack and fast attack speed]].
** Growing pineapples. While they're high maintenance to grow and yield only a decent-to-good profit, what makes them a game breaker is they yield a skill orb (automatically level one random skill per orb) every time you harvest them. And since you net one pineapple per square every day in the summer once fully grown and upgraded, you're able to level ''all your skills with just one whole field in summer.''
many, many examples.]]
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* RemadeAndImproved: While the original game was fairly well-received, the remaster is considered a massive improvement, as it cleans up art, expands the game and features, and fixes many of the ghastly RNG issues of the original version.
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** Ventuswill is so popular, many Japanese fans often joke that the game is glitched because she can't be married. When the Special Edition came out, she even got her own story about marrying Lest alongside the actual marriage candidates in the 'Another Episode' DLC (though she still can't be married in the main game).

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** Ventuswill is so popular, many Japanese fans often joke that the game is glitched because she can't be married. When the Special Edition came out, she even [[AuthorsSavingThrow got her own story story]] about marrying Lest alongside the actual marriage candidates in the 'Another Episode' DLC (though she still can't be married in the main game).
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* AngstWhatAngst: The ''entire town'' is guilty of this and for one specific reason: [[spoiler:Venti was SecretlDying, and she didn't tell anyone, and the Protagonist is the one who is worried about her the most, and she collapses on the spot. No one even ''asked'' what happened and why it did despite her being friends with everyone, and even the protagonists themselves is even guilty of this if the player did their regular chores and participate events like nothing happened]].

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* AngstWhatAngst: The ''entire town'' is guilty of this and for one specific reason: [[spoiler:Venti was SecretlDying, SecretlyDying, and she didn't tell anyone, and the Protagonist is the one who is worried about her the most, and she collapses on the spot. No one even ''asked'' what happened and why it did despite her being friends with everyone, and even the protagonists themselves is even guilty of this if the player did their regular chores and participate events like nothing happened]].
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* AngstWhatAngst: The ''entire town'' is guilty of this and for one specific reason: [[spoiler:Venti was SecretlDying, and she didn't tell anyone, and the Protagonist is the one who is worried about her the most, and she collapses on the spot. No one even ''asked'' what happened and why it did despite her being friends with everyone, and even the protagonists themselves is even guilty of this if the player did their regular chores and participate events like nothing happened]].
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Ooops.


* CharacterPerceptionEvolution: Upon release, Arthur was not initially one of the more popular options for the RomanceSidequest. Many players disliked him for his unappealing design (such as his pageboy haircut and [[GeekPhysique scrawny frame]]), his detached way of speaking, and for his store being a ScrappyMechanic for players trying to make late-game building upgrades. However, after the game's Nintendo Switch rerelease, many new and returning players took note of how [[CovertPervert surprisingly saucy]] a lot of his dialogue is--including, in a game without a true GayOption, toward the male protagonist. Thus he went from being seen as a "detached nerd with bad hair and an annoying shop" to an "AmbiguouslyBi ChivalousPervert who's seriously got it bad for the protagonist," and became a lot more liked for it.

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* CharacterPerceptionEvolution: Upon release, Arthur was not initially one of the more popular options for the RomanceSidequest. Many players disliked him for his unappealing design (such as his pageboy haircut and [[GeekPhysique scrawny frame]]), his detached way of speaking, and for his store being a ScrappyMechanic for players trying to make late-game building upgrades. However, after the game's Nintendo Switch rerelease, many new and returning players took note of how [[CovertPervert surprisingly saucy]] a lot of his dialogue is--including, in a game without a true GayOption, toward the male protagonist. Thus he went from being seen as a "detached nerd with bad hair and an annoying shop" to an "AmbiguouslyBi ChivalousPervert ChivalrousPervert who's seriously got it bad for the protagonist," and became a lot more liked for it.
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* CharacterPerceptionEvolution: Upon release, Arthur was not initially one of the more popular options for the RomanceSidequest. Many players disliked him for his unappealing design (such as his pageboy haircut and [[GeekPhysique scrawny frame]]), his detached way of speaking, and for his store being a ScrappyMechanic for players trying to make late-game building upgrades. However, after the game's Nintendo Switch rerelease, many new and returning players took note of how [[CovertPervert surprisingly saucy]] a lot of his dialogue is--including, in a game without a true GayOption, toward the male protagonist. Thus he went from being seen as a "detached nerd with bad hair and an annoying shop" to an "AmbiguouslyBi ChivalousPervert who's seriously got it bad for the protagonist," and became a lot more liked for it.


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** Getting buildings fully upgraded requires massive quantities of Wood and Stone; far more than is easy to gain just from woodcutting/mining alone. Many players resort to just buying the needed quantities from Arthur's shop en masse, but whether or not Arthur sells them on any given day is random. While all shops change up their stock randomly on a day-to-day basis, the need for massive quantities of Wood and Stone makes this one of the more famously frustrating stores in the game.
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* ViewerPronunciationConfusion: Because a great deal of the text isn't voiced, players may go quite a long time without actually hearing someone call Dylas by name. Many have decided they prefer to pronounce his name as "Die-lass" instead of the game's "Dill-lass" (the Japanese version is more like "Dee-lass").
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** In ''Special'' you cannot go to the main menu unless you access a save point which can be annoying if want to quickly reload the game because you fainted or messed up something and want to restart quickly. Thankfully this was addressed in the [[VideoGame/RuneFactory5 next game]].

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** In ''Special'' you cannot go to the main menu menu, and even quit the game normally, unless you access a save point to go to the main menu which can be annoying if want to quickly reload the game because you fainted or messed up something and want to restart quickly. Thankfully this was addressed in the [[VideoGame/RuneFactory5 next game]].
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** In ''Special'' you cannot go to the main menu unless you access a save point which can be annoying if want to quickly reload the game because you fainted or messed up something and want to restart quickly. Thankfully this was addressed in the [[VideoGame/RuneFactory5 next game]].

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