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  • Alternative Character Interpretation:
    • Is the Angel well-intentioned in trying to lead everyone home, or is he only doing it because he wants to go home? Furthermore, is he a good leader, if rude at times, and overall a good guy, or is he just rude and badly-intentioned overall?
    • Is the Runner purposely trying to thwart the other's attempts to return home, by not helping? As a leader-like figure to the other aliens, should she put aside her own wishes to try and help them return home? Is it selfish of her not to do so?
  • Awesome Music: The OST by F-777 is incredibly memorable and catchy.
    • "Travelling The Galaxy" in particular, with its fast drums, piano melody and violins are a perfect backing to running through space.
  • Breather Level: Plan A, part 12 is quite easy for a late-game level. The Launch Sites are also incredibly easy late-game levels.
  • Even Better Sequel: Run 3 has a lot more features than its prequels.
  • Fridge Logic: How are the characters breathing? Their home is the Planet. Habitable planets have atmosphere. The tunnels are open to the void of space.
  • Genius Bonus:
    • The Teapot cutscene is a reference to Russell's Teapot
    • The Pastafarian's alternate costume is a pirate. Seems random, but in Pastafarianism, pirates are actually considered to be the first Pastafarians.
  • That One Level: The Bridge Building missions focus on the Student. Due to the high cost of unlocking the Student, most players who reach these missions have no experience with her ability, which has a steep learning curve. The Run wiki even made a couple of polls on which levels are the hardest.

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