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** Skinny Old Coot is sometimes fairly accurate even at longer ranges and each pistol shot does 19 damage per hit.

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** Skinny Old Coot is sometimes fairly accurate even at longer ranges and each pistol shot does 19 damage takes nearly a fifth of your health per hit.hit. On rare cases, can hit you even 2-3 times in a row.
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A few more fixes


** Dogs are [[LightningBruiser tremendously fast and move erratically, on top of being ridiculously tough for their tier]]. Expect to spend at least 6 shells on one, and even then all of them have to be full hits with no missed pellets. The [[GameBreaker Alien Arm Gun]] or explosives are almost mandatory to get rid of them efficiently.

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** Dogs are [[LightningBruiser tremendously fast and move erratically, on top of being ridiculously tough for their tier]]. tier]], plus they deal quite a bit of damage, even if you start running away as soon as they attack. Expect to spend at least about 6 shells on one, and even then all of them have to be one dog on average or only 2 shells if it's a full hits shotgun blast with no missed pellets. pellets but the latter requires you to crouch and fire into dog's face and even then it is a risky approach and not a guaranteed one hit kill. The [[GameBreaker Alien Arm Gun]] or explosives are almost mandatory to get rid of them efficiently.efficiently or alternatively, if you have a lot of space to run from a dog, pistol sniping also works well.



** Cheerleaders in the sequel. They are slightly stronger than the bikers and their attacks lack feedback when they hit you, meaning that you may not notice your health suddenly dropping during a fight.

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** Cheerleaders in the sequel. They are have slightly stronger more health than the bikers and (though nowhere near as intimidating) but their attacks lack feedback when they hit you, meaning that you may not notice your health suddenly dropping during a fight.
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Some more fixes


* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It's even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo, so you can expect to see the Game Over screen a few times. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.

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* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It's even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo, so you can expect to see the Game Over screen die a few times. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.



* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 33 (up to 99 max). You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.

to:

* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 33 (up to 99 max).max) ammo. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.



** Bikers in the sequel. They are a bit spongy, aggressive and dish out tons of damage, especially at close range.
** Cheerleaders in the sequel. They are slightly stronger than the bikers (Bikers have 150 HP and Cheerleaders have 200 HP) and their attacks lack feedback when they hit you, meaning that you may not notice your health suddenly dropping during a fight.

to:

** Bikers in the sequel. They are a bit spongy, aggressive and dish out tons of damage, especially at close range.
** Cheerleaders in the sequel. They are slightly stronger than the bikers (Bikers have 150 HP and Cheerleaders have 200 HP) and their attacks lack feedback when they hit you, meaning that you may not notice your health suddenly dropping during a fight.



* ThatOneLevel: Nearly every level qualifies due to the brutal enemies, the obnoxious key system, and the excessive level size and confusing layouts, but here's a few that stand out.
** Drive-In, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them]].
** [[DownTheDrain Sewers]], the fifth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: 100% of the opposition you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.
** Dairyair Farm, if only for the beginning part which spawns you right in the line of fire of multiple enemies, right next to multiple explosive barrels those enemies can set off, and in a narrow hallway that makes maneuvering around difficult.

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* ThatOneLevel: Nearly every level qualifies due to the brutal enemies, the obnoxious key system, and the excessive level size and confusing layouts, but here's a few from the first episode that stand out.
** Drive-In, the fourth level of the first episode, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them]].
** DairyAir Farms, the fifth level of the first episode, if only for the beginning part which spawns you right in the line of fire of multiple enemies, right next to multiple explosive barrels those enemies can set off, and in a narrow hallway that makes maneuvering around difficult.
**
[[DownTheDrain Sewers]], the fifth sixth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: 100% of the opposition you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.
** Dairyair Farm, if only for the beginning part which spawns you right in the line of fire of multiple enemies, right next to multiple explosive barrels those enemies can set off, and in a narrow hallway that makes maneuvering around difficult.
seven.

Added: 747

Changed: 1255

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Various fixes


* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk [[RevivingEnemy can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them. The Vixen has about as much health and damage output but is also skinny so your ShortRangeShotgun is basically useless against her, though the [[TorpedoTits Alien Teat Gun]] she can drop isn't a bad payoff either. Sheriff Hobbes on the other hand only drops worthless pistol ammo.
* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.
* GoddamnedBats:

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* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk [[RevivingEnemy can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them. The Vixen has about as much health and damage output but is also skinny so and hard to hit (so your ShortRangeShotgun is basically useless against her, her unless you are directly in front of her), plus she teleports all over the place, though the [[TorpedoTits Alien Teat Gun]] she can drop isn't a bad payoff either. works the best against her (or the Alien Arm Gun if the other option is not available at that point in the game). Sheriff Hobbes on the other hand only drops worthless pistol ammo.
ammo and only if you destroy his corpse with an explosive, you will get two pistols dropped.
* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 25.33 (up to 99 max). You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.
* GoddamnedBats: GoddamnedBats:
** Chickens are nearly harmless, but they tend to draw your auto-aim to them. The worst part is, the auto-aim points ''above'' the chicken for hitscan weapons (your arsenal's bread and butter), so they're a more long-lasting nuisance than they should be. At worst, a chicken gets in your way when you're firing the crossbow, [[HoistByHisOwnPetard with horribly explosive results]].
** Skinny Old Coot is sometimes fairly accurate even at longer ranges and each pistol shot does 19 damage per hit.



** Jackalopes are small, fast and hard to get good aim on.
** Turd Minions. Barely a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence. Also, their main attack throws off your aim, which does not go well with a small enemy.
** Chickens are entirely harmless, but they tend to draw your auto-aim to them. The worst part is, the auto-aim points ''above'' the chicken for hitscan weapons (your arsenal's bread and butter), so they're a more long-lasting nuisance than they should be. At worst, a chicken gets in your way when you're firing the crossbow, [[HoistByHisOwnPetard with horribly explosive results]].

to:

** Jackalopes are small, fast and hard to get good aim on.
** Turd Minions. Barely a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence. Also, their main attack throws off your aim, aim when hits you, which does not go well with a small enemy.
** Chickens Jackalopes in the sequel. They are entirely harmless, but small, fast and hard to get good aim on.
** Bikers in the sequel. They are a bit spongy, aggressive and dish out tons of damage, especially at close range.
** Cheerleaders in the sequel. They are slightly stronger than the bikers (Bikers have 150 HP and Cheerleaders have 200 HP) and their attacks lack feedback when
they tend to draw hit you, meaning that you may not notice your auto-aim to them. The worst part is, the auto-aim points ''above'' the chicken for hitscan weapons (your arsenal's bread and butter), so they're health suddenly dropping during a more long-lasting nuisance than they should be. At worst, a chicken gets in your way when you're firing the crossbow, [[HoistByHisOwnPetard with horribly explosive results]].fight.
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None


* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It's even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.

to:

* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It's even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo.ammo, so you can expect to see the Game Over screen a few times. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.

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