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** Bunnies Don't Know How to Jump Part 2 from the first game is extremely frustrating. Not only do you have to jump, but you also have to swing the rope at the same time. This can be hard for people who don't know how to work with their own coordination. Plus, even if you jump before you even swung the rope, you still smack right into the chain as if you got hit by it while it was swinging! This minigame isn't really well recieved.

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** Bunnies Don't Know How to Jump Part 2 from the first game is extremely frustrating. Not only do you have to jump, but you also have to swing the rope at the same time. This can be hard for people who don't know how to work with their own coordination. Plus, even if you jump before you even swung the rope, you still smack right into the chain as if you got hit by it while it was swinging! This minigame isn't really well recieved.received.
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If there is a cap, it's definitely not 12,000.


** Little Chemist from the second game was also pretty frustrating going for the high score (which for those who never played the game, the high score cap is always 12,000 points). You have to shake bottles to reveal a symbol corresponding to symbols seen on a colored panel below your rabbid. The symbols come in two colors (yellow and purple), and there's three symbols for each color (spiral, rabbid skull, and burst). The problem with this minigame is that every time you start it again, the bottles are never in the same spot, so you always have to keep wasting more time shaking the bottles to see which symbol it is, even more so if you're not good at memorization.

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** Little Chemist from the second game was also pretty frustrating going for the high score (which for those who never played the game, the high score cap is always 12,000 points).score. You have to shake bottles to reveal a symbol corresponding to symbols seen on a colored panel below your rabbid. The symbols come in two colors (yellow and purple), and there's three symbols for each color (spiral, rabbid skull, and burst). The problem with this minigame is that every time you start it again, the bottles are never in the same spot, so you always have to keep wasting more time shaking the bottles to see which symbol it is, even more so if you're not good at memorization.
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Moved to Nightmare Fuel tab


* NightmareFuel: You'd be surprised at how much Ubisoft stretches the Y3/E-rating when the game contains some genuinely disturbing stuff.
** "Rabbids Are Slow to React", while not scary in and of itself, it features a creepy, slow voice counting down ("3, 2, 1, Go") accompanied with an unsettling, maniacal laughter. There's no reason for this, either, it's just programmed like that.
** "Rabbids Are Ticklish", has to be the most disturbing mini-game in the game. You are supposed to hit different quarters of the bunny's brain, each of which correspond to an action (one quarter makes him scream, another makes his eyes widen), and all the while he stares at you creepily with an open mouth and...''oh, God''. [[https://www.youtube.com/watch?v=f1kfw4a041Q Just look at it.]]
** "Bunnies Don't Use Toothpaste" can also be pure NauseaFuel to those who are extra afraid of losing their teeth or the mere thought of having CheshireCatGrin worms in their teeth.
** In the singleplayer mode of Rabbids TV Party, there's a cutscene where Rayman, having finally had enough of the Rabbids in the TV screen, throws the television into his toilet, where it floods with due to being cracked. As irritating as the Rabbids can be, seeing them frantically try to avoid drowning was pretty horrifying.
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** "Rabbids Are Slow to React", while not scary in and on itself, it features a creepy, slow voice counting down ("3, 2, 1, Go") accompanied with an unsettling, maniacal laughter. There's no reason for this, either, it's just programmed like that.

to:

** "Rabbids Are Slow to React", while not scary in and on of itself, it features a creepy, slow voice counting down ("3, 2, 1, Go") accompanied with an unsettling, maniacal laughter. There's no reason for this, either, it's just programmed like that.
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None


** "Rabbids Are Ticklish", has to be the most disturbing mini-game in the game. You are supposed to hit different quarters of the bunny's brain, each of which affect what he does (one quarter makes him scream, another makes his eyes widen), and all the while he stares at you creepily with an open mouth and...''oh, God''. [[https://www.youtube.com/watch?v=f1kfw4a041Q Just look at it.]]

to:

** "Rabbids Are Ticklish", has to be the most disturbing mini-game in the game. You are supposed to hit different quarters of the bunny's brain, each of which affect what he does correspond to an action (one quarter makes him scream, another makes his eyes widen), and all the while he stares at you creepily with an open mouth and...''oh, God''. [[https://www.youtube.com/watch?v=f1kfw4a041Q Just look at it.]]



** In the singleplayer mode of Rabbids TV Party, there's a cutscene where Rayman, having finally had enough of the Rabbids in the TV screen, throws the television into his toilet, where it floods with water due to being cracked. As irritating as the Rabbids can be, seeing them frantically try to avoid drowning was pretty horrifying.

to:

** In the singleplayer mode of Rabbids TV Party, there's a cutscene where Rayman, having finally had enough of the Rabbids in the TV screen, throws the television into his toilet, where it floods with water with due to being cracked. As irritating as the Rabbids can be, seeing them frantically try to avoid drowning was pretty horrifying.
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* ThatOneBoss: Gingerbread Bunny in the GBA version. Touching it is an instant kill, and uou have to use the Elvis costume's very slow attack to push it across the arena into a set of spikes on a timer. You can only hit it while it is about to do a ground slam, giving you a margin of about a second, making this a very precise, frustrating fight.

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