Follow TV Tropes

Following

History YMMV / PrinceOfPersia2

Go To

OR

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The disembodied goblin heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

to:

* DemonicSpiders: The disembodied goblin heads. In heads in the ruins levels, they're levels. They're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.damage, and is the only regular enemy in the entire game that deals more than 1 hit point of damage every time they attack you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/FunnyMoments: Admit it: it's sometimes worth a smile when you die and [[TheManyDeathsOfYou get to watch something horrible happen to the Prince]].
** In the first level, if you go right and away from the docks, the Prince runs offscreen and straight into what is presumably a massive crowd of guards. [[GoryDiscretionShot Cue a lot of yelling and stabbing sounds]].
** Should the Prince fall in lava, he immediately disappears beneath it with a comical yelp that sounds like something from the mouth of [[WesternAnimation/TheSimpsons Homer Simpson]].
** Trying to use the MagicCarpet to escape the caves without opening the grate first will have the Prince sit down on it as it takes off... only to hit the grate with a cartoony splat, staining the carpet red.
** One area will get the Prince trapped as a wall slowly closes in and crushes him. It'd be horrifying if not for the Prince disappearing behind the wall and screaming, followed by a cartoony-sounding SQUELCH.

Added: 688

Changed: 160

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In some version of the game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.

to:

* GoodBadBugs: GoodBadBugs:
**
In some version of the game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.level.
** If you manually turn into the Shadow in the same screen as The Flame, and then fall into the bottom of the screen, a second Shadow will rise up from the Prince, and grab the Flame. When he returns to the Prince's body and rises up, a copy of the Prince's body will remain on the ground... which you can attack and kill, as with any other enemy. A MindScrew, to say the least.
* ItsHardSoItSucks: A common complain about this game is that the controls and many of the levels are noticeably less forgiving than in the prequel.

Added: 290

Changed: 38

Is there an issue? Send a MessageReason:
None


* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming. As one comment on [=YouTube=] put it:
-->This isn't [[ObviousBeta a game with bugs, this is a giant bug with bits of game]].
** Fun fact: The game was made by Creator/TitusSoftware, who would later go on to make [[GiftedlyBad classics]] like ''VideoGame/{{Superman 64}}'' and ''VideoGame/{{Carmageddon}} [[PortingDisaster 64]]''.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* GoodBadBugs: In some version of the game game, the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play gameplay mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].

to:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] [[spoiler:Jaffar]] in the SNES version. Unlike the PC versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].



* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.

to:

* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]].Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

to:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, versions (DOS & Macintosh), [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied goblin heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

to:

* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.trouble.
* PortingDisaster: The SNES version has missing story cutscenes, glitchy controls and play mechanics, and the final level is axed in favor of just [[spoiler:shooting a fireball at Shadow!Jaffar]]. Compared to the well-regarded SNES port of the first game, this one is horribly underwhelming.
Is there an issue? Send a MessageReason:
Page Creation

Added DiffLines:

* AnticlimaxBoss: [[spoiler:Shadow!Jaffar]] in the SNES version. Unlike the PC version, [[spoiler:there is no chase or MindScrew level; you just walk up to him and flame him]].
* DemonicSpiders: The disembodied heads. In the ruins levels, they're extremely common, but they require extremely precise timing to damage. If you mess up, you take a nasty counterattack for your trouble.

Top