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** [[spoiler:The Fakemen chase sequence in the final boss stage that occurs only if you attempt to enter the blue door with the Fakeman inside of it on any playthrough beyond the first (or change your graphics settings to Software instead of UsefulNotes/OpenGL). You're being chased and fired upon by four Fakemen in police cruisers that are capable of spawning small groups of Fakemen on police bikes and flying Fakemen. You're on the back of Auto's truck, which is fairly small (even when he extends the truck's platforms to give you more moving room), making dodging all of the bullets fairly difficult even if you're trying your damnedest to not get shot. Auto will also periodically throw out weapons, health and weapon energy to give you a fighting chance. The problem with that is that the weapons he ''does'' give you aren't a whole lot of help in fighting off the Fakemen (aside from the Ballade Cracker), the health and weapon energy tends to come out in small doses when you're probably using more than what the small capsules give back, and at one point he accidentally throws four useful weapons (Remote Mine, Gyro Attack, Hard Knuckle and Super Arm) out too far and end up giving two of the Fakemen the weapons instead (while the latter two weapons completely miss the truck and the Fakemen entirely, effectively wasting them), and given that robot master weapons tend to do much more damage than the standard buster shots, it makes an already difficult escape sequence even more difficult to survive. To top it all off, if you die at '''any''' point in the chase (even if you're literally just a few moments away from the end of it), ''[[CheckpointStarvation you have to start the entire chase all over again.]]'']]

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** [[spoiler:The Fakemen chase sequence in the final boss stage that occurs only if you attempt to enter the blue door with the Fakeman inside of it on any playthrough beyond the first (or change your graphics settings to Software instead of UsefulNotes/OpenGL).MediaNotes/OpenGL). You're being chased and fired upon by four Fakemen in police cruisers that are capable of spawning small groups of Fakemen on police bikes and flying Fakemen. You're on the back of Auto's truck, which is fairly small (even when he extends the truck's platforms to give you more moving room), making dodging all of the bullets fairly difficult even if you're trying your damnedest to not get shot. Auto will also periodically throw out weapons, health and weapon energy to give you a fighting chance. The problem with that is that the weapons he ''does'' give you aren't a whole lot of help in fighting off the Fakemen (aside from the Ballade Cracker), the health and weapon energy tends to come out in small doses when you're probably using more than what the small capsules give back, and at one point he accidentally throws four useful weapons (Remote Mine, Gyro Attack, Hard Knuckle and Super Arm) out too far and end up giving two of the Fakemen the weapons instead (while the latter two weapons completely miss the truck and the Fakemen entirely, effectively wasting them), and given that robot master weapons tend to do much more damage than the standard buster shots, it makes an already difficult escape sequence even more difficult to survive. To top it all off, if you die at '''any''' point in the chase (even if you're literally just a few moments away from the end of it), ''[[CheckpointStarvation you have to start the entire chase all over again.]]'']]
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* {{Fanon}}: From the BonusBoss of Chapter 13, one running piece of this is the idea that [[spoiler:[[LukeIAmYourFather Maestro was made by]] [[VideoGame/SuperAdventureRockman the alien supercomputer Ra Moon,]] [[TomatoSurprise or is otherwise connected to it.]] Maestro is extremely powerful, able to handle Duo's energy (who said that, as it is alien in nature, robots who originate from Earth cannot use), somehow knew to carry all of the Lanfront artifacts to its door to use as a key, also knows Ra Moon's name without ever being told whereas [[MyNameIsQuestionMarks they've always needed telling in every other context]], Ra Moon's fight is said by it to be some sort of test rather than an attack which it remarks as ''successful'' in Maestro's victory, and to top it all off, the trophy earned for this victory is called "Origin"]].

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* {{Fanon}}: From the BonusBoss OptionalBoss of Chapter 13, one running piece of this is the idea that [[spoiler:[[LukeIAmYourFather Maestro was made by]] [[VideoGame/SuperAdventureRockman the alien supercomputer Ra Moon,]] [[TomatoSurprise or is otherwise connected to it.]] Maestro is extremely powerful, able to handle Duo's energy (who said that, as it is alien in nature, robots who originate from Earth cannot use), somehow knew to carry all of the Lanfront artifacts to its door to use as a key, also knows Ra Moon's name without ever being told whereas [[MyNameIsQuestionMarks they've always needed telling in every other context]], Ra Moon's fight is said by it to be some sort of test rather than an attack which it remarks as ''successful'' in Maestro's victory, and to top it all off, the trophy earned for this victory is called "Origin"]].



** In Version 6, Duo explains that robots from Earth are usually unable to handle his energy due to its alien nature, but [[PlayerCharacter Maestro]] is special in that they're perfectly compatible with it. [[spoiler:Considering that the V6 BonusBoss implies that Maestro is a creation of or is somehow linked to ''Ra Moon'', it's no wonder they can handle alien energies so well.]]

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** In Version 6, Duo explains that robots from Earth are usually unable to handle his energy due to its alien nature, but [[PlayerCharacter Maestro]] is special in that they're perfectly compatible with it. [[spoiler:Considering that the V6 BonusBoss OptionalBoss implies that Maestro is a creation of or is somehow linked to ''Ra Moon'', it's no wonder they can handle alien energies so well.]]



* SugarWiki/HeartwarmingMoments: In the BonusBoss of v5, one thing that became abundantly clear was that [[spoiler:you as Maestro had stolen Mega Man's life from him, whether you intended to or not, and that might well have him on the path to becoming a new Quint, desperate to try and save what he'd lost.]] However, in the climax of v6, [[spoiler:a cured Mega Man has a private talk with Maestro, and reveals that this revelation had ''already'' come for him -- but he'd managed to push those feelings down. [[TrueCompanions He considers you a friend and hero]], and [[HumbleHero so long as the world remains safe, it doesn't matter who the one doing it is]]. Hell, he manages to spin those feelings of budding resentment into a ''positive'', contemplating how incredible it is that they can be so human-like to experience such emotions.]]

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* SugarWiki/HeartwarmingMoments: In the BonusBoss OptionalBoss of v5, one thing that became abundantly clear was that [[spoiler:you as Maestro had stolen Mega Man's life from him, whether you intended to or not, and that might well have him on the path to becoming a new Quint, desperate to try and save what he'd lost.]] However, in the climax of v6, [[spoiler:a cured Mega Man has a private talk with Maestro, and reveals that this revelation had ''already'' come for him -- but he'd managed to push those feelings down. [[TrueCompanions He considers you a friend and hero]], and [[HumbleHero so long as the world remains safe, it doesn't matter who the one doing it is]]. Hell, he manages to spin those feelings of budding resentment into a ''positive'', contemplating how incredible it is that they can be so human-like to experience such emotions.]]
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Not ymmv


* WakeUpCallBoss: The fight against the four Doc Robots is when the game takes off the gloves and tells you it's not joking around. Each one the four Doc Robots could make for a decent boss in and of itself, but you have to fight them back-to-back, one at a time, only getting weapons after each boss, and with no ammo refills. Some of the combinations' TurnsRed phases (like Heat/Wood's burning leaves or Crash/Air's attempts to blow you into the explosions of its Crash Bombs) can also be especially dangerous if you don't know how to dodge them.

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* MemeticMutation: [=NoBass=] [[labelnote:Explanation]]After a player named [=BxR=] (standing for Bass X Roll) got banned from TSPG for harassment, many jokes arose around that shipping, as well as Bass in general, usually accompanied by a sprite of Bass behind a “no” sign.[[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
[=NoBass=] [[labelnote:Explanation]]After a player named [=BxR=] (standing for Bass X Roll) got banned from TSPG for harassment, many jokes arose around that shipping, as well as Bass in general, usually accompanied by a sprite of Bass behind a “no” sign.[[/labelnote]]
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** Yay, I scratched [[spoiler:Sunstar]]! [[OhCrap ...oh no,]] ''I scratched [[spoiler:Sunstar]].'' [[labelnote:Explanation, heavy spoilers]]Sunstar starts off his boss fight mostly just walking towards you menacingly and attacking every so often. Then you damage him enough that he notes that he's sustained a ''scratch''. And ''then he starts taking you seriously.'' Needless to say, the resulting reaction of relief that his first phase is over followed by panic over Sunstar no longer screwing around is fairly common amongst players fighting him for the first time.[[/labelnote]]
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** Further supported that [[spoiler:when playing any Chapter 13 map, the player character's default weapon is always Dawnbreaker rather then the base Mega buster.]]

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** Further supported that [[spoiler:when playing any Chapter 13 map, the player character's default weapon is always Dawnbreaker Dawn Breaker rather then the base Mega buster.]]
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* CompleteMonster--"The Advent of the Stardroids!": [[OmnicidalManiac Terra]] is the alien leader of the Stardroids who proves to be [[AdaptationalVillainy far worse]] than [[VideoGame/MegaManV his canon counterpart]]. Terra is [[EstablishingCharacterMoment first introduced]] murdering Duo, before kidnapping Dr. Wily and forcing him to build the Wily Star for Terra's ultimate plan. Terra would send his Stardroids off to enslave various robot masters, promising a cure for the Roboenza virus. Terra would eventually come to deal with the heroes himself, blowing a hole in Dr. Cossack's ship and then kidnapping Maestro, planning to kill him and then finish off everyone on the ship. Terra's ultimate plan is to revive his master Sunstar and use him to wipe out all inferior beings in the entire galaxy. Terra's last moments are him [[LaughingMad laughing manically]], thinking that his omnicidal plans are about to come to fruition and relishing in watching Maestro's despair, thinking that he won't be able to stop it.

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* CompleteMonster--"The Advent of the Stardroids!": [[OmnicidalManiac Terra]] is the alien leader of the Stardroids who proves to be [[AdaptationalVillainy far worse]] than [[VideoGame/MegaManV his canon counterpart]]. Terra is [[EstablishingCharacterMoment first introduced]] murdering Duo, before kidnapping Dr. Wily and forcing him to build the Wily Star for Terra's ultimate plan. Terra would send his Stardroids off to enslave various robot masters, promising a cure for the Roboenza virus. Terra would eventually come to deal with the heroes himself, blowing a hole in Dr. Cossack's ship and then kidnapping Maestro, planning to kill him and then finish off everyone on the ship. Terra's ultimate plan is to revive his master Sunstar and use him to wipe out all inferior beings in the entire galaxy. Terra's last moments are him [[LaughingMad laughing manically]], {{laughing ma|d}}nically, thinking that his omnicidal plans are about to come to fruition and relishing in watching Maestro's despair, thinking that he won't be able to stop it.



** The appearance of the [[spoiler:Evil Robot]] in the Mega Man 8 chapter is probably the original SignatureScene and GrowingTheBeard moment of 8 Bit Deathmatch, to the point of it being well-known in most fangame circles and the likely origin of [[spoiler:[[NamedByTheAdaptation Trio's]]]] [[EnsembleDarkhorse fan popularity]].
** The moody ambience is strong in the Mega Man 10 Wily Castle level, with the rain pouring, the Silent Rain track playing, and the only other opponent visible in the map being a solitary Sniper Joe. Once you frag him, however, the much more energetic Abandoned Memory kicks in and six opponents join the fray... and then ''all of them'' contract Roboenza simultaneously, when it's usually one at a time.
** The final boss fought at the end of Chapter 12 might be unexpected, as [[spoiler: it is a Game Boy final boss in a chapter for Mega Man 10]]. What propels it into shocking territory is the second phase, where [[spoiler:Duo and King team up with you to try to take Wily down once and for all]]. The cutscene after it qualifies as well, since [[spoiler:Terra establishes his immediate, ''Anime/DragonBallZ''-esque dangerousness by killing Duo with little effort]].

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** The appearance of the [[spoiler:Evil Robot]] in the Mega ''Mega Man 8 8'' chapter is probably the original SignatureScene and GrowingTheBeard moment of 8 Bit Deathmatch, to the point of it being well-known in most fangame circles and the likely origin of [[spoiler:[[NamedByTheAdaptation Trio's]]]] [[EnsembleDarkhorse fan popularity]].
** The moody ambience is strong in the Mega ''Mega Man 10 10'' Wily Castle level, with the rain pouring, the Silent Rain track playing, and the only other opponent visible in the map being a solitary Sniper Joe. Once you frag him, however, the much more energetic Abandoned Memory kicks in and six opponents join the fray... and then ''all of them'' contract Roboenza simultaneously, when it's usually one at a time.
** The final boss fought at the end of Chapter 12 might be unexpected, as [[spoiler: it [[spoiler:it is a Game Boy final boss in a chapter for Mega ''Mega Man 10]].10'']]. What propels it into shocking territory is the second phase, where [[spoiler:Duo and King team up with you to try to take Wily down once and for all]]. The cutscene after it qualifies as well, since [[spoiler:Terra establishes his immediate, ''Anime/DragonBallZ''-esque dangerousness by killing Duo with little effort]].



** The team deathmatch levels for the VideoGame/MegamanAndBass and VideoGame/MegamanTheWilyWars chapters, for the most part, can be fairly challenging due to the enemy team outnumbering yours, and your allies have the same tendency to suffer from ArtificialStupidity as the enemy. Unless you get weapons suited for group fights, some of these levels can be brutal.

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** The team deathmatch levels for the VideoGame/MegamanAndBass ''VideoGame/MegaManAndBass'' and VideoGame/MegamanTheWilyWars ''VideoGame/MegaManTheWilyWars'' chapters, for the most part, can be fairly challenging due to the enemy team outnumbering yours, and your allies have the same tendency to suffer from ArtificialStupidity as the enemy. Unless you get weapons suited for group fights, some of these levels can be brutal.

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* AdaptationalHeroism: It is heavily implied that [[spoiler: Ra Moon created the PlayerCharacter specifically to protect against the apocalypse that the Stardroids and Sunstar would cause]]. Whether this indicates actual goodwill or EvilVersusOblivion is up for debate.
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** [[spoiler:Eclipse, a giant EldritchAbomination created when the remains of the Evil Robot fuse with both Sunstar and the Wily Star. You pilot a new and improved [[HumongousMecha Gamma]] in a ''VideoGame/PunchOut''-esque BehemothBattle. When Eclipse suddenly kills you and hope seems lost, cue some rousing words from a Duo beyond the grave, and you then [[HeroicSecondWing get back up]] and hardly take any damage from Eclipse's attacks. You finish it off by punching him all the way [[HurlItIntoTheSun into the Sun]].]]

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** [[spoiler:Eclipse, a giant EldritchAbomination created when the remains of the Evil Robot fuse with both Sunstar and the Wily Star. You pilot a new and improved [[HumongousMecha Gamma]] in a ''VideoGame/PunchOut''-esque BehemothBattle. When Eclipse suddenly kills you and hope seems lost, cue some rousing words from a Duo beyond the grave, and you then [[HeroicSecondWing [[HeroicSecondWind get back up]] and hardly take any damage from Eclipse's attacks. You finish it off by punching him all the way [[HurlItIntoTheSun into the Sun]].]]
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Approved by the thread.

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*CompleteMonster--"The Advent of the Stardroids!": [[OmnicidalManiac Terra]] is the alien leader of the Stardroids who proves to be [[AdaptationalVillainy far worse]] than [[VideoGame/MegaManV his canon counterpart]]. Terra is [[EstablishingCharacterMoment first introduced]] murdering Duo, before kidnapping Dr. Wily and forcing him to build the Wily Star for Terra's ultimate plan. Terra would send his Stardroids off to enslave various robot masters, promising a cure for the Roboenza virus. Terra would eventually come to deal with the heroes himself, blowing a hole in Dr. Cossack's ship and then kidnapping Maestro, planning to kill him and then finish off everyone on the ship. Terra's ultimate plan is to revive his master Sunstar and use him to wipe out all inferior beings in the entire galaxy. Terra's last moments are him [[LaughingMad laughing manically]], thinking that his omnicidal plans are about to come to fruition and relishing in watching Maestro's despair, thinking that he won't be able to stop it.
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* AdaptationalHeroism: It is heavily implied that [[spoiler: Ra Moon created the {{Player Character}} specifically to protect against the apocalypse that the Stardroids and Sunstar would cause]]. Whether this indicates actual goodwill or {{Evil Versus Oblivion}} is up for debate.

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* AdaptationalHeroism: It is heavily implied that [[spoiler: Ra Moon created the {{Player Character}} PlayerCharacter specifically to protect against the apocalypse that the Stardroids and Sunstar would cause]]. Whether this indicates actual goodwill or {{Evil Versus Oblivion}} EvilVersusOblivion is up for debate.



** The Guts Dozer, as of [=v5B=]: [[spoiler:After the player frees Guts Man from Wily's captivity, a brief but hilarious EscapeSequence occurs with the Guts Tank trailing right behind them (complete with an [[https://youtu.be/trSFe-u1jho?t=1m44s 8-bit redux]] [[WesternAnimation/MegaMan of the]] [[MemeticMutation Gutsman's Ass riff]]), forcing them to plow through a horde of Mets before making a big leap into the boss arena, which has been upgraded to a full open-space area. The battle itself would normally be your run-of-the-mill boss fight, except you have Guts Man helping out, and he's required to stun the boss with boulders so you can get in close and attack with Napalm Bomb or Flame Sword. The post-boss scene is equally epic; Elec Man and Bomb Man join in on the destruction of the Guts Dozer, with Bomb Man carving a giant pit in the ground for the player and Guts to [[DisneyVillainDeath toss the giant tank in]] and dispose of it.]]

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** The Guts Dozer, as of [=v5B=]: [[spoiler:After the player frees Guts Man from Wily's captivity, a brief but hilarious EscapeSequence occurs with the Guts Tank trailing right behind them (complete with an [[https://youtu.be/trSFe-u1jho?t=1m44s 8-bit redux]] [[WesternAnimation/MegaMan [[WesternAnimation/MegaManRubySpears of the]] [[MemeticMutation Gutsman's Ass riff]]), forcing them to plow through a horde of Mets before making a big leap into the boss arena, which has been upgraded to a full open-space area. The battle itself would normally be your run-of-the-mill boss fight, except you have Guts Man helping out, and he's required to stun the boss with boulders so you can get in close and attack with Napalm Bomb or Flame Sword. The post-boss scene is equally epic; Elec Man and Bomb Man join in on the destruction of the Guts Dozer, with Bomb Man carving a giant pit in the ground for the player and Guts to [[DisneyVillainDeath toss the giant tank in]] and dispose of it.]]
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** The team deathmatch levels for the VideoGame/MegamanAndBass and VideoGame/MegamanTheWilyWars chapters, for the most part, can be fairly challenging due to the enemy team outnumbering yours, and your allies have the same tendency to suffer from ArtificialStupidity as the enemy. Unless you get weapons suited for group fights, some of these levels can be brutal.
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** One more ''Mega Man V'' example, [[spoiler:the third Wily Star level. It has yet another tight environment, and your opponents are once again very lethal: Astro Man will deal a ton of damage if you get anywhere near him, Grenade Man's explosives deal lethal amounts of damage if you get caught up in them, and Wind Man's projectiles will either juggle you around or land you right into an Astro Crush or a Flash Bomb explosion. Also, unlike the above two stages, you'll still have to take down Enker, Punk, and Ballade one last time once you beat the others. It gets even worse if you're trying to get the Ballade Cracker weapon, as now you have to [[EscortMission keep Bass alive]] through all this in order to unlock it.]]

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** One more ''Mega Man V'' example, [[spoiler:the third Wily Star level.level, themed after Ballade. It has yet another tight environment, and your opponents are once again very lethal: Astro Man will deal a ton of damage if you get anywhere near him, Grenade Man's explosives deal lethal amounts of damage if you get caught up in them, and Wind Man's projectiles will either juggle you around or land you right into an Astro Crush or a Flash Bomb explosion. Also, unlike the above two stages, you'll still have to take down Enker, Punk, and Ballade one last time once you beat the others. It gets even worse if you're trying to get the Ballade Cracker weapon, as now you have to [[EscortMission keep Bass alive]] through all this in order to unlock it.]]



* WakeUpCallBoss: The fight against the four Doc Robots is when the game takes off the gloves and tells you it's not just joking around. Each one of the four could make for a decent boss in and of itself, but you have to fight them back-to-back, one at a time, only getting weapons after each boss, and with no ammo refills. Some of the combinations' TurnsRed phases (like Heat/Wood's burning leaves or Crash/Air's attempts to blow you into the explosions of its Crash Bombs) can also be especially dangerous if you don't know how to dodge them.

to:

* WakeUpCallBoss: The fight against the four Doc Robots is when the game takes off the gloves and tells you it's not just joking around. Each one of the four Doc Robots could make for a decent boss in and of itself, but you have to fight them back-to-back, one at a time, only getting weapons after each boss, and with no ammo refills. Some of the combinations' TurnsRed phases (like Heat/Wood's burning leaves or Crash/Air's attempts to blow you into the explosions of its Crash Bombs) can also be especially dangerous if you don't know how to dodge them.
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** [[spoiler:Eclipse, a giant EldritchAbomination created when the remains of the Evil Robot fuse with both Sunstar and the Wily Star. You pilot a new and improved Gamma in a ''VideoGame/PunchOut''-esque fight. When Eclipse suddenly kills you and hope seems lost, cue some rousing words from a Duo beyond the grave, and get back up and hardly take any damage from Eclipse's attacks. You finish it off by punching him all the way into the Sun.]]

to:

** [[spoiler:Eclipse, a giant EldritchAbomination created when the remains of the Evil Robot fuse with both Sunstar and the Wily Star. You pilot a new and improved Gamma [[HumongousMecha Gamma]] in a ''VideoGame/PunchOut''-esque fight. BehemothBattle. When Eclipse suddenly kills you and hope seems lost, cue some rousing words from a Duo beyond the grave, and you then [[HeroicSecondWing get back up up]] and hardly take any damage from Eclipse's attacks. You finish it off by punching him all the way [[HurlItIntoTheSun into the Sun.Sun]].]]
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** [[spoiler:Sunstar]] has tons of these, but special mention goes to his WaveMotionGun attack. He'll charge up for a bit, then fire a huge laser at you that will lop off over half your health if it lands a direct hit. It's tricky to jump out of the way in time, and later in the fight, he'll start turning from side to side while firing it, so you'll have to jump over it many times in succession.

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** [[spoiler:Sunstar]] has tons of these, but special mention goes to ''Nova Beam'', his WaveMotionGun attack. He'll charge up for a bit, then fire a huge laser at you that will lop off over half your health if it lands a direct hit. It's tricky to jump out of the way in time, and later in the fight, he'll start turning from side to side while firing it, so you'll have to jump over it many times in succession.

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* DemonicSpiders:
** Bots infected with Roboenza are annoying to fight in general, but the worst of them are:
*** Type-A Roboenza bolsters the bot's damage significantly, making them much deadlier to fight. It's especially bad if the bot spontaneously contracts it in the middle of a fight, turning the tide of battle.
*** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them.
*** Correction: Type-W Roboenza actually works by tripling the number of projectiles fired in the attack. While this usually just results in turning normal attacks into SpreadShot attacks, this applies ''even if the currently equipped weapon is already a three-way SpreadShot to begin with.'' [[OhCrap Hope you like taking nine Triple Blades to the face!]]
*** Type-I Roboenza gives the bot partial invisibility, letting them sneak up on you very easily.
* EnsembleDarkhorse:
** During the early days of V5, Fakeman quickly grew a following in the active player base with many players renaming themselves after police and law-themed names and using his skin, especially when [=MM9FAK=] is being played. [[spoiler:It also helps that Fake Man himself plays a far bigger role than he did in ''Mega Man 9'', being one of the two final bosses the player can face.]]

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* DemonicSpiders:
**
DemonicSpiders: Bots infected with Roboenza are annoying to fight in general, but the worst of them are:
*** ** Type-A Roboenza bolsters the bot's damage significantly, making them much deadlier to fight. It's especially bad if the bot spontaneously contracts it in the middle of a fight, turning the tide of battle.
*** ** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them.
*** Correction: Type-W Roboenza actually works by tripling
them. If the number of projectiles fired in the attack. While this usually just results in turning normal attacks into SpreadShot attacks, this applies ''even if the currently equipped weapon bot's attack is already a three-way SpreadShot to begin with.with, then ''it triples the amount of projectiles anyway.'' [[OhCrap Hope you like taking nine Triple Blades to the face!]]
*** ** Type-I Roboenza gives the bot partial invisibility, letting them sneak up on you very easily.
* EnsembleDarkhorse:
**
EnsembleDarkhorse: During the early days of V5, Fakeman quickly grew a following in the active player base with many players renaming themselves after police and law-themed names and using his skin, especially when [=MM9FAK=] is being played. [[spoiler:It also helps that Fake Man himself plays a far bigger role than he did in ''Mega Man 9'', being one of the two final bosses the player can face.]]



* GoddamnedBats:
** Roboenza Type-O infected robots screw with your movement by constantly pulling you close to them, making them tricky to deal with, especially if you prefer to use weapons that rely on careful positioning like Chill Spike or Rolling Cutter.

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* GoddamnedBats:
**
GoddamnedBats: Roboenza Type-O infected robots screw with your movement by constantly pulling you close to them, making them tricky to deal with, especially if you prefer to use weapons that rely on careful positioning like Chill Spike or Rolling Cutter.



* SugarWiki/VisualEffectsOfAwesome: While Gamma looked neat, his being a flat sprite made him look more like a well-drawn advancing billboard. On the other hand, Chapter 12's boss, [[spoiler:the Wily Iron Golem]], is an incredibly convincing [=3D=] rendition of the original boss done solely through layers of sprites in front of each other.

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* SugarWiki/VisualEffectsOfAwesome: While Gamma looked neat, his being a flat sprite made him look more like a well-drawn advancing billboard. On the other hand, Chapter 12's boss, [[spoiler:the Wily Iron Golem]], is an incredibly convincing [=3D=] 3D rendition of the original boss done solely through layers of sprites in front of each other.
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This wasn't really hindsight even before V6 came out; it was more just unfortunate timing.


* HarsherInHindsight: Version 6, which centers around a Roboenza outbreak all over the world, released ''during'' the ongoing COVID-19 pandemic. The two mirror each other all too well, and some of the letters the player can receive (the PSA to stay indoors and stop the spread of Roboenza, and King's heartfelt letter to the player to stay strong for the sake of a fallen friend despite the hardships) seem to strongly imply [[RealitySubtext the devs noticed such as well]].

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Game Mods are not part of the main game.


** In player-controlled boss mods:
*** The Saxton Hale mod contains such characters as [[VideoGame/EarthBound the Ghost of Starman V2]], [[VideoGame/{{Portal 2}} Cave Johnson]], and [[VideoGame/DuckTales Scrooge McDuck]].
*** Unholy Bosses features original but still memorable bosses, sometimes with absurd methods of attacking. There's even a boss based off of [[spoiler:''WesternAnimation/ThomasTheTankEngine'']].
*** Rebellion can be even ''more'' absurd with the boss selection, but still have memorable fights like Stone Guy, Cryptic, and Shadowman.



* BrokenBase: The metagame's ComplacentGamingSyndrome towards Classes Team Last Man Standing over other game modes and servers. The mode itself has its followers and players who enjoy the challenge and team focus, others dislike it for the semi-random factor of matches, the one life limit causing players to sit out for extended periods of time if they die early and the remaining players are taking their time, and the relatively high skill ceiling of the mod compared to others that have a more centered balance between casual play and competitive play. The various {{b|alanceBuff}}uffs, {{nerf}}s, as well as very dynamic play style changes brought to classes across updates can also cause a minor Broken Base of their own.
* ComplacentGamingSyndrome: Most players in the [=MM8BDM=] metagame gravitate towards Class-Based Modification played in Team Last-Man Standing, completely outshining vanilla [=MM8BDM=] and other game modes. Boss mods and "hotel" servers come in a close second. The mass popularity of the former has caused many devs to FollowTheLeader and produce their own class-based mods, including those featuring AuthorAvatar[=s=].



** Demoneyes in Unholy. They can hit both survivors, bosses, and other Demoneyes (the latter two are not the case for recruited Demoneyes), and you become one when you [[ScrewTheRulesIHaveMoney pick up a money bag]]. However they are hampered by being stuck with a simple melee attack and not having much health, meaning they go down easily if someone focuses their attack on one.
*** The Rich Demoneyes. Their mainfire is enough to turn players into other Rich Demoneyes, spreading around the map like wildfire unless taken care of early on.
*** The Fox Demoneyes are this UpToEleven. While one variant is restricted to only being able to run, the other is equipped with a OneHitKill slap and the ability to see players through walls.



** Stone [=Guy/Stoneman=] from Unholy Rebellion. The memetic "OH YEAH STONEMAN!" and the rage is why he's gotten this treatment.



** Further supported that when playing any Chapter 13 map, the player character's default weapon is always Dawnbreaker rather then the base Mega buster.

to:

** Further supported that when [[spoiler:when playing any Chapter 13 map, the player character's default weapon is always Dawnbreaker rather then the base Mega buster.]]



** Any of the flying enemies in ''Mission Mode''. They respawn, don't die in one shot (the Strength in Numbers mod excludes this), are often tricky to hit, and worse of all, they often ''surprise-attack you from behind''. What makes them even more of a nuisance is they'll often follow you inside structures.



* ItsPopularNowItSucks: The Saxton Hale mod, which has been live and updated constantly for several years (before rising into DevelopmentHell), and during it's peak in popularity has developed a small hatedom wanting something else to become the dominant server. Ever since, it's popularity has taken a small decline, though it still has it's fair share of supporters.
* MemeticMutation:
** [=NoBass=] [[labelnote:Explanation]]After a player named [=BxR=] (standing for Bass X Roll) got banned from TSPG for harassment, many jokes arose around that shipping, as well as Bass in general, usually accompanied by a sprite of Bass behind a “no” sign.[[/labelnote]]
** "OH YEAH STONEMAN!" [[labelnote:Explanation]]A meme from Unholy Rebellion, focusing on Stone Guy (or Stoneman in-game). Expect ANYONE who uses his rage, or anyone who falls victim to it, to say this.[[/labelnote]]
*** The saxophone track that plays during the rage has also become associated with Stone [=Guy/Stoneman=].

to:

* ItsPopularNowItSucks: The Saxton Hale mod, which has been live and updated constantly for several years (before rising into DevelopmentHell), and during it's peak in popularity has developed a small hatedom wanting something else to become the dominant server. Ever since, it's popularity has taken a small decline, though it still has it's fair share of supporters.
* MemeticMutation:
**
MemeticMutation: [=NoBass=] [[labelnote:Explanation]]After a player named [=BxR=] (standing for Bass X Roll) got banned from TSPG for harassment, many jokes arose around that shipping, as well as Bass in general, usually accompanied by a sprite of Bass behind a “no” sign.[[/labelnote]]
** "OH YEAH STONEMAN!" [[labelnote:Explanation]]A meme from Unholy Rebellion, focusing on Stone Guy (or Stoneman in-game). Expect ANYONE who uses his rage, or anyone who falls victim to it, to say this.[[/labelnote]]
*** The saxophone track that plays during the rage has also become associated with Stone [=Guy/Stoneman=].
[[/labelnote]]



* WhatDoYouMeanItsForKids: While the main campaign and most mods are generally light-hearted in nature, others, such as Unholy Bosses, contain classes with taunts that clearly depict swearing or gameplay featuring a general DarkerAndEdgier atmosphere.
* WTHCastingAgency: The then-infamous Saxton Hale mod where one of the players is turned into a random boss and the other players have to take them down. Not bosses from the ''VideoGame/{{Mega Man|Classic}}'' series, mind you, but rather, a variety of ''Freak Fortress 2'' characters and others that gained in popularity thanks to MemeticMutation such as [[VideoGame/TeamFortress2 Saxton Hale himself, Ninja Spy, Christian Brutal Sniper, Seeman & Seeldier]], [[VideoGame/{{Portal2}} Cave Johnson]], [[Franchise/TheSlendermanMythos Slenderman]], [[VideoGame/EarthBound Ghost of Star Man V2]], [[VideoGame/CaveStory Quote & Curly]], [[VideoGame/TheLegendOfZeldaCDiGames Morshu]], [[Franchise/FinalFantasy Gilgamesh]], ''[[VideoGame/DuckTales Scrooge McDuck]]'', and '''[[VideoGame/FZero Captain Falcon]]'''. For some time, [[VideoGame/SuperAdventureRockman Ra Thor]] was the only boss in the mod to hail from the ''Mega Man'' franchise at all[[note]]barring Pissed Off Roll who was made into a secret boss[[/note]], and even then he hardly feels like Ra Thor due to him being given voice clips and BGM from {{Franchise/Saw}} and [[CriticalResearchFailure entirely different attacks]] than [[VideoGame/SuperAdventureRockman his origin]]. The current version, however, turns Ra Thor into a DualBoss, one being more accurate to his source material while the other uses his Saxton-Hale original black hole and hypnotism attacks. The more recent ''R++'' version of the mod added in Gutsman G and the Genesis Unit[[note]] along with Gamma's Feet[[/note]], increasing the number of ''Mega Man''-themed bosses available until further development of the mod was canceled.
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*** Correction: Type-W Roboenza actually works by tripling the number of projectiles fired in the attack. While this usually just results in turning normal attacks into SpreadShot attacks, this applies ''even if the currently equipped weapon is already a three-way SpreadShot to begin with.'' [[Hope you like taking nine Triple Blades to the face!]]

to:

*** Correction: Type-W Roboenza actually works by tripling the number of projectiles fired in the attack. While this usually just results in turning normal attacks into SpreadShot attacks, this applies ''even if the currently equipped weapon is already a three-way SpreadShot to begin with.'' [[Hope [[OhCrap Hope you like taking nine Triple Blades to the face!]]

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Changed: 148

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*** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them. [[spoiler: Even if the bot's currently equipped weapon is already a SpreadShot to begin with. Hope you like taking nine Triple Blades to the face!]]

to:

*** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them. [[spoiler: Even
**** Correction: Type-W Roboenza actually works by tripling the number of projectiles fired in the attack. While this usually just results in turning normal attacks into SpreadShot attacks, this applies ''even
if the bot's currently equipped weapon is already a three-way SpreadShot to begin with. Hope with.'' [[Hope you like taking nine Triple Blades to the face!]]
Is there an issue? Send a MessageReason:
None


*** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them.

to:

*** Type-W Roboenza makes all of the bot's attacks a SpreadShot with three projectiles, making it really tough to effectively dodge them. [[spoiler: Even if the bot's currently equipped weapon is already a SpreadShot to begin with. Hope you like taking nine Triple Blades to the face!]]
Is there an issue? Send a MessageReason:
None


* BrokenBase: The metagame's ComplacentGamingSyndrome towards Classes Team Last Man Standing over other game modes and servers. The mode itself has it's followers and frequent players who enjoy the challenge and team focus, others dislike it for the semi-random factor of matches, the one life limit causing players to sit out for extended periods of time if they die early and the remaining players are taking their time, and the presence of higher tier classes that can acquire damage and kills faster than others or are more difficult to defeat- outdoing other classes in the process. The various {{b|alanceBuff}}uffs, {{nerf}}s, as well as very dynamic play style changes brought to classes across updates can also cause a minor Broken Base of their own.
* ComplacentGamingSyndrome: Most players in the [=MM8BDM=] metagame gravitate towards Class-Based Modification played in Team Last-Man Standing, completely outshining vanilla [=MM8BDM=] and other game modes. Boss mods and "hotel" servers come in a close second. This has caused many devs to FollowTheLeader and produce their own class-based mods, including those featuring AuthorAvatar[=s=].

to:

* BrokenBase: The metagame's ComplacentGamingSyndrome towards Classes Team Last Man Standing over other game modes and servers. The mode itself has it's its followers and frequent players who enjoy the challenge and team focus, others dislike it for the semi-random factor of matches, the one life limit causing players to sit out for extended periods of time if they die early and the remaining players are taking their time, and the presence relatively high skill ceiling of higher tier classes that can acquire damage and kills faster than the mod compared to others or are that have a more difficult to defeat- outdoing other classes in the process.centered balance between casual play and competitive play. The various {{b|alanceBuff}}uffs, {{nerf}}s, as well as very dynamic play style changes brought to classes across updates can also cause a minor Broken Base of their own.
* ComplacentGamingSyndrome: Most players in the [=MM8BDM=] metagame gravitate towards Class-Based Modification played in Team Last-Man Standing, completely outshining vanilla [=MM8BDM=] and other game modes. Boss mods and "hotel" servers come in a close second. This The mass popularity of the former has caused many devs to FollowTheLeader and produce their own class-based mods, including those featuring AuthorAvatar[=s=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationalHeroism: It is heavily implied that [[spoiler: Ra Moon created the {{Player Character}} specifically to protect against the apocalypse that the Stardroids and Sunstar would cause]]. Whether this indicates actual goodwill or {{Evil Versus Oblivion}} is up for debate.

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