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** About half of fans regard the game as a worthwhile effort which attempted to address the MissionPackSequel of the previous two entries, while the other half regard it as [[TheyChangedItNowItSucks being the game which sent the Classic series down in flames]].

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** About half of fans regard the game as a worthwhile effort which attempted to address the MissionPackSequel of the previous two entries, while the other half regard it as [[TheyChangedItNowItSucks being the game which sent the Classic series down in flames]]. Though it's not as unpopular as its [[VideoGame/MegaMan8 sequel.]]
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* BestBossEver: Yes, he's also ThatOneBoss and one of the more complicated Wily Capsule fights in the series, but once you get the rhythm to dodging the projectiles, you've get into what feels like a dance battle with Dr. Wily. Get the patterns memorized and you can even win without taking [[NoDamageRun a single hit]] and the sense of victory can be huge due to how precise the timing is.
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* GameBreaker: [[GameBreaker/MegaMan Shares a page with the rest of the franchise.]]

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* GameBreaker: [[GameBreaker/MegaMan [[GameBreaker/MegaManClassic Shares a page with the rest of the franchise.]]
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* NightmareFuel: A mild case. Unlike the NES and Gameboy games, the stage select screen is higher resolution and is first seen with four mug shots ominously staring at you [[NothingIsScarier sans names]]. Junk Man stands out with his manic facial expression, and mismatched scrap parts making up his face.
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moved to page


* FridgeBrilliance:
** Why does Turbo Man enter a [[SuperMode supercharged car mode]] when hit with [[ShockAndAwe Thunder Bolt]]? Because it charges his motor and temporarily turns him into an hybrid electric car, which can run longer than with petrol alone.
** Why were there [[FunnyBackgroundEvent two Plant Man]] on display in the [[NostalgiaLevel Robot Museum]]? In ''VideoGame/MegaMan6'' Dr. Wily built [[ActuallyADoombot robot duplicates]] of Centaur Man, Tomahawk Man, Yamato Man, and Knight Man, so it's entirely possible Wily built robot duplicates of ''6's'' other Robot Masters (including Plant Man) as well, but did not use them.
** Sound waves seem like an odd choice of weapon for a vampire-themed robot master, until you remember that bats use echolocation to help them see.
** Slash Man being weak to the Freeze Cracker makes a lot of sense when you see all of the dinosaurs in his stage. [[Film/BatmanAndRobin What killed the dinosaurs? THE ICE AGE!]]

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* BreatherBoss: Due to the fact their [[AchillesHeel weapon weakness]] sends them into an [[AIBreaker easily predictable and exploitable pattern]], Cloud Man, Junk Man, and Spring Man, especially during the BossRush in Wily Castle 4.

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* BreatherBoss: Due to the fact their [[AchillesHeel weapon weakness]] sends them into an [[AIBreaker easily predictable and exploitable pattern]], Cloud Man, Junk Man, and Spring Man, and Turbo Man especially during the BossRush in Wily Castle 4.



** Dr. Wily finally decided RankScalesWithAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But even then, they only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen.[[note]]It's possible to stop him from firing the four orbs by hitting him with the Thunder Bolt, but [[GuideDangIt you're unlikely to figure that out by yourself]], because the Thunder Bolt doesn't actually damage him, and it's probably low on energy since its the weakness of the Wily Machine fought before the Wily Capsule.[[/note]] This all makes for a final boss that deals a ton of damage with attacks that are difficult to anticipate and avoid, is extremely hard to get shots on, takes a lot of damage to bring down, ''and'' is faced at the end of a BossRush in the preceding stage, so you're possibly going in with low resources. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.
* ThatOneLevel: Turbo Man's stage. First, the player has a portion of the stage where they have to avoid spike pits, but the ceiling has tires that can knock them back, and the player has little room to avoid them. Then, there's an invisible pit that forces the player to go in a circle, leading the player to have to deal with the tires again. Finally, the player has to avoid a series of instant-kill beam traps like in Quick Man's stage of ''VideoGame/MegaMan2.''

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** Dr. Wily finally decided RankScalesWithAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. If you manage to hurt him, Wily may will also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But even then, they only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen.[[note]]It's possible to stop him from firing the four orbs by hitting him with the Thunder Bolt, but [[GuideDangIt you're unlikely to figure that out by yourself]], because the Thunder Bolt doesn't actually damage him, and it's probably low on energy since its the weakness of the Wily Machine fought before the Wily Capsule.[[/note]] This all makes for a final boss that deals a ton of damage with attacks that are difficult to anticipate and avoid, is extremely hard to get shots on, takes a lot of damage to bring down, ''and'' is faced at the end of a BossRush in the preceding stage, so you're possibly going in with low resources. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.
* ThatOneLevel: ThatOneLevel:
**
Turbo Man's stage. First, the player has a portion of the stage where they have to avoid spike pits, but the ceiling has tires that can knock them back, and the player has little room to avoid them. Then, there's an invisible pit that forces the player to go in a circle, leading the player to have to deal with the tires again. Finally, the player has to avoid a series of instant-kill beam traps like in Quick Man's stage of ''VideoGame/MegaMan2.''''
** Wily 1 can also be very annoying. With buttons on the ground that render the entire room invisible coupled with moving platforms that rapidly spin to drop the player at certain intervals, bringing the Super Adaptor is highly recommended before coming to this stage. At the very least, [[HardLevelsEasyBosses Guts Man G can be decently beaten with the Slash Claw.]]
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** Dr. Wily finally decided RankScalesWithAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside all those weapons only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt to stop him from firing the four orbs, but [[GuideDangIt you might not find that out by yourself]], especially since the Thunder Bolt doesn't damage him, not to mention it can't reach Wily if he's too high up). This all makes for a final boss that deals a ton of damage with attack patterns that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.

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** Dr. Wily finally decided RankScalesWithAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside all those weapons even then, they only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt screen.[[note]]It's possible to stop him from firing the four orbs, orbs by hitting him with the Thunder Bolt, but [[GuideDangIt you might not find you're unlikely to figure that out by yourself]], especially since because the Thunder Bolt doesn't actually damage him, not to mention it can't reach and it's probably low on energy since its the weakness of the Wily if he's too high up). Machine fought before the Wily Capsule.[[/note]] This all makes for a final boss that deals a ton of damage with attack patterns attacks that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down.down, ''and'' is faced at the end of a BossRush in the preceding stage, so you're possibly going in with low resources. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.
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renamed trope


* GoodBadBugs: Many involve the [[MakeMeWannaShout Noise Crush]]. You can fire it then immediately slide into it, empowering the next blast. Normally you're supposed to bounce it off a wall first and catch the ricochet. Turbo Man and Spring Man can be [[OneHitKill one-shot]] with the Noise Crush thanks to the door's position and scrolling properties. Fire it right in front of the door and slide through -- it will move through the now open door and bounce off the walls at the Robot Master's head height, they will die before they finish their intro animations!

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* GoodBadBugs: Many involve the [[MakeMeWannaShout Noise Crush]].Crush. You can fire it then immediately slide into it, empowering the next blast. Normally you're supposed to bounce it off a wall first and catch the ricochet. Turbo Man and Spring Man can be [[OneHitKill one-shot]] with the Noise Crush thanks to the door's position and scrolling properties. Fire it right in front of the door and slide through -- it will move through the now open door and bounce off the walls at the Robot Master's head height, they will die before they finish their intro animations!
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How Mega Man unable to kill Wily that would lead to the dark future of Mega Man X and Zero simply for allowing Wily to live.

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*HarsherInHindsight: Mega Man not going through with killing Dr. Wily due to being Three Laws Compliant would later lead to the series taking towards a darker future with the doctor living on to create Zero and the Maverick Virus that would gradually lead the world to ruins [[VideoGame/MegaManX centuries]] [[VideoGame/MegaManZero later...]]
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* CommonKnowledge: Some fans believe the second set of Robot Masters to be those Wily stole from the Robot Museum due to appearing right after clearing the museum stage. Supplementary material confirms they were made by Wily himself, just like the first four Robot Masters in the game. Compounding matters is that ''VideoGame/MegaManAndBass'' also has a visit to the Robot Museum, and features six Robot Masters not part of Wily’s numbers in its roster.
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Authority Equals Asskicking has been renamed.


** Dr. Wily finally decided AuthorityEqualsAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside all those weapons only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt to stop him from firing the four orbs, but [[GuideDangIt you might not find that out by yourself]], especially since the Thunder Bolt doesn't damage him, not to mention it can't reach Wily if he's too high up). This all makes for a final boss that deals a ton of damage with attack patterns that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.

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** Dr. Wily finally decided AuthorityEqualsAsskicking RankScalesWithAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside all those weapons only do a single point of damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt to stop him from firing the four orbs, but [[GuideDangIt you might not find that out by yourself]], especially since the Thunder Bolt doesn't damage him, not to mention it can't reach Wily if he's too high up). This all makes for a final boss that deals a ton of damage with attack patterns that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.

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* GameBreaker: [[GameBreaker/MegaMan Shares a page with the rest of the franchise.]]



* ScrappyWeapon:
** The Wild Coil. It fires two springs, one forward and one back, that bounce along the floor, making its hitbox extremely difficult to work with, and the springs don't really bounce high enough to hit enemies in the air.
** The Slash Claw suffers from massive HitboxDissonance, forcing you to reposition yourself differently against every enemy.
** The Scorch Wheel is outclassed by Noise Crush in almost all aspects. If you're following weakness order you won't even have a boss to use it against. (Every boss weak to the Scorch Wheel is also weak to the Freeze Cracker or Junk Shield - which are better weapons than the Wheel overall.)

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* ScrappyWeapon:
** The Wild Coil. It fires two springs, one forward and one back, that bounce along
ScrappyWeapon: [[ScrappyWeapon/MegaMan Shares a page with the floor, making its hitbox extremely difficult to work with, and rest of the springs don't really bounce high enough to hit enemies in the air.
** The Slash Claw suffers from massive HitboxDissonance, forcing you to reposition yourself differently against every enemy.
** The Scorch Wheel is outclassed by Noise Crush in almost all aspects. If you're following weakness order you won't even have a boss to use it against. (Every boss weak to the Scorch Wheel is also weak to the Freeze Cracker or Junk Shield - which are better weapons than the Wheel overall.)
franchise.]]
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Requires Word Of God confirmation


* AuthorsSavingThrow: In ''VideoGame/MegaMan5'' and ''VideoGame/MegaMan6'', the charge of the buster is lost if Mega Man gets hit. This game allows the player to keep the charge when he is hit.
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** Dr. Wily finally decided AuthorityEqualsAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside from the charged Wild Coil all those weapons only do a single point of damage, they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt to stop him from firing the four orbs, but [[GuideDangIt you might not find that out by yourself]], especially since the Thunder Bolt doesn't damage him, not to mention it can't reach Wily if he's too high up). This all makes for a final boss that deals a ton of damage with attack patterns that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.

to:

** Dr. Wily finally decided AuthorityEqualsAsskicking for the FinalBoss -- WordOfGod has admitted they used the fact it was the last battle as an excuse to make it "insanely hard." Wily teleports around the room at random with a brief warning before appearing, then fires out four orbs in the four diagonal directions that travel out and stop for a moment, then shoot at Mega Man. The orbs will variably set Mega Man on fire for continuous damage, freeze him in place, or deal more damage than the other two. Wily may also, after doing this each time, zap the ground with lightning to create orbs of electricity that shoot along the floor at differing speeds. Only ''four'' things hurt Wily -- the fully charged Mega Buster, the Super Adapter's RocketPunch, the Freeze Cracker, and the Wild Coil. But aside from the charged Wild Coil all those weapons only do a single point of damage, damage (the Wild Coil does two if you charge it), they don't have the easiest hitboxes to work with to ensure they hit, and you'll still want to avoid his attacks that cover large parts of the screen (you can hit him with the Thunder Bolt to stop him from firing the four orbs, but [[GuideDangIt you might not find that out by yourself]], especially since the Thunder Bolt doesn't damage him, not to mention it can't reach Wily if he's too high up). This all makes for a final boss that deals a ton of damage with attack patterns that are difficult to anticipate and avoid, is extremely hard to get shots on, and takes a lot of damage to bring down. The ''7'' Wily Capsule is widely considered to be the most difficult final boss of the ''Classic'' series, and one of the worst bosses in the franchise as a whole. [[FromBadToWorse It's even worse]] in the ''Legacy Collection 2'' Challenge, as unlike in the game proper, there it's a TimedMission, and ''you have no Energy Tanks at all''.

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