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* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes this game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world, all while wearing the most nonsensical of outfits, and [[spoiler:a mid-story twist that presents an even bigger threat for the characters to take down.]]

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* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes this game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world, all while wearing the most nonsensical of outfits, and [[spoiler:a mid-story twist that presents an even bigger threat for the characters to take down.]]]] Anybody well-acquainted with the various tropes employed by Gundam as a franchise will see every inch of the plot coming a mile away, [[spoiler: ESPECIALLY the Hal/Vladi and Tremmie sibling plot]]
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* NintendoHard:
** If the player doesn't spend a good amount of time grinding for experience and money for gear and upgrading their mobile suits, many of the bosses will be difficult to defeat. It doesn't help that at the beginning of the game, enemies don't drop an awful lot of either, so it could be a few hours before being ready to defeat the bosses without much trouble.
** The final stages of the game and the bonus bosses. The latter can easily kill you in one hit.
** Another thing to note is that if the player travels far east from Eisengrad before defeating the first two generals, they'll have a chance of running into a Gouf Hammer, that can kill them quickly if their mobile suits aren't that great, but they do drop 800 XP and occasionally their hammer which itself is very powerful.
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* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes this game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world.

to:

* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes this game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world.world, all while wearing the most nonsensical of outfits, and [[spoiler:a mid-story twist that presents an even bigger threat for the characters to take down.]]
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** The Kamikaze Raven. Randomly encountered mid-game, it just has a single hit point, but a insanely high speed and melee damage and in later stages, the player will encounter more than one. The result is that it always moves first, has an insane crit rate and hits hard enough even without a critical hit to instakill whoever it targets, even if you defend against their attacks. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.

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** The Kamikaze Raven. Randomly encountered mid-game, it just has a single hit point, but a insanely high speed and melee damage and in later stages, the player will encounter more than one. The result is that it always moves first, has an insane crit rate and hits hard enough even without a critical hit to instakill whoever it targets, even if you defend against their attacks. Hope to hell that the player isn't ambushed by two of them or else two party members will end up dead and a possibility of a game over. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.



** Level grinding is almost a necessity because you need to defeat enemies to obtain money to not only buy gear for mobile suits, but to also upgrade mobile suits to increase their strength, hit points and speed. Early on, enemies don't drop an awful lot of money and even when the player gets to a point where enemies are dropping more than before, the gear in every new town is better and therefore more expensive than the gear available in the last town.

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** Level grinding is almost a necessity because you need the player needs to defeat enemies to obtain money to not only to buy gear for mobile suits, but to also upgrade mobile suits to increase their strength, hit points and speed. Early on, enemies don't drop an awful lot of money and even when the player gets to a point where enemies are dropping more than before, the gear in every new town is better and therefore more expensive than the gear available in the last town.
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* DifficultySpike: A very noticeable one. Starting after [[spoiler:Hal's betrayal and TheReveal that he's Vladi Zarth]], the bosses become ''much'' harder, to the point that they can OneHitKO (or at least come ''very'' close) even your strongest Mobile Suit with their Boost attacks if you don't either defend or put up the proper counter. Even then, it can be a bit of a guessing game as to which counter you should put up, as most of them tend to alternate (albeit with a preset pattern) between beam, bullet/shell and melee attacks.
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** Any enemy that's able to inflict the short status due to how dangerous it is. Under the short status, the character isn't able to do anything, while the heat status merely prevents the player from using regular and boost attacks. Any teammate infected by short is basically a sitting duck until it's removed or it goes away after three turns.
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** The Kamikaze Raven. Randomly encountered mid-game, it has low health but insane speed and melee damage. The result is that it always moves first, has an insane crit rate and hits hard enough to instakill whoever it targets. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.
** On a related note, if you travel out east from the first few towns, you might run into a Hammer Gouf, which not only has a lot of hit points, but he can kill any mobile suit with ease, resulting in a GameOver real fast. Even if you travel east much later when you're at a higher level, they're still very dangerous.
* GoddamnedBats: Anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.

to:

** The Kamikaze Raven. Randomly encountered mid-game, it just has low health a single hit point, but insane a insanely high speed and melee damage. damage and in later stages, the player will encounter more than one. The result is that it always moves first, has an insane crit rate and hits hard enough even without a critical hit to instakill whoever it targets.targets, even if you defend against their attacks. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.
** On a related note, if you travel the player travels out east from the first few towns, you Eisengrad, they might run into encounter a Hammer Gouf, which not only has a lot of hit points, but he can kill any mobile suit with ease, resulting in a GameOver real fast. Even if you travel the player travels east much later when you're they have better mobile suits and at a higher level, they're still very dangerous.
* GoddamnedBats: Anything with Any mobile suit that has a short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.tech and in rare cases, it can affect the entire party, making things very dangerous.



** Thinking about which mobile suit will work best with each character since all of the characters have different stats. One character will have higher melee stats than ranged, so figure out which mobile suit deals the most melee damage and vice versa with characters that have higher ranged stats than their melee ones. What also makes this tedious is that gear the player obtains like shields and guards can also increase a mobile suits stats along with the optional parts to equip. and wielding certain items like claws and missile arms prevents the player from equipping regular melee weapons to mobile suits.

to:

** Thinking about which mobile suit will work best with each character since all of the characters have different stats. One character will have higher melee stats than ranged, so figure out which mobile suit deals the most melee damage and vice versa with characters that have higher ranged stats than their melee ones. What also makes this tedious is that gear the player obtains like shields and guards can also increase a mobile suits stats along with the optional parts to equip. equip and wielding certain items like claws and missile arms prevents the player from equipping regular melee weapons to mobile suits.
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** Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Thankfully, the player doesn't have to worry about this until much later in the game. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their mobile suits) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

to:

** Switching party members can only be done on at save points (found in dungeons) or by talking to Marie at her house. Thankfully, the player doesn't have need to worry about this until much later pretty late in the game. Consequently, game, but this can be very annoying when buying gear and upgrading[=/=]customizing MS because tiresome, as since the player can't see the stats of characters, they have to switch them out to keep up with upgrades and for deciding the best gear for characters (and their mobile suits) absent from the active party don't show up in the menus. to use. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon Aeon, Tremmie and Tremmie)[[note]]at briefly with Renzer late in game)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.
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* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes the game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world.

to:

* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes the this game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world.



** Level grinding is almost a necessity because you need to defeat enemies to obtain money to not only buy gear for mobile suits, but to also upgrade mobile suits to increase their strength, hit points and speed. Early on enemies don't drop an awful lot of money and even when you get to a point where the enemies are dropping more than before, the gear in every town is far more expensive than in the last town you visited.
** Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Thankfully, you don't have to worry about this until much later in the game. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

to:

** Level grinding is almost a necessity because you need to defeat enemies to obtain money to not only buy gear for mobile suits, but to also upgrade mobile suits to increase their strength, hit points and speed. Early on on, enemies don't drop an awful lot of money and even when you get the player gets to a point where the enemies are dropping more than before, the gear in every new town is far better and therefore more expensive than the gear available in the last town you visited.
town.
** Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Thankfully, you don't the player doesn't have to worry about this until much later in the game. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) mobile suits) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

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* ScrappyMechanic: Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

to:

* ScrappyMechanic: ScrappyMechanic:
** Thinking about which mobile suit will work best with each character since all of the characters have different stats. One character will have higher melee stats than ranged, so figure out which mobile suit deals the most melee damage and vice versa with characters that have higher ranged stats than their melee ones. What also makes this tedious is that gear the player obtains like shields and guards can also increase a mobile suits stats along with the optional parts to equip. and wielding certain items like claws and missile arms prevents the player from equipping regular melee weapons to mobile suits.
** Level grinding is almost a necessity because you need to defeat enemies to obtain money to not only buy gear for mobile suits, but to also upgrade mobile suits to increase their strength, hit points and speed. Early on enemies don't drop an awful lot of money and even when you get to a point where the enemies are dropping more than before, the gear in every town is far more expensive than in the last town you visited.
**
Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house.house. Thankfully, you don't have to worry about this until much later in the game. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]at least until you beat the game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.
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None


* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes the game ''doesn't'' invoke.

to:

* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes the game ''doesn't'' invoke. The basic premise of the game: a young boy and his childhood friend witness [[DoomedHometown the destruction of the orphanage where they lived]] by a black Mobile Suit and swears revenge, they meet a [[EasyAmnesia amnesiac]] MysticalWaif and joins LaResistance to fight a shady organization that seeks to destroy the world.



* ScrappyMechanic: Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]although Fritz and Aeon leaves the party, temporary, on two occasions[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

to:

* ScrappyMechanic: Switching party members can only be done on save points (found in dungeons) or by talking to Marie at her house. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie)[[note]]although Fritz and Aeon leaves Tremmie)[[note]]at least until you beat the party, temporary, on two occasions[[/note]] game[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.
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* ScrappyMechanic: Switching party members. It can be done on save points (only found in dungeons) or by talking to Marie in her cabin, thus changing gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) that aren't on the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie) for being plot-relevant and having voiced dialogue during cutscenes.

to:

* ScrappyMechanic: Switching party members. It members can only be done on save points (only found (found in dungeons) or by talking to Marie in at her cabin, thus changing house. Consequently, buying gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) that aren't on absent from the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie) Tremmie)[[note]]although Fritz and Aeon leaves the party, temporary, on two occasions[[/note]] for being plot-relevant and having voiced dialogue during cutscenes.

Added: 534

Changed: 14

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* ScrappyMechanic: Switching party members. It can be done on save points (only found in dungeons) or by talking to Marie in her cabin, thus changing gear and upgrading[=/=]customizing MS because tiresome, as the characters (and their robots) that aren't on the active party don't show up in the menus. To make things worse, out of the six party members, four are [[RequiredPartyMember Required Party Members]] ([[CantDropTheHero Tristan]], Fritz, Aeon and Tremmie) for being plot-relevant and having voiced dialogue during cutscenes.



* ThatOneLevel: Justified with the Dark Alliance Base, the DiscOneFinalDungeon where the party confronts the last member of the Dark Alliance. It's a icy mountain loaded with troublesome enemies blocking your path (some have short-circuit inducing attack, others are resistant and immune to certain attack-types). The boss, Big Zam, is ThatOneBoss: immune to beam-type attacks and can OneHitKill a fully healed defending party with his powerful Beam-based Boost Attacks that he '''loves''' to spam.

to:

* ThatOneLevel: Justified with the Dark Alliance Base, the DiscOneFinalDungeon where the party confronts the last member of the Dark Alliance. It's a icy mountain loaded with troublesome enemies blocking your path (some have short-circuit inducing attack, others are resistant and immune to certain attack-types). The boss, Big Zam, is ThatOneBoss: immune to beam-type attacks and can OneHitKill a fully healed defending party with his powerful strongest Beam-based Boost Attacks Attack that he '''loves''' to spam.
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* TearJerker: [[spoiler:Gavenger's death]] and Tremmie's reaction to it - especially with her fully knowing that [[spoiler:it was her brother's betrayal that got him killed]]. The soundtrack [[https://www.youtube.com/watch?v=6N3jFGlEAFM during]] and [[https://www.youtube.com/watch?v=1rUUTZDU4WI after]] doesn't help either.

to:

* TearJerker: [[spoiler:Gavenger's death]] and Tremmie's reaction to it - especially with her fully knowing that [[spoiler:it was her brother's betrayal that got him killed]]. The soundtrack [[https://www.youtube.com/watch?v=6N3jFGlEAFM during]] and [[https://www.youtube.com/watch?v=1rUUTZDU4WI after]] doesn't help either.either.
* ThatOneLevel: Justified with the Dark Alliance Base, the DiscOneFinalDungeon where the party confronts the last member of the Dark Alliance. It's a icy mountain loaded with troublesome enemies blocking your path (some have short-circuit inducing attack, others are resistant and immune to certain attack-types). The boss, Big Zam, is ThatOneBoss: immune to beam-type attacks and can OneHitKill a fully healed defending party with his powerful Beam-based Boost Attacks that he '''loves''' to spam.
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* DemonicSpiders: The Kamikaze Raven. Randomly encountered mid-game, it has low health but insane speed and melee damage. The result is that it always moves first, has an insane crit rate and hits hard enough to instakill whoever it targets. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.
* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.

to:

* DemonicSpiders: DemonicSpiders:
**
The Kamikaze Raven. Randomly encountered mid-game, it has low health but insane speed and melee damage. The result is that it always moves first, has an insane crit rate and hits hard enough to instakill whoever it targets. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.
** On a related note, if you travel out east from the first few towns, you might run into a Hammer Gouf, which not only has a lot of hit points, but he can kill any mobile suit with ease, resulting in a GameOver real fast. Even if you travel east much later when you're at a higher level, they're still very dangerous.
* GoddamnedBats: As noted by the LetsPlay, anything Anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.

to:

* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.tech.
* TearJerker: [[spoiler:Gavenger's death]] and Tremmie's reaction to it - especially with her fully knowing that [[spoiler:it was her brother's betrayal that got him killed]]. The soundtrack [[https://www.youtube.com/watch?v=6N3jFGlEAFM during]] and [[https://www.youtube.com/watch?v=1rUUTZDU4WI after]] doesn't help either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Kamikaze Raven. Randomly encountered mid-game, it has low health but insane speed and melee damage. The result is that it always moves first, has an insane crit rate and hits hard enough to instakill whoever it targets. The only way to counter it is to use an always-moves-first boost or Counter Snipe, otherwise a TotalPartyKill will ensue in three turns.
Is there an issue? Send a MessageReason:
None


* ClicheStorm: It'd be easier to list the number of Gundam tropes the game ''doesn't'' invoke.

to:

* ClicheStorm: It'd be easier to list the number of Gundam and JRPG tropes the game ''doesn't'' invoke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClicheStorm: It'd be easier to list the number of Gundam tropes the game ''doesn't'' invoke.
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Moved from main page.

Added DiffLines:

* BreatherLevel: The last storyline dungeon is significantly easier than the work getting into it.
* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.

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