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* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to the rest of the game's script (such as making a disembodied voice ''flirt and have a crush on her'').

to:

* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], sick, [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to the rest of the game's script (such as making a disembodied voice ''flirt and have a crush on her'').
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* SignatureScene: A memorable moment early on into the game is the ''very'' high possibility of first-time players accidentally stumbling into a hidden, narrow DrowningPit. It not only highlights Marie's heavy computer anklets [[WalkDontSwim forcing her to sink to the bottom of the pit]], but that the pit's also too deep for her to even jump out of, either, [[HaveANiceDeath meaning that she hopelessly drowns]]. It sets the game's tone and [[TrialAndErrorGameplay difficulty]] of making you realize that [[OhCrap you're playing as a Fox Eye heroine that really]] ''[[OhCrap can't]]'' [[OhCrap swim]].

to:

* SignatureScene: A memorable moment early on into the game is the ''very'' high possibility of first-time players accidentally stumbling into a hidden, narrow DrowningPit. It not only highlights Marie's heavy computer anklets [[WalkDontSwim forcing her to sink to the bottom of the pit]], but that the pit's also too deep for her to even jump out of, either, either (with it showing how deep it is only ''after'' Marie falls in), [[HaveANiceDeath meaning that she hopelessly drowns]]. It sets the game's tone and [[TrialAndErrorGameplay difficulty]] of making you realize that [[OhCrap you're playing as a Fox Eye heroine that really]] ''[[OhCrap can't]]'' [[OhCrap swim]]. This left such an impression on fans that in January 2022, [[https://www.pixiv.net/en/artworks/95737948 it triggered a Pixiv art commission towards Fox to recapture the moment]].
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* SignatureScene: A memorable moment early on into the game is the ''very'' high possibility of first-time players accidentally stumbling into a narrow DrowningPit. It not only highlights Marie's heavy computer anklets [[WalkDontSwim forcing her to sink to the bottom of the pit]], but that the pit's also too deep for her to even jump out of, either, [[HaveANiceDeath meaning that she hopelessly drowns]]. It sets the game's tone and [[TrialAndErrorGameplay difficulty]] of making you realize that [[OhCrap you're playing as a Fox Eye heroine that really]] ''[[OhCrap can't]]'' [[OhCrap swim]].

to:

* SignatureScene: A memorable moment early on into the game is the ''very'' high possibility of first-time players accidentally stumbling into a hidden, narrow DrowningPit. It not only highlights Marie's heavy computer anklets [[WalkDontSwim forcing her to sink to the bottom of the pit]], but that the pit's also too deep for her to even jump out of, either, [[HaveANiceDeath meaning that she hopelessly drowns]]. It sets the game's tone and [[TrialAndErrorGameplay difficulty]] of making you realize that [[OhCrap you're playing as a Fox Eye heroine that really]] ''[[OhCrap can't]]'' [[OhCrap swim]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: A memorable moment early on into the game is the ''very'' high possibility of first-time players accidentally stumbling into a narrow DrowningPit. It not only highlights Marie's heavy computer anklets [[WalkDontSwim forcing her to sink to the bottom of the pit]], but that the pit's also too deep for her to even jump out of, either, [[HaveANiceDeath meaning that she hopelessly drowns]]. It sets the game's tone and [[TrialAndErrorGameplay difficulty]] of making you realize that [[OhCrap you're playing as a Fox Eye heroine that really]] ''[[OhCrap can't]]'' [[OhCrap swim]].
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to the rest of the game's script.

to:

* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to the rest of the game's script.script (such as making a disembodied voice ''flirt and have a crush on her'').
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** Marie is possibly the most tragic protagonist in Fox Eye’s entire roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live. With all of this to bear in mind, Marie is so far the only heroine in Fox Eye to have nothing more than a BittersweetEnding for her game.]]

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** Marie is possibly the most tragic protagonist in Fox Eye’s entire roster.roster, which is quite an impression to show in what is the circle's first DarkerAndEdgier game. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live. With all of this to bear in mind, Marie is so far the only heroine in Fox Eye to have nothing more than a BittersweetEnding for her game.]]
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** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater, showing an uncomfortable look on her face as she attempts to hold her breath. This figures well into the stress and tension of the game itself, because she looks to be regardlessly ''forcing'' herself to crawl through while submerged, either because she has to make her way through a low passage with no way to surface, or she's putting in an effort [[MortonsFork to avoid being seen and shot to death by the security robots, even if it means being on a painful verge of drowning, anyway]]. However, in the foreground, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished about it]].

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater, showing an uncomfortable look on her face as she attempts to hold her breath. This figures well into the stress and tension of the game itself, because itself; she looks to be regardlessly ''forcing'' herself to crawl through while submerged, either because she has to make her way through a low passage with no way to surface, or she's putting in an effort [[MortonsFork to avoid being seen and shot to death by the security robots, even if it means being on a painful verge of drowning, anyway]]. However, in the foreground, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished about it]].
Is there an issue? Send a MessageReason:
None


** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with an uncomfortable look on her face. This figures well into the stress and tension of the game itself, because she looks to be regardlessly ''forcing'' herself to crawl through while submerged, either because she has to make her way through a low passage with no way to surface, or she's putting in an effort [[MortonsFork to avoid being seen and shot to death by the security robots, even if it means being on a painful verge of drowning, anyway]]. However, in the foreground, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished about it]].

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with underwater, showing an uncomfortable look on her face.face as she attempts to hold her breath. This figures well into the stress and tension of the game itself, because she looks to be regardlessly ''forcing'' herself to crawl through while submerged, either because she has to make her way through a low passage with no way to surface, or she's putting in an effort [[MortonsFork to avoid being seen and shot to death by the security robots, even if it means being on a painful verge of drowning, anyway]]. However, in the foreground, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished about it]].
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to rest of the game's script.

to:

* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[HilarityEnsues Hilarity often ensues]] from this by making GagDub and AbridgedSeries levels of altercations to Marie's personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her chest]], among other hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to the rest of the game's script.



* ThatOneLevel: The [[spoiler: UnexpectedShmupLevel]]. After hours of precision platforming (or [[SaveScumming abusing the crap out of the Quick-Save system]]), the player [[spoiler: takes control of a fighter jet that is tasked with taking down seventy blimps. The cannonballs they shoot are easily dodgeable when there's a few of them...but there can be as many as ten blimps on screen at once, and when they're all launching cannon balls, it requires a lot of quick reflexes and bullet-hell-type weaving to survive. And you can only take one hit...and the quick-save is disabled, meaning that if you die, you have to shoot down ''all seventy blimps again.'']] To say that this is frustrating would be a gross understatement, and ends up being one of the most rage-inducing parts of the game (yes, even more than those SpikesOfDoom). [[SugarWiki/AwesomeMusic At least the music's pretty good.]]

to:

* ThatOneLevel: The [[spoiler: UnexpectedShmupLevel]]. [[spoiler:UnexpectedShmupLevel]]. After hours of precision platforming (or [[SaveScumming abusing the crap out of the Quick-Save system]]), the player [[spoiler: takes [[spoiler:takes control of a fighter jet that is tasked with taking down seventy blimps. The cannonballs they shoot are easily dodgeable when there's a few of them...but there can be as many as ten blimps on screen at once, and when they're all launching cannon balls, it requires a lot of quick reflexes and bullet-hell-type weaving to survive. And you can only take one hit...and the quick-save is disabled, meaning that if you die, you have to shoot down ''all seventy blimps again.'']] again'']]. To say that this is frustrating would be a gross understatement, and ends up being one of the most rage-inducing parts of the game (yes, even more than those SpikesOfDoom). [[SugarWiki/AwesomeMusic At least the music's pretty good.]]
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* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan, as there is a high chance that ''Holdover'' was the first Creator/FoxEye game that a non-Japanese fan has played and enjoyed from the circle. This could be attributed to its [[NintendoHard high difficulty]] and [[ShoutOut intentional similarities]] to ''Franchise/{{Metroid}}'', which in and of its own example of this trope.

to:

* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan, as there is a high chance that ''Holdover'' was the first Creator/FoxEye game that a non-Japanese fan has played and enjoyed from the circle. This could be attributed to its [[NintendoHard high difficulty]] and [[ShoutOut intentional similarities]] to ''Franchise/{{Metroid}}'', which is in and of its own example of this trope.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan. While the game is just as accessible within Japan, there is a higher chance that ''Holdover'' was the first Fox Eye game that a non-Japanese fan has played from the circle. This could be attributed to its [[NintendoHard high difficulty]] and [[ShoutOut intentional similarities]] to ''Franchise/{{Metroid}}'', which in and of its own example of this trope.

to:

* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan. While the game is just as accessible within Japan, as there is a higher high chance that ''Holdover'' was the first Fox Eye Creator/FoxEye game that a non-Japanese fan has played and enjoyed from the circle. This could be attributed to its [[NintendoHard high difficulty]] and [[ShoutOut intentional similarities]] to ''Franchise/{{Metroid}}'', which in and of its own example of this trope.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan. While the game is just as accessible within Japan, there is a higher chance that ''Holdover'' was the first Fox Eye game that a non-Japanese fan has played from the circle.

to:

* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan. While the game is just as accessible within Japan, there is a higher chance that ''Holdover'' was the first Fox Eye game that a non-Japanese fan has played from the circle. This could be attributed to its [[NintendoHard high difficulty]] and [[ShoutOut intentional similarities]] to ''Franchise/{{Metroid}}'', which in and of its own example of this trope.
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I can vouch for this.

Added DiffLines:

* GermansLoveDavidHasselhoff: The game is considered a CultClassic to DoujinSoft enthusiasts, but quite a good amount of these enthusiasts come from outside of Japan. While the game is just as accessible within Japan, there is a higher chance that ''Holdover'' was the first Fox Eye game that a non-Japanese fan has played from the circle.
Is there an issue? Send a MessageReason:
None


** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features Japanese lyrics that describes wanting to continuously live in a bright future and having the desire to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the destroyed facility and her line of "wanting to see the sun again”. [[spoiler:There's also the implication in the game's ending that she actually goes on to help with the Earth's recovery from the nuclear war it suffered from during her 10-year sleep]].

to:

** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features Japanese lyrics that describes wanting to continuously live in a bright future and having the desire to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the destroyed facility and her line of "wanting to see the sun again”.again". [[spoiler:There's also the implication in the game's ending that she actually goes on to help with the Earth's recovery from the nuclear war it suffered from during her 10-year sleep]].
Is there an issue? Send a MessageReason:
None


** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features Japanese lyrics that describes wanting to continuously live in a bright future and having the desire to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the destroyed facility and her line of "wanting to see the sun again”. [[spoiler:There's also the implication that she actually goes on to help with the Earth's recovery from the nuclear war it suffered from during her 10-year sleep in the game's ending]].

to:

** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features Japanese lyrics that describes wanting to continuously live in a bright future and having the desire to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the destroyed facility and her line of "wanting to see the sun again”. [[spoiler:There's also the implication in the game's ending that she actually goes on to help with the Earth's recovery from the nuclear war it suffered from during her 10-year sleep in the game's ending]].sleep]].
Is there an issue? Send a MessageReason:
None


** "[[https://www.youtube.com/watch?v=hzQ6MaNJVp8 Message]]", composed by "hitoshi" of the free music circle [[https://www.senses-circuit.com/ Senses Circuit]], is an ideal theme plays when Marie reaches the grassier part of the facility, signifying a HopeSpot that she's getting closer to the surface and her escape from the facility. It also plays during the [[spoiler: UnexpectedShmupLevel near the end of the game to represent the jet fighters' attempt to respond to Marie's SOS and rescue her]]. It even has [[https://www.youtube.com/watch?v=OtTRmiDrPQ8 8-Bit]] and [[https://www.youtube.com/watch?v=bo7Jy_XqdMk Guitar]] remixes, the latter of which can be heard on the game's website.
** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the facility and her line of "wanting to see the sun again”, [[spoiler:as well as the implication in the game’s ending that she actually goes on to help with the Earth's recovery from the nuclear war it went through during her 10-year sleep]].

to:

** The repurposed theme song of the game is titled "[[https://www.youtube.com/watch?v=hzQ6MaNJVp8 Message]]", composed by "hitoshi" of the free music circle [[https://www.senses-circuit.com/ Senses Circuit]], is Circuit]]. It's an ideal theme that plays when Marie reaches the grassier part of the facility, signifying a HopeSpot that she's getting closer to the surface and her escape from the facility. It also plays during the [[spoiler: UnexpectedShmupLevel near the end of the game to represent the jet fighters' attempt to respond to Marie's SOS message and rescue her]]. It The same composer has even has given the theme [[https://www.youtube.com/watch?v=OtTRmiDrPQ8 8-Bit]] and [[https://www.youtube.com/watch?v=bo7Jy_XqdMk Guitar]] remixes, the latter of which can be heard on the this game's website.
website. [[MeaningfulName The name itself is quite fitting due to Marie's usage of several holographic messages]] from her father, [[spoiler:as well as her aforementioned SOS message to the jet fighters]].
** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal Japanese lyrics that describes wanting to continuously live in a bright future and having the desire to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits very well with Marie's desire to escape from the destroyed facility and her line of "wanting to see the sun again”, [[spoiler:as well as again”. [[spoiler:There's also the implication in the game’s ending that she actually goes on to help with the Earth's recovery from the nuclear war it went through suffered from during her 10-year sleep]].sleep in the game's ending]].
Is there an issue? Send a MessageReason:
None


** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits ''very'' well with Marie's desire to escape from the facility and her line of "wanting to see the sun again”, [[spoiler:as well as the implication in the game’s ending that she will help with the Earth's recovery from the nuclear war it went through during her 10-year sleep]].

to:

** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits ''very'' very well with Marie's desire to escape from the facility and her line of "wanting to see the sun again”, [[spoiler:as well as the implication in the game’s ending that she will actually goes on to help with the Earth's recovery from the nuclear war it went through during her 10-year sleep]].
Is there an issue? Send a MessageReason:
None


** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits ''very'' well with Marie's line of "wanting to see the sun again" near the beginning of the game [[spoiler:as well as the implication that she will help with the Earth's recovery from a nuclear war at the very end of the game]].

to:

** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits ''very'' well with Marie's desire to escape from the facility and her line of "wanting to see the sun again" near the beginning of the game again”, [[spoiler:as well as the implication in the game’s ending that she will help with the Earth's recovery from a the nuclear war at the very end of the game]].it went through during her 10-year sleep]].

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Changed: 649

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In the meantime, I've decided to search for a bit more details and source of this game's "main theme". Tweak this up if need be.


* SugarWiki/AwesomeMusic: ''[[https://www.youtube.com/watch?v=hzQ6MaNJVp8 Message]]'', by Senses Circuit, ideally captures the underwater tension that the game wields pretty well. In-game, it plays when Marie reaches the grassier part of the facility, signifying a HopeSpot that she's getting closer to the surface, and it also plays during the [[spoiler: UnexpectedShmupLevel near the end of the game to represent the jet fighters' attempt to respond to Marie's SOS and rescue her]]. It even has [[https://www.youtube.com/watch?v=OtTRmiDrPQ8 8-Bit]] and [[https://www.youtube.com/watch?v=bo7Jy_XqdMk Guitar]] remixes, the latter of which can be heard on the game's website.

to:

* SugarWiki/AwesomeMusic: ''[[https://www.SugarWiki/AwesomeMusic:
** "[[https://www.
youtube.com/watch?v=hzQ6MaNJVp8 Message]]'', Message]]", composed by "hitoshi" of the free music circle [[https://www.senses-circuit.com/ Senses Circuit, ideally captures the underwater tension that the game wields pretty well. In-game, it Circuit]], is an ideal theme plays when Marie reaches the grassier part of the facility, signifying a HopeSpot that she's getting closer to the surface, surface and it her escape from the facility. It also plays during the [[spoiler: UnexpectedShmupLevel near the end of the game to represent the jet fighters' attempt to respond to Marie's SOS and rescue her]]. It even has [[https://www.youtube.com/watch?v=OtTRmiDrPQ8 8-Bit]] and [[https://www.youtube.com/watch?v=bo7Jy_XqdMk Guitar]] remixes, the latter of which can be heard on the game's website.website.
** Almost a decade after the game's 2009 release, [[https://www.youtube.com/watch?v=BkjI9RMk_Kc another remix of "Message" was made]], which is awesome in and of itself. This remix features vocal lyrics that describes wanting to continuously live in a bright future and to share it with others. Although this remix was not utilized in any ''Holdover'' material, it coincidentally still fits ''very'' well with Marie's line of "wanting to see the sun again" near the beginning of the game [[spoiler:as well as the implication that she will help with the Earth's recovery from a nuclear war at the very end of the game]].
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Apparently the owner of those videos closed his You Tube channel. Hmmm... -_-


* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[https://www.youtube.com/watch?v=fL1_MVwuzRw This full playthrough]], for example, as well as [[https://www.youtube.com/watch?v=Fz3XXMDYfew an updated rerun by the same person]], make GagDub and AbridgedSeries levels of altercations to Marie's personality by changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her]], among other [[HilarityEnsues hilarity-inducing]] quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to rest of the game's script.

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* AlternateCharacterInterpretation: Thanks to the game's [[DubText custom text]] feature, anyone can [[InvokedTrope invoke]] this trope upon Marie, herself, in any way they desire. [[https://www.youtube.com/watch?v=fL1_MVwuzRw This full playthrough]], for example, as well as [[https://www.youtube.com/watch?v=Fz3XXMDYfew an updated rerun [[HilarityEnsues Hilarity often ensues]] from this by the same person]], make making GagDub and AbridgedSeries levels of altercations to Marie's personality by personality, changing her from the [[IllGirl sick]], [[BlessedWithSuck handicapped]], but overall [[NiceGirl pleasant and sympathetic]] IronWoobie that she normally is to a [[DeadpanSnarker snarky]], [[LadySwearsALot foulmouthed]] {{Tsundere}} with an aggressive BerserkButton towards several of her situations, such as [[ArsonMurderAndJaywalking complaining how tight her swimsuit is on her]], her chest]], among other [[HilarityEnsues hilarity-inducing]] hilarity-inducing quirks to her dialogue and [[CrossesTheLineTwice double line-crossing]] changes to rest of the game's script.
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** Marie is probably the most tragic protagonist in Fox Eye’s entire roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live. With all of this to bear in mind, Marie is so far the only heroine in Fox Eye to have a BittersweetEnding for her game.]]
** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with an uncomfortable look on her face. Not only does it look like she’s drowning, but she is also regardlessly ''forcing'' herself to keep her head underwater to crawl [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished]].

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** Marie is probably possibly the most tragic protagonist in Fox Eye’s entire roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live. With all of this to bear in mind, Marie is so far the only heroine in Fox Eye to have nothing more than a BittersweetEnding for her game.]]
** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with an uncomfortable look on her face. Not only does it look like she’s drowning, but This figures well into the stress and tension of the game itself, because she is also looks to be regardlessly ''forcing'' herself to keep her head underwater to crawl through while submerged, either because she has to make her way through a low passage with no way to surface, or she's putting in an effort [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In robots, even if it means being on a painful verge of drowning, anyway]]. However, in the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her]], or she has already done so and [[VictoryPose feels delightfully accomplished]].accomplished about it]].
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** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with an uncomfortable look on her face. Not only does it look like she’s drowning, but she is also regardlessly ''forcing'' herself to keep her head underwater to crawl [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwater with an uncomfortable look on her face. Not only does it look like she’s drowning, but she is also regardlessly ''forcing'' herself to keep her head underwater to crawl [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]her]], or she has already done so and [[VictoryPose feels delightfully accomplished]].

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* IronWoobie: Marie is possibly the most tragic protagonist in Fox Eye’s roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live.]]

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* IronWoobie: IronWoobie:
**
Marie is possibly probably the most tragic protagonist in Fox Eye’s entire roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live. With all of this to bear in mind, Marie is so far the only heroine in Fox Eye to have a BittersweetEnding for her game.]]
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How could I make this mistake?


** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. Not only does it look like she’s drowning, but she is also regardlessly ''forcing'' herself to keep her head underwater to crawl [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear underwater with an uncomfortable look on her face. Not only does it look like she’s drowning, but she is also regardlessly ''forcing'' herself to keep her head underwater to crawl [[MortonsFork in an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]
Is there an issue? Send a MessageReason:
None


** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not Not only looks does it look like she’s drowning, but she is assumingely also regardlessly ''forcing'' herself to keep her head under underwater to crawl [[MortonsFork in order sneak and an effort to assumingely avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]
Is there an issue? Send a MessageReason:
None


** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[BringIt looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[BringIt [[TheDeterminator looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]
Is there an issue? Send a MessageReason:
None


* IronWoobie: Marie is possibly one the most tragic of Fox Eye’s protagonists. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live.]]

to:

* IronWoobie: Marie is possibly one the most tragic of protagonist in Fox Eye’s protagonists.roster. Being left alone in a destroyed, flooded facility for reasons outside of her control, and she was put in there to begin with by her father in order to save her from a life-threatening illness that she caught in an accident 10 years prior. With no direct help, and a multitude of traps, she has to escape all on her own with the constant worry of death following her. This game will make you feel pretty bad for her, but then some of the holographic messages from her father keep motivating her to not give up, [[spoiler:and the upgrades that improve her arms and legs motivate her further. [[PostVictoryCollapse The "Iron" part finally falls off at the very end when she passes out from hunger and exhaustion after finally escaping the facility]] and getting rescued by those who responded to her SOS, but it comes back on after she's come to terms with what has happened to the world during her sleep and what she can do to revitalize it, including the previously-known revelation that her father likely died from the nuclear outbreak to help her live.]]
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None


** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[BringIt looking eager ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear with an uncomfortable look on her face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, however, Marie is instead standing up, posing, and smiling confidently at the player, [[BringIt looking eager and ready to brave through]] [[EverythingIsTryingToKillYou the many threats and dangers that lie ahead of her.]]
Is there an issue? Send a MessageReason:
None


** The artwork rewarded for beating the game describes this best. In the background, Marie is crouched underwear, struggling to hold her breath. In the foreground, she’s standing up, posing, and smiling confidently, ready to take on [[EverythingIsTryingToKillYou everything that’s trying to kill her.]]

to:

** The artwork rewarded for beating the game describes this about Marie the best. In the background, Marie is crouched underwear, struggling to hold underwear with an uncomfortable look on her breath. face. She not only looks like she’s drowning, but is assumingely ''forcing'' herself to keep her head under [[MortonsFork in order sneak and avoid being seen and shot to death by the security robots.]] In the foreground, she’s however, Marie is instead standing up, posing, and smiling confidently, confidently at the player, [[BringIt looking eager ready to take on brave through]] [[EverythingIsTryingToKillYou everything that’s trying to kill the many threats and dangers that lie ahead of her.]]

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