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* PortingDisaster: As the first game in ''The Master Chief Collection'' to be ported to PC, ''Reach'' had some issues (most notably the fact the graphics didn't function properly above 60 fps) that weren't present in later games in the collection. After releasing ''Halo 4'' and completing the collection, 343 Studios went back and brought ''Reach'' up to the level of quality of the later games.
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* {{Fanon}}: Just before Noble Six is killed, a left-handed Sangheili appears in the foreground. The Arbiter is the only known lefty Elite, so fans assume he was there when Noble Six was killed.

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* {{Fanon}}: Just before Noble Six is killed, a left-handed Sangheili appears in the foreground. The Arbiter is the only known lefty Elite, so Many fans assume he was there when Noble Six was killed.that this is the Arbiter, though as stated above under EpilepticTrees, this isn't possible in canon, and Arbiter isn't actually left-handed.
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** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. Compounding this is the fact that it has a high max wmmo count (5 in magazine, 30 total, compare to 2 and 8 for the Rocket Launcher), and ammo for it commonly drops from Grunt squads in round 2 and beyond.

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** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. Compounding this is the fact that it has a high max wmmo ammo count (5 in magazine, 30 total, compare to 2 and 8 for the Rocket Launcher), and ammo for it commonly drops from Grunt squads commonly carry them in round 2 and beyond.beyond, meaning that ammo is common.
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** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. This wouldn't be a problem (the gun can hold about 30 rounds and ammo isn't common), if it wasn't for the [[MacrossMissileMassacre unlimited ammo feature]].

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** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. This wouldn't be Compounding this is the fact that it has a problem (the gun can hold about high max wmmo count (5 in magazine, 30 rounds total, compare to 2 and 8 for the Rocket Launcher), and ammo isn't common), if it wasn't for the [[MacrossMissileMassacre unlimited ammo feature]].it commonly drops from Grunt squads in round 2 and beyond.

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* HighTierScrappy: A high end of the barrel with the Designated Marksman Rifle, or DMR. When the game was re-released in 2019 for the ''Master Chief Collection'', people remembered all over again the hell of this weapon, which can 5-shot kill anyone so long as you have the fifth shot land on the head... And has a generous 15-round magazine. Prior to the Title Update, weapon bloom meant players had to carefully pace out each shot due to the accuracy bloom's excess, but after the update, you can all but fire it as fast as the rate-of-fire allows. Combine this with no real projectile leading compared to the Battle Rifle in ''3'', and you had a gun that could counter sniper rifles and kill across the map without much effort beyond accounting for target strafing. One of the only ways to effectively counter a DMR at range is to have a DMR yourself, as not even the return of the Magnum's zoom makes it as useful. Combine this with the BrokenBase around game modes starting with [=DMRs=] and people hold it as either one of the best choices in the game or the weapon that broke ''Reach'''s back singlehandedly.



* TierInducedScrappy: A high end of the barrel with the Designated Marksman Rifle, or DMR. When the game was re-released in 2019 for the ''Master Chief Collection'', people remembered all over again the hell of this weapon, which can 5-shot kill anyone so long as you have the fifth shot land on the head... And has a generous 15-round magazine. Prior to the Title Update, weapon bloom meant players had to carefully pace out each shot due to the accuracy bloom's excess, but after the update, you can all but fire it as fast as the rate-of-fire allows. Combine this with no real projectile leading compared to the Battle Rifle in ''3'', and you had a gun that could counter sniper rifles and kill across the map without much effort beyond accounting for target strafing. One of the only ways to effectively counter a DMR at range is to have a DMR yourself, as not even the return of the Magnum's zoom makes it as useful. Combine this with the BrokenBase around game modes starting with [=DMRs=] and people hold it as either one of the best choices in the game or the weapon that broke ''Reach'''s back singlehandedly.
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** Current Objective: SURVIVE [[labelnote:Explanation]]The objective assigned to the player during the game's {{playable epilogue}}, where they must make a LastStand against endless waves of Covenant forces. A screenshot of the segment containing the prompt recently made the rounds as a reaction image macro, used for instances where someone gets into an unpleasant situation and [[ThisIsGonnaSuck now has to bear the entirety of it]].[[/labelnote]]

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** Current Objective: SURVIVE [[labelnote:Explanation]]The [[labelnote:Explanation (spoilers!)]]The objective assigned to the player during the game's {{playable epilogue}}, where they must make a LastStand against endless waves of Covenant forces. A screenshot of the segment containing the prompt recently made the rounds as a reaction image macro, used for instances where someone gets into an unpleasant situation and [[ThisIsGonnaSuck now has to bear the entirety of it]].[[/labelnote]]
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Up To Eleven is a defunct trope


*** What do you get when you cross Gruntpocalypse with Skirmishers? [[UpToEleven Skirmigeddon]]. Good luck if you missed your first shot on that one who was holding the Focus Rifle...

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*** What do you get when you cross Gruntpocalypse with Skirmishers? [[UpToEleven Skirmigeddon]].Skirmigeddon. Good luck if you missed your first shot on that one who was holding the Focus Rifle...

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* GoodBadBugs: If your footing is uneven in multiplayer, the game will sometimes cancel your Assassination animation while awarding you the medal and kill. Sucks if you wanted the bragging rights, but it could also save your hide from nearby enemies.

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* GoodBadBugs: GoodBadBugs:
**
If your footing is uneven in multiplayer, the game will sometimes cancel your Assassination animation while awarding you the medal and kill. Sucks if you wanted the bragging rights, but it could also save your hide from nearby enemies.



** A rare, but highly entertaining, glitch can occur where a plasma grenade-hurling Brute manages to stick the glowing blue bomb ''to its own body'', blowing itself up. What's even funnier is that, [[DumbMuscle Brutes being Brutes]], this seems [[ExplosiveStupidity entirely plausible]] from a story perspective.



* TierInducedScrappy:
** A high end of the barrel with the Designated Marksman Rifle, or DMR. When the game was re-released in 2019 for the ''Master Chief Collection'', people remembered all over again the hell of this weapon, which can 5-shot kill anyone so long as you have the fifth shot land on the head. Prior to the Title Update, weapon bloom meant players had to carefully pace out each shot due to the accuracy bloom's excess, but after the update, you can all but fire it as fast as the rate-of-fire allows. Combine this with no real projectile leading compared to the Battle Rifle in ''3'', and you had a gun that could counter sniper rifles and kill across the map without much effort beyond accounting for target strafing. One of the only ways to effectively counter a DMR at range is to have a DMR yourself, as not even the return of the Magnum's zoom makes it as useful. Combine this with the BrokenBase around game modes starting with [=DMRs=] and people hold it as either one of the best choices in the game or the weapon that broke ''Reach'''s back singlehandedly.

to:

* TierInducedScrappy:
**
TierInducedScrappy: A high end of the barrel with the Designated Marksman Rifle, or DMR. When the game was re-released in 2019 for the ''Master Chief Collection'', people remembered all over again the hell of this weapon, which can 5-shot kill anyone so long as you have the fifth shot land on the head.head... And has a generous 15-round magazine. Prior to the Title Update, weapon bloom meant players had to carefully pace out each shot due to the accuracy bloom's excess, but after the update, you can all but fire it as fast as the rate-of-fire allows. Combine this with no real projectile leading compared to the Battle Rifle in ''3'', and you had a gun that could counter sniper rifles and kill across the map without much effort beyond accounting for target strafing. One of the only ways to effectively counter a DMR at range is to have a DMR yourself, as not even the return of the Magnum's zoom makes it as useful. Combine this with the BrokenBase around game modes starting with [=DMRs=] and people hold it as either one of the best choices in the game or the weapon that broke ''Reach'''s back singlehandedly.
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Reverting an edit with a complainy edit reason “Halo Reach didn’t supposedly ruin the canon, it did”. This wiki is supposed to remain neutral.


** [[http://haloreach.isnotcanon.net/ An entire website was built about Reach ruining the canon.]]

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** [[http://haloreach.isnotcanon.net/ An entire website was built about Reach supposedly ruining the canon.]]
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* SignatureScene: [[spoiler: The PlayableEpilogue, Lone Wolf, where Noble Six makes a LastStand against endless waves of Covenant forces, is one of the most well known and most acclaimed moments in the entire ''Halo'' franchise.]]

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