History YMMV / HaloReach

19th Sep '16 2:00:25 PM Emperor_Oshron
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** Of course, adding to the random glitchiness, there are plenty of people who have gotten it other ways. In one instance, a player got the achievement by chasing after the Zealot on "Tip of the Spear" and assassinating it (standard backstab animation at ground level) just as it was about to vanish from the level.

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** Of course, adding to the random glitchiness, there are plenty of people who have gotten it other ways. In one instance, a player got the achievement by chasing after the Zealot on "Tip of the Spear" and assassinating it (standard backstab animation at ground level) just as it was about to vanish from the level. Rooster Teeth encouraged people to try and get the achievement in the last part of "Tip of the Spear" by dropping down on an Elite from the top of the Spire.
15th Aug '16 5:01:02 PM UmbrellasWereAwesome
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* GameBreaker: Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.

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* GameBreaker: GameBreaker:
**
Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.


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** The orbital bombardment designator. It's only really balanced out by the fact it only appears in one mission in the single-player campaign, and it's rare in Firefight. For obvious reasons it's not available in multiplayer. How nasty is it? Point it next to a Phantom as it's about to unload a wave of multiple weak enemies like Grunts, and you're pretty much guaranteed a Killionaire. If you're anywhere close to the designation zone, you will be murdered just from the splash damage.
** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. This wouldn't be a problem (the gun can hold about 30 rounds and ammo isn't common), if it wasn't for the [[MacrossMissileMassacre unlimited ammo feature]].
17th Jul '16 11:33:52 PM morenohijazo
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* TooCoolToLive: [[spoiler:Everyone on Noble Team except Jun.]]

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* TooCoolToLive: [[spoiler:Everyone on Noble Team except Jun.]]]]
* UnderusedGameMechanic: The game introduced the Fireteam mechanic, which causes encountered NPC troopers to join your side as an accompanying squad. However, you have no command over any of these troopers ([[ArtificialStupidity who aren't exactly intelligent guys]]) so unless you can give them powerful weapons they'll just be cannon fodder. Additionally, the mechanic isn't available on every level, meaning often times you may encounter troopers but they won't accompany you, rendering them meaningless if you wanted support fire or someone to carry heavy weapons.
17th Aug '15 4:58:59 PM youngbond007
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** Exodus: It starts out slow - [[ItsQuietTooQuiet eerily so]] - where the only enemies you face are a handful of skirmishers and [[GoddamnedBats several suicide Grunts.]] Then, all at once, you're placed in the middle of the action, fighting Skirmishers, Jackals, Grunts and ''Brutes'' left and right , while you get to [[BigDamnHeroes save civilians and soldiers]] who were amazed at Six coming out of absolutely nowhere to save their asses. You'll get to use several awesome Armor Abilities and weapons here. You can find Gravity Hammers, Fuel Rod Guns, countless [[TookALevelInBadass Spikers]], Sniper Rifles, Shotguns, Rocket Launchers, as well as [[JetPack Jetpacks]], Drop Shields, Cloaking, Armor Locks, turrets and Falcons, all ending with you saving the entire city's remaining population to be evacuated safely. Oh, and there are no Elites in this level, either.

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** Exodus: It starts out slow - [[ItsQuietTooQuiet eerily so]] - where the only enemies you face are a handful of skirmishers and [[GoddamnedBats several suicide Grunts.]] Then, all at once, you're placed in the middle of the action, fighting Skirmishers, Jackals, Grunts and ''Brutes'' left and right , while you get to [[BigDamnHeroes save civilians and soldiers]] who were amazed at Six coming out of absolutely nowhere to save their asses. You'll get to use several awesome Armor Abilities and weapons here. You can find Gravity Hammers, Fuel Rod Guns, countless [[TookALevelInBadass Spikers]], Sniper Rifles, Shotguns, Rocket Launchers, as well as [[JetPack Jetpacks]], Drop Shields, Cloaking, Armor Locks, turrets and Falcons, all ending with you saving the entire city's remaining population to be evacuated safely. Oh, and there are no Elites in this level, either. The level is just one awesome "go all around the city and kick some ass" mission.
17th Aug '15 4:56:11 PM youngbond007
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** Expect to see Team DMR mode a lot. Hell, the DMR in general is the gun 90 percent of players will be using online.
4th May '15 5:02:05 PM MechWarrior
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-->'''Dr. Halsey:''' Six has made entire militia groups disappear. Curious..."hyper lethal". There's only [[HaloCombatEvolved one other Spartan with that rating]].

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-->'''Dr. Halsey:''' Six has made entire militia groups disappear. Curious..."hyper lethal". There's only [[HaloCombatEvolved [[VideoGame/HaloCombatEvolved one other Spartan with that rating]].
30th Apr '15 11:04:50 AM SeptimusHeap
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* StopHavingFunGuys: Since ''ModernWarfare2'' was SeriousBusiness, and ''Reach'' is now very popular, many of the StopHavingFunGuys from the former have now migrated to the latter, much to the chagrin of veteran ''Halo'' players.

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* StopHavingFunGuys: Since ''ModernWarfare2'' ''VideoGame/ModernWarfare2'' was SeriousBusiness, and ''Reach'' is now very popular, many of the StopHavingFunGuys from the former have now migrated to the latter, much to the chagrin of veteran ''Halo'' players.
28th Mar '15 7:18:45 AM GoneRampant
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** Tip Of The Spear: Drive the new Rocket Warthog through canyons, destroying an AA gun; dismount and fight through a Covie-held facility, steal a Covenant Ghost or Revenant and destroy another gun, then take the turret of a Falcon and rain grenades on Covenant forces. Wrap it up by grabbing the Jetpack for the first time in the campaign and flying up to the giant Covenant Spire to take it down.
** Long Night of Solace: Opens up with you fighting through Covenant forces on a beach to get to your [[SpaceFighter Sabre]], letting you take the fight to space. You board a Covenant spaceship and have to put down the entire crew, and then protect a warp drive your team smuggled in to wreck the whole boat. The areas are huge and you have the almost the whole menu of weaponry to mow down the increasingly pissed off Covenant with.

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** Tip Of The Spear: Drive the new Rocket Warthog through canyons, destroying an AA gun; dismount and fight through a Covie-held facility, steal a Covenant Ghost or Revenant and destroy another gun, then take the turret of a Falcon and rain grenades on Covenant forces. Wrap it up by grabbing the Jetpack for the first time in the campaign and flying up to the giant Covenant Spire to take it down.
down... or hijacking a Banshee and using it to decimate the small army guarding the facility.
** Long Night of Solace: Solace (The one used in the E3 demo): Opens up with you fighting through Covenant forces on a beach to get to your [[SpaceFighter Sabre]], letting you take the fight to space. You board a Covenant spaceship and have to put down the entire crew, and then protect a warp drive your team smuggled in to wreck the whole boat. The areas are huge and you have the almost the whole menu of weaponry to mow down the increasingly pissed off Covenant with.
23rd Mar '15 1:41:30 PM Tuckerscreator
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** Tip Of The Spear: [[spoiler: Drive the new Rocket Warthog through canyons, destroying an AA gun; dismount and fight through a Covie-held facility, steal a Covenant Ghost or Revenant and destroy another gun, then take the turret of a Falcon and rain grenades on Covenant forces. Wrap it up by grabbing the Jetpack for the first time in the campaign and flying up to the giant Covenant Spire to take it down.]]
** Long Night of Solace: [[spoiler: Opens up with you fighting through Covenant forces on a beach to get to your [[SpaceFighter Sabre]], letting you take the fight to space. You board a Covenant spaceship and have to put down the entire crew, and then protect a warp drive your team smuggled in to wreck the whole boat. The areas are huge and you have the almost the whole menu of weaponry to mow down the increasingly pissed off Covenant with.]]
** Exodus: [[spoiler: After jumping from orbit back on to Reach, Noble Six spends nine days walking]] to a city under siege. It starts out slow - [[ItsQuietTooQuiet eerily so]] - where the only enemies you face are a handful of skirmishers and [[GoddamnedBats several suicide Grunts.]] Then, all at once, you're placed in the middle of the action, fighting Skirmishers, Jackals, Grunts and ''Brutes'' left and right , while you get to [[BigDamnHeroes save civilians and soldiers]] who were amazed at Six coming out of absolutly nowhere to save their asses. You'll get to use several awesome Armor Abilities and weapons here. You can find Gravity Hammers, Fuel Rod Guns, countless [[TookALevelInBadass Spikers]], Sniper Rifles, Shotguns, Rocket Launchers, as well as [[JetPack Jetpacks]], Drop Shields, Cloaking, Armor Locks, turrets and Falcons, all ending with you saving the entire city's remaining population to be evacuated safely. Oh, and there are no Elites in this level, either.

to:

** Tip Of The Spear: [[spoiler: Drive the new Rocket Warthog through canyons, destroying an AA gun; dismount and fight through a Covie-held facility, steal a Covenant Ghost or Revenant and destroy another gun, then take the turret of a Falcon and rain grenades on Covenant forces. Wrap it up by grabbing the Jetpack for the first time in the campaign and flying up to the giant Covenant Spire to take it down.]]
down.
** Long Night of Solace: [[spoiler: Opens up with you fighting through Covenant forces on a beach to get to your [[SpaceFighter Sabre]], letting you take the fight to space. You board a Covenant spaceship and have to put down the entire crew, and then protect a warp drive your team smuggled in to wreck the whole boat. The areas are huge and you have the almost the whole menu of weaponry to mow down the increasingly pissed off Covenant with.]]
with.
** Exodus: [[spoiler: After jumping from orbit back on to Reach, Noble Six spends nine days walking]] to a city under siege. It starts out slow - [[ItsQuietTooQuiet eerily so]] - where the only enemies you face are a handful of skirmishers and [[GoddamnedBats several suicide Grunts.]] Then, all at once, you're placed in the middle of the action, fighting Skirmishers, Jackals, Grunts and ''Brutes'' left and right , while you get to [[BigDamnHeroes save civilians and soldiers]] who were amazed at Six coming out of absolutly absolutely nowhere to save their asses. You'll get to use several awesome Armor Abilities and weapons here. You can find Gravity Hammers, Fuel Rod Guns, countless [[TookALevelInBadass Spikers]], Sniper Rifles, Shotguns, Rocket Launchers, as well as [[JetPack Jetpacks]], Drop Shields, Cloaking, Armor Locks, turrets and Falcons, all ending with you saving the entire city's remaining population to be evacuated safely. Oh, and there are no Elites in this level, either.



** The Package: [[spoiler: Sneak back to the location of the game's second level, now a blasted wasteland rather than an ice shelf. Drive a tank right up to Sword Base's front door, fight your way inside for the second time, and, after some plot exposition, fend off wave upon wave of forces with a huge stockpile of weapons and ammunition. And/or Banshees if you can nab them.]]
** The last level, [[spoiler: The Pillar of Autumn: Bring the fragment of Cortana through canyons and caves with Emile, at one point driving a Mongoose right past dozens of enemies, until you reach the ship-breaking yard. Fight some more in close quarters to a landing pad, where you need to fight off the Covenant, until handing over Cortana to Captain Keyes and taking control of a huge mass driver cannon to destroy Phantoms, Banshees, and the overhead Covenant Cruiser so the ''Pillar'' can take off... [[HeroicSacrifice leaving you behind]].]]
*** [[spoiler: Carter and Emile's sacrifices deserve some credit too.]]

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** The Package: [[spoiler: Sneak back to the location of the game's second level, level]], now a blasted wasteland rather than an ice shelf. Drive a tank right up to Sword Base's front door, fight your way inside for the second time, and, after some plot exposition, fend off wave upon wave of forces with a huge stockpile of weapons and ammunition. And/or Banshees if you can nab them.]]
them.
** The last level, [[spoiler: The Pillar of Autumn: Bring the fragment of Cortana through canyons and caves with Emile, at one point driving a Mongoose right past dozens of enemies, until you reach the ship-breaking yard. Fight some more in close quarters to a landing pad, where you need to fight off the Covenant, until handing over Cortana to Captain Keyes and taking control of a huge mass driver cannon to destroy Phantoms, Banshees, and the overhead Covenant Cruiser so the ''Pillar'' can take off... [[HeroicSacrifice leaving you behind]].]]
*** [[spoiler:
Carter and Emile's sacrifices deserve some credit too.]]


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* EpilepticTrees: An Elite during the final cutscene draws its energy sword with its left hand, prompting a common recurring theory that "the Elite is the Arbiter because he's the only left-handed Elite!" However, this is untrue because [[http://www.halopedia.org/File:1223857594_Arby3.jpg the Arbiter is right-handed]] and during the events of the final cutscene he was aboard his flagship chasing the ''Pillar of Autumn'' to Halo. [[https://www.youtube.com/watch?v=XNLsMXNLdsc Hacking also reveals the Elite is actually a Field Marshal]].
29th Nov '14 10:30:27 PM dvorak
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** It's possible to, very rarely, have a frag grenade stick like a plasma grenade.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HaloReach