History YMMV / HaloReach

29th Oct '17 11:19:59 AM Ferot_Dreadnaught
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** Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.

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** %%** Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.
29th Oct '17 11:17:34 AM Wiseoung-5
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* TooCoolToLive: [[spoiler:Everyone on Noble Team except Jun.]]

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* TooCoolToLive: [[spoiler:Everyone on Noble Team Team, except Jun.[[SoleSurvivor Jun]].]]
7th Aug '17 4:03:12 PM Adbot
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** Bucks voicepack option in Firefight mode has the same description as his character did in ''Halo 3: [=ODST=]'': "Truly, if he were any better he'd be a Spartan". Fast forward to ''Halo 5'', and...
19th Apr '17 3:37:25 AM TheWildWestPyro
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* HilariousInHindsight: A few years after the game's release, another SpaceOpera franchise got its own DarkerAndEdgier prequel featuring a unique squad on a seemingly hopeless mission against overwhelming odds, that ultimately ends in victory but [[spoiler: with the death of the entire team]], and directly precedes the very first installment in the franchise. Otherwise known as ''Film/RogueOne''.

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* HilariousInHindsight: A few years after the game's release, another SpaceOpera franchise got its own DarkerAndEdgier prequel [[Film/RogueOne prequel]] featuring a unique squad on a seemingly hopeless mission against overwhelming odds, that ultimately ends in victory but [[spoiler: with the death of the entire team]], team]] and the destruction of the entire planet they're on, as well as directly precedes preceding the very first installment in the franchise. Otherwise known as ''Film/RogueOne''.
19th Apr '17 3:33:35 AM TheWildWestPyro
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Added DiffLines:

* HilariousInHindsight: A few years after the game's release, another SpaceOpera franchise got its own DarkerAndEdgier prequel featuring a unique squad on a seemingly hopeless mission against overwhelming odds, that ultimately ends in victory but [[spoiler: with the death of the entire team]], and directly precedes the very first installment in the franchise. Otherwise known as ''Film/RogueOne''.
19th Oct '16 10:03:22 AM Winner1
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* ThatOneLevel: All of the missions on Legendary, but Exodus takes the cake- the only mission where you don't have support from your invincible, never out of ammo squadmates, Brutes are intoduced into this level, and the Drones would just ''love'' to have a chat with you.


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* ThatOneLevel: All of the missions on Legendary, but Exodus takes the cake- the only mission where you don't have support from your invincible, never out of ammo squadmates, Brutes are intoduced into this level, and the Drones would just ''love'' to have a chat with you.
19th Oct '16 10:02:01 AM Winner1
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* ThatOneSidequest: "If They Came To Hear Me Beg," an achievement that requires the player to land on, and assassinate, an Elite at the end of a fall which would otherwise kill the player. (Most players tend to try for it at the beginning of the penultimate mission.) Sounds simple enough. What makes it so NintendoHard is that it's so damn ''random'' - not just getting the kill itself (your target Elite tends to move away from where he was when you jumped[[note]]so be prepared to hilariously die on the ground behind him without him noticing[[/note]]) but moreso getting the achievement to register. Reportedly the most reliable way to get it is to take a non-sprinting leap off the cliff and perform the GoombaStomp animation (which is either completely random or tied to a very small window of you pressing "melee" just above the Elite) when you land.

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* ThatOneSidequest: ThatOneAchievement: "If They Came To Hear Me Beg," an achievement that requires the player to land on, and assassinate, an Elite at the end of a fall which would otherwise kill the player. (Most players tend to try for it at the beginning of the penultimate mission.) Sounds simple enough. What makes it so NintendoHard is that it's so damn ''random'' - not just getting the kill itself (your target Elite tends to move away from where he was when you jumped[[note]]so be prepared to hilariously die on the ground behind him without him noticing[[/note]]) but moreso getting the achievement to register. Reportedly the most reliable way to get it is to take a non-sprinting leap off the cliff and perform the GoombaStomp animation (which is either completely random or tied to a very small window of you pressing "melee" just above the Elite) when you land.
19th Sep '16 2:00:25 PM Emperor_Oshron
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** Of course, adding to the random glitchiness, there are plenty of people who have gotten it other ways. In one instance, a player got the achievement by chasing after the Zealot on "Tip of the Spear" and assassinating it (standard backstab animation at ground level) just as it was about to vanish from the level.

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** Of course, adding to the random glitchiness, there are plenty of people who have gotten it other ways. In one instance, a player got the achievement by chasing after the Zealot on "Tip of the Spear" and assassinating it (standard backstab animation at ground level) just as it was about to vanish from the level. Rooster Teeth encouraged people to try and get the achievement in the last part of "Tip of the Spear" by dropping down on an Elite from the top of the Spire.
15th Aug '16 5:01:02 PM UmbrellasWereAwesome
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* GameBreaker: Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.

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* GameBreaker: GameBreaker:
**
Some consider the [[GlassCannon Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.


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** The orbital bombardment designator. It's only really balanced out by the fact it only appears in one mission in the single-player campaign, and it's rare in Firefight. For obvious reasons it's not available in multiplayer. How nasty is it? Point it next to a Phantom as it's about to unload a wave of multiple weak enemies like Grunts, and you're pretty much guaranteed a Killionaire. If you're anywhere close to the designation zone, you will be murdered just from the splash damage.
** Fuel Rod guns in most versions of Firefight count too. The weapon's high power, relatively large clip, and fast firing rate means it outclasses most other weapons in sheer splash damage. This wouldn't be a problem (the gun can hold about 30 rounds and ammo isn't common), if it wasn't for the [[MacrossMissileMassacre unlimited ammo feature]].
17th Jul '16 11:33:52 PM morenohijazo
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* TooCoolToLive: [[spoiler:Everyone on Noble Team except Jun.]]

to:

* TooCoolToLive: [[spoiler:Everyone on Noble Team except Jun.]]]]
* UnderusedGameMechanic: The game introduced the Fireteam mechanic, which causes encountered NPC troopers to join your side as an accompanying squad. However, you have no command over any of these troopers ([[ArtificialStupidity who aren't exactly intelligent guys]]) so unless you can give them powerful weapons they'll just be cannon fodder. Additionally, the mechanic isn't available on every level, meaning often times you may encounter troopers but they won't accompany you, rendering them meaningless if you wanted support fire or someone to carry heavy weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HaloReach