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* FanNickname: The Polish fandom affectionately refers to the protagonist as "Bezi", which is short for "Bezimienny" (Polish for "Nameless"). It's kinda as if English-speaking fans called him "Lessie", if you allow for such comparison.



** It was also very popular in Russia. Until Forsaken Gods and Arcania killed it, that is. It's still considered CultClassic .

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** It was also very popular in Russia. Until Forsaken Gods and Arcania killed it, that is. It's still considered CultClassic .CultClassic.
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** "Swamp weed" as an euphemism for... weed.
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** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to get their skill increases until the lategame where they become prohibitively expensive and then consumes their boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.

to:

** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them boni-granting items all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to get their skill increases until the lategame where they become prohibitively expensive and then consumes their boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
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* OneSceneWonder: The first bandit you encounter in the second game is well-beloved for switching from trying to lure you into a trap to being a NiceGuy who gets really invested in helping you survive as soon as you let him know you're a former convict too. You can even warn him so he's not killed when Cavalorn clears out his gang's hideout. He doesn't even have a name and seizes to be relevant after the first few minutes of the game, but still sticks out as one of the most helpful and oddly likeable characters in the entire game.

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* OneSceneWonder: The first bandit you encounter in the second game is well-beloved for switching from trying to lure you into a trap to being a NiceGuy who gets really invested in helping you survive as soon as you let him know you're a former convict too. You can even warn him so he's not killed when Cavalorn clears out his gang's hideout. He doesn't even have a name and seizes to be relevant after the first few minutes of the game, but still sticks out as one of the most helpful and oddly likeable characters in the entire game.series.
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* OneSceneWonder: The first bandit you encounter in the second game is well-beloved for switching from trying to lure you into a trap to being a NiceGuy who gets really invested in helping you survive as soon as you let him know you're a former convict too. You can even warn him so he's not killed when Cavalorn clears out his gang's hideout. He doesn't even have a name and seizes to be relevant after the first few minutes of the game, but still sticks out as one of the most helpful and oddly likeable characters in the entire game.
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Misplaced, moving to the correct tab

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* ObviousBeta:
** Gothic 1 has such unstable game coding that it was even prone to crashing on systems available at time of release. Gothic 3 was this to some extent, but JoWood / Pirahna Bytes approved [[GameMod Community Patches]] have largely fixed this.
** ''Forsaken Gods'' was a very obvious version of this, but the same team that fixed Gothic 3 has managed to turn this game into something, while somewhat weak story wise, is playable and fully functional in a gameplay sense.

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* ScrappyMechanic:
** Ladders in the first game were likely responsible for more deaths than enemies. Taken out in the second game and lampshaded in the add-on.
** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to get their skill increases until the lategame where they become prohibitively expensive and then consumes their boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
** The loot system in the third game has been criticized. Rather than having hand-placed, location-based loot, there's now a "rare chests" mechanic. Basically, there's in total around 50 rare chests placed throughout the game world, which are the only chests containing any meaningful item drops. The content of any given rare chest however is determined by how many rare chests you've opened before, the value going up with each opened chest. This means that OneHundredPercentCompletion (or at least meticulously combing the entire map) is mandatory if you're hoping for anything but a BetterOffSold weapon.
** The crime system in the same game is also widely disliked. Rather than tying crime discovery to witnesses as in the previous games, crimes are now always discovered, though if you are not seen doing it, you are not initially exposed as the culprit. The more crimes you commit in a city, the more your suspicion level rises, until eventually you are automatically exposed and the whole city becomes hostile to you, even if there was never a witness to any of your crimes. You can slow down the rate at which the suspicion level grows by learning the persuasion skill, but it cannot be halted completely, and there is no way to bring it down again. With previous games fully encouraging and rewarding being a KleptomaniacHero, this comes across as an unfun, illogical, and oddly unnecessary restriction.



* ScrappyMechanic:
** Ladders in the first game were likely responsible for more deaths than enemies. Taken out in the second game and lampshaded in the add-on.
** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to get their skill increases until the lategame where they become prohibitively expensive and then consumes their boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
** The loot system in the third game has been criticized. Rather than having hand-placed, location-based loot, there's now a "rare chests" mechanic. Basically, there's in total around 50 rare chests placed throughout the game world, which are the only chests containing any meaningful item drops. The content of any given rare chest however is determined by how many rare chests you've opened before, the value going up with each opened chest. This means that OneHundredPercentCompletion (or at least meticulously combing the entire map) is mandatory if you're hoping for anything but a BetterOffSold weapon.
** The crime system in the same game is also widely disliked. Rather than tying crime discovery to witnesses as in the previous games, crimes are now always discovered, though if you are not seen doing it, you are not initially exposed as the culprit. The more crimes you commit in a city, the more your suspicion level rises, until eventually you are automatically exposed and the whole city becomes hostile to you, even if there was never a witness to any of your crimes. You can slow down the rate at which the suspicion level grows by learning the persuasion skill, but it cannot be halted completely, and there is no way to bring it down again. With previous games fully encouraging and rewarding being a KleptomaniacHero, this comes across as an unfun, illogical, and oddly unnecessary restriction.

to:

* ScrappyMechanic:
** Ladders in the first game were likely responsible for more deaths than enemies. Taken out in the second game and lampshaded in the add-on.
** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to get their skill increases until the lategame where they become prohibitively expensive and then consumes their boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
** The loot system in the third game has been criticized. Rather than having hand-placed, location-based loot, there's now a "rare chests" mechanic. Basically, there's in total around 50 rare chests placed throughout the game world, which are the only chests containing any meaningful item drops. The content of any given rare chest however is determined by how many rare chests you've opened before, the value going up with each opened chest. This means that OneHundredPercentCompletion (or at least meticulously combing the entire map) is mandatory if you're hoping for anything but a BetterOffSold weapon.
** The crime system in the same game is also widely disliked. Rather than tying crime discovery to witnesses as in the previous games, crimes are now always discovered, though if you are not seen doing it, you are not initially exposed as the culprit. The more crimes you commit in a city, the more your suspicion level rises, until eventually you are automatically exposed and the whole city becomes hostile to you, even if there was never a witness to any of your crimes. You can slow down the rate at which the suspicion level grows by learning the persuasion skill, but it cannot be halted completely, and there is no way to bring it down again. With previous games fully encouraging and rewarding being a KleptomaniacHero, this comes across as an unfun, illogical, and oddly unnecessary restriction.
%%* SpiritualSuccessor: To ''VideoGame/{{Ultima}}''.

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** There is also the "corpse cave" bug. Basically, the game is divided into several huge loading zones/subworlds. If for story-reasons, an NPC travels between such worlds, the game does not actually transport them there. Instead, it spawns an identical doppelganger in that world with the scripts and dialogue and all attached to him, while killing the original in the previous world and dumping their body in a hidden location. Due to a bug, it was possible to access one of those locations though, deep in a Khorinis mineshaft, where one could find the corpses and loot them of valuable stuff.

to:

** There is also the "corpse cave" "[[DebugRoom corpse cave]]" bug. Basically, the game is divided into several huge loading zones/subworlds. If for story-reasons, an NPC travels between such worlds, the game does not actually transport them there. Instead, it spawns an identical doppelganger in that world with the scripts and dialogue and all attached to him, while killing the original in the previous world and dumping their body in a hidden location. Due to a bug, it was possible to access one of those locations though, deep in a Khorinis mineshaft, where one could find the corpses and loot them of valuable stuff.


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** Because of unplanned by creators AI behavior in some moment there are some funny responses, like after [[spoiler:Old Camp becomes agressive to everyone else]] one of their victims becomes [[TheChewToy Mud]] [[note]]because he had no labeled faction, so [[AndThereWasMuchRejoicing if you attack him, no one will care]] [[/note]] or while reclaiming New Mine with [[TheBerserker Gorn]] his crime recognition system will often bug out, causing him to label you a murderer and attack you if you deal any actual killing blows while there.
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** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who uses learning points to buy their skill increases while they're cheap and waits till the very end before using their boni. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.

to:

** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who only uses learning points to buy get their skill increases while they're cheap until the lategame where they become prohibitively expensive and waits till the very end before using then consumes their boni.boni-granting items all at once on top of that. Making the cost increase not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
Is there an issue? Send a MessageReason:
None


** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who uses learning points to buy their skill increases while they're cheap and waits till the very end before using their boni. Making the cost increase ignore boni is thus a standard feature of most [[GameMod mods]] nowadays.

to:

** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who uses learning points to buy their skill increases while they're cheap and waits till the very end before using their boni. Making the cost increase ignore not account for boni is thus a standard feature of most [[GameMod mods]] nowadays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In vanilla ''Night of the Raven'', [[RareCandy boni]] count towards the DiminishingReturnsForBalance learning point cost system. You collect them all throughout the game, but this means that a player who actually uses them after finding will run into the cost increase quickly and end up significantly weaker than a player who uses learning points to buy their skill increases while they're cheap and waits till the very end before using their boni. Making the cost increase ignore boni is thus a standard feature of most [[GameMod mods]] nowadays.
Is there an issue? Send a MessageReason:
None


* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-esque HeroOfAnotherStory whom the Nameless Hero happily teams up with.

to:

* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character kind person deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-esque HeroOfAnotherStory whom the Nameless Hero happily teams up with.
Is there an issue? Send a MessageReason:
None


* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-flavored [[TrueCompanions True Companion]] of the Hero.

to:

* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-flavored [[TrueCompanions True Companion]] of Rivia]]-esque HeroOfAnotherStory whom the Hero.Nameless Hero happily teams up with.
Is there an issue? Send a MessageReason:
None


* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-flavored TrueCompanion of the Hero.

to:

* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-flavored TrueCompanion [[TrueCompanions True Companion]] of the Hero.
Is there an issue? Send a MessageReason:
None


* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill who threatens their power or even whom they just perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the extremely popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character.

to:

* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill anyone who threatens their power or even just whom they just perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the extremely highly popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character.character deserving of salvation. One prominent mod even has him surviving the events of the Colony and later appearing as a [[Franchise/TheWitcher Geralt of Rivia]]-flavored TrueCompanion of the Hero.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DracoInLeatherPants: A strange example mixed with {{Fanon}}. Scar, one of the Ore Barons of the Old Camp, has become subjected to this in recent years. In canon, all the Ore Barons are extreme [[{{Jerkass}} Jerkasses]] who deliberately enforce the abuse and quasi-enslavement of the Digger class in order to facilitate their own life of boundless luxury and will ruthlessly kill who threatens their power or even whom they just perceive as disrespectful. Scar himself is introduced gleefully describing Gomez' intention to rape one of the recently arrived female slaves. However, because the extremely popular GameMod ''Chronicles of Myrtana: Archolos'' features a GainaxEnding where it's revealed that [[spoiler: Marvin, the game's heroic and sympathetic protagonist, somehow ends up becoming Scar]], it has become popular to simply treat Scar as [[spoiler: Marvin]] and pretend he was never anything else but a heroic character.

Changed: 12

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Riddle For The Ages is not YMMV.


** Also concerning Diego, in the first game's intro, he stops Bullit and his men from roughing up the protagonist, and proves to be very sympathetic quickly, serving to counterbalance the bad impression of the Old Camp Bullit left. However, you later learn that Bullit does this to every newcomer. Could the same also be true for Diego? Knowing the unscrupulous and mafia-esque ways of the Old Camp, could it be that the two are actually in cahoots, pulling some kind of GoodCopBadCop StockholmSyndrome gambit in order to convince newcomers that they need protection, with Bullit driving the scared new-arrivals right into the arms of BigBrotherMentor Diego while they are at their most vulnerable and open to suggestion?

to:

** Also concerning Diego, in the first game's intro, he stops Bullit and his men from roughing up the protagonist, and proves to be very sympathetic quickly, serving to counterbalance the bad impression of the Old Camp Bullit left. However, you later learn that Bullit does this to every newcomer. Could the same also be true for Diego? Knowing the unscrupulous and mafia-esque ways of the Old Camp, could it be that the two are actually in cahoots, pulling some kind of GoodCopBadCop StockholmSyndrome UsefulNotes/StockholmSyndrome gambit in order to convince newcomers that they need protection, with Bullit driving the scared new-arrivals right into the arms of BigBrotherMentor Diego while they are at their most vulnerable and open to suggestion?



* RiddleForTheAges:
** Besides the matter mentioned under EpilepticTrees above, there's also the hidden Chromanin questline in the first game, which was never followed up on. The Stranger apparently discovered a power that is neither the Sleeper's, nor of any of the gods', but surpasses them all. What secret would he have shared with the Nameless Hero, had he not been murdered? Just what ''is'' Chromanin?
** What happened to Nek? The circumstances of his disappearance are mysterious, yet nobody seems all that concerned with it. When his corpse is finally found, everyone seems content to assume he was killed by molerats while collecting mushrooms. But molerats are among the weakest enemies in the game, completely incapable of even piercing the armor of a guardsman like Nek, not to mention all his combat training. It's heavily implied Nek was murdered as part of some kind of intrigue or power struggle, but we never learn why or by whom.

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