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Fixing a sinkhole


* SugarWiki/NoProblemWithLicensedGames: A very deliberate and intentional aversion of the usual "licensed video game" problems, thanks to the participation of the original cast and crew. Prior to the announcement of the [[Film/GhostbustersAfterlife second sequel]], many fans consider it the true third movie of the series, especially in comparison to the [[BrokenBase base-breaking]] [[Film/Ghostbusters2016 2016 reboot]].

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* SugarWiki/NoProblemWithLicensedGames: A very deliberate and intentional aversion of the usual "licensed video game" problems, thanks to the participation of the original cast and crew. Prior to the announcement of the [[Film/GhostbustersAfterlife second sequel]], many fans consider it the true third movie of the series, especially in comparison to the [[BrokenBase base-breaking]] base-breaking [[Film/Ghostbusters2016 2016 reboot]].
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Dewicked trope.


* EvilIsSexy: The Spider Witch in the Realistic versions of the game. You wouldn't have guessed from her slashed mouth with fangs, [[NightmareFetishist unless you're into that]], but in life she was a bizarre yet attractive woman. This was her main way of attracting her victims.
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** The [=PS2=] version had a ridiculous amount of bugs to it, ranging from Ghostbusters vanishing mid-level to full-on crashes.
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** While the Rookie as a HeroicMime can be understood from a storytelling perspective, the developers wasted a perfectly good opportunity to allow players go crazy with customizing their own Ghostbuster, instead opting for a generic White male with a passing resemblance to Bill Murray.

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** While the Rookie as a HeroicMime can be understood from a storytelling perspective, the developers wasted a perfectly good opportunity to allow players go crazy with customizing their own Ghostbuster, instead opting for a generic White male with a passing resemblance to Bill Murray.WhiteMaleLead whose face is based on one of the developers.
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Requires Word Of God confirmation


* AuthorsSavingThrow:
** Minor example, but some fans have noted that most ghosts caught in the film seem harmless until the Ghostbusters get involved. The ghosts in the game are generally far more dangerous. After all, in a game, the enemies need to attack you, don't they?
** The game including an entire multiplayer game where you [[TakeThatScrappy capture and beat Slimers]] can be considered this for people who considered the original Slimer a ''major'' CreatorsPet back on ''WesternAnimation/TheRealGhostbusters''.
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** While the Rookie as a HeroicMime can be understood from a storytelling perspective, the developers wasted a perfectly good opportunity to allow players go crazy with customizing their own Ghostbuster, instead opting for a generic White male with a passing resemblance to Bill Murray.
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Not really a case of porting disaster as most PC games then don't use Steamworks


** The PC version also has no achivements, unlike the other Realistic versions. (at least until the Steam remaster)
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** The remastered version adds a brief message at the end of the game's intro cutscene: ''"In loving memory of Harold Ramis"''.

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** The remastered version adds a brief message at the end of the game's intro cutscene: ''"In loving memory of Harold Ramis"''.Creator/HaroldRamis"''.
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** The game also made Stay Puft much weaker than before, to the point the player character can take him on. It's actually stated in the game that Gozer's second manifestation as Stay Puft was much weaker than the first.

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** The game also made Stay Puft much weaker than before, to the point the player character can take him on. It's actually stated in the game that Gozer's second manifestation as Stay Puft was much weaker than the first.first.
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* BreatherLevel: The Return to Sedgewick Hotel level is ''much'' shorter than the Times Square, Library, and Museum levels preceding it, as well as the Lost Island and Cemetery levels afterwards. All total including the boss, there are only 4 enemy encounters.[[note]]About 10 Webbed Fiends in the lobby, 4 Chef Ghosts plus some flying pots & pans in the kitchen, about 15-20 Spider Crawlers on the 12th floor, and finally the Spiderwitch boss fight. Only the kitchen and boss fights are even remotely difficult.[[/note]]

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** One of the other things Vigo's painting can say is ''"I dreamt I was in a painting with ponies. [[RealMenWearPink It was nice.]]"'' The video game originally came out in June 2009. ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' came out in October 2010.



* SugarWiki/MostWonderfulSound: Mixed with the above. The iconic theme tune plays during the loading screen every time you die. If you're dying a lot, the song will either start grating on you, or soften the blow. Averted in the Remaster, as it loads so much faster they don't even bother to start the theme between loads.
* SugarWiki/MomentOfAwesome: ''You'' get to fight alongside the original Ghostbusters team and save the world.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
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Mixed with the above. The iconic theme tune plays during the loading screen every time you die. If you're dying a lot, the song will either start grating on you, or soften the blow. Averted in the Remaster, as it loads so much faster they don't even bother to start the theme between loads.
** Not to mention the sound of the proton pack when you switch it on, the buzz of the PKE meter as you follow a signal, the hum of the proton stream as you blast ghosts, the beep the trap makes after a successful capture...
* SugarWiki/MomentOfAwesome: ''You'' get to fight alongside the original Ghostbusters team and save the world. By the end, you may find yourself echoing Louis at the end of ''Film/GhostbustersII'':
-->"I DID IT! I'M A GHOSTBUSTER!"



** For some the children's section at the library. It's a little creepy but the disembodied children's voices are actually happy, they're laughing like normal children as they 'play' by making things float, and when you leave they even say goodbye in normal if echoing tones. If there are any genuinely friendly ghosts to be found this would be them.

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** For some some, the children's section at the library. It's a little creepy but the disembodied children's voices are actually happy, they're laughing like normal children as they 'play' by making things float, and when you leave they even say goodbye in normal if echoing tones. If there are any genuinely friendly ghosts to be found this would be them.

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** The black slime golems considering you fight two of them in cramped locales while being blasted by venom crawlers.
** Possessor ghosts: not only do you have to remove them from their human hosts before actually busting them, but they can also ''turn the other Ghostbusters against you'' as easily as they do any other human. Expect a lot of running and sliming to keep yourself alive.
** There's the Grave Golems that make the Black Slime Golems look like patsies.
* DisappointingLastLevel: ''Central Park Cemetery'' is surprisingly hard to navigate compared with the other levels, owing mostly to being extremely dark in places, only briefly illuminated by lightning strikes. And when you can see clearly, the place is a samey labyrinth of fences, tombs, and destructible gravestones and trees. This means during combat you will frequently get stuck moving around, fallen allies can be unnecessarily difficult to reach, and ghosts have plenty of cover to hide behind. Further, a big cemetery might seem somewhat anticlimactic after visiting the ghost world and Shandor Island.

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** The black slime golems Black Slime Golems considering you fight two of them in cramped locales while being blasted by venom crawlers.
** Possessor ghosts: Ghosts: not only do you have to remove them from their human hosts before actually busting them, but they can also ''turn the other Ghostbusters against you'' as easily as they do any other human. Expect a lot of running and sliming to keep yourself alive.
** There's the Grave Golems that make the Black Slime Golems look like patsies.
pansies. Thought you could destroy them by ripping their "head" off, like most of the other golem-type enemies? Surprise! They don't need it, and it just leaves you open for attack!
* DisappointingLastLevel: ''Central Central Park Cemetery'' Cemetery is surprisingly hard to navigate compared with the other levels, owing mostly to being extremely dark in places, only briefly illuminated by lightning strikes. And even when you can see clearly, the place is a samey confusing labyrinth of identical-looking fences, tombs, and destructible gravestones and trees. This means during combat you will frequently get stuck moving around, fallen allies can be unnecessarily difficult to reach, and ghosts have plenty of cover to hide behind. Further, a big cemetery might seem somewhat anticlimactic after visiting the ghost world and Shandor Island.



* GoddamnedBats: Has this in the form of flying books that screech like bats. The spider chandeliers qualify too, but they're not nearly as annoying as the Book Bats who come in ''much'' greater numbers. The presence and, in later levels, commonness of "little destroyable ghosts" is a commonly-stated strike against the game.

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* GoddamnedBats: GoddamnedBats:
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Has this in the form of flying books that screech like bats. The spider chandeliers qualify too, but they're not nearly as annoying as the Book Bats who come in ''much'' greater numbers. The presence and, in later levels, commonness of "little destroyable ghosts" is a commonly-stated strike against the game.



* HarsherInHindsight: The fact that this is the last time we will see all members of the original Ghostbusters. [[spoiler: [[Film/GhostbustersAfterlife Or is it?]]]]

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* HarsherInHindsight: HarsherInHindsight:
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The fact that this is the last time we will see all members of the original Ghostbusters. [[spoiler: [[Film/GhostbustersAfterlife Or is it?]]]]



* NightmareRetardant: The Juvenile Giant Sloar, when looked at from a certain point of view, is [[Series/MysteryScienceTheater3000 Gypsy]] on steroids (and possibly roaring drunk, too, what with all the puking it does). Shandor's [[OneWingedAngel Destructor form]] can be seen as this, too: all the potential possibilities, and he limits himself to a [[BigRedDevil stereotype cartoon devil]].

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* NightmareRetardant: NightmareRetardant:
**
The Juvenile Giant Sloar, when looked at from a certain point of view, is [[Series/MysteryScienceTheater3000 Gypsy]] on steroids (and possibly roaring drunk, too, what with all the puking it does). Shandor's [[OneWingedAngel Destructor form]] can be seen as this, too: all the potential possibilities, and he limits himself to a [[BigRedDevil stereotype cartoon devil]].



* PortingDisaster: The PC version has no multiplayer. While that can be ignored, what can't be ignored is the horrid mouse acceleration that makes it unplayable unless you use a controller (or use 3rd party fixes, fixes that assume you have a Logitech-brand mouse).

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* PortingDisaster: PortingDisaster:
**
The PC version has no multiplayer. While that can be ignored, what can't be ignored is the horrid mouse acceleration that makes it unplayable unless you use a controller (or use 3rd party fixes, fixes that assume you have a Logitech-brand mouse).



* TearJerker: Getting knocked down while rushing to revive your team mates can be frustrating for most players, but devastating for long-time fans. ''You failed the Ghostbusters.''
** Likewise, getting knocked over and having to listen while the others are slowly beaten, unable to help them.
* ThatOneAchievement: "Nice Shootin', Tex!" Complete the game with less than $100,000 in property damage. [[SarcasmMode How hard could that be?]] For reference, it's easy to exceed ''a million dollars'' in damage in the Times Square level alone.[[note]]Somewhat averted by the fact that starting with the spider section of the Return to the Sedgewick level, you no longer have to worry about causing damage that ads to your total for the rest of the game. Playing on Casual helps too, as your teammates can do the lions share of the work for you. You still have to complete the game to unlock the achievement however.[[/note]]

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* TearJerker: TearJerker:
**
Getting knocked down while rushing to revive your team mates can be frustrating for most players, but devastating for long-time fans. ''You failed the Ghostbusters.''
** Likewise, getting knocked over and having to listen while the others are slowly beaten, unable to help them.
them.
** The remastered version adds a brief message at the end of the game's intro cutscene: ''"In loving memory of Harold Ramis"''.
* ThatOneAchievement: "Nice Shootin', Tex!" Complete the game with less than $100,000 in property damage. [[SarcasmMode How hard could that be?]] For reference, it's easy to exceed ''a million dollars'' in damage in the Times Square level alone.[[note]]Somewhat averted by Accidentally shooting a couple of cars or a bus can ruin any chance at the fact achievement right then and there.[[note]]Fortunately, there are areas that starting with don't count any damage against you, such as the spider Ghostworld section of the Library, the spider's lair & boss room of the Return to the Sedgewick level, you no longer have to worry about causing damage that ads to your total for and the rest entirety of both the game. Lost Island and Central Park Cemetery. Playing on Casual helps too, as your teammates can do the lions lion's share of the work for you. You still have to complete the game to unlock the achievement achievement, however.[[/note]]



** Azetlor in the realistic versions. He can move fast, has attacks that can drop you, Egon, and Ray in very few hits, has some of the highest health in the game, a fairly small vulnerable area, and can summon [[GoddamnedBats Book Bats]] to help him. Many RageQuit at this point. You need to move fast and continue reviving your teammates if you intend to survive The Collector. [[note]]The best way to deal with him is anytime he starts to move closer to you, use the portals. It is pretty much required on Professional Difficulty.[[/note]]

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** Azetlor in the realistic versions. He He's extremely aggressive, can move fast, has attacks that can drop you, Egon, and Ray in very few hits, has some of the highest health in the game, a fairly small vulnerable area, and can summon [[GoddamnedBats Book Bats]] to help him. Many players RageQuit at this point. You need to move fast and continue reviving your teammates if you intend to survive The Collector. [[note]]The best way to deal with him is anytime he starts to move closer to you, use the portals. It is pretty much required on Professional Difficulty.[[/note]]



* TheyWastedAPerfectlyGoodCharacter: Vigo for a few fans. While he only makes a cameo in the Ghostbusters HQ, all he does is act as an Easter egg instead of an actual character.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
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Vigo for a few fans. While he only makes a cameo in the Ghostbusters HQ, all he does is act as an Easter egg instead of an actual character.



* TheyWastedAPerfectlyGoodPlot: The game is designed to evoke nostalgia and recreates a lot of famous moments from the original film. The unfortunate result is that all three 'movies' end up having the same basic plot with a new coat of paint, and the game sometimes comes across as a trip through an interactive "greatest-hits" reel.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
The game is designed to evoke nostalgia and recreates a lot of famous moments from the original film. The unfortunate result is that all three 'movies' end up having the same basic plot with a new coat of paint, and the game sometimes comes across as a trip through an interactive "greatest-hits" reel.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The realistic version of the game on the [=PS3=] and 360 renders most of the characters fairly close to the way the actors looked in the movies. While it is still somewhat stylized, there are more than a few moments that look almost life-like.

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* UncannyValley: UnintentionalUncannyValley:
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The realistic version of the game on the [=PS3=] and 360 renders most of the characters fairly close to the way the actors looked in the movies. While it is still somewhat stylized, there are more than a few moments that look almost life-like.
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** The PC version also has no achivements, unlike the other Realistic versions.

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** The PC version also has no achivements, unlike the other Realistic versions. (at least until the Steam remaster)
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* AlternateCharacterInterpretation: In Ivo Shandor's castle the team find a portrait of Ivo's mother. This mainly exists to serve TheReveal, but it raises multiple questions - did Ivo [[EvenBadMenLoveTheirMamas love his mother and hang this picture to honour her]]? He never mentions her or seems to care when the painting is destroyed along with the castle. And on closer inspection, the painting also features a Gozerian Temple. Was Ivo using his mother's painting to flaunt his ReligionOfEvil? None of this is ever explained, leaving Ivo's relationship with his mother an enigma.

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: In Ivo Shandor's castle the team find a portrait of Ivo's mother. This mainly exists to serve TheReveal, but it raises multiple questions - did Ivo [[EvenBadMenLoveTheirMamas love his mother and hang this picture to honour her]]? He never mentions her or seems to care when the painting is destroyed along with the castle. And on closer inspection, the painting also features a Gozerian Temple. Was Ivo using his mother's painting to flaunt his ReligionOfEvil? None of this is ever explained, leaving Ivo's relationship with his mother an enigma.



** For some the childrens section at the library. It's a little creepy but the disembodied children's voices are actually happy, they're laughing like normal children as they 'play' by making things float, and when you leave they even say goodbye in normal if echoing tones. If there are any genuinely friendly ghosts to be found this would be them.

to:

** For some the childrens children's section at the library. It's a little creepy but the disembodied children's voices are actually happy, they're laughing like normal children as they 'play' by making things float, and when you leave they even say goodbye in normal if echoing tones. If there are any genuinely friendly ghosts to be found this would be them.

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