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* SugarWiki/NoProblemWithLicensedGames: The series ''is'' mainly known for a handful of renamed wrestlers from different federations worldwide thrown into one game, yeah, but some of its' installments are actually licensed and are spinning around one or two Japanese promotions. For the record, the first one was ''Fire Pro Women: All Star Dream Slam'' on UsefulNotes/SuperNintendoEntertainmentSystem, which featured actual female performers from All Japan's Women Pro Wrestling. Then came ''World'', which featured both an NJPW license and a STARDOM license.
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* SugarWiki/NoProblemWithLicensedGames: The series ''is'' mainly known for a handful of renamed wrestlers from different federations worldwide thrown into one game, yeah, but some of its' installments are actually licensed and are spinning around one or two Japanese promotions. For the record, the first one was ''Fire Pro Women: All Star Dream Slam'' on UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, which featured actual female performers from All Japan's Women Pro Wrestling. Then came ''World'', which featured both an NJPW license and a STARDOM license.
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* JustHereForGodzilla: A lot of the players especially those who were put off by the actual gameplay would rather create a lot of custom wrestlers and made them fight on their own with COM vs COM choice of players.
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* JustHereForGodzilla: JustHereForGodzilla:
** A lot of the players especially those who were put off by the actual gameplay would rather create a lot of custom wrestlers and made them fight on their own with COM vs COM choice ofplayers.players.
** ''World'' in particular, due to wide availability in Steam, online sharing, and unchanged gameplay (with the lack of indicators such as physical condition).
** A lot of the players especially those who were put off by the actual gameplay would rather create a lot of custom wrestlers and made them fight on their own with COM vs COM choice of
** ''World'' in particular, due to wide availability in Steam, online sharing, and unchanged gameplay (with the lack of indicators such as physical condition).
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* AudienceAlienatingPremise: Not so much premise, but casual players may initially be put off by the IsometricView and strict angle requirements on striking.
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* AudienceAlienatingPremise: Not so much premise, but casual players may initially be put off by the IsometricView and isometric view, strict angle requirements and timing on striking.striking, and the lack of stamina / injury indicator.
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* JustHereForGodzilla: A lot of the players especially those who were put off by the actual gameplay would rather create a lot of custom wrestlers and made them fight on their own with COM vs COM choice of players.