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* MagnificentBastard: [[BadassBureaucrat Councilor Elliot Swann]] is one the highest ranking members of the Union Aerospace Corporation who came to Mars to investigate and deal with the recent troubles caused by [[MadScientist Dr. Malcolm Betruger]]. Alongside his bodyguard Jack Campbell, Swann instantly deduces Betruger is the mastermind behind the demonic invasion and seeks to prevent the forces of Hell from reaching Earth no matter the cost. Swann has Campbell destroy all outside communication preventing the UAC Fleet from arriving and being ambushed by the demons, all the while [[TheNeedsOfTheMany condemning any survivors]] to certain death. When the Marine comes to manually send out a signal, Swann reveals his motives to turn the Marine to his side and orders him to destroy the man made portal in Delta Labs. Ultimately mortally wounded, Swann has the Marine take up his mission to destroy the main portal to Hell and succeed in driving back the demonic threat.
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** The Sabaoth is a complete pushover if you have a Soul Cube charged prior to meeting him. Just hurl the Soul Cube at him, then add five rockets - and he's already done for. Without the charged Soul Cube however, the fight becomes a lot more difficult.

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** The Sabaoth is a complete pushover if you have a Soul Cube charged prior to meeting him. Just hurl the Soul Cube at him, then add five rockets - rockets, and he's already done for. Without the charged Soul Cube to sap almost all of his health, however, the fight becomes takes a lot more difficult.longer and he has the chance to pull out his entire bag .



** The Berserk Hunter in ''Resurrection of Evil'', despite being solid enough of a boss on the Veteran difficulty, becomes an absolute joke when playing on the Nightmare. What's the difference? You have the Artifact upgraded to the maximum from the very start, berserk included. Just slow the time down when the monster opens its chest cavity and throw several punches with your bare fists. That will be enough to kill him.

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** The Berserk Hunter in ''Resurrection of Evil'', despite being while a solid enough of a boss on the Veteran difficulty, becomes an absolute joke when playing on the Nightmare. What's the difference? You have the Artifact upgraded to the maximum from the very start, berserk included. Just Using the Artifact to slow the down time down when the monster opens its chest cavity and throw several he's in his vulnerable berserking phase, then giving his heart a few punches with your bare fists. That will be fists, is enough to kill him.



** [[BigBad Maledict]], the commanding demonic dragon made of the evil spirit of [[spoiler: Dr. Malcolm Betruger]], in ''Resurrection of Evil''. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have [[ArtifactOfDoom the Artifact]] but it's only in limited use. Maledict demands that you hand the Artifact over to it, but the marine simply points his gun at it. The battle starts with Maledict randomly throwing fire and summoning the local cannon fodder at you. You just simply kill them, and then use the Artifact to slow time and fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that it's gonna stop fooling around and starts throwing meteors at you. All you can do is avoid them and try not to fall over the platform, as well shoot the beast up. And you don't get any health-packs during the battle. That and everything else makes it one of the most adrenaline-pumping boss fights ever.

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** [[BigBad Maledict]], the commanding demonic dragon made of the evil spirit of [[spoiler: Dr.[[spoiler:Dr. Malcolm Betruger]], in ''Resurrection of Evil''. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have [[ArtifactOfDoom the Artifact]] but it's only in limited use. Maledict demands that you hand the Artifact over to it, but the marine simply points his gun at it. The battle starts with Maledict randomly throwing fire and summoning the local cannon fodder at you. You just simply kill them, and then use the Artifact to slow time and fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that it's gonna stop fooling around and starts throwing meteors at you. All you can do is avoid them and try not to fall over the platform, as well shoot the beast up. And you don't get any health-packs during the battle. That and everything else makes it one of the most adrenaline-pumping boss fights ever.

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** The Cyberdemon is presented as an imposing demonic being that is ImmuneToBullets... except that not only he is slower than usual, but the only way to defeat it is to use the Soulcube (the "I win" button) multiple times in a rather spacious arena filled with cannon fodder demons (which you need to kill to charge the Soulcube).

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** The Cyberdemon is presented as an imposing demonic being that is ImmuneToBullets... except that not only he is slower than usual, but the only way to defeat it is to use the Soulcube (the "I win" button) multiple times in a rather spacious arena filled with cannon fodder demons (which you need to kill to charge the Soulcube). thing, not even the elites like Hell Knights or Vagarys.
** The Sabaoth is a complete pushover if you have a Soul Cube charged prior to meeting him. Just hurl the Soul Cube at him, then add five rockets - and he's already done for. Without the charged Soul Cube however, the fight becomes a lot more difficult.



** The Artifact from ''Resurrection of Evil''. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a game-breaker. Then after you beat the second and third bosses ''it turns FromBadToWorse''. By the time you can [[BulletTime slow time to a crawl]], [[NighInvulnerability run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]], the hordes of Hell becomes less intimidating by a substantial margin. Have we mentioned that on Nightmare difficulty, you get to wield all three powers right from the start, without the need to beat the Helltime Hunters in question?

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** The Artifact from ''Resurrection of Evil''. You start the game with it and, although it doesn't do anything until after you beat the first boss, once you do it immediately becomes a game-breaker. Then after you beat the second and third bosses ''it turns FromBadToWorse''. By the time you can [[BulletTime slow time to a crawl]], [[NighInvulnerability run through a storm of fireballs without receiving a scratch]] and [[SuperStrength splatter enemies across the landscape with your FISTS]], the hordes of Hell becomes less intimidating by a substantial margin.margin and your ordinary firearms take a backseat for the duration of the Artifact. Have we mentioned that on Nightmare difficulty, you get to wield all three powers right from the start, without the need to beat the Helltime Hunters in question?
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That's not exactly true - it's not uncommon to find those who like the lore laid out in PDA's and video disks.


* PlayTheGameSkipTheStory: For all the effort in making the game storyline-focused, lots of players didn't care, finding the plot generic and only listening to audio logs just to get to the passcodes needed for door locks or cabinets of goodies, and those are usually near the end of the log.
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** The Plasma Gun's reloading sound has been favorably received by many players.
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** The Berserk Hunter in ''Resurrection of Evil'', despite being solid enough of a boss in the main game, becomes an absolute joke when playing on the Nightmare difficulty. What's the difference? You have the Artifact upgraded to the maximum from the very start, berserk included. Just slow the time down when the monster opens its chest cavity and throw several punches with your bare fists. That will be enough to kill him.

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** The Berserk Hunter in ''Resurrection of Evil'', despite being solid enough of a boss in on the main game, Veteran difficulty, becomes an absolute joke when playing on the Nightmare difficulty.Nightmare. What's the difference? You have the Artifact upgraded to the maximum from the very start, berserk included. Just slow the time down when the monster opens its chest cavity and throw several punches with your bare fists. That will be enough to kill him.
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Grammar and chained sinkholes


* PopularityPolynomial: While the game received universal critical acclaim and was far from horrible, quite a few players were let down, and over time it garnered a reputation for being overhyped and a disappointment. However, the game has been looked back on more fondly by more players over time, aided by the release of the ''BFG Edition'', which addressed some players' problems by removing the controversial flashlight mechanic (in favor for an armor-mounted one that can be used with any weapon) and giving more ammo, making for more of an action-oriented (but still ominous and scary) feel more reminiscent of the classic games. The fact that the ''BFG Edition'' itself came with a few [[TheyChangedItNowItSucks unwelcome]] [[{{Bowdlerise}} changes]] made a lot of fans appreciate the original game more. Furthermore the success of the 2016 game and ''Eternal'' reassured fans that ''3'' would not mark a permanent change in direction for the series ([[MythologyGag asides from a few Easter eggs and inspiration for its Hell Knight redesign]], [[CanonDiscontinuity the game has been excluded out of continuity altogether]]), making people more open to appreciating the game on its own terms as a standalone product with its own unique features and gameplay.

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* PopularityPolynomial: While the game received universal critical acclaim and was far from horrible, quite a few players were let down, and over time it garnered a reputation for being overhyped and a disappointment. However, the game has been looked back on more fondly by more players over time, aided by the release of the ''BFG Edition'', which addressed some players' problems by removing the controversial flashlight mechanic (in favor for an armor-mounted one that can be used with any weapon) and giving more ammo, making for more of an action-oriented (but still ominous and scary) feel more reminiscent of the classic games. The fact that the ''BFG Edition'' itself came with a few [[TheyChangedItNowItSucks unwelcome]] [[{{Bowdlerise}} unwelcome changes]] made a lot of fans appreciate the original game more. Furthermore the success of the 2016 game and ''Eternal'' reassured fans that ''3'' would not mark a permanent change in direction for the series ([[MythologyGag asides aside from a few Easter eggs and inspiration for its Hell Knight redesign]], the game has been [[CanonDiscontinuity the game has been excluded out of continuity altogether]]), making people more open to appreciating the game on its own terms as a standalone product with its own unique features and gameplay.
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None


* PopularityPolynomial: While the game received universal critical acclaim and was far from horrible, quite a few players were let down, and over time it garnered a reputation for being overhyped and a disappointment. However, the game has been looked back on more fondly by more players over time, aided by the release of the ''BFG Edition'', which addressed some players' problems by removing the controversial flashlight mechanic (in favor for an armor-mounted one that can be used with any weapon) and giving more ammo, making for more of an action-oriented (but still ominous and scary) feel more reminiscent of the classic games. The fact that the ''BFG Edition'' itself came with a few [[TheyChangedItNowItSucks unwelcome]] [[{{Bowdlerise}} changes]] made a lot of fans appreciate the original game more. Furthermore the success of the 2016 game and ''Eternal'' reassured fans that ''3'' would not mark a permanent change in direction for the series (asides from a few Easter eggs and inspiration for its Hell Knight redesign), making people more open to appreciating the game on its own terms.

to:

* PopularityPolynomial: While the game received universal critical acclaim and was far from horrible, quite a few players were let down, and over time it garnered a reputation for being overhyped and a disappointment. However, the game has been looked back on more fondly by more players over time, aided by the release of the ''BFG Edition'', which addressed some players' problems by removing the controversial flashlight mechanic (in favor for an armor-mounted one that can be used with any weapon) and giving more ammo, making for more of an action-oriented (but still ominous and scary) feel more reminiscent of the classic games. The fact that the ''BFG Edition'' itself came with a few [[TheyChangedItNowItSucks unwelcome]] [[{{Bowdlerise}} changes]] made a lot of fans appreciate the original game more. Furthermore the success of the 2016 game and ''Eternal'' reassured fans that ''3'' would not mark a permanent change in direction for the series (asides ([[MythologyGag asides from a few Easter eggs and inspiration for its Hell Knight redesign), redesign]], [[CanonDiscontinuity the game has been excluded out of continuity altogether]]), making people more open to appreciating the game on its own terms.terms as a standalone product with its own unique features and gameplay.
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Spelling/grammar fix(es)


** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC with the highest graphical settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X with 4K downsampling support for 1080p displays without needing to enable the console's own downsamping setting. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net (up until its closure), Epic Games Store, and Microsoft Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release of ''BFG Edition'') and is missing the developer console entirely.

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** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC with the highest graphical settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X with 4K downsampling support for 1080p displays without needing to enable the console's own downsamping setting.downsampling. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net (up until its closure), Epic Games Store, and Microsoft Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release of ''BFG Edition'') and is missing the developer console entirely.
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** The original Xbox port of the game pushed the hardware to its limits, which requires the levels to be broken up into smaller maps. Nevertheless it managed to include an exclusive co-op mode as well as copies of the [[EmbeddedPrecursor first two games]] as a bonus.
** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button! for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC with the highest graphical settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net (up until its closure), Epic Games Store, and Xbox Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release of ''BFG Edition'') and is missing the developer console entirely.

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** The original Xbox port of the game pushed the hardware to its limits, which requires the levels to be broken up into smaller maps. Nevertheless Nevertheless, it managed to include an exclusive co-op mode as well as copies of the [[EmbeddedPrecursor first two games]] as a bonus.
** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button! Button for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC with the highest graphical settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X.X with 4K downsampling support for 1080p displays without needing to enable the console's own downsamping setting. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net (up until its closure), Epic Games Store, and Xbox Microsoft Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release of ''BFG Edition'') and is missing the developer console entirely.
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If it's not hated because of its short length, then it doesn't fit


* ItsShortSoItSucks: While not hated, ''Resurrection of Evil'' is noticeably shorter than the main Doom 3 campaign. Same could be said about ''The Lost Mission'' which has even less levels and has little to none new gameplay gimmicks that ''Resurrection of Evil'' has.

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* ItsTheSameNowItSucks: Many detractors accuse the ''BFG Edition''[='=]s The Lost Mission campaign as just a tacked on copy-paste of various sections of the base game to pass it off as a new expansion. Not many of them are aware, however, there's a reason why this campaign is called The "Lost" Mission: its levels consist of areas that where initially planned for the original game at one point but were eventually scrapped and redesigned, then brought back for the expansion.

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* ItsShortSoItSucks: While not hated, ''Resurrection of Evil'' is noticeably shorter than the main Doom 3 campaign. Same could be said about ''The Lost Mission'' which has even less levels and has little to none new gameplay gimmicks that ''Resurrection of Evil'' has.
* ItsTheSameNowItSucks: Many detractors accuse the ''BFG Edition''[='=]s The Lost Mission campaign as just a tacked on copy-paste of various sections of the base game to pass it off as a new expansion. Not many of them are aware, however, there's a reason why this campaign is called The "Lost" Mission: its levels consist of areas that where initially planned for the original game at one point but were eventually scrapped and redesigned, then brought back for the expansion. The presence of weapons and enemies from ''Resurrection of Evil'' is a bit harder to explain, though.

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** From the same expansions we have the Grabber, which can grab various things and send them right at the enemies. The damage from these props alone is so low such tactic only useful against zombies and Z-Secs, but it's all more than redeemed with the ability to catch monster projectiles and kill them that way. Plus, you can outright kill lesser enemies by simply using the gun on them and letting them go, it consumes no ammo, it's found in the very first level and has a lot of use during speedruns.



** The Berserk powerup from the classic games returns, now massively buffed (granting you invulnerability and super-speed in addition to the increased punching power, the only downside being it now has a time limit) and with a cool horror makeover, where the screen fills with eerie red mist as a terrifying scream rings in your ears while it's active. It appears exactly ''twice'', once in Communication Transfer and once in Hell, and only in the latter case does it really make for much of a powerup, as the former locks you into one small room when you grab it, with nothing but zombies to kill until it wears off.

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** The Berserk powerup from the classic games returns, now massively buffed (granting you invulnerability and super-speed in addition to the increased punching power, the only downside being it now has a time limit) and with a cool horror makeover, where the screen fills with eerie red mist as a terrifying scream rings in your ears while it's active. It appears exactly ''twice'', once in Communication Transfer and once in Hell, and only in the latter case does it really make for much of a powerup, as the former locks you into one small room when you grab it, with nothing but zombies to kill until it wears off. The developers took notice of the issue and greatly mitigated it in ''Resurrection of Evil'' where you get a permanent Berserk upgrade to the Artifact halfway through the game, allowing you to use it anytime you wish as long as you have souls to charge the thing beforehand.
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** The ''BFG Edition'' on PC. Is it a faithful revamp to the original game and expansion pack while changing up the gameplay and adding a new set of "lost levels" to make it a fresh experience? Or was it ruined and "[[ItsEasySoItSucks casualized]]" by adding too much extra supplies and removing the tension of switching between your flashlight and a weapon? Note that this doesn't apply to console versions as they're ports and don't have the original ''Doom 3'' as an option outside of the original Xbox version. It says a lot that at least Steam has both the original game as well as the ''BFG Edition'' on its store which would later become bundled together in one package.

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** The ''BFG Edition'' on PC. Is it a faithful revamp to the original game and expansion pack while changing up the gameplay and adding a new set of "lost levels" to make it a fresh experience? Or was it ruined and "[[ItsEasySoItSucks casualized]]" by adding too much extra supplies and removing the tension of switching between your flashlight and a weapon? Note that this doesn't apply to console versions as they're ports and don't have the original ''Doom 3'' as an option outside of the original Xbox version. It says a lot that at least Steam has one point Platform/{{Steam}} once had both the original game as well as the ''BFG Edition'' on its store store, which would later become bundled together in one package.package and the original ''Doom 3'' would later make its way onto Platform/GOGDotCom in 2023.



** The addition of the first two ''Doom'' games in ''BFG Edition'', once again on PC at least, is also this. Are they a nice and nostalgic addition to the game or obsolete when compared to playing on source ports? Some prefer the "purist" route taken with the ports but others lament that the lack of [[AntiFrustrationFeatures quality-of-life features]] like "freelooking" (i.e. looking up and down) ruin them. Most end up foregoing them, completely. The 2019 Bethesda.net re-release of ''Doom 3'' later removed them entirely to cut its price down, justified as the enhanced Unity ports of the first two classic ''Doom'' games -- which eclipses the previous ''BFG Edition'' ports in terms of accuracy, features, and quality-of-life improvements by a substantial margin -- are available independently and would later became bundled with the Steam and GOG.com releases of those games, making the ''BFG Edition''[='s=] inclusion of the classic ''Doom'' games redundant at best and [[BonusFeatureFailure completely pointless]] by comparison at worse.

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** The addition of the first two ''Doom'' games in ''BFG Edition'', once again on PC at least, is also this. Are they a nice and nostalgic addition to the game or obsolete when compared to playing on source ports? Some prefer the "purist" route taken with the ports but others lament that the lack of [[AntiFrustrationFeatures quality-of-life features]] like "freelooking" "free-looking" (i.e. looking up and down) ruin them. Most end up foregoing them, completely. The 2019 Bethesda.net re-release of ''Doom 3'' later removed them entirely to cut its price down, justified as the enhanced Unity ports of the first two classic ''Doom'' games -- which eclipses the previous ''BFG Edition'' ports in terms of accuracy, features, and quality-of-life improvements by a substantial margin -- are available independently and would later became bundled with the Steam and GOG.com releases of those games, making the ''BFG Edition''[='s=] inclusion of the classic ''Doom'' games redundant at best and [[BonusFeatureFailure completely pointless]] by comparison at worse.



** The original Xbox port pushed the hardware to its limits, which requires the levels to be broken up into smaller maps. Nevertheless it managed to include an exclusive co-op mode as well as copies of the [[EmbeddedPrecursor first two games]] as a bonus.
** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC on the highest graphics settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net, Epic Games Store, and Xbox Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release) and is missing the developer console entirely.

to:

** The original Xbox port of the game pushed the hardware to its limits, which requires the levels to be broken up into smaller maps. Nevertheless it managed to include an exclusive co-op mode as well as copies of the [[EmbeddedPrecursor first two games]] as a bonus.
** Although based on the ''BFG Edition'', the 2019 ports of ''Doom 3'' by Panic Button Button! for [=PlayStation=] 4, Xbox One, and Nintendo Switch are comparable to playing the game on a very high-end PC on with the highest graphics graphical settings, all while offering a consistent 60 FPS experience at 1080p on base [=PlayStation=] 4 and Xbox One systems and 4K on the [=PlayStation=] 4 Pro and Xbox One/Series X. The Switch version, however, does exhibit some performance issues, although it can be somewhat mitigated by disabling the flashlight shadows and lowering the FOV. These ports also have improved the game's loading times and [[https://www.youtube.com/watch?v=26fTiWnqG_E&t=82s restored]] the environmental lighting to be comparable to the original ''Doom 3'' over the brighter environments of ''BFG Edition'' from the previous console generation. The 2019 version of ''Doom 3'' is also available on PC through Bethesda.net, net (up until its closure), Epic Games Store, and Xbox Store app for Windows 10/11 that made a few minor improvements, however, it also stripped out the multiplayer features (similarly to the GOG.com release) release of ''BFG Edition'') and is missing the developer console entirely.



** The Grabber from ''Resurrection of Evil'' is essential only for the first couple of levels, before the focus shifts back on firearms and doubles down on the Artifact usage mechanic. It does not fare much better in ''Lost Mission'', either.

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** The Grabber from ''Resurrection of Evil'' is essential only for the first couple of levels, before the focus shifts back on firearms and doubles down on the Artifact usage mechanic. It does not fare much better in ''Lost ''The Lost Mission'', either.
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Minor fixes


** No, Wraiths are ''not'' capable of teleportation. Not only does their warp start-up process take some time for them to disappear, but you can also hear the sound of their footsteps when advancing towards you. Doors also detect when someone is approaching and they open automatically to let them in, Wraiths included. Therefore, it's more that they phase themselves in a state where they are invincible and invisible for a short period of time instead of actually teleporting.

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** No, Wraiths are ''not'' capable of teleportation. Not only does their warp start-up process take some time for them to disappear, but you can also hear the sound of their footsteps when advancing towards you. Doors also detect when someone is approaching and they open automatically to let them in, Wraiths included. Therefore, it's more that they phase themselves in a state where they are invincible intangible and invisible for a short period of time instead of actually teleporting.



** The Commandos aren't to be forgotten either. They are divided into two types, each is fairly difficult to deal with, and once you get back from Hell, they are the only type of former humans around, no more [[TheGoomba zombies]] or [[GoddamnedBats Z-Secs]] for you. Thankfully, the double-barreled shotgun in ''Resurrection of Evil'' makes short work of these bastards, and they are encountered only in one level of that expansion.

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** The Commandos aren't to be forgotten either. They Both variants are divided into two types, each is fairly difficult to deal with, and once you get back from Hell, they are the only type of former humans around, around -- no more [[TheGoomba zombies]] or [[GoddamnedBats Z-Secs]] for you. Thankfully, the double-barreled shotgun in ''Resurrection of Evil'' makes short work of these bastards, and they are encountered only in one level of that expansion.



*** Chaingun Commandos are a different type of nuisance - they are essentially buffed versions of Z-Secs with a lot of health, a deadly chaingun which can shred through your health rather quickly and a preference for keeping distance and even crouching while firing - making any close ranged combat with them a very risky affair. Thankfully, hand grenades can be used to flush them out, and they always leave a chaingun for you to pick up.

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*** Chaingun Commandos are a different type of nuisance - problem: they are essentially buffed versions of Z-Secs with a lot of health, a deadly chaingun which can shred through your health rather quickly and a preference for keeping distance and even crouching while firing - making any firing. Any close ranged combat with them is a very risky affair. Thankfully, hand grenades can be used to flush them out, and they always leave a chaingun for you to pick up.up, and if you're lucky, one well-placed rocket will send a Commando packing.



** The Cherubs. Even the game's detractors consider them scary and unique, despite them appearing only three times in the main game.

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** The Cherubs. Even the game's detractors consider them scary and unique, unique with their insect/baby design and unsettling sounds, despite them appearing only three times in the main game.

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