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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to the UsefulNotes/{{MAME}} team to prevent the arcade original from being available on the platform, as the only home version of the game available is on the Xbox 360 and has long been out of print.

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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, inaccessibility (especially fans outside of Japan, as very, very few arcades outside of Japan carry exA-Arcadia hardware), as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to the UsefulNotes/{{MAME}} team to prevent the arcade original from being available on the platform, as the only home version of the game available is on the Xbox 360 and has long been out of print.
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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to the UsefulNotes/{{MAME}} team to prevent the arcade original from being available on the platform.

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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to the UsefulNotes/{{MAME}} team to prevent the arcade original from being available on the platform.platform, as the only home version of the game available is on the Xbox 360 and has long been out of print.
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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to MAME to prevent the arcade original from being available on the platform.

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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to MAME the UsefulNotes/{{MAME}} team to prevent the arcade original from being available on the platform.
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** The ''EXA LABEL'' versin of ''True Death'' has been quite divisive. While regarded as a PolishedPort among many for its absolutely minimum input lag, the inclusion of both Arcade and the previously console-exclusive ArrangeMode, as well as the new EXA arrange and the infaous Inbachi mode, the fact that it's exclusive to arcades and has a very high price tag even by the standards of arcade games has had a number of fans booing its inaccessibility, as well as the fact that the exA legal team infamously used this version of the game as grounds to issue a cease-and-desist order to MAME to prevent the arcade original from being available on the platform.

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* FanDiscontinuity: The more "hardcore" section of the fanbase ignore the officially-localized titles, so ''Blissful Death'', ''Resurrection'', and ''True Death'' are commonly instead referred to by their Japanese titles ''dai ou jou'', ''Dai-Fukkatsu'', and "Sai Dai Ou Jou'', respectively.



* FanonDiscontinuity: Most fans don't acknowledge ''Bee Storm'' as part of the canon due to being outsourced to a third-party developer and not liking the game. While {{Call Back}}s in later games are mainly limited to ''[=DoDonPachi=]'', ''dai ou jou'', and ''[=DaiFukkatsu=]'', and ''[=DonPachi=]'' is integral to the canon due to [[spoiler:demonstrating just what sort of mental conditioning that [=DonPachi=] Squadron pilots must go through]], one of the "stage cleared" screens for ''Daioujou'' refers to the game as "Donpachi Episode '''4'''", meaning that unless CAVE put out yet another ''[=DonPachi=]'' game between ''DDP'' (the second game) and ''DOJ'' (not counting the ''Campaign Version'' of ''DDP'', which is a GameMod and ArrangeMode rather than its own game) that nobody knows about, ''Bee Storm'' is an official and canon game in the series.

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* FanonDiscontinuity: FanonDiscontinuity:
**
Most fans don't acknowledge ''Bee Storm'' as part of the canon due to being outsourced to a third-party developer and not liking the game. While {{Call Back}}s in later games are mainly limited to ''[=DoDonPachi=]'', ''dai ou jou'', and ''[=DaiFukkatsu=]'', and ''[=DonPachi=]'' is integral to the canon due to [[spoiler:demonstrating just what sort of mental conditioning that [=DonPachi=] Squadron pilots must go through]], one of the "stage cleared" screens for ''Daioujou'' refers to the game as "Donpachi Episode '''4'''", meaning that unless CAVE put out yet another ''[=DonPachi=]'' game between ''DDP'' (the second game) and ''DOJ'' (not counting the ''Campaign Version'' of ''DDP'', which is a GameMod and ArrangeMode rather than its own game) that nobody knows about, ''Bee Storm'' is an official and canon game in the series.series.
** The more "hardcore" section of the fanbase ignore the officially-localized titles, so ''Blissful Death'', ''Resurrection'', and ''True Death'' are commonly instead referred to by their Japanese titles ''dai ou jou'', ''Dai-Fukkatsu'', and "Sai Dai Ou Jou'' instead, respectively.
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* FanDiscontinuity: The more "hardcore" section of the fanbase ignore the officially-localized titles, so ''Blissful Death'', ''Resurrection'', and ''True Death'' are commonly instead referred to by their Japanese titles ''dai ou jou'', ''Dai-Fukkatsu'', and "Sai Dai Ou Jou'', respectively.
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* ThatOneRule: The ''[=DoDonPachi=]'' series' most prominent scoring mechanic by far is its combo system; destroying enemies within a sufficiently short interval of each other accumulates combo, and to oversimplify, the higher your combo, the more points you get from destroying the next enemy. At first, this seems like an interesting concept, but it becomes apparent that the best way to score is to build stage-long chains, which require extreme levels of memorization of where each enemy is, far beyond what is needed in a survival-based run, because destroying enemies ''too'' quickly will leave you without any enemies to combo off of before the combo timer runs out, breaking your combo and hurting your score, and depending on where the combo breaks you can miss out on ''tens of millions'' of points (''[=DoDonPachi=]'' 2-loop and ''Dai Ou Jou'' 1-loop top-level plays end in the hundred-millions, ''Dai Ou Jou'' 2-loop into the single-digit billions).

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* ThatOneRule: The ''[=DoDonPachi=]'' series' most prominent scoring mechanic by far is its combo system; destroying enemies within a sufficiently short interval of each other accumulates combo, and to oversimplify, the higher your combo, the more points you get from destroying the next enemy. At first, this seems like an interesting concept, but it becomes apparent that the best way to score is to build stage-long chains, which require extreme levels of memorization of where each enemy is, far beyond what is needed in a survival-based run, because destroying enemies ''too'' quickly will leave you without any enemies to combo off of before the combo timer runs out, breaking your combo and hurting your score, and depending on where the combo breaks you can miss out on ''tens of millions'' of points (''[=DoDonPachi=]'' 2-loop and ''Dai Ou Jou'' 1-loop top-level plays end in the hundred-millions, ''Dai Ou Jou'' 2-loop into the single-digit billions). While there are players who do enjoy playing for combo and thus for score, the vast majority of players find the strategies for comboing to be very complex and confusing and prefer to play purely for survival instead (it helps that for those going for 2-loop clears, there are several ways to unlock loop 2 without needing to score, like collecting all bees or dying fewer than a set number of times).
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* ItWasHisSled: ''[=DoDonPachi=]'' is well-known for the twist where [[spoiler:Colonel Longhena is revealed to be a slimy ManipulativeBastard who tricks you into killing your allies before sending you off to die]] for the second loop.

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* PolishedPort: The Platform/PlayStation2 port of ''Dai Ou Jou'' by Creator/{{Arika}} was quite groundbreaking for its time and introduced a lot of useful training and quality-of-life features. It features a Simulation Mode that serves as a stage practice mode, and you can adjust various parameters such as which portion of the stage to start at, how many Hyper stocks to begin with, how much [[DynamicDifficulty rank]] to begin with, and so forth; furthermore, this mode has pre-installed replays by top players, allowing you to study their routes. Not only does this game allow you to save replays, you can actually take over a replay while it's running by performing any gameplay input. This version also adds a No Bullet Mode, intended to help players learn combo routes, and the infamous Death Label, a BossGame mode [[NintendoHard on horse crack]].

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* PolishedPort: PolishedPort:
**
The Platform/PlayStation2 port of ''Dai Ou Jou'' by Creator/{{Arika}} was quite groundbreaking for its time and introduced a lot of useful training and quality-of-life features. It features a Simulation Mode that serves as a stage practice mode, and you can adjust various parameters such as which portion of the stage to start at, how many Hyper stocks to begin with, how much [[DynamicDifficulty rank]] to begin with, and so forth; furthermore, this mode has pre-installed replays by top players, allowing you to study their routes. Not only does this game allow you to save replays, you can actually take over a replay while it's running by performing any gameplay input. This version also adds a No Bullet Mode, intended to help players learn combo routes, and the infamous Death Label, a BossGame mode [[NintendoHard on horse crack]].crack]].
** The Switch port of ''Resurrection'' by Livewire is a more faithful port of the original Xbox 360 release than the PC port. Not only all the slowdown issues and lack thereof were fixed in this port, but it also adds descriptions to every mode in the game, something that was lacking from both the 360 and PC ports. Of all the versions of ''Resurrection'' available, the Switch version is the definitive one by far.
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Replaced "lose" with "miss out", since "lose" implies a reduction in existing points as opposed to potential score (i.e. score not obtained yet)


* ThatOneRule: The ''[=DoDonPachi=]'' series' most prominent scoring mechanic by far is its combo system; destroying enemies within a sufficiently short interval of each other accumulates combo, and to oversimplify, the higher your combo, the more points you get from destroying the next enemy. At first, this seems like an interesting concept, but it becomes apparent that the best way to score is to build stage-long chains, which require extreme levels of memorization of where each enemy is, far beyond what is needed in a survival-based run, because destroying enemies ''too'' quickly will leave you without any enemies to combo off of before the combo timer runs out, breaking your combo and hurting your score, and depending on where the combo breaks you can lose ''tens of millions'' of points (''[=DoDonPachi=]'' 2-loop and ''Dai Ou Jou'' 1-loop top-level plays end in the hundred-millions, ''Dai Ou Jou'' 2-loop into the single-digit billions).

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* ThatOneRule: The ''[=DoDonPachi=]'' series' most prominent scoring mechanic by far is its combo system; destroying enemies within a sufficiently short interval of each other accumulates combo, and to oversimplify, the higher your combo, the more points you get from destroying the next enemy. At first, this seems like an interesting concept, but it becomes apparent that the best way to score is to build stage-long chains, which require extreme levels of memorization of where each enemy is, far beyond what is needed in a survival-based run, because destroying enemies ''too'' quickly will leave you without any enemies to combo off of before the combo timer runs out, breaking your combo and hurting your score, and depending on where the combo breaks you can lose miss out on ''tens of millions'' of points (''[=DoDonPachi=]'' 2-loop and ''Dai Ou Jou'' 1-loop top-level plays end in the hundred-millions, ''Dai Ou Jou'' 2-loop into the single-digit billions).

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