Is there an issue? Send a MessageReason:
None
Deleted line(s) 1 (click to see context) :
* SugarWiki/AwesomeMoments: [[Awesome/DanceDanceRevolutionMarioMix See here.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SugarWiki/AwesomeMoments: [[Awesome/DanceDanceRevolutionMarioMix See here.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow''[='=]s outro song is "swing your arms from side to side", which the live actors actually do in the show's intro. Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'', which is also a remix of the [=SMB=] Ground Theme) and during the credits.
to:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow''[='=]s outro song song[[note]](which is a remix of the SMB Ground Theme)[[/note]] includes the lyrics "swing your arms from side to side", which the live actors actually do in the show's intro. Mario and Luigi would be doing exactly that in this game's first song (''Here "Here We Go!'', which Go!"[[note]](which is also a remix of the [=SMB=] SMB Ground Theme) Theme)[[/note]] and during the credits.
Changed line(s) 8 (click to see context) from:
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] games, the included [=DDR=] pad is just mapped to buttons on a [=GCN=] controller, so using one works just as fine. However, doing jumps may take some getting used to.
to:
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] DDR games, the included [=DDR=] DDR pad is just mapped to buttons on a [=GCN=] GCN controller, so using one works just as fine. However, doing jumps may take some getting used to.to
Is there an issue? Send a MessageReason:
Not necessary.
Changed line(s) 4 (click to see context) from:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' outro song is "swing your arms from side to side", which the live actors actually do in the show's intro (that would be in turn, repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie''). Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'', which is also a remix of the [=SMB=] Ground Theme) and during the credits.
to:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' ''Series/TheSuperMarioBrosSuperShow''[='=]s outro song is "swing your arms from side to side", which the live actors actually do in the show's intro (that would be in turn, repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie'').intro. Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'', which is also a remix of the [=SMB=] Ground Theme) and during the credits.
Is there an issue? Send a MessageReason:
General clarification on work content
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/SuperMarioBros1 Here We Go!]]", "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", "[[VideoGame/SuperMarioBros1 Blooper Bop]]", and "[[VideoGame/MarioKart Bowser's Castle]]".
to:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/SuperMarioBros1 Here We Go!]]", "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", "[[VideoGame/SuperMarioBros1 Blooper Bop]]", and "[[VideoGame/MarioKart "[[VideoGame/MarioKartDoubleDash Bowser's Castle]]".
Is there an issue? Send a MessageReason:
Official name.
Changed line(s) 4 (click to see context) from:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' outro song is "swing your arms from side to side", which the live actors actually do in the show's intro (that would be in turn, repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie''). Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'', which is also a remix of the [=SMB=] Overworld Theme) and during the credits.
to:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' outro song is "swing your arms from side to side", which the live actors actually do in the show's intro (that would be in turn, repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie''). Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'', which is also a remix of the [=SMB=] Overworld Ground Theme) and during the credits.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MemeticMutation: The [[https://www.youtube.com/watch?v=2Ub7HNVPnDE Here We Go! theme]] due to the HilariousInHindsight reasons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' theme song (repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie'') is "swing your arms from side to side". Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'') and during the credits.
to:
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' theme outro song (repurposed is "swing your arms from side to side", which the live actors actually do in the show's intro (that would be in turn, repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie'') is "swing your arms from side to side". ''WesternAnimation/TheSuperMarioBrosMovie''). Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'') Go!'', which is also a remix of the [=SMB=] Overworld Theme) and during the credits.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/SuperMarioBros1 Here We Go!]]", "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", "[[VideoGame/SuperMarioBros1 Blooper Bop]]", and ''[[VideoGame/MarioKart Bowser's Castle]].
to:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/SuperMarioBros1 Here We Go!]]", "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", "[[VideoGame/SuperMarioBros1 Blooper Bop]]", and ''[[VideoGame/MarioKart "[[VideoGame/MarioKart Bowser's Castle]].Castle]]".
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
to:
* SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/SuperMarioBros1 Here We Go!]]", "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".Bop]]", and ''[[VideoGame/MarioKart Bowser's Castle]].
Added line(s) 5 (click to see context) :
* HilariousInHindsight: Part of the lyrics of ''Series/TheSuperMarioBrosSuperShow'''''s'' theme song (repurposed as the Super Mario Bros. Plumbing commercial theme in ''WesternAnimation/TheSuperMarioBrosMovie'') is "swing your arms from side to side". Mario and Luigi would be doing exactly that in this game's first song (''Here We Go!'') and during the credits.
Changed line(s) 5 (click to see context) from:
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is its soundtrack and familiar DDR elements, not its story.
to:
* PlayTheGameSkipTheStory: Admit it, the only The saving grace graces of this game is are its soundtrack and familiar DDR elements, not its story.
Added DiffLines:
* TheyWastedAPerfectlyGoodPlot: Waluigi appeared to be touted as a main villain in the game's intro if not ''the'' only main villain but come the story mode and he gets shoved aside after the first world.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DesignatedVillain: The Freezie in World 4. Toad tries to reason with it to get the Music Key back, but gets no response, since Freezies [[TheQuietOne don't talk]]. He then says that the only way Mario can get the Music Key back is to kill the Freezie, which comes off as massive DisproportionateRetribution for being ignored, especially since the Freezie is the only boss in the game who doesn't actively antagonize Mario and Toad.
Is there an issue? Send a MessageReason:
Now Flame Bait
Deleted line(s) 2 (click to see context) :
* IdiotPlot: The game is often criticized for this. Konami has never given DDR a storyline again until ''X''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] games, the included [=DDR=] pad is just mapped to buttons on a [=GCN=] controller, so using one works just as fine. However, doing jumps may take some getting used to.
to:
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] games, the included [=DDR=] pad is just mapped to buttons on a [=GCN=] controller, so using one works just as fine. However, doing jumps may take some getting used to.to.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again until ''X''.
to:
* IdiotPlot: The game is often critisised criticized for this. Konami has never given DDR a storyline again until ''X''.
Is there an issue? Send a MessageReason:
Not a character.
Deleted line(s) 2 (click to see context) :
* CreatorsPet: The entire soundtrack of the game is awesome on the ears, but one can easily notice that there's several tracks based on ''VideoGame/SuperMarioWorld'' while there are barely other tracks representing a single game in the same way.
Is there an issue? Send a MessageReason:
A reprisal is not the same thing as a reprise; this is also Trivia.
Deleted line(s) 7 (click to see context) :
* RoleReprisal: Londell Hicks reprises his role as the announcer here. Luckily, it seems Konami responded to the critisism, and put in an option to turn it off.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is its soundtrack and familiar DDR elements, not its story.
to:
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is its soundtrack and familiar DDR elements, not its story.story.
* RoleReprisal: Londell Hicks reprises his role as the announcer here. Luckily, it seems Konami responded to the critisism, and put in an option to turn it off.
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] games, the included [=DDR=] pad is just mapped to buttons on a [=GCN=] controller, so using one works just as fine. However, doing jumps may take some getting used to.
* RoleReprisal: Londell Hicks reprises his role as the announcer here. Luckily, it seems Konami responded to the critisism, and put in an option to turn it off.
* SelfImposedChallenge: Playing with a regular [=GameCube=] controller. Like all home console [=DDR=] games, the included [=DDR=] pad is just mapped to buttons on a [=GCN=] controller, so using one works just as fine. However, doing jumps may take some getting used to.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: This is one of the rare occurances in a DDR game where the whole game consists of remixed tracks [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MemeticBadass: As if he hadn’t proven to be one already, Bowser shows off he’s got some ''killer'' dance moves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of Koopas, Bob-ombs, etc) not found in any other DDR game, but overall the game is still generally easier than the main series.
** For reference, even the very hardest song in the game is about on par with a high end 8 or mid-low range 9 (12 on the new DDR scale) in mainstream DDR.
** For reference, even the very hardest song in the game is about on par with a high end 8 or mid-low range 9 (12 on the new DDR scale) in mainstream DDR.
to:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of Koopas, Bob-ombs, etc) not found in any other DDR game, but overall the game is still generally easier than the main series.
**series. For reference, even the very hardest song in the game is about on par with a high end 8 or mid-low range 9 (12 on the new DDR scale) in mainstream DDR.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: This is one of the rare occurances in a [=DDR=] game where the whole game consists of remixed tracks [[spoiler: with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
to:
* AwesomeMusic: This is one of the rare occurances in a [=DDR=] DDR game where the whole game consists of remixed tracks [[spoiler: with [[spoiler:with the exception of End Credits]]. Some of the more notable tracks include "[[VideoGame/MarioBros Underground Mozart]]", "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
Changed line(s) 4 (click to see context) from:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, etc) not found in any other [=DDR=] game, but overall the game is still generally easier than the main series.
to:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, Koopas, Bob-ombs, etc) not found in any other [=DDR=] DDR game, but overall the game is still generally easier than the main series.
Changed line(s) 6 (click to see context) from:
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is it's soundtrack and familiar [=DDR=] elements, not its story.
to:
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is it's its soundtrack and familiar [=DDR=] DDR elements, not its story.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: This is one of the rare occurances in a [=DDR=] game where the whole game consists of remixed tracks [[spoiler: with the exception of End Credits]]. Some of the more notable tracks include "[[MarioBros Underground Mozart]]", "[[SuperMarioBros3 Jump! Jump! Jump!]]", and "[[SuperMarioBros1 Blooper Bop]]".
to:
* AwesomeMusic: This is one of the rare occurances in a [=DDR=] game where the whole game consists of remixed tracks [[spoiler: with the exception of End Credits]]. Some of the more notable tracks include "[[MarioBros "[[VideoGame/MarioBros Underground Mozart]]", "[[SuperMarioBros3 "[[VideoGame/SuperMarioBros3 Jump! Jump! Jump!]]", and "[[SuperMarioBros1 "[[VideoGame/SuperMarioBros1 Blooper Bop]]".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** For reference, even the very hardest song in the game is about on par with a high end 8 or mid-low range 9 (12 on the new DDR scale) in mainstream DDR.
Is there an issue? Send a MessageReason:
None
Added line(s) 3 (click to see context) :
* AwesomeMusic: This is one of the rare occurances in a [=DDR=] game where the whole game consists of remixed tracks [[spoiler: with the exception of End Credits]]. Some of the more notable tracks include "[[MarioBros Underground Mozart]]", "[[SuperMarioBros3 Jump! Jump! Jump!]]", and "[[SuperMarioBros1 Blooper Bop]]".
Changed line(s) 3 (click to see context) from:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, etc) not found in any other [=DDR=] game, but overall the game is still generally easier than the main series.
to:
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, etc) not found in any other [=DDR=] game, but overall the game is still generally easier than the main series.series.
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is it's soundtrack and familiar [=DDR=] elements, not its story.
* PlayTheGameSkipTheStory: Admit it, the only saving grace of this game is it's soundtrack and familiar [=DDR=] elements, not its story.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again until ''X''.
to:
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again until ''X''.''X''.
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, etc) not found in any other [=DDR=] game, but overall the game is still generally easier than the main series.
* ItsEasySoItSucks: Big-time players of the main series might have this reaction. The game has special steps (in the form of koopas, bob-ombs, etc) not found in any other [=DDR=] game, but overall the game is still generally easier than the main series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again ever since.
to:
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again ever since.until ''X''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
CreatorsPet: The entire soundtrack of the game is awesome on the ears, but one can easily notice that there's several tracks based on ''VideoGame/SuperMarioWorld'' while there are barely other tracks representing a single game in the same way.
to:
* CreatorsPet: The entire soundtrack of the game is awesome on the ears, but one can easily notice that there's several tracks based on ''VideoGame/SuperMarioWorld'' while there are barely other tracks representing a single game in the same way.way.
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again ever since.
* IdiotPlot: The game is often critisised for this. Konami has never given DDR a storyline again ever since.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
CreatorsPet: The entire soundtrack of the game is awesome on the ears, but one can easily notice that there's several tracks based on ''VideoGame/SuperMarioWorld'' while there are barely other tracks representing a single game in the same way.