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  • Ass Pull: Yusa being evil was at least very faintly foreshadowed by the prologue establishing that she wants Amp to overthrow King for mysterious reasons, but wanting to summon the Flitz Ghost, and what that entails comes out of absolutely nowhere for the sake of giving her an evil act to do. Not helping is the ending cutscene and post-game, where Yusa is suddenly back to being a cute, friendly bunny with no explanation, even though King and Ival acknowledge the Flitz Ghost incident This plot point is completely absent from Spica's story, which makes things even more confusing.
  • Difficulty Spike: If you're good at rhythm games, you'll breeze through the prologue and first three chapters with no trouble, but chapter 4 significantly ups the challenge by introducing notes that require you to press the analog stick halfway. Chapter 5 becomes absolutely brutal, with several patterns that require you to move between different sections of the Flitz Ring and back, which are nearly impossible to sightread. Chapter 6 maintains this difficulty, although it's justified by being the final chapter.
  • Surprise Difficulty: The game looks kid-friendly with its plot about a kid following a pink rabbit into a cartoon world, and the first few levels are incredibly easy, but the later levels are brutal and will likely cause any actual child massive frustration.
  • The Woobie: Ranke evokes loads of pity, especially when she's being kicked by Dr. Stein while she can't do anything but apologize for failing.

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