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YMMV / Conviction (SRPG)

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  • That One Level: Chapter 13A is incredibly difficult, even compared to other speed-based missions. All squads except Leed's are unable to take action and are locked in their own rooms until you kill a doppelganger named after a deadly sin, leaving them sitting ducks until they're saved. As turns pass, doppelgangers will spawn in a room, requiring the player to kill the named doppelgangers quickly before the frozen party members are overwhelmed. Worst of all is that it's possible for a character to be in a class that's disadvantageous against the doppelganger they're trapped with, making it even harder to save them.
  • They Wasted a Perfectly Good Plot: In the very first chapter, Ire and Leed are shown to have the ability to summon rain with the Light Elf's power. However, this power is never brought up again outside of being used to show Ire nearly getting corrupted by the Dark Elf and explain that Ire can succeed Leed as the Light Elf's chosen. It would have been more interesting if this power had more of an effect on the story and gameplay, especially for some early missions that expect the player to flee from overpowered enemies.

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