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Cleanup. Moving Heartwarming entry to proper sub-page.


* FanNickname: [[{{WesternAnimation/Doug}} "Roger"]] Chlotz.

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* FanNickname: Shortly after the game released, fans who grew up in TheNineties started adding [[{{WesternAnimation/Doug}} "Roger"]] Chlotz.to Chlotz's name.



* SugarWiki/{{Heartwarming Moment|s}}: When any of the Star Children refer to Wake and their mother as Daddy or Mommy, especially in the Gift Shop.



* {{Narm}}: The event where [[spoiler:Narika, under the influence of DemonicPossession, pulls a knife on Wake]]. The delivery of the voice acting completely negates the tension of the situation.

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* {{Narm}}: {{Narm}}:
**
The event where [[spoiler:Narika, under the influence of DemonicPossession, pulls a knife on Wake]]. The delivery of the voice acting completely negates the tension of the situation.
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Mondegreen the trope is In-Universe-Examples Only


* {{Mondegreen}}: "HEY, YOU GUYS! SPIN ON! IT'S LIKE YOU'RE A GOD! (DOOT-DOOT-DOOT) C'MON SHOW ME WHAT YOU GOT! TURN ME A LITTLE MORE! (HOO-WAH) OH NO, TATTOO BAD! IT'S LIKE FANTASY! (DOOT-DOOT-DOOT) LET'S TEAM-KILL ALL THE JOHNNY BOYS! YOU SHOULD'VE FALLEN DOWN! WELL, WHEN YOU'VE JUST FALLEN DOWN... SING, IT'S WORTH IT FOR THE CAST... THERE'S NO REALLY SLUGGIN' THIS... HEY, WE LOVE YOU BABY, BABY, BABY, BABY, BABY! IT'S TOO EASY, IT'S OKAY! C'MON LEFT FOOT, I'LL TAKE YOU ALL AT ONCE! THAT SMV SURE DO GET LOST, AND NOW THAT WIDESCREEN AND COOLER HAVE BEEN KNOCKIN' YOU DOWN!"
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* DifficultySpike: The game is pretty easy until about 3/4 the way in, especially for those who take the time to develop their city and Star Children. The final chapter gets particularly brutal, as its associated dungeons are almost exclusively Light and Dark monsters which have an elemental advantage on you, regardless of your chosen heroine.
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** The training simulator lets the player to revisit completed dungeons, albeit without any chests or battle loot, and only a trivial GP reward for completing the entire thing in one marathon...despite the player always having access to the real dungeons, with real loot and checkpoint teleporters on every floor.

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** The training simulator lets the player to revisit completed dungeons, albeit without any chests or battle loot, and only a trivial GP reward for completing the entire thing in one marathon...despite the player always having access to the real dungeons, with real loot and checkpoint teleporters on every floor.
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** The training simulator lets the player to revisit completed dungeons, albeit without any chests or battle loot, and only a trivial GP reward for completing the entire thing in one marathon...despite the player always having access to the real dungeons, with real loot and checkpoint teleporters on every floor.

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* UnderusedGameMechanic: Once per day, the protagonist can initiate a bonding event with three of the seven heroines and optionally give expensive presents tailored to their preferences, with variable outcomes on their relationship progress, moods and BP points. However, these events loop and the player can instantly gain another three interactions by resting at no cost, throwing any strategy in playing this wisely out the window.

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* UnderusedGameMechanic: Once per day, the protagonist can initiate a bonding event with three of the seven heroines and optionally give expensive presents tailored to their preferences, with variable outcomes on their relationship progress, moods and BP points. BP. However, these events loop and the player can instantly gain another three interactions by resting at no cost, throwing any strategy in playing this wisely out the window.window.
** Scavenging, a.k.a. "pay 5000 GP so your discarded level 40 mage can bring back a common-as-mud potion in a few days."
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* UnderusedGameMechanic: Once per day, the protagonist can initiate a bonding event with three of the seven heroines and optionally give expensive presents tailored to their preferences, with variable outcomes on their relationship progress, moods and BP points. However, these events loop after a certain point and the player can instantly gain another three interactions by resting at no cost, throwing any strategy in playing these events wisely out the window.

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* UnderusedGameMechanic: Once per day, the protagonist can initiate a bonding event with three of the seven heroines and optionally give expensive presents tailored to their preferences, with variable outcomes on their relationship progress, moods and BP points. However, these events loop after a certain point and the player can instantly gain another three interactions by resting at no cost, throwing any strategy in playing these events this wisely out the window.
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* UnderusedGameMechanic: Once per day, the protagonist can initiate a bonding event with three of the seven heroines and optionally give expensive presents tailored to their preferences, with variable outcomes on their relationship progress, moods and BP points. However, these events loop after a certain point and the player can instantly gain another three interactions by resting at no cost, throwing any strategy in playing these events wisely out the window.
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The Star Maidens are main characters.


* EnsembleDarkhorse:
** An odd example happened during the previews of the game, as Torri was greatly loved by the fans, to the point where she was the single most popular heroine. Then the introduction video came and everyone heard her voice, turning her into one of the least popular characters.
** Feene, on the other hand, is a straighter example. Between her battle attire reminiscent of [[VisualNovel/FateStayNight Saber]], her polite and gentle nature, her well developed storyline, and her reaction to Chlotz's suggestion that she pose naked for Wake with nothing more than a "This is gonna be fun" attitude quickly awarded her a ton of fans. [[spoiler: Having one of the most heartwarming endings also helped her cause.]]



* ScrappyMechanic: The sheer length of the later labyrinths causes much agony.
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Padding for videogames is Fake Longevity.


* {{Padding}}:
** A fair amount of hate that comes from the fanbase is due to the later labyrinths having far, far more floors than necessary.
** All your newly-created Star Children start at Level 1. If you want to switch up your team compositions or try out a newly-created Child, this means extra grinding through older labyrinths to bring them up to speed with the rest of your team.
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* EarWorm: ''[[GRatedSex Touch my heeearrrtttt...]]''
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* EarWorm: ''[[GRatedSex Touch my heeearrrtttt...]]''
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* BaseBreaker: Torri. She has a unique design and quirky personality, leading to some of the game's funniest moments, but her voice is very unpopular with a lot of players.

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* BaseBreaker: BaseBreakingCharacter: Torri. She has a unique design and quirky personality, leading to some of the game's funniest moments, but her voice is very unpopular with a lot of players.
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* AntiClimaxBoss: [[spoiler:Enzea, in both forms. Even if you've been avoiding encounters for the final labyrinth, the only thing truly threatening about him is that he has flunkies. Both forms are also non-elemental, which are weak to elemental attacks. Meaning ''every heroine but Feene is strong against him.'']]
* BaseBreaker: Torri. She has a unique design and very quirky personality leading to some of the game's funniest moments, but her voice is very unpopular with a lot of players.

to:

* AntiClimaxBoss: [[spoiler:Enzea, in both forms. Even if you've been avoiding encounters for the final labyrinth, the only thing truly threatening about him is that he has flunkies. Both forms are also non-elemental, which are weak to elemental attacks. Meaning attacks, meaning ''every heroine but Feene is strong against him.'']]
* BaseBreaker: Torri. She has a unique design and very quirky personality personality, leading to some of the game's funniest moments, but her voice is very unpopular with a lot of players.



** Anything with the Lust for Life passive has a luck-based LastChanceHitPoint, forcing you to waste another team's action just to finish it off if it triggers. These also have a habit of being Dark-element, meaning they resist nearly everything. Their weakness -- Light and NonElemental -- can only be obtained through using the rare Light Matryoshka, from late-game loot, or using a BP-consuming skill. Also, they have a tendency to come in pairs.
* EnjoyTheStorySkipTheGame: The main story and the character interactions are the game's strong points while the actual gameplay and dungeon exploration aren't looked at nearly as fondly.

to:

** Anything with the Lust for Life passive has a luck-based LastChanceHitPoint, forcing you to waste another team's action just to finish it off if it triggers. These also have a habit of being Dark-element, meaning they resist nearly everything. Their weakness -- Light and NonElemental -- can only be obtained through using the rare Light Matryoshka, from late-game loot, or using a BP-consuming skill. Also, they have a Their tendency to come in pairs.
pairs also doesn't help matters.
* EnjoyTheStorySkipTheGame: The main story and the character interactions are the game's strong points points, while the actual gameplay and dungeon exploration aren't looked at nearly as fondly.



** Feene, on the other hand, is a straighter example. Between her battle attire reminiscent of [[VisualNovel/FateStayNight Saber]], her polite and gentle nature, her well developed storyline and her reaction to Chlotz's suggestion that she poses naked for Wake with nothing more than a "This is gonna be fun" attitude quickly gives her a ton of fans. [[spoiler: Having one of the most heartwarming endings also helped her cause.]]

to:

** Feene, on the other hand, is a straighter example. Between her battle attire reminiscent of [[VisualNovel/FateStayNight Saber]], her polite and gentle nature, her well developed storyline storyline, and her reaction to Chlotz's suggestion that she poses pose naked for Wake with nothing more than a "This is gonna be fun" attitude quickly gives awarded her a ton of fans. [[spoiler: Having one of the most heartwarming endings also helped her cause.]]



* ItsEasySoItSucks: One of the complaints about the game is that it has a nice, variable battle system but there's almost no chance to actually use it because the enemies are incredibly easy and go down in 1-2 hits to their weak spots. It doesn't help that there isn't an option to adjust the difficulty.

to:

* ItsEasySoItSucks: One of the complaints about the game is that it has a nice, variable battle system system, but there's almost no chance to actually use it because the enemies are incredibly easy easy, and go down in 1-2 hits to their weak spots. It doesn't help that there isn't an option to adjust the difficulty.



* SoOkayItsAverage: As a game, consensus appears to lean this way but some fans do find a bit of a charming uniqueness in it too.
* ThatOneBoss: [[spoiler:Alec on Neo Ether]]. The boss has only one attack: A powerful spin that hits all four areas where you can place your team. Coupled with their immense speed and the lack of flunkies to abuse for healing, it makes this a much harder boss fight than the rest of the game.
* ThatOneSidequest: Any quest that involves needing to find materials from chests in the labyrinths due to the unreliable drop rate. With monsters, you can at least single out the target and attempt to steal the item, but with chests, the loot is generated the moment you step into the labyrinth and preserved across saves, meaning you can't simply save-scum in front of a chest and hope to get what you need.

to:

* SoOkayItsAverage: As a game, consensus appears to lean this way way, but some fans do find a bit of a charming uniqueness in it it, too.
* ThatOneBoss: [[spoiler:Alec on Neo Ether]]. The boss has only one attack: A powerful spin that hits all four areas where you can place your team. Coupled with their his immense speed and the lack of flunkies to abuse for healing, it makes this a much harder boss fight than the rest of the game.
* ThatOneSidequest: Any quest that involves needing to find materials from chests in the labyrinths labyrinths, due to the unreliable drop rate. With monsters, you can at least single out the target and attempt to steal the item, but with chests, the loot is generated the moment you step into the labyrinth labyrinth, and preserved across saves, meaning you can't simply save-scum in front of a chest and hope to get what you need.



* UnintentionallyUnsympathetic: Mr. Watts. While he doesn't come off sympathetic for much of Chloe's subplot, it's revealed much later in it that he actually likes idols. Somehow, this makes Wake completely forgive everything that Watts did, in spite of the fact that he constantly berated her for the actions of her fan club that were beyond her control and suspended her as a teacher because ''she was the victim of sexual harassment''.

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* UnintentionallyUnsympathetic: Mr. Watts. While he doesn't come off as sympathetic for much of Chloe's subplot, it's revealed much later in it that he actually likes idols. Somehow, this makes Wake completely forgive everything that Watts did, in spite of the fact that he constantly berated her for the actions of her fan club that were (which was beyond her control control), and suspended her as a teacher because ''she was the victim of sexual harassment''.

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* DemonicSpiders: Anything Light-element, due to only being weak to the rare non-elemental.
** Anything with the Lust for Life passive has a LastChanceHitPoint, forcing you to waste another team's action just to finish it off. These also have a habit of being Dusk-element, meaning they resist nearly everything. Their one weakness -- Light -- can only be obtained through using the rare Light Matryoshka. Also, they have a tendency to come in pairs.
* EnjoyTheStorySkipTheGame: The main story and the character interactions are the game's strong points while the actual game play and dungeon exploration aren't looked at nearly as fondly.
* EnsembleDarkhorse: An odd example happened during the previews of the game, as Torri was greatly loved by the fans, to the point where she was the single most popular heroine. Then the introduction video came and everyone heard her voice, turning her into one of the least popular characters.

to:

* DemonicSpiders: DemonicSpiders:
**
Anything Light-element, due to only being weak to the rare non-elemental.
NonElemental, which you can only access through one of Wake's skills that consumes your much-needed BP.
** Anything with the Lust for Life passive has a luck-based LastChanceHitPoint, forcing you to waste another team's action just to finish it off. off if it triggers. These also have a habit of being Dusk-element, Dark-element, meaning they resist nearly everything. Their one weakness -- Light and NonElemental -- can only be obtained through using the rare Light Matryoshka.Matryoshka, from late-game loot, or using a BP-consuming skill. Also, they have a tendency to come in pairs.
* EnjoyTheStorySkipTheGame: The main story and the character interactions are the game's strong points while the actual game play gameplay and dungeon exploration aren't looked at nearly as fondly.
* EnsembleDarkhorse: EnsembleDarkhorse:
**
An odd example happened during the previews of the game, as Torri was greatly loved by the fans, to the point where she was the single most popular heroine. Then the introduction video came and everyone heard her voice, turning her into one of the least popular characters.



* GoddamnedBats: Any mob that makes a beeline for a door and blocks it forces you to fight through it to advance, slowing down dungeon progression. It gets more annoying if they respawn while you're backtracking, forcing you to fight them additional times.

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* GoddamnedBats: Any mob that makes a beeline for a door and blocks it forces it, forcing you to fight through it to advance, advance and slowing down dungeon progression.progression. You can just run from the battle and slip past them to proceed, but some mobs have passive skills that [[YouWillNotEvadeMe negate this]]. It gets more annoying if they respawn while you're backtracking, forcing you to fight them additional times.

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** Among species monsters and the goddamn lust for life. Lust for life is essentially a more consistent focus band from pokemon meaning you'll often need to hit them one extra time on what should be a lethal hit. Throw in the fact that they have high health, high defenses (which they can buff), and the rarity of light elemental matroskas and you've got one hell of a demonic tank. Oh they often come in pairs have fun.

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** Among species monsters and Anything with the goddamn lust for life. Lust for life is essentially Life passive has a more consistent focus band from pokemon LastChanceHitPoint, forcing you to waste another team's action just to finish it off. These also have a habit of being Dusk-element, meaning you'll often need to hit them they resist nearly everything. Their one extra time on what should weakness -- Light -- can only be a lethal hit. Throw in obtained through using the fact that rare Light Matryoshka. Also, they have high health, high defenses (which they can buff), and the rarity of light elemental matroskas and you've got one hell of a demonic tank. Oh they often tendency to come in pairs have fun.pairs.



* GoddamnedBats: Any mob that makes a beeline for a door and blocks it forces you to fight through it to advance, slowing down dungeon progression. It gets more annoying if they respawn while you're backtracking, forcing you to fight them additional times.



* ThatOneSidequest: Any quest that involves needing to find materials in the labyrinths due to the unreliable drop rate.

to:

* ThatOneSidequest: Any quest that involves needing to find materials from chests in the labyrinths due to the unreliable drop rate.rate. With monsters, you can at least single out the target and attempt to steal the item, but with chests, the loot is generated the moment you step into the labyrinth and preserved across saves, meaning you can't simply save-scum in front of a chest and hope to get what you need.

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None


* {{Padding}}: A fair amount of hate that comes from the fanbase is due to the later labyrinths having far, far more floors than necessary.

to:

* {{Padding}}: {{Padding}}:
**
A fair amount of hate that comes from the fanbase is due to the later labyrinths having far, far more floors than necessary. necessary.
** All your newly-created Star Children start at Level 1. If you want to switch up your team compositions or try out a newly-created Child, this means extra grinding through older labyrinths to bring them up to speed with the rest of your team.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneSidequest: Any quest that involves needing to find materials in the labyrinths due to the unreliable drop rate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnjoyTheStorySkipTheGame: The main story and the character interactions are the game's strong points while the actual game play and dungeon exploration aren't looked at nearly as fondly.

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Renamed trope; removed "Canon Sue", since it is now a Flame Bait example that should not be allowed; see "Flame Bait" page for more details.


* AnticlimaxBoss: [[spoiler:Enzea, in both forms. Even if you've been avoiding encounters for the final labyrinth, the only thing truly threatening about him is that he has flunkies. Both forms are also non-elemental, which are weak to elemental attacks. Meaning ''every heroine but Feene is strong against him.'']]

to:

* AnticlimaxBoss: AntiClimaxBoss: [[spoiler:Enzea, in both forms. Even if you've been avoiding encounters for the final labyrinth, the only thing truly threatening about him is that he has flunkies. Both forms are also non-elemental, which are weak to elemental attacks. Meaning ''every heroine but Feene is strong against him.'']]



* CanonSue: Chloe. Feene skirts around it as well, but nobody minds due to how well she was written.
* CrowningMomentOfHeartwarming: When any of the Star Children refer to Wake and their mother as Daddy or Mommy, especially in the Gift Shop.



* SugarWiki/{{Heartwarming Moment|s}}: When any of the Star Children refer to Wake and their mother as Daddy or Mommy, especially in the Gift Shop.



* ValuesDissonance: In-universe, in regards to Watts' and Chloe's ideas of how the school should work. While the game itself is mostly neutral, Watts seems to have been written to make one side with Chloe.

to:

* ValuesDissonance: In-universe, in regards to Watts' and Chloe's ideas of how the school should work. While the game itself is mostly neutral, Watts seems to have been written to make one side with Chloe.
Is there an issue? Send a MessageReason:
Minor spelling corrections.


** Akong species monsters and the goddamn lust for life. Lust for life is essentially a more consistent focus band from pokemon meaning you'll often need to hit them one extra time on what should be a lethal hit. Throw in the fact that they have high health, high defenses (which they can buff), and the rarity of light elemental matroskas and you've got one hell of a demonic tank. Oh they often come in pairs have fun.

to:

** Akong Among species monsters and the goddamn lust for life. Lust for life is essentially a more consistent focus band from pokemon meaning you'll often need to hit them one extra time on what should be a lethal hit. Throw in the fact that they have high health, high defenses (which they can buff), and the rarity of light elemental matroskas and you've got one hell of a demonic tank. Oh they often come in pairs have fun.



** Feene, on the other hand, is a straighter example. Between her battle attire reminiscent of [[VisualNovel/FateStayNight Saber]], her polite and gentle nature, her well developped storyline and her reaction to Chlotz's suggestion that she poses naked for Wake with nothing more than a "This is gonna be fun" attitude quickly gives her a ton of fans. [[spoiler: Having one of the most heartwarming endings also helped her cause.]]

to:

** Feene, on the other hand, is a straighter example. Between her battle attire reminiscent of [[VisualNovel/FateStayNight Saber]], her polite and gentle nature, her well developped developed storyline and her reaction to Chlotz's suggestion that she poses naked for Wake with nothing more than a "This is gonna be fun" attitude quickly gives her a ton of fans. [[spoiler: Having one of the most heartwarming endings also helped her cause.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*{{Mondegreen}}: "HEY, YOU GUYS! SPIN ON! IT'S LIKE YOU'RE A GOD! (DOOT-DOOT-DOOT) C'MON SHOW ME WHAT YOU GOT! TURN ME A LITTLE MORE! (HOO-WAH) OH NO, TATTOO BAD! IT'S LIKE FANTASY! (DOOT-DOOT-DOOT) LET'S TEAM-KILL ALL THE JOHNNY BOYS! YOU SHOULD'VE FALLEN DOWN! WELL, WHEN YOU'VE JUST FALLEN DOWN... SING, IT'S WORTH IT FOR THE CAST... THERE'S NO REALLY SLUGGIN' THIS... HEY, WE LOVE YOU BABY, BABY, BABY, BABY, BABY! IT'S TOO EASY, IT'S OKAY! C'MON LEFT FOOT, I'LL TAKE YOU ALL AT ONCE! THAT SMV SURE DO GET LOST, AND NOW THAT WIDESCREEN AND COOLER HAVE BEEN KNOCKIN' YOU DOWN!"

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