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* ThatOneLevel:
** Remember the [[VideoGame/AncientDomainsOfMystery Tower of Eternal Flames]]? Imagine if it was full of poison gas and DemonicSpiders. Welcome to the mi-go towers. If you're wearing any kind of armor, you will almost certainly start overheating and suffering stat penalties, and if you're not wearing a gas mask, the toxic air will also give you stat penalties. That's before you factor in the ''incredibly dangerous '' mi-go variants you will inevitably face.

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* ThatOneLevel:
**
ThatOneLevel: Remember the [[VideoGame/AncientDomainsOfMystery Tower of Eternal Flames]]? Imagine if it was full of poison gas and DemonicSpiders. Welcome to the mi-go towers. If you're wearing any kind of armor, you will almost certainly start overheating and suffering stat penalties, and if you're not wearing a gas mask, the toxic air will also give you stat penalties. That's before you factor in the ''incredibly dangerous '' mi-go variants you will inevitably face.face.
* UnconventionalLearningExperience: While the lack of graphics and detailed explanations leaves a lot to imagination, you can still learn some basic facts about survival (whether in cities or wilderness) just by playing the game, such as getting water from water heaters, or what sorts of things you can pull out of random furniture. The crafting recipes also give some idea on the things you can improvise in an emergency situation, and some players have replicated them in real life.

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** A popular one is "innawoods", where city size is set to zero, meaning the entire world consists only of field and forest and many items that only spawn in cities are unavailable or much harder to obtain.

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** A popular one is was "innawoods", where city size is set to zero, meaning the entire world consists only of field and forest and many items that only spawn in cities are unavailable or much harder to obtain.obtain. This eventually led to the creation of the official Innawoods mod, which makes the world even less settled, removes several high-tech items, and alters the map generation and item crafting to be more conductive to such survival.

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* FandomRivalry: The ''Dark Days Ahead'' fork has one with all the other main forks (''Bright Nights''; ''Era of Decay''; ''There is Still Hope''), as fans of the latter tend to intensely dislike DDA's focus on realism (with opinions that the realism is inserted only to make the game harder), the shift towards a less sci-fi setting that resembles the real world in nearly every regard, and/or certain other design decisions (such as not allowing the player to turn off mechanics like skill rust or portal storms). On the DDA side, several players prefer the increased difficulty of DDA and the intense realism focus. There is also a dislike based on the perception of DDA's main devs as being rude to other contributors and [[ArtistDisillusionment intensely hostile to the players]].

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* FandomRivalry: The ''Dark Days Ahead'' fork has one with all the other main forks (''Bright Nights''; ''Era of Decay''; ''There is Still Hope''), as fans of the latter tend to intensely dislike DDA's focus on realism (with opinions that the realism is inserted only to make the game harder), the shift towards a less sci-fi setting that resembles the real world in nearly every regard, and/or certain other design decisions (such as not allowing the player to turn off mechanics like skill rust or portal storms). On the DDA side, several players prefer the increased difficulty of DDA and the intense realism focus. There is also a dislike based on the perception of DDA's main devs as being rude to other contributors and [[ArtistDisillusionment intensely hostile to the players]].players]], whereas the developers of other forks are considered much more approachable.


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* ItsHardSoItSucks: The removal of some sci-fi elements and the addition of punishing realism-focused mechanics to ''Dark Days Ahead'' has resulted in arguments about the devs simply making the game harder, with several players moving away to other forks due to that.

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** The 0.D experimentals added a bunch of mi-go variants, some of which have ranged attacks. The worst, however, is the mi-go slaver. Its slaver beam, as a magical spell, can pass through any block of see-through terrain; it drains stamina and inflicts pain, which lowers your stats and makes it harder to fight or flee. Mi-go slavers also have night vision, making night raids with them around a crapshoot. All these traits are bad enough on their own... but a bug briefly turned them into the most dangerous enemy in the game, when it made their slaver beam completely drain your stamina while inflicting enough pain to bring all your stats to 0, which was a death sentence. After a well-deserved nerf adjusted the pain and stat/stamina drain inflicted, they're still much more dangerous than their vanilla mi-go brothers, but no longer the walking game-overs that they were.

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** The 0.D experimentals added a bunch of mi-go variants, some of which have ranged attacks. The worst, however, is the mi-go slaver. Its slaver beam, as a magical spell, can pass through any block of see-through terrain; it drains stamina and inflicts pain, which lowers your stats and makes it harder to fight or flee. Mi-go slavers also have night vision, making night raids with them around a crapshoot.crapshoot, and can instantly [[NonStandardGameOver abduct you]] if you're badly fatigued and suffered enough pain to lower your strength below 3. All these traits are bad enough on their own... but a bug briefly turned them into the most dangerous enemy in the game, when it made their slaver beam completely drain your stamina while inflicting enough pain to bring all your stats to 0, which was a death sentence. After a well-deserved nerf adjusted the pain and stat/stamina drain inflicted, they're still much more dangerous than their vanilla mi-go brothers, but no longer the walking game-overs that they were.

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I edited out a few obsolete game-breakers, wrote up what gets perceived as scrappy mechanics, and then tried to write up the Fandom Rivalry as neutrally as possible (in any case, that's how players of other forks perceive DDA and it's devs)


* FandomRivalry: The ''Dark Days Ahead'' fork has one with all the other main forks (''Bright Nights''; ''Era of Decay''; ''There is Still Hope''), as fans of the latter tend to intensely dislike DDA's focus on realism (with opinions that the realism is inserted only to make the game harder), the shift towards a less sci-fi setting that resembles the real world in nearly every regard, and/or certain other design decisions (such as not allowing the player to turn off mechanics like skill rust or portal storms). On the DDA side, several players prefer the increased difficulty of DDA and the intense realism focus. There is also a dislike based on the perception of DDA's main devs as being rude to other contributors and [[ArtistDisillusionment intensely hostile to the players]].



** Looking at endgame stuff, the Pneumatic Bolt Launcher. A weapon that rivals medium-to-high-end ballistic rifles in power, fires easily crafted bolts, ''and'' is almost completely silent? Yes, please.


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* ScrappyMechanic:
** Among some segments of DDA players, portal storms are this. Beginning suddenly with no warning, they force you to get indoors (preferably underground) in order to avoid getting swarmed with bad effects and mostly-unkillable enemies. As there's little reason to go outside (except for a few quests or to visit a special dungeon), and you're forced to drop everything you do and run to shelter (especially in wilderness), several fans wish for there to be an option to simply toggle them off.
** Even more controversial is skill rust, which forces you to gain XP in a skill in order to avoid losing levels in it (up to 3 levels below what you originally had). While you do catch up quickly with lost XP after practice, detractors point out the MisaimedRealism (as it begins too quickly), the tedium involved in having to train lots of skills, as well as the fact that it's not possible to turn it off (in fact, the option was removed after the mechanic was reworked).

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*** [[GrenadeSpam Grenadier zombies]] deploy explosive variants of the ever-annoying manhacks, ranging from EMP bombs and tear gas to lethal grenades and C4 charges. Elite grenadier zombies are even worse, as they deploy much deadlier 'hack variants-- if you're unlucky enough, they can send out a ''[[NukeEm mininuke]]'' ''[[OneHitKill manhack]]''. In older experimentals, they spawned more often, making them an incredibly deadly threat. Both Grenadiers and Elite Grenadiers have the nasty tendency to activate the last of their explosives upon being killed, resulting in several explosives going off in quick succession. They would later be removed... only to be replaced by robots that do the same thing.

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*** [[GrenadeSpam Grenadier zombies]] deploy explosive variants of the ever-annoying manhacks, ranging from EMP bombs and tear gas to lethal grenades and C4 charges. Elite grenadier zombies are even worse, as they deploy much deadlier 'hack variants-- if you're unlucky enough, they can send out a ''[[NukeEm mininuke]]'' ''[[OneHitKill manhack]]''. In older experimentals, they spawned more often, making them an incredibly deadly threat. Both Grenadiers and Elite Grenadiers have the nasty tendency to activate the last of their explosives upon being killed, resulting in several explosives going off in quick succession. They would later be removed... only to be replaced by Later game versions replace them with robots that do the same thing.thing: the NR-031 Dispatch for the grenadier zombie, and the NR-V05-M Dispatch for the elite grenadier zombie.



** Illiterate makes you completely incapable of using any book, which makes it much harder to train your skills and impossible to learn advanced crafting recipes. The only reason to pick it is as a SelfImposedChallenge or if you're playing as the [[FishOutOfTemporalWater Churl]] (which starts out with Illiterate, being a medieval serf).

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** Illiterate makes you completely incapable of using any book, which makes it much harder to train your skills and impossible to learn advanced crafting recipes. The only reason to pick it is as a SelfImposedChallenge or if you're playing as the [[FishOutOfTemporalWater Churl]] (which Churl]]; which, as a medieval serf, starts out with Illiterate, being a medieval serf).Illiterate.


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** Pain Sensitive makes you take 25% more pain from attacks. As damage incapacitates your character much sooner than it kills you, this makes you easier to take down and puts you closer to the nasty mutation Hyperalgesia, which increases your pain gain by ''50%.''
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** Both of these have eventually resulted in the creation of Cataclysm: Bright Nights fork, which shifts the game back to sci-fi, and goes less hard on realism.

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** Both of these have eventually resulted in the creation of Cataclysm: the ''Cataclysm: Bright Nights Nights'' fork, which shifts the game back to sci-fi, and goes less hard on realism.



** Savant halves the rate of skill learning save for your best skill; essentially a more brutal version of Slow Learner.
** Schizophrenia causes hallucinations and occasional InterfaceScrew, which can only be temporarily stopped by taking Thorazine. Unfortunately, Thorazine is rather rare and raiding pharmacies-- the most reliable source of Thorazine-- can be dangerous, especially on Static Spawn.

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** Savant halves the rate of skill learning save for your best skill; essentially a more brutal version of Slow Learner.
Learner that requires you to micromanage your skill gain further than is normally necessary.
** Schizophrenia Schizophrenia/Kaluptic Psychosis causes hallucinations and occasional InterfaceScrew, which can only be temporarily stopped by taking Thorazine. Unfortunately, Thorazine is rather rare and raiding pharmacies-- the most reliable source of Thorazine-- can be dangerous, especially on Static Spawn.

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