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YMMV / Cards Against Humanity

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  • Broken Base:
    • Due to the nature of the game, what's funny for some people won't be for others.
    • For an example not related to the game itself, the creators have come under fire for taking their dislike for Donald Trump past the game itself and into the realm of politics to the point they tried to influence some customers in the 2018 mid-terms to vote Democrat over Republican, with some arguing they have the right to let their opinions be heard and others being annoyed they're trying to push their political opinions on people who don't care and just want to play the game.
  • Crosses the Line Twice: The entire point. If you're easily offended, this is not the game for you.
  • Funny Moments: So many that it has its own page.
  • Game-Breaker: Usually more subjective depending on your group you're playing with, however, some tactics are more game-breaking than others.
    • There are very few situations "Being a motherfuckin' sorcerer" won't work with, and even then, it might win just for being that card.
    • If you have a card with a strong Author Appeal to one of the players, it can be very easy to win a hand when they're Czar, with only a few potential cards being able to beat your play if for no other reason than appeal.
    • Some cards work so well together that they're virtually unstoppable. "What is Batman's guilty pleasure?" "Snorting cocaine off a clown's dick."
    • From the UK expansion, the Gary Glitter and Madeleine McCann cards are sure-fire winners.
    • Custom cards can become this. While they usually come with an inherent appeal to the judge, some can destroy rounds if they are based on the inside joke of the players, and become doubly so if the card actually fits.
    • The "The [size], [blackness] dick" cards are effectively an Instant-Win Condition, with the only cards that can beat them usually being somewhere above them on the scale.
  • Heartwarming Moments
  • Popular Game Variant:
    • When playing more than one card at a time, are cards read from top to bottom, or bottom to top? Better establish in advance...
    • Many groups allow players to take a pass and spend a turn discarding as many cards as they like and drawing back up to a full hand.
    • Since Murphy's Law dictates that the card you draw to replace the one you just played will always be better than the one you played, some groups let you "bet" a black card to play that card as well. If either of your cards win, you win your black card back; if someone else wins, they get your black card.
    • While the official instructions can't say it for legal reasons, it's also pretty common to turn the game into a drinking game.
  • That One Level: Or rather, That One Card:
    • The "Make a Haiku" black card is perhaps the most difficult one in the game, as it is possible you won't have two white cards with five syllables along with one white card with seven syllables. Most card czars end up waiving the syllable requirement and let players pick any three cards that either form a theme or sound funny when read dramatically. note 
    • Having to play more than one white card, in general, is disliked among many players. Depending on your cards, it can be impossible to make a good or even decent play on these.
    • Some white cards seem to never win (depending on a group's taste, of course) and are considered garbage/throwaway cards. This tends to be highly subjective — for example, some groups (like non-Americans) may find "Rush Limbaugh's Soft, Shitty Body" a totally "eh" card, while for other groups it may be a "kill" card.
    • For a white card that was almost unanimously considered "bad", look no further than "Swooping", a rarely-used slang term for the already incredibly specific action of swimming while pooping. However, the term now refers to the act of looking up a card you just drew in Cards Against Humanity because you don't know what it means, which makes the card much funnier in a meta-sense.

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