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Mondegreen the trope is In-Universe-Examples Only
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* {{Mondegreen}}: When an Avenger is defeated, he shouts out "I CAN'T LOSE" before losing a life. A lot of people however have mistakenly misheard them as saying "I CAN'T MOVE" instead.
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** Every single close-up of Red Skull shows him with the goofiest possible look on his face.
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* PortingDisaster: The Genesis version is [[PolishedPort reasonably close to the arcade]], but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result in them getting a cheap shot at you, (The Genesis version kinda has the same problem, but it depends on how you hit them) and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
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* PortingDisaster: The Genesis version is [[PolishedPort reasonably close to the arcade]], arcade]] (despite missing the comic book-style cutscenes), but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result in them getting a cheap shot at you, (The Genesis version kinda has the same problem, but it depends on how you hit them) and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
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** "America still needs your help!" [[labelnote:Explanation]]The game encouraging you to continue on in the most dramatic and awesome way possible.[[/labelnote]]
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** "America still needs your help!" "AMERICA STILL NEEDS YOUR HELP!" [[labelnote:Explanation]]The game encouraging you to continue on in the most dramatic and awesome way possible.[[/labelnote]]
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* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.
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* {{Narm}} / NarmCharm: {{Narm}}[=/=]NarmCharm:
** The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic andridiculous.ridiculous.
** The Vision's inexplicably bizarre walking animation, where he moves with a feminine, ballerina-esque gait and folds his hands over his chest like a woman whose brassiere just popped.
** The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and
** The Vision's inexplicably bizarre walking animation, where he moves with a feminine, ballerina-esque gait and folds his hands over his chest like a woman whose brassiere just popped.
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* PortingDisaster: The Genesis version is reasonably close to the arcade, but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result in them getting a cheap shot at you, (The Genesis version kinda has the same problem, but it depends on how you hit them) and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
to:
* PortingDisaster: The Genesis version is [[PolishedPort reasonably close to the arcade, arcade]], but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result in them getting a cheap shot at you, (The Genesis version kinda has the same problem, but it depends on how you hit them) and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
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Changed line(s) 11 (click to see context) from:
* PortingDisaster: The Genesis version is reasonably close to the arcade, but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result them getting a cheap shot, and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
to:
* PortingDisaster: The Genesis version is reasonably close to the arcade, but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result in them getting a cheap shot, shot at you, (The Genesis version kinda has the same problem, but it depends on how you hit them) and enemies can get a few seconds of invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
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Clarification.
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* PortingDisaster: The 16-bit home console versions of the game. Many of the enemies never flinch when they get hit by physical attacks which can result them getting a cheap shot. Made even worse in the SNES version where enemies can get a few seconds of invincibility.
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* PortingDisaster: The 16-bit home console versions of Genesis version is reasonably close to the game. arcade, but the SNES version had many problems: Many of the enemies never flinch when they get hit by physical attacks which can result them getting a cheap shot. Made even worse in the SNES version where shot, and enemies can get a few seconds of invincibility.invincibility, making it even worse. Also, the game is missing numerous voice bytes, replacing them with text boxes.
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* GameBreaker: Comicbook/IronMan ends up as this as he tends to have higher fire power and durability.
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* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.
to:
* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.ridiculous.
* PortingDisaster: The 16-bit home console versions of the game. Many of the enemies never flinch when they get hit by physical attacks which can result them getting a cheap shot. Made even worse in the SNES version where enemies can get a few seconds of invincibility.
* PortingDisaster: The 16-bit home console versions of the game. Many of the enemies never flinch when they get hit by physical attacks which can result them getting a cheap shot. Made even worse in the SNES version where enemies can get a few seconds of invincibility.
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None
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* {{Mondegreen}}: When an Avenger is defeated, he shouts out "I CAN'T LOSE" before losing a life. A lot of people however have mistakenly misheard them as saying "I CAN'T MOVE" instead.
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None
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* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!
to:
* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!ridiculous.
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!
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* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is spoken verbatim, resulting in a very unique mixture of epic and ridiculous.
to:
* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is spoken verbatim, often repeated verbatim in said voices, resulting in a very unique mixture of epic and ridiculous.ridiculous.
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!
-->'''Whirlwind:''' YOU CANNOT ESCAPE!
-->'''Cap: YOU''' WILL BE THE ONE ESCAPING!
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None
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* {{Narm}} / NarmCharm: The voice acting.
to:
* {{Narm}} / NarmCharm: The voice acting. It's truly glorious {{Large Ham}}s all around, but the BlindIdiotTranslation on screen is spoken verbatim, resulting in a very unique mixture of epic and ridiculous.
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hottip cleanup
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** "America still needs your help!" [[hottip:Explanation:The game encouraging you to continue on in the most dramatic and awesome way possible.]]
to:
** "America still needs your help!" [[hottip:Explanation:The [[labelnote:Explanation]]The game encouraging you to continue on in the most dramatic and awesome way possible.]][[/labelnote]]
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Added a bit more to the \"Memetic Mutation\".
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** Also:
--->'''Avengers:''' Where is the laser?!\\
'''Ultron:''' Ask the police!
--->'''Avengers:''' Where is the laser?!\\
'''Ultron:''' Ask the police!
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-->'''Whirlwind:''' '''You''' will be the one escaping!
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-->'''Whirlwind:''' '''You''' ''[[NoYou You]]'' [[NoYou will be the one escaping!escaping!]]
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** "America still needs your help!" [[hottip:Explanation:The game encouraging you to continue on in the most dramatic and awesome way possible.]]
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* MemeticMutation:
-->'''Avengers:''' You can't escape!
-->'''Whirlwind:''' '''You''' will be the one escaping!
* {{Narm}} / NarmCharm: The voice acting.
-->'''Avengers:''' You can't escape!
-->'''Whirlwind:''' '''You''' will be the one escaping!
* {{Narm}} / NarmCharm: The voice acting.
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Audio Erotica misuse.
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* AudioErotica: For many players, the Grim Reaper's introductory "You came here to ''die.''" quote qualifies as this.