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Bomberman II did not introduce most of these elements, that was Bomberman '90 for the Turbografx. When I made this edit years ago, I admittedly had no idea that game existed.


* EvenBetterSequel: ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, nicer visuals and longer music tracks, and most importantly, the introduction of Battle Mode. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.
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Dark Koutei was cut as a CM


** For [[YMMV/Bomberman64 Sirius]]; [[YMMV/BombermanJetters Dr. Mechadoc & MAX]]; and [[YMMV/BombermanBDamanBakugaiden Dark Koutei]], see those pages.

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** For [[YMMV/Bomberman64 Sirius]]; [[YMMV/BombermanJetters Dr. Mechadoc & MAX]]; and [[YMMV/BombermanBDamanBakugaiden Dark Koutei]], MAX]], see those pages.
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* AdaptationDisplacement: How many players are aware of the fact that this series started life as [[https://www.youtube.com/watch?v=ZSl0e5mCUgM "Bomber Man"]] in 1983 on the Japanese [[UsefulNotes/PC88 PC-8801]], of all platforms -- or that the European port for UsefulNotes/{{MSX}} and UsefulNotes/ZXSpectrum was called ''Eric and the Floaters''? Honestly, can you imagine it becoming popular under that name?

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* AdaptationDisplacement: How many players are aware of the fact that this series started life as [[https://www.youtube.com/watch?v=ZSl0e5mCUgM "Bomber Man"]] in 1983 on the Japanese [[UsefulNotes/PC88 [[Platform/PC88 PC-8801]], of all platforms -- or that the European port for UsefulNotes/{{MSX}} Platform/{{MSX}} and UsefulNotes/ZXSpectrum Platform/ZXSpectrum was called ''Eric and the Floaters''? Honestly, can you imagine it becoming popular under that name?



** As a result, at least two titles have been downloadable without their Story Modes: ''Bomberman Blast'' for UsefulNotes/WiiWare is taken from the retail ''Bomberman'' Wii game, and ''Bomberman Blitz'' for UsefulNotes/DSiWare is taken from ''Custom Battler Bomberman'' / ''Bomberman 2''.

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** As a result, at least two titles have been downloadable without their Story Modes: ''Bomberman Blast'' for UsefulNotes/WiiWare Platform/WiiWare is taken from the retail ''Bomberman'' Wii game, and ''Bomberman Blitz'' for UsefulNotes/DSiWare Platform/DSiWare is taken from ''Custom Battler Bomberman'' / ''Bomberman 2''.
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* ArtificialBrilliance: Anytime you face a Bomber enemy controlled by the computer be prepared for one heck of a battle, the Bomber bosses tend to be the most challenging enemies of the game and for good reason. The [=CPU=] can be ''ruthless'', even the meekest [=CPU=] has a tendency to artfully find holes in your bomb placements and if they have the ability to kick, punch or throw bombs you can bet they'll put it to good use with devastating results against you - or to get out of hairy situations like any player would. Without remote bombs or something to break their [=AI=] you're ''not'' getting past these guys simply by randomly laying bombs.

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* ArtificialBrilliance: Anytime you face a Bomber enemy controlled by the computer computer, be prepared for one heck of a battle, battle; the Bomber bosses tend to be the most challenging enemies of the game game, and for good reason. The [=CPU=] can be ''ruthless'', even the meekest [=CPU=] has a tendency to artfully find holes in your bomb placements placements, and if they have the ability to kick, punch punch, or throw bombs bombs, you can bet they'll put it to good use with devastating results against you - or to get out of hairy situations like any player would. Without remote bombs or something to break their [=AI=] [=AI=], you're ''not'' getting past these guys simply by randomly laying bombs.



** ''Bomberman DS 2'' has plenty of kickass music too: [[https://www.youtube.com/watch?v=c_xQsT2hB8U Town's Act 2 theme]], [[https://www.youtube.com/watch?v=Tm-hps955E0 Desert Act 2's theme]], [[https://www.youtube.com/watch?v=nJtcIuBm3GY Theta's boss theme]], [[https://www.youtube.com/watch?v=yPjRCviSKko Io's boss theme]], [[https://www.youtube.com/watch?v=x1vdQXDS_EA Phii's boss theme]]

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** ''Bomberman DS 2'' has plenty of kickass music too: [[https://www.youtube.com/watch?v=c_xQsT2hB8U Town's Act 2 theme]], [[https://www.youtube.com/watch?v=Tm-hps955E0 Desert Act 2's theme]], [[https://www.youtube.com/watch?v=nJtcIuBm3GY Theta's boss theme]], [[https://www.youtube.com/watch?v=yPjRCviSKko Io's boss theme]], [[https://www.youtube.com/watch?v=x1vdQXDS_EA Phii's boss theme]]theme]].



** [[OmnicidalManiac Bagura]] [[labelnote:also named]] Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula[[/labelnote]] is the BigBad of the entire Bomberman franchise, Bomberman's most recurring enemy, and by far his widest-reaching and most vile adversary.

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** [[OmnicidalManiac Bagura]] [[labelnote:also named]] Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula[[/labelnote]] named]]Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula[[/labelnote]] is the BigBad of the entire Bomberman franchise, Bomberman's most recurring enemy, and by far his widest-reaching and most vile adversary.



** Regulus from ''64'', owing to his character design and [[spoiler: HeelFaceTurn in TSA]].
** Machbom (the one shot CaptainErsatz of Ayrton Senna) and [[{{DrivesLikeCrazy}} Racer Bomber]] (Mach's {{Expy}} in the [=PS2=] ''Land'' era).
** [[{{QuirkyMinibossSquad}} Team Gold]], from ''Land.''

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** Regulus from ''64'', owing to his character design and [[spoiler: HeelFaceTurn [[spoiler:HeelFaceTurn in TSA]].''TSA'']].
** Machbom (the one shot one-shot CaptainErsatz of Ayrton Senna) and [[{{DrivesLikeCrazy}} [[DrivesLikeCrazy Racer Bomber]] (Mach's {{Expy}} in the [=PS2=] ''Land'' era).
** [[{{QuirkyMinibossSquad}} [[QuirkyMinibossSquad Team Gold]], from ''Land.''



** [[{{EverythingsBetterWithSparkles}} Star Bomber]], due to his cute magician act.

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** [[{{EverythingsBetterWithSparkles}} [[EverythingsBetterWithSparkles Star Bomber]], due to his cute magician act.

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** Bagura [[labelnote:also named]]Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula/Bagular[[/labelnote]] is the BigBad of the entire ''Bomberman'' franchise, Bomberman's most recurring enemy, and by far his most vile adversary. He makes his first appearance in ''VideoGame/Bomberman94'' by splitting Planet Bomber into pieces and attempting to [[ColonyDrop send a comet]] on a collision course with it. In ''VideoGame/SuperBomberman 3'', he resurrects the [[FiveManBand Five Dastardly Bombers]] and uses them to take over five planets, expanding his goals. Even after he's killed, his resilience allows him to live through a BrainInAJar in ''VideoGame/SuperBomberman 4'', assembling the Five Bomber Kings to [[TimeyWimeyBall throw Bomberman to the prehistoric age]] to ensure zero threats to his goals. In ''Bomberman Hero'', he is the ManBehindTheMan to the Devil Bomber, and possibly the reason for his evil, including brainwashing, as he had him locked away under a planet for being "too unruly". He's an OmnicidalManiac and by far the ''Bomberman'' franchise's widest reaching and most evil antagonist.
** ''Super Bomberman R'': In this reboot of the franchise, Professor Buggler's new incarnation, Emperor Buggler, is as bad as ever. Starting off the game by performing a grandiose speech about his plans of [[GalacticConqueror taking control of the galaxy,]] while also [[OmnicidalManiac threatening the lives of all that live there]], he is revealed to have [[spoiler:brainwashed the Five Dastardly Bombers into being his slaves, forcing them against to serve him by stripping them of their free will, and using them as part of his GiantMecha in the final battle]]. He reveals his true plans at the end of the game: [[spoiler:convert the sun into a black hole so that it would inhale the entire solar system, and later the universe]]. Vicious, manipulative, and sadistic, this new incarnation of the old classic villain manages to somehow be even worse than his origin.

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** Bagura [[OmnicidalManiac Bagura]] [[labelnote:also named]]Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula/Bagular[[/labelnote]] named]] Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula[[/labelnote]] is the BigBad of the entire ''Bomberman'' Bomberman franchise, Bomberman's most recurring enemy, and by far his widest-reaching and most vile adversary. He makes his first appearance in adversary.
***
''VideoGame/Bomberman94'' through ''VideoGame/BombermanHero'': Bagura makes [[VideoGame/Bomberman94 his first appearance]] by splitting Planet Bomber into pieces and attempting to [[ColonyDrop send a comet]] on a collision course with it. it after Bomberman puts the planet back together. In ''VideoGame/SuperBomberman 3'', he resurrects the [[FiveManBand Five Dastardly Bombers]] and uses them to take over five planets, expanding planets; after Bomberman defeats the Five Dastardly Bombers, Bagura attempts to destroy the planets with his goals. Battleship. Even after he's killed, his resilience allows him to live through a BrainInAJar in ''VideoGame/SuperBomberman 4'', assembling the Five Bomber Kings to [[TimeyWimeyBall throw Bomberman to the prehistoric age]] to ensure zero threats to his goals. BrainInAJar. In ''Bomberman Hero'', ''VideoGame/BombermanHero'', he is the ManBehindTheMan to the Devil Bomber, and possibly the reason for his evil, including brainwashing, as he had him locked away under a planet for being "too unruly". He's an OmnicidalManiac and by far the ''Bomberman'' franchise's widest reaching and most evil antagonist.
** ''Super Bomberman R'':
unruly".
*** ''VideoGame/SuperBombermanR'':
In this reboot of the franchise, Professor Buggler's Bagura's new incarnation, Emperor Buggler, is as bad as ever. Starting off the game by performing a grandiose speech about his plans of [[GalacticConqueror taking control of the galaxy,]] galaxy while also [[OmnicidalManiac threatening the lives of all that live there]], there, he is revealed to have [[spoiler:brainwashed brainwashed the Five Dastardly Bombers into being his slaves, slaves; forcing them against their will to serve him by stripping them of their free will, for him, and using them as part of his GiantMecha in the final battle]]. battle. He reveals his true plans at the end of the game: [[spoiler:convert Convert the sun into a black hole so that it would inhale the entire solar system, and later the universe]]. Vicious, manipulative, universe. [[AxCrazy Vicious]], {{manipulative|Bastard}}, and sadistic, {{sadist}}ic, this new incarnation of the old classic villain manages to somehow be even worse than his origin.

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** Replays of ''R'' may make players feel awkward in the scene where Black gets flustered over Karaoke Bomber considering [[spoiler:she's his ''[[SurpriseIncest older sister]].'']]

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** Replays of ''R'' may make players feel awkward in the scene where Black gets flustered over Karaoke Bomber considering [[spoiler:she's his ''[[SurpriseIncest older sister]].'']]sister]]'']].


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** Jokes about Bomberman not being able to get through airport security are [[ObligatoryJoke about as common as you'd expect]].

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* MemeticMutation: [[https://www.youtube.com/watch?v=wkBnkX3R1hQ Constructor X and his Laser Blade.]]

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* MemeticMutation: MemeticMutation:
**
[[https://www.youtube.com/watch?v=wkBnkX3R1hQ Constructor X and his Laser Blade.]]


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** [[https://stickershop.line-scdn.net/stickershop/v1/sticker/382299999/android/sticker.png BAE]][[labelnote:Explanation]]One particular sticker from the ''[[https://yabeline.tw/Stickers_Data.php?Number=14604691 Blow 'em Away, Bomberman!]]'' collection of LINE stickers features White Bomber and Pink Bomber from ''VideoGame/SuperBomberman R'' (who are both siblings in that continuity) taking a selfie together with the word [[BrotherSisterIncest "BAE"]] written above them. The sheer inaccuracy of the artwork and dialogue [[IncestSubtext suggesting this]] has caused some fans to treat the Bomberman Brothers being in an incestuous relationship as canon.[[/labelnote]]

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Putting a link to the separate page so YMMV won't have separate examples on a different page.


* ThatOneBoss:
** Altair's overkill-obsessed robot guardian Cerberus in ''Bomberman 64''; Natia in ''Bomberman Hero''; Bomber Elite from ''Generation'', as well as one in some of the other games.
** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web... It's possible to not go down to the web, but good luck if you do. Also, Hades. Dear ''God'', Hades.
** The [[FinalBoss War Beast]] from the ''Jetters'' game was intended to be a fairly challenging PuzzleBoss based on the assumption that you knew that raising the [[{{Mon}} Charabom]] Youno would give you remote detonation bombs. If you didn't know this, good luck tricking it into swallowing your bombs before they explode. Also, using Level 3 Ceedrun is pretty much the ''only'' way to not get hurt by its shockwave attack. The boss also has an attack where it chases after the player at speeds that outrun Bomberman and MAX's top running speed. No matter what, you will take damage in this fight.
*** And before that, Dark Force Bomber is enough to make you want to fling your controller. Don't get us started on [[spoiler:[[TrueFinalBoss Dr. Mechard]]]], who is an ''extremely'' overdone example of a PuzzleBoss.
** Karaoke Bomber's Elegant Dream phase in ''Super R'' has led to many a player tearing their hair out when faced with the mech's wonky hitbox, small windows of opportunity to actually damage it, and the ice littering a good amount of the stage making it ''even harder'' to place bombs in the correct spot. Throw in Karaoke Bomber's singing and more than a few attacks that take up a large chunk of the arena, and you have a boss fight that will sap up your gems from continues and annoy you to no end when doing so.
** Magnet Bomber's first phase in ''R'', despite being the very first fight in story mode. His incredible speed and slippery AI makes trapping or cornering him very difficult and he leaves chains of bombs across the map, some of which are magnetized to chase the player. By comparison, his second stage where he pilots a crab mech is ''much'' easier.
** Phii from ''Bomberman 2 DS'' fought at F-5. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a 8-way attack that causes high damage and a random ailment that can make the fight [=FUBAR=]. Phii is also ''extremely'' agile and will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two [[EliteMook Elite Mooks]] that can dash to back her up.

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* ThatOneBoss:
** Altair's overkill-obsessed robot guardian Cerberus in ''Bomberman 64''; Natia in ''Bomberman Hero''; Bomber Elite
ThatOneBoss: The various games ranging from ''Generation'', as well as one in some of the other games.
** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web... It's possible to not go down to the web, but good luck if you do. Also, Hades. Dear ''God'', Hades.
** The [[FinalBoss War Beast]] from the ''Jetters'' game was intended to be a fairly challenging PuzzleBoss based on the assumption that you knew that raising the [[{{Mon}} Charabom]] Youno would give you remote detonation bombs. If you didn't know this, good luck tricking it into swallowing your bombs before they explode. Also, using Level 3 Ceedrun is pretty much the ''only'' way to not get hurt by its shockwave attack. The boss also has an attack where it chases after the player at speeds that outrun Bomberman and MAX's top running speed. No matter what, you will take damage in this fight.
*** And before that, Dark Force Bomber is enough to make you want to fling your controller. Don't get us started on [[spoiler:[[TrueFinalBoss Dr. Mechard]]]], who is an ''extremely'' overdone example of a PuzzleBoss.
** Karaoke Bomber's Elegant Dream phase in
''Super R'' has led to many a player tearing their hair out when faced with the mech's wonky hitbox, small windows of opportunity to actually damage it, and the ice littering a good amount of the stage making it ''even harder'' to place bombs in the correct spot. Throw in Karaoke Bomber's singing Bomberman'' series, portable console games, and more than a few attacks that take up a large chunk of the arena, and you - [[ThatOneBoss/{{Bomberman}} have a boss fight that will sap up your gems from continues and annoy you to no end when doing so.
** Magnet Bomber's first phase in ''R'', despite being the very first fight in story mode. His incredible speed and slippery AI makes trapping or cornering him very difficult and he leaves chains of bombs across the map, some of which are magnetized to chase the player. By comparison, his second stage where he pilots a crab mech is ''much'' easier.
** Phii from ''Bomberman 2 DS'' fought at F-5. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a 8-way attack that causes high damage and a random ailment that can make the fight [=FUBAR=]. Phii is also ''extremely'' agile and will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two [[EliteMook Elite Mooks]] that can dash to back her up.
their own page here]].
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My mistake. I thought it meant on the top of the You Tube page.


** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] takes on a new meaning in a post-9/11 world.

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** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] (the lyrics quoted at the top of the main page) takes on a new meaning in a post-9/11 world.
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No, they're not.


** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.

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** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.

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* FunnyAneurysmMoment:
** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.
** Replays of ''R'' may make players feel awkward in the scene where Black gets flustered over Karaoke Bomber considering [[spoiler:she's his ''[[SurpriseIncest older sister]].'']]
** The whole concept of the series could be seen as this in the era of UsefulNotes/TheWarOnTerror, especially thanks to the several terrorism-related jokes people make nowadays about Bomberman.


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* HarsherInHindsight:
** If the comments are any indication, this old ''Bomberman 64'' [[https://www.youtube.com/watch?v=9XTLG4_Om7c commercial]] (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.
** Replays of ''R'' may make players feel awkward in the scene where Black gets flustered over Karaoke Bomber considering [[spoiler:she's his ''[[SurpriseIncest older sister]].'']]
** The whole concept of the series could be seen as this in the era of UsefulNotes/TheWarOnTerror, especially thanks to the several terrorism-related jokes people make nowadays about Bomberman.
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Up To Eleven is a defunct trope


** Bagura [[labelnote:also named]]Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula/Bagular[[/labelnote]] is the BigBad of the entire ''Bomberman'' franchise, Bomberman's most recurring enemy, and by far his most vile adversary. He makes his first appearance in ''VideoGame/Bomberman94'' by splitting Planet Bomber into pieces and attempting to [[ColonyDrop send a comet]] on a collision course with it. In ''VideoGame/SuperBomberman 3'', he resurrects the [[FiveManBand Five Dastardly Bombers]] and uses them to take over [[UpToEleven five planets, expanding his goals]]. Even after he's killed, his resilience allows him to live through a BrainInAJar in ''VideoGame/SuperBomberman 4'', assembling the Five Bomber Kings to [[TimeyWimeyBall throw Bomberman to the prehistoric age]] to ensure zero threats to his goals. In ''Bomberman Hero'', he is the ManBehindTheMan to the Devil Bomber, and possibly the reason for his evil, including brainwashing, as he had him locked away under a planet for being "too unruly". He's an OmnicidalManiac and by far the ''Bomberman'' franchise's widest reaching and most evil antagonist.

to:

** Bagura [[labelnote:also named]]Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagula/Bagular[[/labelnote]] is the BigBad of the entire ''Bomberman'' franchise, Bomberman's most recurring enemy, and by far his most vile adversary. He makes his first appearance in ''VideoGame/Bomberman94'' by splitting Planet Bomber into pieces and attempting to [[ColonyDrop send a comet]] on a collision course with it. In ''VideoGame/SuperBomberman 3'', he resurrects the [[FiveManBand Five Dastardly Bombers]] and uses them to take over [[UpToEleven five planets, expanding his goals]].goals. Even after he's killed, his resilience allows him to live through a BrainInAJar in ''VideoGame/SuperBomberman 4'', assembling the Five Bomber Kings to [[TimeyWimeyBall throw Bomberman to the prehistoric age]] to ensure zero threats to his goals. In ''Bomberman Hero'', he is the ManBehindTheMan to the Devil Bomber, and possibly the reason for his evil, including brainwashing, as he had him locked away under a planet for being "too unruly". He's an OmnicidalManiac and by far the ''Bomberman'' franchise's widest reaching and most evil antagonist.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, nicer visuals and longer music tracks, and most importantly, the first Battle Mode in the series. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.

to:

* EvenBetterSequel: ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, nicer visuals and longer music tracks, and most importantly, the first introduction of Battle Mode in the series.Mode. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, bonus stages, nicer visuals and longer music tracks, and most importantly, the first Battle Mode in the series. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.

to:

* EvenBetterSequel: ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, bonus stages, nicer visuals and longer music tracks, and most importantly, the first Battle Mode in the series. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: Bomberman II improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, bonus stages, nicer visuals and longer music tracks, and most importantly, the first Battle Mode in the series. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.

to:

* EvenBetterSequel: Bomberman II ''Bomberman II'' improves on the original in pretty much every conceivable way. There's an actual story with cutscenes, six different worlds each with their own themes, smaller stages that limit the amount of time wasted searching for doors, bonus stages, nicer visuals and longer music tracks, and most importantly, the first Battle Mode in the series. While the first game introduced the core gameplay, Bomberman II established the formula that most of the rest of the series would follow.

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