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Webcomic: End Of Infinity
Cläus "Jasz" Joplin: Mail carrier, main character, and puppy.

THE POWER OF TELEGRAM COMPELS YOU
Cari, Author, Page 50.

End of Infinity is a MMIC, or Multimedia Interactive Comic (Pronounced ˈmi-mik), produced mainly by Cari 'Mi X' Garafalo, and set in a time of recovery long after an immense societal collapse. It's also about a literal dreamland called Phantasmagoria.

The main character, Cläus "Jasz" Joplin works as a mail carrier, delivering the post with the help of his trusty plane and his sister Malicent. However, after he receives a package addressed to him (the first one he's ever received), he is catapulted into adventures he could never have imagined. Now, Jasz must figure out what happened while learning more about the new world he's ended up in.

Reader interaction is heavily encouraged, mainly through the use of "Telegrams", messages in a telegram format addressed directly to the characters.

End of Infinity began on September 12, 2011, and was originally hosted on Tumblr, but got its own dedicated site on the one year anniversary of its release.

The comic itself is right here.

This series shows examples of:

  • After the End: On page 145, it's revealed that the world survived some kind of apocalypse. According to Jasz, there is fallout in the west, and he flies over deserted wastelands and rotten skyscrapers in an attempt to keep the surviving population connected.
Jasz: NEWSFLASH, JACKASS! THE WORLD'S TRASHED.
  • Animation Bump: Just about every non-Telegram panel is animated in some way, but then came the interactive game on page 68.
  • Breaking the Fourth Wall: The whole story is narrated by the characters who are aware they are narrating a story, and the readers and author break the fourth wall with Telegrams that boss the characters around.
  • Cool Mask: The Placidus dreamer masks.
  • Deal with the Devil: What a pact with a Helianghast appears to be. When Maté makes a pact, he agrees to trade his life in the waking world for the transformation into a Phantasmagorian, with the Helianghast taking over his "waking world" life.
  • Dream Land: Phantasmagoria.
  • Facial Markings: Every Phantasmagorian has facial markings. For instance, Jasz has tapered markings under his eyes, Mammy Serol has circles on her cheeks and forehead, and Maté has almost eyeshadow-like markings.
  • Fourth Wall Mail Slot: Though there is an overarching plot, many of the character's actions are dictated directly by Telegrams. According to page 48, Telegrams can't be ignored by characters who aren't currently narrating the story. In the following pages, Silver is forced to perform aerial acrobatics against his will by telegrams from the author herself.
  • Improbable Age: Jasz, who is stated to be a preteen, but has a job flying a plane to deliver mail and pay increasingly high rent to his aunt.
  • Nice Job Breaking It, Hero: Literally and figuratively, when Jasz yanks off Maté's Placidus, shattering it.
  • Ninja: The scarf ninja.
  • Little Bit Beastly: After the incident with the mysterious package, Jasz gained fluffy, droopy ears, and an equally fluffy tail, as well as a nice set of fangs and claws.
    • Every Phantasmagorian has some animal traits. Silver has large, black wings, Mr. Muse has large ram's horns and sheep ears, Mammy Serol has catgirl features.
  • Monochrome Casting: Averted. The author goes out of her way to include a variety of characters from all over the world.
  • Sassy Black Woman: Mammy Serol. Full stop.
  • Sesquipedalian Loquaciousness: Silver. He tries to tone it down, with questionable success.
  • Unreliable Narrator: The story is told alternately by Silver and Jasz, so differences in their memories and how they tell the story affect, well, how the story is told.
Jasz: Ok, yeah, I think right about now is where I just started nodding through Mate's recounting of the events... accuracy may vary? I take no responsibility for what went down in this portion of the story.
(Then, one page later, Jasz interrupts when Silver says something)
Jasz: AAABAPBAPDATDAT SH Hhhhh... SHOOSH. No, no, no, stop. Shush. My story.
  • Your Mind Makes It Real: The basis of dream logic, most evident in "medi-mental" procedures. If you don't remember getting hurt, you won't be. But if you think about the fact that you got injured, the injury will come back. Phantasmagoria is a dream world, but that doesn't mean it's not real.
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