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lol


** LOL 1: Conrad, Michael, Kieran (Irish, 'little dark/dark-haired one'), Richard, Dawn, Geron (French), Nathaniel, Viktor, Patricia, Timothy, Paulson, Mylek (Slavic, mostly spelled Milek)... and Baccata, Frendor, and Scotia.
** LOL 2: Luther, Kenneth, Dawn, Julian, Morgan, Daniel, Malik (Arabic, 'king' or 'leader'), Anyar (Sudanese, 'buffalo'), Mauri (Latin/Catalan), ... and Jakel, Shalla, Ra'Shar, Kelsrick, Kit'yara, and Prollel.
* AllPowerfulBystander: The Draracle in ''Lands of Lore 1''

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** LOL 1: ''The Throne of Chaos'': Conrad, Michael, Kieran (Irish, 'little dark/dark-haired one'), Richard, Dawn, Geron (French), Nathaniel, Viktor, Patricia, Timothy, Paulson, Mylek (Slavic, mostly spelled Milek)... and Baccata, Frendor, and Scotia.
** LOL 2: ''Guardians of Destiny'': Luther, Kenneth, Dawn, Julian, Morgan, Daniel, Malik (Arabic, 'king' or 'leader'), Anyar (Sudanese, 'buffalo'), Mauri (Latin/Catalan), ... and Jakel, Shalla, Ra'Shar, Kelsrick, Kit'yara, and Prollel.
* AllPowerfulBystander: The Draracle in ''Lands ''The Throne of Lore 1''Chaos''



** In LOL 2, the cosmic panorama surrounding the central tower has celestial bodies that - while beautiful - gain in size as Luther approaches, suggesting they are small and almost close enough to touch.
* AWinnerIsYou: The good ending of LOL 2 is '''INCREDIBLY''' underwhelming.

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** In LOL 2, ''Guardians of Destiny'', the cosmic panorama surrounding the central tower has celestial bodies that - while beautiful - gain in size as Luther approaches, suggesting they are small and almost close enough to touch.
* AWinnerIsYou: The good ending of LOL 2 'Guardians of Destiny'' is '''INCREDIBLY''' underwhelming.



* DeadpanSnarker: Luther, protagonist of LOL 2.
* DevilInPlainSight[=/=]ObviouslyEvil: [[EvilChancellor Chancellor Geron]], an ObstructiveBureaucrat and (in the 3rd game) open racist, is pretty clearly secretly allied with the EvilArmy in the first game and obviously does not have the Kingdom's best interests at heart in the remaining two games. However, neither the heroic King Richard or the powerful sorceress Dawn ever suss onto the fact the man is clearly up to no good ([[spoiler:although you finally get a chance to get even with him at the very end of the 3rd game]]).

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* DeadpanSnarker: Luther, protagonist of LOL 2.''Guardians of Destiny''.
* DevilInPlainSight[=/=]ObviouslyEvil: [[EvilChancellor Chancellor Geron]], an ObstructiveBureaucrat and (in the 3rd third game) open racist, is pretty clearly secretly allied with the EvilArmy in the first game and obviously does not have the Kingdom's best interests at heart in the remaining two games. However, neither the heroic King Richard or the powerful sorceress Dawn ever suss onto the fact the man is clearly up to no good ([[spoiler:although you finally get a chance to get even with him at the very end of the 3rd third game]]).



* EvilCostumeSwitch: Dawn gets one in the evil ending path of ''Lands of Lore 2''. [[spoiler: However, she hasn't actually turned evil; she's just wearing a dark and seductive costume to lull Evil Luther into complacency so she can assassinate him.]]
* EvilIsEasy: In 2, you can be cooperative and helpful, solving everyone's quests so they'll let you pass to the next area. Or you can simply murder your way through them, which takes less effort.

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* EvilCostumeSwitch: Dawn gets one in the evil ending path of ''Lands ''Guardians of Lore 2''.Destiny''. [[spoiler: However, she hasn't actually turned evil; she's just wearing a dark and seductive costume to lull Evil Luther into complacency so she can assassinate him.]]
* EvilIsEasy: In 2, ''Guardians of Destiny'', you can be cooperative and helpful, solving everyone's quests so they'll let you pass to the next area. Or you can simply murder your way through them, which takes less effort.



* FromNobodyToNightmare: [[spoiler: Jakel]] goes through this in the 3rd game, after spending the first two games as a minor secondary supporting character.
* GameBreakingBug: In LOL 1, a common bug in the Urbish Mines permanently disables the stairwell to level 2. In LOL 2, the automatic save feature has a tendency to "save" your game at extremely inopportune moments.

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* FromNobodyToNightmare: [[spoiler: Jakel]] goes through this in the 3rd third game, after spending the first two games as a minor secondary supporting character.
* GameBreakingBug: In LOL 1, ''The Throne of Chaos'', a common bug in the Urbish Mines permanently disables the stairwell to level 2. In LOL 2, ''Guardians of Destiny'', the automatic save feature has a tendency to "save" your game at extremely inopportune moments.



** LOL 1:

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** LOL 1: ''The Throne of Chaos'':



*** Drook allows anyone in posession of the Ruby of Truth to see Dawn, despite it having been out of Gladstone's hands and the arch enemy being able to shapeshift.

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*** Drook allows anyone in posession possession of the Ruby of Truth to see Dawn, despite it having been out of Gladstone's hands and the arch enemy being able to shapeshift.



** LOL 2:

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** LOL 2:''Guardians of Destiny'':



* HalfHumanHybrid: Copper, LOL 3's protagonist, is human on his father's side and dracoid on his mother's side.

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* HalfHumanHybrid: Copper, LOL 3's ''III'''s protagonist, is human on his father's side and dracoid on his mother's side.



** In LOL 2, there's a plateau which needs to be weighed down by insect corpses, the same amount regardless of the weight of the items you are carrying.
* InspectorJavert: Kenneth of Gladstone follows Luther for half of the whole game in ''Lands of Lore 2''. He dismisses all the good Luther does and heroes of Gladstone allying with him as Luther being a devious schemer who orchestrated everything to make himself appear noble. Eventually he freezes to death on Luther's trail in the Claw Mountains.
* InsurmountableWaistHeightFence: for a game that almost completely averts this trope quite effectively, there's a rather odd example in the LOL 2 Dracoid cemetery. After the explosion, even though the walls are visibly open enough to walk or jump through, the game still clips Luther in- or outside as before.

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** In LOL 2, ''Guardians of Destiny'', there's a plateau which needs to be weighed down by insect corpses, the same amount regardless of the weight of the items you are carrying.
* InspectorJavert: Kenneth of Gladstone follows Luther for half of the whole game in ''Lands ''Guardians of Lore 2''.Destiny''. He dismisses all the good Luther does and heroes of Gladstone allying with him as Luther being a devious schemer who orchestrated everything to make himself appear noble. Eventually he freezes to death on Luther's trail in the Claw Mountains.
* InsurmountableWaistHeightFence: for a game that almost completely averts this trope quite effectively, there's a rather odd example in the LOL 2 ''Guardians of Destiny'' Dracoid cemetery. After the explosion, even though the walls are visibly open enough to walk or jump through, the game still clips Luther in- or outside as before.



* IntercontinuityCrossover: The last world Copper visits in LOL 3 is [[spoiler: that of ''VideoGame/CommandAndConquerTiberianSeries'', another game by Westwood.]]

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* IntercontinuityCrossover: The last world Copper visits in LOL 3 ''III'' is [[spoiler: that of ''VideoGame/CommandAndConquerTiberianSeries'', another game by Westwood.]]



* MultipleEndings: LOL 2.
* OohMeAccentsSlipping: American actress Paige Rowland gave Dawn a quasi-British, posh-sounding accent in LOL 2, which kind of came and went. Averted in LOL 3, where she simply used [[NotEvenBotheringWithTheAccent her actual speaking voice.]]

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* MultipleEndings: LOL 2.
''Guardians of Destiny''.
* OohMeAccentsSlipping: American actress Paige Rowland gave Dawn a quasi-British, posh-sounding accent in LOL 2, ''Guardians of Destiny'', which kind of came and went. Averted in LOL 3, ''III'', where she simply used [[NotEvenBotheringWithTheAccent her actual speaking voice.]]



* PreviousPlayerCharacterCameo: Copper meets Luther in LOL 3.
* ProductionForeshadowing: The last world Copper visits in LOL 3, the Shattered Desert, features more than a few things from the then-upcoming [[spoiler:''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.

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* PreviousPlayerCharacterCameo: Copper meets Luther in LOL 3.
''III''.
* ProductionForeshadowing: The last world Copper visits in LOL 3, ''III', the Shattered Desert, features more than a few things from the then-upcoming [[spoiler:''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.after ''III''.



* SchrodingersPlayerCharacter: In LOL 1. The second game seems to hint that the Huline player character is the "canonical" hero of LOL 1.

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* SchrodingersPlayerCharacter: In LOL 1. ''The Throne of Chaos''. The second game seems to hint that the Huline player character is the "canonical" hero of LOL 1.the first game.



* SpritePolygonMix: LOL 2 and 3.

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* SpritePolygonMix: LOL 2 ''Guardians of Destiny'' and 3.''III''.



* SuperDrowningSkills: In LOL 2, drowning is the answer to water even in quite shallow waters with visibly climbable banks. It is even possible to drown by crouching in waist-deep pools.

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* SuperDrowningSkills: In LOL 2, ''Guardians of Destiny'', drowning is the answer to water even in quite shallow waters with visibly climbable banks. It is even possible to drown by crouching in waist-deep pools.



* UnwinnableByDesign: In the final battle of ''Lands of Lore 1'', you're supposed to use the Ruby of Truth on Scotia when she's in the middle of shapeshifting into a stronger creature after taking enough damage. If you don't do this and just keep fighting her normally, she'll eventually transform into a creature that's flat-out invincible. At this point there's nothing you can do to harm her, and might as well reset from your last save.

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* UnwinnableByDesign: In the final battle of ''Lands ''The Throne of Lore 1'', Chaos'', you're supposed to use the Ruby of Truth on Scotia when she's in the middle of shapeshifting into a stronger creature after taking enough damage. If you don't do this and just keep fighting her normally, she'll eventually transform into a creature that's flat-out invincible. At this point there's nothing you can do to harm her, and might as well reset from your last save.

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** LOL 1: Projectiles like arrows, bolts, throwing axes and even huge fireballs will only hurt the player, only to be mended by taking a nap. When the plot requires, however, Timothy dies of a single arrow, despite his higher starting fighter level.



*** Drook allows anyone to see Dawn, despite the Ruby of Truth having been out of Gladstone's hands and the arch enemy being able to shapeshift.
*** Paulson is seen in Gladstone just before visiting the Draracle's cave, then apparently gets into the Urbish Mines unimpeded by the invincible Larkhon. (It's theoretically possible the Larkhon turned up after he got in, but there's no reason it should unless put there by Scotia; however, she obviously wants to have the keys to Richard's shroud, so locking hin in along with his key would be poor strategy.
*** The keys of Dawn and Paulson remained with them; Geron's is retrieved from Frendor, which makes some sense, but Nathaniel's is just in a niche somewhere in the dungeons under castle Cimmeria. As the [[GenreBlindness poor strategist]] she is, Scotia would have won keeping the key with her and keepin the Shard of Truth locked in with Richard.

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*** Projectiles like arrows, bolts, throwing axes and even huge fireballs will only hurt the player, only to be mended by taking a nap. When the plot requires, however, Timothy dies of a single arrow, despite his higher starting fighter level.
*** Drook allows anyone in posession of the Ruby of Truth to see Dawn, despite the Ruby of Truth it having been out of Gladstone's hands and the arch enemy being able to shapeshift.
*** Paulson is seen in Gladstone just before visiting the Draracle's cave, then apparently gets into the Urbish Mines unimpeded by the invincible Larkhon. (It's theoretically possible the Larkhon turned up after he got in, but there's no reason it should would unless put there by Scotia; however, she obviously wants to have the keys to Richard's shroud, shroud for herself, so locking hin him in along with his key would be poor strategy.
strategy.)
*** The keys of Dawn and Paulson remained with them; Geron's is retrieved from Frendor, which makes some sense, but Nathaniel's is just in a niche somewhere in the dungeons under castle Cimmeria. As the [[GenreBlindness poor strategist]] she is, Scotia would have won keeping taking the key with her and keepin keeping the Shard of Truth locked in with Richard.
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* GameplayAndStorySegregation: oh, boy...
** LOL 1: Projectiles like arrows, bolts, throwing axes and even huge fireballs will only hurt the player, only to be mended by taking a nap. When the plot requires, however, Timothy dies of a single arrow, despite his higher starting fighter level.
** LOL 1:
*** Drook allows anyone to see Dawn, despite the Ruby of Truth having been out of Gladstone's hands and the arch enemy being able to shapeshift.
*** Paulson is seen in Gladstone just before visiting the Draracle's cave, then apparently gets into the Urbish Mines unimpeded by the invincible Larkhon. (It's theoretically possible the Larkhon turned up after he got in, but there's no reason it should unless put there by Scotia; however, she obviously wants to have the keys to Richard's shroud, so locking hin in along with his key would be poor strategy.
*** The keys of Dawn and Paulson remained with them; Geron's is retrieved from Frendor, which makes some sense, but Nathaniel's is just in a niche somewhere in the dungeons under castle Cimmeria. As the [[GenreBlindness poor strategist]] she is, Scotia would have won keeping the key with her and keepin the Shard of Truth locked in with Richard.
*** Scotia can turn herself into the Executioner, a shape that renders her literally invincible, and impervious to the Whole Truth. Why she doesn't just start that way is anyone's guess.
** LOL 2:
*** The curse is glitched; if your timing is unfortunate, the event flags for changing into the human and staying that way get overwritten; it's therefore possible to turn back to the cantina as the beast and sweet-talk the waitress. She even flirts back until you 'turn' into the beast.
*** Luther's hostility to Dawn is reconciled if Luther gives her the Bracers of the Dead or gets her out of the Citadel prison. That's very nice of her, considering you're the son of one of Gladstones most powerful arch-enemies, tried to kill her without reason for at least once before, and because she's got absolutely no reason to. She even sleeps with you during the ending if you weren't hostile to Baccata.
*** Apparently Baccata got in and out of the Citadel without the Dreamstone. In theory, he could have been thrown out... which would make sense if the same happened to Luther at any point.
*** The same Baccata that is always in need of some time to rest up and got wounded to within an inch of his life by the Ruloi defeats Belial's Statue quadruple-handedly; this is the same statue that obliterated the edritch Great Worm God without so much as a scratch and can't be damaged in any way, killing Luther with a single counterattack if he attempts to.
*** One of the Hive's swarmlike qualities is that every part knows what the other parts know. This goes for every part of the Hive, except Belial himself.
*** Even if you chase Belial fast enough to keep him from gaining health, mana and all equipment, waiting long enough makes him regain his full powers, triggering a NonStandardGameOver, despite him being in an arena with only one exit. True, there's a healing pool there, but still...
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* ArtisticLicensePhysics:
** In LOL 2, the cosmic panorama surrounding the central tower has celestial bodies that - while beautiful - gain in size as Luther approaches, suggesting they are small and almost close enough to touch.
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* FetchQuest: The bulk of the first game revolves around gathering the ingredients and producing a medicine for King Richard after he was placed in magical suspended animation in near-death state. Complicating matters are that you first need to figure out what the ingredients even ''are'' from Draracle's cryptic instructions, you need to gather four keys to remove the protective barrier around Richard's body and [[spoiler:Scotia's forces steal his body]].

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* InsurmountableWaistHeightFence: for a game that almost completely averts this trope quite effectively, there's a rather odd example in the LOL2 Dracoid cemetery. After the explosion, even though the walls are visibly open enough to walk or jump through, the game still clips Luther in- or outside as before.

to:

* InsurmountableWaistHeightFence: for a game that almost completely averts this trope quite effectively, there's a rather odd example in the LOL2 LOL 2 Dracoid cemetery. After the explosion, even though the walls are visibly open enough to walk or jump through, the game still clips Luther in- or outside as before.before.
** The Citadel storages are inaccessible, even though clearly low enough to jump on or over.
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* Hyperspace Arsenal: even though your inventory is limited in all three games, it doesn't seem to matter if an item slot is taken up by a 30 Lb piece of armor or, say, an aloe leaf.

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* Hyperspace Arsenal: HyperspaceArsenal: even though your inventory is limited in all three games, it doesn't seem to matter if an item slot is taken up by a 30 Lb piece of armor or, say, an aloe leaf.
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* AerithAndBob: While dracoids and ancients tend to have consistently otherworldly names, humans, huline and thomgogs are very succeptible to this trope. About half the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.

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* AerithAndBob: While dracoids and ancients tend to have consistently otherworldly names, humans, huline and thomgogs are very succeptible to this trope. About half the uncommon name names are lent from around the world, listed below among common names. The other half are Aerithisms.
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None

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* Hyperspace Arsenal: even though your inventory is limited in all three games, it doesn't seem to matter if an item slot is taken up by a 30 Lb piece of armor or, say, an aloe leaf.
** In LOL 2, there's a plateau which needs to be weighed down by insect corpses, the same amount regardless of the weight of the items you are carrying.
Is there an issue? Send a MessageReason:
None


* Aerith and Bob: While dracoids and ancients tend to have consistently otherworldly names, humans, huline and thomgogs are very succeptible to this trope. About half the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.

to:

* Aerith and Bob: AerithAndBob: While dracoids and ancients tend to have consistently otherworldly names, humans, huline and thomgogs are very succeptible to this trope. About half the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.
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None


* Aerith and Bob: except for Dracoids and Ancients, all races are succeptible to this trope. Hulines and Thomgogs tend to have more exotic names, but Patricia (sister of Baccata) an Daniel (son of Kit'yara) prove it's not exclusively so. About half of the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.

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* Aerith and Bob: except for Dracoids While dracoids and Ancients, all races ancients tend to have consistently otherworldly names, humans, huline and thomgogs are very succeptible to this trope. Hulines and Thomgogs tend to have more exotic names, but Patricia (sister of Baccata) an Daniel (son of Kit'yara) prove it's not exclusively so. About half of the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.
Is there an issue? Send a MessageReason:
None

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* Aerith and Bob: except for Dracoids and Ancients, all races are succeptible to this trope. Hulines and Thomgogs tend to have more exotic names, but Patricia (sister of Baccata) an Daniel (son of Kit'yara) prove it's not exclusively so. About half of the uncommon name are lent from around the world, listed below among common names. The other half are Aerithisms.
** LOL 1: Conrad, Michael, Kieran (Irish, 'little dark/dark-haired one'), Richard, Dawn, Geron (French), Nathaniel, Viktor, Patricia, Timothy, Paulson, Mylek (Slavic, mostly spelled Milek)... and Baccata, Frendor, and Scotia.
** LOL 2: Luther, Kenneth, Dawn, Julian, Morgan, Daniel, Malik (Arabic, 'king' or 'leader'), Anyar (Sudanese, 'buffalo'), Mauri (Latin/Catalan), ... and Jakel, Shalla, Ra'Shar, Kelsrick, Kit'yara, and Prollel.
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* UnderusedGameMechanic: in LOL2, it is quite possible to play without running until the return from Claw Mountains into the Savage Jungle. There's no in-game hint to running, so if you don't have a guide, it's impossible to continue. The only hint is in the options menu, listing the shift key as the shortkey for 'speed'.

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* SquishyWizard: Ak'Shel.
* SuperDrowningSkills: In LOL 2.

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* SquishyWizard: Ak'Shel.
Ak'Shel. He is still quite the one to pick if you know how to level up properly: he is the only one who can gain up to 39 MP upon level up his mage skills. Combine this with powerful end-game magic or even the basic spark spell, and he becomes a magical powerhouse, capable of frying deadly enemies to ashes and still have enough mana for follow-up attacks or healing
* SuperDrowningSkills: In LOL 2.2, drowning is the answer to water even in quite shallow waters with visibly climbable banks. It is even possible to drown by crouching in waist-deep pools.


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* UnderusedGameMechanic: in LOL2, it is quite possible to play without running until the return from Claw Mountains into the Savage Jungle. There's no in-game hint to running, so if you don't have a guide, it's impossible to continue. The only hint is in the options menu, listing the shift key as the shortkey for 'speed'.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InsurmountableWaistHeightFence: for a game that almost completely averts this trope quite effectively, there's a rather odd example in the LOL2 Dracoid cemetery. After the explosion, even though the walls are visibly open enough to walk or jump through, the game still clips Luther in- or outside as before.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Nothing in the first game even hints that Vaelan's Cube can be used as a very effective weapon against the ghosts in White Tower. Making use of it this way also calls for minor SequenceBreaking, as you cannot fully complete the White Tower while you still have Vaelan's Cube, but you can get everything you need from the level inhabited by ghosts.

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* GuideDangIt: Nothing in the first game even hints that Vaelan's Cube can be used as a very effective weapon against the ghosts in White Tower. Making use of it this way also calls for minor SequenceBreaking, as you cannot fully complete the White Tower while at a point when you still have Vaelan's Cube, but you can get everything you need from the level inhabited by ghosts.
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* GuideDangIt: Nothing in the first game even hints that Vaelan's Cube can be used as a very effective weapon against the ghosts in White Tower. Making use of it this way also calls for minor SequenceBreaking, as you cannot fully complete the White Tower while you still have Vaelan's Cube, but you can get everything you need from the level inhabited by ghosts.
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* BadFuture: [[spoiler: The IntercontinuityCrossover level with ''VideoGame/CommandAndConquer'' in ''III'' evidently takes place in a timeline where the Tiberian War ended in a devastating nuclear exchange, leaving [[EarlyBirdCameo CABAL]] deactivated in a Nod temple until the shard fragment arrived.]]

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* BadFuture: [[spoiler: The IntercontinuityCrossover level with ''VideoGame/CommandAndConquer'' in ''III'' evidently takes place in a timeline where the Tiberian Tiberium War ended in a devastating nuclear exchange, leaving [[EarlyBirdCameo CABAL]] deactivated in a Nod temple until the shard fragment arrived.]]



* ProductionForeshadowing: The last world Copper visits in LOL 3 features more than a few things from [[spoiler:the then-upcoming ''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.

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* ProductionForeshadowing: The last world Copper visits in LOL 3 3, the Shattered Desert, features more than a few things from [[spoiler:the the then-upcoming ''VideoGame/CommandAndConquerTiberianSun'' [[spoiler:''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.
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* BadFuture: [[spoiler: The IntercontinuityCrossover level with ''VideoGame/CommandAndConquer'' in III, evidently takes place in a timeline were the Tiberian War ended in a devastating nuclear exchange, leaving [[EarlyBirdCameo [=CABAL=]]] deactivated in a Nod temple until the shard fragment arrived.]]

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* BadFuture: [[spoiler: The IntercontinuityCrossover level with ''VideoGame/CommandAndConquer'' in III, ''III'' evidently takes place in a timeline were where the Tiberian War ended in a devastating nuclear exchange, leaving [[EarlyBirdCameo [=CABAL=]]] CABAL]] deactivated in a Nod temple until the shard fragment arrived.]]



* ProductionForeshadowing: The last world Copper visits in LOL 3 features more than a few things from [[spoiler:''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.

to:

* ProductionForeshadowing: The last world Copper visits in LOL 3 features more than a few things from [[spoiler:''VideoGame/CommandAndConquerTiberianSun'' [[spoiler:the then-upcoming ''VideoGame/CommandAndConquerTiberianSun'' (such as crashed Second War-style Orcas, attack cycles, cyborg parts and CABAL)]], which came out several months ''after'' LOL 3.
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* BigFancyCastle: Gladstone Keep is a huge, wondrous and lavishly decorated castle made of white stone.


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* TheDragon: Frendor, Lord of the Cabal Warriors leads the Dark Army under Scotia. But he is nothing more than a PaletteSwap KingMook and a tough BossBattle.


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* PraetorianGuard: The powerful Cabal Knights are this to Scotia in the first game.


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* SorcerousOverlord: Scotia is a female example, being a very powerful WickedWitch ruling the Dark Army. And a quite terrifying one at that, given that she is always one step ahead of you, takes down Gladstone Keep and comes very close to do the same with Yvel City.


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* TemptingFate: The City Council of Yvel boast that the city is impregnable and safe from the Dark Army. Double as TooDumbToLive considering that said Dark Army already destroyed the reputedly impregnable Gladstone Keep. Three guesses on what happens next.

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