Follow TV Tropes

Following

History VideoGame / Wizardry

Go To

OR

Is there an issue? Send a MessageReason:
None


The Dark Savant Trilogy (composed of ''Wizardry'' ''6'', ''7'' and ''8''), can be purchased on UsefulNotes/{{Steam}} and Website/GogDotCom.

to:

The Dark Savant Trilogy (composed of ''Wizardry'' ''6'', ''7'' and ''8''), can be purchased on UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GogDotCom.



* TropeCodifier: This series was the codifier for [=RPGs=] back in [[UsefulNotes/WesternRPG the Golden Age]] (before the WesternRPG and EasternRPG split). For a variety of reasons, the majority of [=RPGs=] made nowadays follow other codifiers.

to:

* TropeCodifier: This series was the codifier for [=RPGs=] back in [[UsefulNotes/WesternRPG [[MediaNotes/WesternRPG the Golden Age]] (before the WesternRPG and EasternRPG split). For a variety of reasons, the majority of [=RPGs=] made nowadays follow other codifiers.
Is there an issue? Send a MessageReason:
Per TRS. Bishounen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishounen}}: Werdna's attendant vampire lord.
Is there an issue? Send a MessageReason:
Empire actually started the trend of making things more "animeified" for lack of a better word, but it obviously didn't go as far as Asterisk or Xth. Not sure why the articles goes into such detail about classes and races of spesifically the Starfish games, but don't cover that development for any of the others (like the "beast"-races here are actually a simplifed version of those in the later Gaiden games, which themselves were imported from Wiz 6). The Alchemist was also already in the Gaiden games (and again in turned adapted from Wiz 6). The Empire/Elminage summoner is also functionally a very different class from the "Wizardry: Summoner" one.


Starfish released ''Wizardry Empire'' and ''Wizardry Asterisk'' and, shortly afterwards, moved this work into the ''Elminage'' series. ''Elminage'' continued the same gothic art style of the original ''Wizardry'' games while absorbing the "beast" races from ''Asterisk'' and ''Empire''[[note]]Were-Beast, Dragonnewt, Fairy, and Devilkin[[/note]], as well as three additional classes from ''Empire'', ''Asterisk'', and ''Wizardry: Summoner'': Brawler, a hand to hand melee specialist, Alchemist, a combination crafting and spellcaster class, and Summoner, a spellcaster that focuses on taming and summoning monsters. These expanded mechanics would be re-used in other ''Wizardy'' descendants such as ''Class of Heroes'' and ''Wizardry Xth.''

Michaelsoft released ''Wizardry Xth Generation'', which swapped the gothic fantasy elements for a modern military school; it spawned a direct sequel, ''Xth 2''. When Michaelsoft dissolved, developers took ''Xth 2'' and removed the modern military elements for a high fantasy anime theme while keeping the school aspects, resulting in ''Class of Heroes''.

to:

Starfish released ''Wizardry Empire'' and ''Wizardry Asterisk'' and, shortly afterwards, moved this work into the ''Elminage'' series. ''Elminage'' continued the same gothic art style somewhat more anime-inspired and slightly less serious tone tone of the original ''Wizardry'' those games while absorbing (with ''Wizardry Empire III'' and ''Eliminage Gothic'' both being notable exceptions) and retaining the "beast" additional races from ''Asterisk'' and ''Empire''[[note]]Were-Beast, [[note]]Were-Beast, Dragonnewt, Fairy, and Devilkin[[/note]], as well as three additional classes from ''Empire'', ''Asterisk'', Devilkin[[/note]] and ''Wizardry: Summoner'': Brawler, classes[[note]]Brawler, a hand to hand melee specialist, Alchemist, a combination crafting and spellcaster class, and Summoner, a spellcaster that focuses on taming and summoning monsters. These expanded mechanics would be re-used in other ''Wizardy'' descendants such as ''Class of Heroes'' and ''Wizardry Xth.''

monsters[[/note]] from those games.

Michaelsoft released ''Wizardry Xth Generation'', which took even more inspiration from contemporary anime and swapped the gothic fantasy elements setting for a modern military school; it spawned a direct sequel, ''Xth 2''. When Michaelsoft dissolved, developers took ''Xth 2'' and removed the modern military elements for a high fantasy anime theme while keeping the school aspects, resulting in ''Class of Heroes''.
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


* BonusLevelOfHell: In Wiz V. Contains a BonusBoss with the best item drops in the game.

to:

* BonusLevelOfHell: In Wiz V. Contains a BonusBoss boss with the best item drops in the game.

Changed: 133

Removed: 62

Is there an issue? Send a MessageReason:
None


* AxCrazy: The characters with Chaotic personalities in ''8''.



*

to:

* TokenEvilTeammate: In ''8'', the Chaotic personalities. Chaotic Female 1, in particular, is both AxCrazy and a (screeching) LargeHam.

Added: 1620

Changed: 108

Removed: 231

Is there an issue? Send a MessageReason:
None


* BadassBystander: In ''8'', town [=NPCs=] will join in fights if they're close enough to you -- and they're generally pretty buff. Welcome to sunny Arnika, where the bank teller can punch an android trooper as hard as your party's Ninja can!



* BonusBoss: The Chamber of Gorrors in ''Crusaders'', containing six bosses ranging from surprisingly easy (in fact the very first boss you fought) to two [[ThatOneBoss incredibly difficult]], all with NamesToRunAwayFromReallyFast.



* DungeonTown: In both ''7'' and ''8'', most of the towns are not officially dungeons in the traditional sense, but you'll have many encounters with enemies there anyway. This is generally due to hostile forces who are invading the region, renegade factions of whoever the locals are, or both.



* HatesSmallTalk: In ''8'', we have Antone, the Rapax Armorer of Arnika. He may be willing to sell and even forge weapons for your party, but ask him about ''any'' non-Rapax keywords, and he'll be quick to menacingly inform you that his business and your business only barely intersect, and he is neither your friend nor your ally.



* OptionalBoss: The Chamber of Gorrors in ''7'', containing six bosses ranging from surprisingly easy (in fact the very first boss you fought) to two [[ThatOneBoss incredibly difficult]], all with NamesToRunAwayFromReallyFast.



** The Munk also fit the Dwarf archetype, but are more oriental in style than most examples.

to:

** The Munk also fit the Dwarf archetype, but are more oriental (and less hairy) in style than most examples.



* OurOrcsAreDifferent: The Gorn are militant, xenophobic - and happen to live right between two mortal enemies...

to:

* OurOrcsAreDifferent: The Gorn are militant, xenophobic - xenophobic, green, and happen to live right between two mortal enemies...have at least some penchant for [[WarriorPoet philosophical rambling]].


Added DiffLines:

* ProtagonistCenteredMorality: All over the place across the trilogy. Even if you elect to kill every NPC in your path in all three games, there are generally ways to "fail forward" and progress with the quest anyway, and you are only punished for this by (at most) getting into even ''more'' fights. You can also generally steal anything that isn't nailed down. All this is ''somewhat'' justified by how your goal in each game is to secure CosmicKeystones that could (or already have) caused untold damage in the wrong hands.


Added DiffLines:

*

Changed: 558

Removed: 79

Is there an issue? Send a MessageReason:
None


** Vi Domina in ''7''. Despite that she is the decendant of Phoonzang (and thus the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does ''nothing'' but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip.

to:

** Vi Domina in ''7''. Despite that she is the decendant of Phoonzang (and thus (making her the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does ''nothing'' but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip.



* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release. There are a number of other bare-breasted female creatures in the game, such as mermaids and a topless demoness. In ''8'' Sprites are [[FairySexy tiny, winged and stark naked women]], while Al-Sedexus is bare-breasted and buxom.

to:

* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release. There are a number of other bare-breasted female creatures in the game, such as mermaids and a topless demoness. In ''8'' Sprites are [[FairySexy tiny, winged and stark naked women]], while Al-Sedexus is bare-breasted and buxom. Last but not least, Vi Domina's outfit is downright {{Stripperiffic}}.



* HornedHumanoid: Rapax and some demons in ''8''.

to:

* HornedHumanoid: Rapax and some of the demons in ''8''.



* InterfaceSpoiler: A bit more hidden than usual, but if you look at the in game data of enemies in Wizardry 7, the Dark Savant's type/class is [[spoiler: Cosmic Lord]].
* IzchaksWrath: Shopkeepers in ''8'' don't like if you try to sell back their own items. In fact they have special dialogue just for this occasion.

to:

* InterfaceSpoiler: A bit more hidden than usual, but if you look at the in game in-game data of enemies in Wizardry 7, the Dark Savant's type/class is [[spoiler: Cosmic Lord]].
* IzchaksWrath: Shopkeepers in ''8'' don't like if you try to sell back their own stolen items. In fact they have special dialogue just for this occasion.



* KnightTemplar: Subverted somewhat ''8''. While there are literal templar rapax in the game, there is no serious indication that they think they are serving the cause of righteousness, only that they are serving the will of their goddess Al-Sedexus.

to:

* KnightTemplar: Subverted somewhat ''8''. While there are literal templar rapax Templar Rapax in the game, there is no serious indication that they think they are serving the cause of righteousness, only that they are serving the will of their goddess Al-Sedexus.Al-Sedexus. Nonetheless, the Rapax serve her with the resolute aggression one associates with this trope.



* LevelUpAtIntimacy5: Level down in this case.

to:

* LevelUpAtIntimacy5: Level down in this case.the case of ''8'', as becoming the consort of Al-Sedexus will inflict a debuff on the character involved.



* LockAndKeyPuzzle. You do have the Phoenix egg / Bone comb and brushes / King's Diary with you, don't you?

to:

* LockAndKeyPuzzle. You do have the Phoenix egg / Bone comb and brushes Comb And Brushes / King's Diary with you, don't you?



* LudicrousGibs: In ''8''.

to:

* LudicrousGibs: In ''8''.''8'', every single enemy you kill (by any means) will explode into bloody chunks.



* MadeOfExplodium: In all games of this trilogy the enemies seem to explode upon defeat. 6 they would turn into a burst of smoke, 7 was more literal in which they actually leave a tiny explosion upon defeat, and 8 they would burst into a pile of gore.

to:

* MadeOfExplodium: In all games of this trilogy the enemies seem to explode upon defeat. 6 they would turn into a burst of smoke, 7 ''7'' was more literal in which they actually leave a tiny explosion upon defeat, and 8 they would burst into a pile of gore.



** The Bard is a hybrid rogue / caster. His gimmick are the various instruments, which he can use to casts various buffs and debuffs, at no mana cost (using stamina instead). With status effects being very dangerous in those games, it makes the bard a valuable asset.
** ''Wizardry 8'' adds the Gadgeteer, a rogue / ranged combatant whose gimmick includes the crafting of gadgets (who function like bard instruments, only needing prior assembly) and the Omnigun, a gun that they upgrade with each level up, granting it new abilities and the ability to fire a wider range of AbnormalAmmo.

to:

** The Bard is a hybrid rogue / caster. His gimmick are the various instruments, which he can use to casts various buffs and debuffs, at no mana cost (using stamina instead). With status effects being very dangerous in those these games, it makes the bard Bard is actually a valuable asset.
strong class. ''8'' gives Bards the ability to improve your recovery rate when resting, making them even more valuable.
** ''Wizardry 8'' adds the Gadgeteer, a rogue / ranged combatant whose gimmick includes the crafting of gadgets (who function like bard instruments, only needing prior assembly) and the Omnigun, a gun that they upgrade with each level up, granting it new abilities and the ability to fire a wider ever-wider range of AbnormalAmmo.



** All the Higardi raiders/bandits/cutthroats/etc in ''8'' are male.
** Although the Higardi roustabouts look a bit different from the other rogues.

to:

** All the Higardi raiders/bandits/cutthroats/etc raiders/bandits/cutthroats/roustabouts/etc in ''8'' are male.
** Although the Higardi roustabouts look a bit different from the other rogues.
male.



* MoreDakka: The gadgeteer's omnigun in ''8'' will provide the ability to send increasing amounts of bullets [[AbnormalAmmo or what have you]] downrange at your foes.

to:

* MoreDakka: The gadgeteer's Gadgeteer's omnigun in ''8'' will provide the ability to send increasing amounts of bullets [[AbnormalAmmo or what have you]] downrange at your foes.



* NonhumansLackAttributes: Surprisingly averted. Sprites appear as entirely naked flying women with butterfly wings, a demoness fights your party while topless and carrying a whip, and a recruitable female character (Private Sparkle) wears nothing but a pair of pants. It should be noted that in this last case, Sparkle can be given more clothes and there isn't much to see on her chest, due to her white fur. The fact that she sounds like a saccharine seven year old while wielding a small hand axe and spouting semi-fascist military slogans (duty! power! victory!) while having a propensity for petty thievery (a common trait among her species in the game) is a bit disconcerting.

to:

* NonhumansLackAttributes: Surprisingly averted. Sprites appear as entirely naked flying women with butterfly wings, a demoness fights your party while topless and carrying a whip, and a recruitable female character (Private Sparkle) wears nothing but a pair of pants. It should be noted that in this last case, Sparkle can be given more clothes and there isn't much to see on her chest, due to her white fur. The fact that she sounds like a saccharine seven year old while wielding a small hand axe and spouting semi-fascist military slogans (duty! power! victory!) ("Duty! Power! Victory!") while having a propensity for petty thievery (a common trait among her species in the game) is a bit disconcerting.



* OldSaveBonus: Characters could be imported from any of the previous games [[MultipleEndings non-bad endings]] to the next one, keeping some really useful items and alliances. (Although BagOfSpilling was used harshly between seven and eight, it was averted for items between six and seven: you could begin ''Crusaders'' with the Muramasa Blade and multiple Rod of Sprites.) You could save even at the end of 8, although a sequel was never planned in the first place and [[spoiler: the characters are gods.]]

to:

* OldSaveBonus: Characters could be imported from any of the previous games [[MultipleEndings non-bad endings]] to the next one, keeping some really useful items and alliances. (Although BagOfSpilling was used harshly between seven and eight, it was averted for items between six and seven: you could begin ''Crusaders'' with the Muramasa Blade and multiple Rod of Sprites.) You could save even at the end of 8, although a sequel was never planned in the first place and [[spoiler: the characters are gods.reality-writing Cosmic Lords.]]
Is there an issue? Send a MessageReason:
None


''Wizardry Online'' was part of an intentional attempt by several Japanese companies to perform a {{Reconstruction}} of ''Wizardry'' as a whole in 2009, called the ''Wizardry Renaissance,'' it was an attempt to define specific tropes and quality assurance levels for games with the Wizardry title. More than 11 games were released during this effort, including ''VideoGame/WizardryLabyrinthOfLostSouls'', and ''[=WizRogue=]''. The latest game release being the PC re-release of ''VideoGame/WizardryLabyrinthOfLostSouls'' in 2020.

to:

''Wizardry Online'' was part of an intentional attempt by several Japanese companies to perform a {{Reconstruction}} of ''Wizardry'' as a whole in 2009, called the ''Wizardry Renaissance,'' it was an attempt to define specific tropes and quality assurance levels for games with the Wizardry title. More than 11 games were released during this effort, including ''VideoGame/WizardryLabyrinthOfLostSouls'', and ''[=WizRogue=]''. The latest game release being the PC re-release remake of ''VideoGame/WizardryLabyrinthOfLostSouls'' the very first game, ''Proving Grounds of the Mad Overlord'', currently in 2020.
Early Access in 2023.
Is there an issue? Send a MessageReason:
None


** Vi Domina is the only remaining descendent of Phoonzang, outcast of the Cosmic Circle, who set the entire plot of ''7'' and ''8'' into motion.

to:

** Vi Domina is the only remaining descendent descendant of Phoonzang, outcast of the Cosmic Circle, who set the entire plot of ''7'' and ''8'' into motion.
Is there an issue? Send a MessageReason:
None


* DeadMansChest: In Wizardry 7 there's a chest with someone's remnants and personal possessions. Players may also learn the cause of death... ones too careless to learn Identify spell may learn this by demonstration.

to:

* DeadMansChest: In Wizardry 7 7, there's a chest with someone's remnants and personal possessions. Players may also learn the cause of death... ones too careless to learn Identify spell may learn this by demonstration.



** Vi Domina in ''7''. Despite that she is the decendent of Phoonzang (and thus the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does ''nothing'' but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip.
** Defied in ''8''. Though Vi Domina starts off (again) as a captive of the Dark Savant's forces, she can join your party once you rescue her, and - belonging to the respectable Valkyrie class - is even one of the stronger [=NPCs=] you can recruit.

to:

** Vi Domina in ''7''. Despite that she is the decendent decendant of Phoonzang (and thus the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does ''nothing'' but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip.
** Defied in ''8''. Though Vi Domina starts off (again) (once again) as a captive of the Dark Savant's forces, she can join your party once you rescue her, and - belonging to the respectable Valkyrie class - is even one of the stronger [=NPCs=] you can recruit.



* SwampsAreEvil: The swamp in ''8'' is home to some of the more evil enemies in the game.

to:

* SwampsAreEvil: The swamp in ''8'' is home to some of the more evil enemies in the game. [[spoiler:It's also where parties new to Wizardry 8 get their first face-to-face encounter with the Dark Savant.]]
Is there an issue? Send a MessageReason:
None


The first three games are very hard. The BigBad can deal 100 damage to your party with one [[TotalPartyKill spell]], and your SquishyWizard characters rarely get more than 60hp, so he can kill half your party in the first round of combat and the other half in the next. Random high level encounters can be similarly deadly. For instance, ninjas can kill party members instantly with a critical hit. Resurrection spells don't always work, and come with a stat penalty when they do. Your mages have a limited supply of spells, especially early on, which can only be restored by returning to town at the top of the dungeon. StatusEffects are crippling and often deadly if you don't have the magic to cure them. The dungeons are confusing non-euclidean mazes with dark zones, antimagic zones, spinners, teleporters, and generally defy efforts to map out. And your characters can die of old age.

to:

The first three games are [[NintendoHard very hard.hard]]. The BigBad can deal 100 damage to your party with one [[TotalPartyKill spell]], and your SquishyWizard characters rarely get more than 60hp, so he can kill half your party in the first round of combat and the other half in the next. Random high level encounters can be similarly deadly. For instance, ninjas can kill party members instantly with a critical hit. Resurrection spells don't always work, and come with a stat penalty when they do. Your mages have a limited supply of spells, especially early on, which can only be restored by returning to town at the top of the dungeon. StatusEffects are crippling and often deadly if you don't have the magic to cure them. The dungeons are confusing non-euclidean mazes with dark zones, antimagic zones, spinners, teleporters, and generally defy efforts to map out. And your characters can die of old age.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: Werdna is defeated, but Joeza dies in the battle and Sheer was forced to kill Randy.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* WhipOfDominance: You acquire the first bullwhip in ''Wizardry 6: Bane of the Cosmic Forge'' by looting it from the Queen's secret compartment, along with the [[ChainmailBikini Studded Leather Bra +2]] (yes, it's ''exactly'' what it sounds like, and the narrator sputters as he describes it).

Top