Is there an issue? Send a MessageReason:
Platform namespace
Changed line(s) 9,10 (click to see context) from:
The Game Boy Color version of ''Wario Land II'' was available for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole until its shutdown in March 2023.
to:
The Game Boy Color version of ''Wario Land II'' was available for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole Platform/Nintendo3DS Platform/VirtualConsole until its shutdown in March 2023.
Changed line(s) 30 (click to see context) from:
* BorderOccupyingDecorations: The game sports a custom UsefulNotes/SuperGameBoy border depicting Wario and his riches at the top as well as the location he's currently in filling the rest. If you're playing the Flagman D-D minigame, it uses a UsefulNotes/GameAndWatch console as its background.
to:
* BorderOccupyingDecorations: The game sports a custom UsefulNotes/SuperGameBoy Platform/SuperGameBoy border depicting Wario and his riches at the top as well as the location he's currently in filling the rest. If you're playing the Flagman D-D minigame, it uses a UsefulNotes/GameAndWatch Platform/GameAndWatch console as its background.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Wario Land II'' (subtitled ''The Stolen Treasure'' in Japanese) is the second game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), initially released in early 1998 for the UsefulNotes/GameBoy. An UpdatedRerelease on the UsefulNotes/GameBoyColor was released the following year.
to:
''Wario Land II'' (subtitled ''The Stolen Treasure'' in Japanese) is the second game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), initially released in early 1998 for the UsefulNotes/GameBoy. Platform/GameBoy. An UpdatedRerelease on the UsefulNotes/GameBoyColor Platform/GameBoyColor was released the following year.
Is there an issue? Send a MessageReason:
Dead link.
Changed line(s) 26 (click to see context) from:
* BleakLevel: ''Steal the Syrup's treasure!!'' takes place in a freaky WombLevel with eyes, noses, ears, and mouths placed all over the walls, which resemble fleshy pink skin. Frozen corpses of enemies are also embedded in the walls throughout the level with shocked looks on their faces. The music for the level is also a very tense and ominous [[https://youtu.be/4oFFs-V_KHo theme]] not heard anywhere else in the game.
to:
* BleakLevel: ''Steal the Syrup's treasure!!'' "The Really Final Chapter" takes place in a freaky WombLevel with eyes, noses, ears, and mouths placed all over the walls, which resemble fleshy pink skin. Frozen corpses of enemies are also embedded in the walls throughout the level with shocked looks on their faces. The music for the level is also a very tense and ominous [[https://youtu.be/4oFFs-V_KHo theme]] theme not heard anywhere else in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* BeatThemAtTheirOwnGame: You must beat Dunk in basketball... more or less.
to:
* BeatThemAtTheirOwnGame: You must beat Dunk in basketball... basketball… more or less.
Changed line(s) 33 (click to see context) from:
* CockyRooster: Roosters are uncommon enemies that appear in a few levels. If Wario attacks them head on, they get berserk and attack him. They are rather resilient foes that can only be defeated with a Ground Pound. The Roosters particularly prevalent in the level "Return The Hen To Her Nest" where they will chase Wario if [[BerserkButton they spot him]] carrying [[MoralityPet Hen]].
to:
* CockyRooster: Roosters are uncommon enemies that appear in a few levels. If Wario attacks them head on, they get go berserk and attack him. They are rather resilient foes that can only be defeated with a Ground Pound. The Roosters are particularly prevalent in the level "Return The Hen To Her Nest" Nest", where they will chase Wario if [[BerserkButton they spot him]] carrying [[MoralityPet Hen]].
Changed line(s) 35 (click to see context) from:
* ContinuityNod: The games establishes from its opening shot that Wario took over Kitchen Island from ''VideoGame/WarioLandSuperMarioLand3'' and completely renovated it on top of building his castle.
to:
* ContinuityNod: The games game establishes from its opening shot that Wario took over Kitchen Island from ''VideoGame/WarioLandSuperMarioLand3'' and completely renovated it on top of building his castle.
Changed line(s) 58 (click to see context) from:
* TheHedgeOfThorns: "Through the thorny maze!!" is a level in Maze Woods where Wario has to ride owls to navigate around a giant maze of thorns. It is of the more cumbersome levels in the game.
to:
* TheHedgeOfThorns: "Through the thorny maze!!" is a level in Maze Woods where Wario has to ride owls to navigate around a giant maze of thorns. It is one of the more cumbersome levels in the game.
Changed line(s) 65 (click to see context) from:
* IncredibleShrinkingMan: Wario can be shrunk down into Tiny Wario if hit by a spell from a Goom wizard. He can jump higher in this form but is useless in combat until he gets back to his normal size.
to:
* IncredibleShrinkingMan: Wario can be shrunk down into Tiny Wario if hit by a spell from a Goom wizard. He can jump higher in this form form, but is useless in combat until he gets back to his normal size.
Changed line(s) 75 (click to see context) from:
** The giant spear man's much more bigger than the other mooks, even though he's still incredibly easy to defeat, but he's also the RecurringBoss of the game alongside Captain Syrup, and [[spoiler:he's even the very last enemy that you face at the end of the game]].
to:
** The giant spear man's much more bigger than the other mooks, even though he's still incredibly easy to defeat, but he's also the RecurringBoss of the game alongside Captain Syrup, and [[spoiler:he's even the very last enemy that you face at the end of the game]].
Changed line(s) 81 (click to see context) from:
* OffTheRails: Each level's title usually presents your goal for the stage. Getting the secret exits and alternate endings requires you to ''not'' do what the level title says you should- leaving boss stages without fighting the boss, going deeper into places you were told to escape, etc.
to:
* OffTheRails: Each level's title usually presents your goal for the stage. Getting the secret exits and alternate endings requires you to ''not'' do what the level title says you should- should — leaving boss stages without fighting the boss, going deeper into places you were told to escape, etc.
Changed line(s) 97 (click to see context) from:
* StockVideoGamePuzzle: The "Water Level" puzzle occurs in "Move Through The Water!". Wario has to hit switches that change the water flow on or off: If the Water is turned on, it raises the water level with causes some bouy blocks to raise that allow access to doors and areas but a rapid current appears and Wario cannot swim through certain sections. If the Water is off, it lowers the water level making doors inaccessible in certain rooms, but the water is easier to swim through. Wario has to carefully manipulate the water via switches to get through the level.
to:
* StockVideoGamePuzzle: The "Water Level" puzzle occurs in "Move Through The Water!". Wario has to hit switches that change the water flow on or off: If the Water is turned on, it raises the water level level, with causes some bouy buoy blocks to raise that allow access to doors and areas areas, but a rapid current appears and Wario cannot swim through certain sections. If the Water is off, it lowers the water level level, making doors inaccessible in certain rooms, but the water is easier to swim through. Wario has to carefully manipulate the water via switches to get through the level.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 13 (click to see context) :
Added DiffLines:
* ArtworkAndGameGraphicsSegregation:
** In the Game Boy Color version, Wario's transformations all tint him a specific color (such as Bouncy Wario being blue, Hot Wario being red, and Dizzy Wario being purple); the official art for these forms, meanwhile, depict him using the exact same color scheme as his normal form.
** Hen's official art depicts her with a large pair of NonMammalMammaries; in-game, however, her chest is no larger than the average chicken.
** In the Game Boy Color version, Wario's transformations all tint him a specific color (such as Bouncy Wario being blue, Hot Wario being red, and Dizzy Wario being purple); the official art for these forms, meanwhile, depict him using the exact same color scheme as his normal form.
** Hen's official art depicts her with a large pair of NonMammalMammaries; in-game, however, her chest is no larger than the average chicken.
Is there an issue? Send a MessageReason:
Added an example from the new trope page.
Added DiffLines:
* BorderOccupyingDecorations: The game sports a custom UsefulNotes/SuperGameBoy border depicting Wario and his riches at the top as well as the location he's currently in filling the rest. If you're playing the Flagman D-D minigame, it uses a UsefulNotes/GameAndWatch console as its background.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The Game Boy Color version of ''Wario Land II'' is available for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole.
to:
The Game Boy Color version of ''Wario Land II'' is was available for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole.
UsefulNotes/VirtualConsole until its shutdown in March 2023.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WinsByDoingAbsolutelyNothing: The secret exit for the first level, "Turn Off the Alarm Clock!", can only be obtained by starting the level and not doing anything after the opening cutscene, simply letting Wario sleep in. Eventually, the level will end automatically and open a unique story route where Wario gets kicked out of his castle and has to break back in. Exactly how long the player has to wait depends on whether or not this is their first time playing the level on that file; a new game requires the player to wait 30 seconds, while replaying the level significantly shortens it to just a few seconds.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CockyRooster: Roosters are uncommon enemies that appear in a few levels. If Wario attacks them head on, they get berserk and attack him. They are rather resilient foes that can only be defeated with a Ground Pound. The Roosters particularly prevalent in the level "Return The Hen To Her Nest" where they will chase Wario if [[BerserkButton they spot him]] carrying [[MoralityPet Hen]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* BigBoosHaunt: Uncanny Mansion.
to:
* BigBoosHaunt: Uncanny Mansion. An alternate final chapter accessed from a secret exit in "Anyone For B-Ball?". It takes place in an abandoned creepy mansion filled with ghosts and creatures, and Wario has to battle a Ghost at end.
Is there an issue? Send a MessageReason:
None
Changed line(s) 93 (click to see context) from:
* StockVideoGamePuzzle: The "Water Level" puzzle occurs in "Move Through The Water!". Wario has to hit switches that change the water flow on or off: If the Water is turned on, it raises the water level with causes some bouy blocks that allow access to doors and areas but a rapid current appears and Wario cannot swim through certain sections. If the Water is off, it lowers the water level in certain rooms and the water is easier to swim through. Wario has to carefully manipulate the water via switches to get through the level.
to:
* StockVideoGamePuzzle: The "Water Level" puzzle occurs in "Move Through The Water!". Wario has to hit switches that change the water flow on or off: If the Water is turned on, it raises the water level with causes some bouy blocks to raise that allow access to doors and areas but a rapid current appears and Wario cannot swim through certain sections. If the Water is off, it lowers the water level making doors inaccessible in certain rooms and rooms, but the water is easier to swim through. Wario has to carefully manipulate the water via switches to get through the level.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* StockVideoGamePuzzle: The "Water Level" puzzle occurs in "Move Through The Water!". Wario has to hit switches that change the water flow on or off: If the Water is turned on, it raises the water level with causes some bouy blocks that allow access to doors and areas but a rapid current appears and Wario cannot swim through certain sections. If the Water is off, it lowers the water level in certain rooms and the water is easier to swim through. Wario has to carefully manipulate the water via switches to get through the level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 71 (click to see context) from:
*** The giant spear man's much more bigger than the other mooks, even though he's still incredibly easy to defeat, but he's also the RecurringBoss of the game alongside Captain Syrup, and [[spoiler:he's even the very last enemy that you face at the end of the game]].
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Wario Land II'' (subtitled ''The Stolen Treasure'' in Japan) is the second game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), initially released in early 1998 for the UsefulNotes/GameBoy. An UpdatedRerelease on the UsefulNotes/GameBoyColor was released the following year.
to:
''Wario Land II'' (subtitled ''The Stolen Treasure'' in Japan) Japanese) is the second game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), initially released in early 1998 for the UsefulNotes/GameBoy. An UpdatedRerelease on the UsefulNotes/GameBoyColor was released the following year.
Changed line(s) 28 (click to see context) from:
* {{Bowdlerise}}: The item held by the penguin enemies is a beer mug in the Japanese release and some sort of ball in the Western release.
to:
* {{Bowdlerise}}: The item held by the penguin enemies is a beer mug in the Japanese release and some sort of ball in the Western release.international releases.
Changed line(s) 59 (click to see context) from:
* IntoxicationMechanic: Among the enemies that Wario encounters are, in the Japanese release, penguins with beer steins that chuck beer at Wario getting him drunk, resulting in him walking backwards and attacking by burping. In International releases, the steins are balls, and the form is known as Crazy Wario, but the function is the same.
to:
* IntoxicationMechanic: Among the enemies that Wario encounters are, in the Japanese release, penguins with beer steins that chuck beer at Wario getting him drunk, resulting in him walking backwards and attacking by burping. In International international releases, the steins are balls, and the form is known as Crazy Wario, but the function is the same.
Changed line(s) 76 (click to see context) from:
* NumberedSequels: It's the second game, and has II in the name (2 in Japan).
to:
* NumberedSequels: It's the second game, and has II in the name (2 in Japan).Japanese).
Changed line(s) 101 (click to see context) from:
* UpdatedRerelease: When the game was originally released, it was on the black-and-white Game Boy. This version only came out in the US and Europe; a Game Boy Color capable version was released in Japan, and this version was released to the rest of the world as well.
to:
* UpdatedRerelease: When the game was originally released, it was on the black-and-white Game Boy. This version only came out in the US North America, Europe and Europe; Australia; a Game Boy Color capable version was released in Japan, and this version was released to the rest of the world as well.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FranchiseCodifier: The first ''Wario Land'' (plus the ''Virtual Boy'' title) played close to the ''Mario'' series it spun off from. This game gave the ''Wario Land'' series its own identity by largely discarding the ''Mario'' elements and introducing a then-unorthodox mix of platforming, exploration, and puzzle solving with the "power downs" acquired from getting hit by enemies. ''Wario Land II'' also firmly established the DenserAndWackier atmosphere that would define all ''Wario'' games going forward, ''Land'' or not.
Is there an issue? Send a MessageReason:
None
Changed line(s) 94 (click to see context) from:
* TruckDriversGearChange: "[[https://www.youtube.com/watch?v=wuEkI2A9jX8 The credits music]]" starts in in C Major. Two bars into the coda, it shifts to D♭ Major.
to:
* TruckDriversGearChange: "[[https://www.[[https://www.youtube.com/watch?v=wuEkI2A9jX8 The credits music]]" music]] starts in in C Major. Two bars into the coda, it shifts to D♭ Major.
Is there an issue? Send a MessageReason:
None
Changed line(s) 94 (click to see context) from:
* TruckDriversGearChange: "[[https://www.youtube.com/watch?v=wuEkI2A9jX8 The credits music]]" starts in in C Major. Two bars into the coda, it shifts to D♭ major.
to:
* TruckDriversGearChange: "[[https://www.youtube.com/watch?v=wuEkI2A9jX8 The credits music]]" starts in in C Major. Two bars into the coda, it shifts to D♭ major.Major.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TruckDriversGearChange: "[[https://www.youtube.com/watch?v=wuEkI2A9jX8 The credits music]]" starts in in C Major. Two bars into the coda, it shifts to D♭ major.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShapesOfDisappearance: In the second chapter's intro, Wario discovers that his treasure has been stolen when he enters an empty room and sees only a blinking afterimage of his missing treasure bags.