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History VideoGame / TheMysteryOfTheDruids

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** One section has a maze puzzle, the kind where you travel between several barely distinguishable rooms, each containing several doorways, which are inexplicably linked together. Normally such a puzzle would have some kind of rule you need to follow in order to navigate it. This one ''probably'' does, maybe something to do with the lanterns and runes on the walls, but, to date, ''it doesn't seem like anyone's managed to figure it out''. What is known is the shortest path through, which is 10 steps long and requires you to go back the way you came ''four'' times. This was only learned through trial and error, so the only way to figure it out yourself is to do trial and error of your own.
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** Then, later on, a librarian resolutely refuses to help Halligan look up a book, and refuses to let him check it out once he finds it.
* BigBad: Lord Sinclair turned out to be this, being responsible for both the troubles that dogged Halligan and the recent skeleton murders.

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** Then, later on, a librarian resolutely refuses to help Halligan look up a book, and refuses to let him check it out once he finds it.
it. Unlike with his coworkers, the game doesn't give a reason why the librarian is so aloof.
* BigBad: Lord Sinclair turned out to be this, being responsible for both the troubles that dogged Halligan and the recent skeleton murders. While Serstan is the one who started the events of the game, being an ancient threat makes him the GreaterScopeVillain for Sinclair.
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* ContrivedCoincidence: Melanie Turner ends up in the plot because she's the only one present at the Anthropological Museum to help Halligan out regarding a particular forensics investigation, and she just so happens to have been reading an Arthur Blake magazine article that discusses the particular historical context as to why she's found gold shavings matched to druidic sickles for rituals. Then we go to [[MrExposition Mr. Blake himself]], whereupon he lays out the ''entire plot of the villains'' in full, overly-elaborate detail because he happened to be studying inscriptions describing them at that particular moment in time.

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* ContrivedCoincidence: Melanie Turner ends up in the plot because she's the only one present at the Anthropological Museum to help Halligan out regarding a particular forensics investigation, which he only went to because the Yard's actual forensic expert happened to know her father and suggested Halligan talk to him, and she just so happens to have been reading an Arthur Blake magazine article that discusses the particular historical context as to why she's found gold shavings matched to druidic sickles for rituals. Then we go to [[MrExposition Mr. Blake himself]], whereupon he lays out the ''entire plot of the villains'' in full, overly-elaborate detail because he happened to be studying inscriptions describing them at that particular moment in time.
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* RefugeInAudacity: One puzzle requires you to frame an old professor for stealing a library book. To do so, you must slip a book into his pocket and then lure him through the sensors by triggering his car alarm. If you don't bother with the first part, he'll be able to walk outside and see Halligan standing next to his car, and thus accuse him of trying to steal it. Halligan will defend himself by pointing out the absurdity of him breaking into a car and then simply standing there waiting for the owner to come out. The professor begrudgingly accepts this logic and returns to the library.
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* ExactWords: Interestingly played with at the end when [[spoiler:Halligan makes a pact with Serstan that no harm will come to either him or Melanie, without specifying ''who'' commits the harm, allowing Halligan to force Serstan into violation of the pact by stabbing Melanie ''himself''. What makes this particularly amusing, though, is that Halligan doesn't even mention harm. His ''exact'' exact words are "you must swear that nothing will happen to either Melanie or me afterwards". Something is always "happening" to a person at any given moment. That's how time works. It is literally impossible to ''not'' violate such a condition.]]
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* SurprisinglyRealisticOutcome: At one point early into the game, one of the {{Moon Logic Puzzle}}s requires Halligan to knock out a beggar with a spiked drink and steal his money in order to make a phone call. In an average adventure game, this would be nothing more than just one of many inconsequential acts of jerkassery that a typical adventure game hero commits over the course of their journey. Therefore, it may come as a surprising [[SubvertedTrope subversion]] to many players when this action is later brought up by Halligan's boss, who says that the beggar contacted a police department and, since Halligan [[IdiotBall actually revealed his name to the beggar]], they were able to find the culprit quite easily. This gets Halligan a [[WhatTheHellHero thorough chewing out by his boss]] and a stern warning that any further morally dubious actions on his part will get him in serious trouble.

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* SurprisinglyRealisticOutcome: At one point early into the game, one of the {{Moon Logic Puzzle}}s requires Halligan to knock out a beggar with a spiked drink and steal his money in order to make a phone call. In an average adventure game, this would be nothing more than just one of many inconsequential acts of jerkassery that a typical adventure game hero commits over the course of their journey. Therefore, it may come as a surprising [[SubvertedTrope subversion]] to many players players, and even Halligan, when this action is later brought up by Halligan's boss, who says that the beggar contacted a police department and, since Halligan [[IdiotBall actually revealed his name to the beggar]], they were able to find the culprit quite easily. This gets Halligan a [[WhatTheHellHero thorough chewing out by his boss]] and a stern warning that any further morally dubious actions on his part will get him in serious trouble.
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* ChekhovsTimeTravel: [[spoiler:Halfway through the game, Mr. Blake mentions the Twelve Bridges, a sacred, but dilapidated site made by ancient Celts that were supposedly created for attempts to travel through time. Once Mr. Blake is killed and Sinclair's actions end up locked in motion, Halligan and Melanie decide to travel there and make use of it in order to stop their plans retroactively.]]

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* ChekhovsTimeTravel: [[spoiler:Halfway through the game, Mr. Blake mentions the Twelve Bridges, a sacred, but dilapidated site made by ancient Celts that were supposedly created for attempts to travel through time. Once Mr. Blake is killed and Sinclair's actions end up locked in motion, Halligan and Melanie decide to travel there and make use of it in order to stop their The Circle's plans retroactively.]]
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* ChekhovsTimeTravel: [[spoiler:Halfway through the game, Mr. Blake mentions the Twelve Bridges, a sacred, but dilapidated site made by ancient Celts that were supposedly created for attempts to travel through time. Once Mr. Blake is killed and Sinclair's actions end up locked in motion, Halligan and Melanie decide to travel there and make use of it in order to stop their plans retroactively.]]
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* MetaphoricallyTrue: In one moment [[spoiler:during [[TimeTravel a trip to the past]], Halligan encounters a blacksmith and offhandedly mentions to him he's from UsefulNotes/ScotlandYard. The blacksmith assumes it's somewhere in UsefulNotes/{{Scotland}}, and Halligan corrects him by saying "[[ExactWords Let's just say it's a place it takes a long time to get to."]]]]

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* MetaphoricallyTrue: In one moment [[spoiler:during [[TimeTravel a trip to the past]], Halligan encounters a blacksmith and offhandedly mentions to him he's from UsefulNotes/ScotlandYard. The blacksmith assumes it's somewhere in UsefulNotes/{{Scotland}}, and Halligan corrects him by saying "[[ExactWords Let's just say it's a place it takes a long time to get to."]]]]]]"]]
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* FunctionalAddict: An unintentional exaggeration. It's stated that Halligan goes through a carton of cigarettes a week. While it's possible they meant just a single pack containing 20 cigarettes and he's going through two or three a day, a carton is a box of ten packs, meaning Halligan goes through roughly 28 cigarettes in ''one day''.
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* TakenOffTheCase:
** The game sees the player put on the titular case due to this happening to the original detective. Steve Lowry supposedly caught the man behind the "Skeleton Murders", but it wasn't until the suspect was stabbed to death in prison that they realized he was the wrong guy, and that he was only ever deemed guilty in court was because Lowry royally screwed up his case. The game starts with DaChief reassigning the case onto [[PlayerCharacter Halligan]], much to [[TheRival Lowry's]] recurring disdain.
** Two-thirds into the game, Halligan himself is suspended after DaChief gets wind of Lord Sinclair threatening to bring charges against him for "burglary". This is after [[spoiler:Halligan has escaped from Sinclair's manor, having been almost brainwashed after discovering Sinclair and his local cabal are in fact the neo-druid murderers, among other things]]. Naturally, Halligan is undeterred and sees to solve the rest of the case by himself.
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** Most of Halligan's coworkers are totally uninterested in helping him solve the case, including Chief Inspector Miller, who demands immediate results. The critical path of Halligan simply phoning up a bone expert and doing a database search on modern druids would have taken mere seconds compared to the hoops the player has to jump through in chapters 1 and 3, respectively. (His office phone can't make outgoing calls because apparently, he's over-used it in the past, but still.)

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** Most of Halligan's coworkers are totally uninterested in helping him solve the case, including Chief Inspector Miller, who demands immediate results. The critical path of Halligan simply phoning up a bone expert and doing a database search on modern druids would have taken mere seconds compared to the hoops the player has to jump through in chapters 1 and 3, respectively. (His office phone can't make outgoing calls because apparently, he's over-used it in the past, but still.)still). It is understandable in most cases, as Halligan is shown to be a clueless jerk who has made all of their jobs harder, owes pretty much all of them but [[TheRival Lowry]] a fair amount of money, habitually steals their stuff, and never bothers to explain stuff like how visiting an expert on druids actually connects to the murders.



* TheFriendNobodyLikes: Everyone in Scotland Yard seems to have it out for Halligan to a degree; DaChief Miller is very frequently exasperated by the consequences of Halligan's shenanigans which he has to deal with, Lowry hates him for always misplacing and never returning the things he borrowed from him, and Janet dislikes him for his tacky life choices. Chris is the only one who at least is professional around him, but even he screws around with Halligan by [[ItMakesSenseInContext offering him a taste of ethanol]] knowing it'll knock him out cold.

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* TheFriendNobodyLikes: Everyone in Scotland Yard seems to have it out for Halligan to a degree; DaChief Miller is very frequently exasperated by the consequences of Halligan's shenanigans which he has to deal with, Lowry hates him for always misplacing and never returning the things he borrowed from him, plus all the extra paperwork they have to do thanks to Halligan, and Janet dislikes him for his tacky life choices.choices (and hitting on her). Chris is the only one who at least is professional around him, but even he screws around with Halligan by [[ItMakesSenseInContext offering him a taste of ethanol]] knowing it'll knock him out cold.



* ObstructiveBureaucrat: Scotland Yard requires a ''much'' higher level of security clearance to get anything done than usual, and the need to get the appropriate paperwork completed is an issue Halligan must workaround at certain points. [[LampshadeHanging The game is aware of this]]; apparently, security increased [[NiceJobBreakingItHero ever since Halligan put out a search warrant for Prince Charles after Princess Diana's accident as a joke]].
* OddlySmallOrganization: Scotland Yard seems to have three staff total besides Halligan.
* OohMeAccentsSlipping: A weirdly consistent example - most of the game's voice acting is excellent, except the word "pizza" is always pronounced "pits-uh". This is how the word is pronounced with a German accent, probably not a coincidence given that was the game's native production language.

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* ObstructiveBureaucrat: Scotland Yard requires a ''much'' higher level of security clearance to get anything done than usual, and the need to get the appropriate paperwork completed is an issue Halligan must workaround at certain points. [[LampshadeHanging The game is aware of this]]; apparently, security increased [[NiceJobBreakingItHero ever since Halligan put out a search an arrest warrant for Prince Charles after Princess Diana's accident as a joke]].
* OddlySmallOrganization: Scotland Yard Yard's Murder Squad seems to have three staff total besides Halligan.
* OohMeAccentsSlipping: A weirdly consistent example - most of the game's voice acting is excellent, except Halligan always pronounces the word "pizza" is always pronounced as "pits-uh". This is how the word is pronounced with a German accent, probably not a coincidence given that was the game's native production language.language, though almost all of the other characters use the normal English pronunciation.
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No pothole in page quotes.


->''"HALLIGAN! WHERE ARE MY [[BerserkButton SCISSORS]]?"''

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->''"HALLIGAN! WHERE ARE MY [[BerserkButton SCISSORS]]?"''SCISSORS?"''
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* {{Irony}}: After Melanie[[spoiler: breaks Halligan free of his posession after he nearly murders her she tells him to "Never" try anything like that again, the final puzzle of the game involves Halligan FATALLY stabbing Mealanie.]]
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* OohMeAccentsSlipping: A weirdly consistent example - most of the game's voice acting is excellent, except the word "pizza" is always pronounced "pits-uh". This is how the word is pronounced with a German accent, probably not a coincidence given that was the game's native production language.
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* GenreRefugee: The game might as well be described as "''VideoGame/BrokenSword'', starring [[VideoGame/MonkeyIsland Guybrush Threepwood]]". Halligan seems to be written as the main character of a much quirkier adventure game, locked in a mostly realistic world where his cheerful insanity makes him a nuisance and his antics regularly land him in actual trouble.

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