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''Tales of Phantasia'' is the first mainline entry in the ''VideoGame/TalesSeries''. The game was released on December 15th, 1995 in Japan on the UsefulNotes/SuperFamicom.

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''Tales of Phantasia'' is the first mainline entry in the ''VideoGame/TalesSeries''. The game was released on December 15th, 1995 in Japan on the UsefulNotes/SuperFamicom.[[Platform/SuperNinTendoEntertainmentSystem Super Famicom]].



''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Famicom cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.

to:

''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Famicom cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation Platform/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.



There are English patches for the SFC and PSX versions available online. There are also two versions for [[UsefulNotes/PlayStationPortable PSP]], one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the UsefulNotes/GameBoyColor sequel, ''Narikiri Dungeon''. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan]].

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There are English patches for the SFC and PSX versions available online. There are also two versions for [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]], one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the UsefulNotes/GameBoyColor Platform/GameBoyColor sequel, ''Narikiri Dungeon''. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan]].



A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the UsefulNotes/GameBoyColor in 2000. It would later get an UpdatedRerelease on the UsefulNotes/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.

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A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the UsefulNotes/GameBoyColor Platform/GameBoyColor in 2000. It would later get an UpdatedRerelease on the UsefulNotes/PlaystationPortable Platform/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.

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* GameplayAndStorySegregation: One of the major goals in the early part of the game is to find people who have magical powers in order to defeat Dhaos, because humans cannot use magic. Nope. Not even a little bit. Shoot plasma bolts and lightning? Heal people with light? Turn into a giant flaming bird? ''Teleport?!'' No problem! But they can't use magic.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
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One of the major goals in the early part of the game is to find people who have magical powers in order to defeat Dhaos, because humans cannot use magic. Nope. Not even a little bit. Shoot plasma bolts and lightning? Heal people with light? Turn into a giant flaming bird? ''Teleport?!'' No problem! But they can't use magic.



** It also has to be noted that Mint is a ''real'' sore thumb when it comes to the "magic" thing. Apparently her healing arts don't count as "magic", but then the game never, ever explains what the hell the source of her power ''is''. It's sort of vaguely "divine", apparently... and it doesn't count as "magic" for the purposes of Yggdrasil being dead and defeating Dhaos. The OVA tries to patch this hole with a flashback of Meryl explaining that Healers do draw on the mana produced by Yggdrasil, but it is less energy intensive and can work off of the greatly reduced output of its dead husk. There's still the question of why healing artes do not require [[MageSpecies elven blood]], which Mint is explicitly stated to not have.

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** It also has to be noted that Mint is a ''real'' sore thumb when it comes to the "magic" thing. Apparently her healing arts don't count as "magic", but then the game never, ever explains what the hell the source of her power ''is''. It's sort of vaguely "divine", apparently... and it doesn't count as "magic" for the purposes of Yggdrasil being dead and defeating Dhaos. The OVA tries to patch this hole with a flashback of Meryl explaining that Healers do draw on the mana produced by Yggdrasil, but it is less energy intensive and can work off of the greatly reduced output of its dead husk. There's still the question of why healing artes arts do not require [[MageSpecies elven blood]], which Mint is explicitly stated to not have.have.
* GameOfNim: There is an NPC in Alvanista Castle who will challenge you to a "subtraction game" in which players take turns removing 1, 2, or 3 rocks from a pile. Whoever takes the last one is losing. It's made extra difficult because the player has only 3 seconds to choose a number. Should you win though, the NPC will give you a combat accessory, though to get that in the [=PS1=] version you will also have to play a second round with a much bigger pile of rocks. You will also get a title for Cress for winning the harder variant.
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* TomeOfEldritchLore: Claus' weapon, which include the [[Franchise/CthulhuMythos Necronomicon, The King in Yellow, the Liver Ivonis, The Celaneo Fragments, G'harne Fragments, True Magick, Requiem for Shaggai, Cthäat Aquadingen, and the Seven Books of H'San]] (which many of the names were misspelled in the English GBA version). [[GoMadFromTheRevelation Ironic]], considering Claus is the OnlySaneMan.

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* TomeOfEldritchLore: Claus' weapon, which include the [[Franchise/CthulhuMythos Necronomicon, The King in Yellow, the Liver Ivonis, The Celaneo Fragments, G'harne Fragments, True Magick, Requiem for Shaggai, Cthäat Cthäat Aquadingen, and the Seven Books of H'San]] (which many of the names were misspelled in the English GBA version). [[GoMadFromTheRevelation Ironic]], considering Claus is the OnlySaneMan.

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