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* MusicPlayerGame: Of the vertical shooter variety.
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* IdiosyncraticDifficultyLevels: Using musical notations for loudness, from softest (easiest) to loudest (hardest): [[EasierThanEasy Pianissimo]], Piano[[note]][[IThoughtItMeant no, not the instrument]]; "piano" means "soft" in sheet music notation[[/note]], Mezzo-piano, Mezzo-forte, Forte, and [[HarderThanHard Fortissimo]].

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* IdiosyncraticDifficultyLevels: Using musical notations for loudness, from softest (easiest) to loudest (hardest): [[EasierThanEasy Pianissimo]], Piano[[note]][[IThoughtItMeant Piano[[note]][[JustForFun/IThoughtItMeant no, not the instrument]]; "piano" means "soft" in sheet music notation[[/note]], Mezzo-piano, Mezzo-forte, Forte, and [[HarderThanHard Fortissimo]].
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In the veins of ''VideoGame/{{Audiosurf}}'' and ''VideoGame/BeatHazard'', ''Symphony'' is an indie game that generates its levels by analyzing your own music. However, unlike ''Audiosurf'', ''Symphony'' is a scrolling [[ShootEmUp shooter]] and has a plot. Created by Empty Clip Studios in 2012, the game runs on the [=RapidFire=] Engine, the very same engine used by the developer's previous big game, ''Groovin' Blocks'' for WiiWare (and later {{Wii}} with a retail release). The graphics are abstract, smooth, and have a translucent feel, emphasizing pure shape and color over texture, and the interface is very basic and simple, both qualities of ''Groovin' Blocks''.

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In the veins of ''VideoGame/{{Audiosurf}}'' and ''VideoGame/BeatHazard'', ''Symphony'' is an indie game that generates its levels by analyzing your own music. However, unlike ''Audiosurf'', ''Symphony'' is a scrolling [[ShootEmUp shooter]] and has a plot. Created by Empty Clip Studios in 2012, the game runs on the [=RapidFire=] Engine, the very same engine used by the developer's previous big game, ''Groovin' Blocks'' for WiiWare UsefulNotes/WiiWare (and later {{Wii}} UsefulNotes/{{Wii}} with a retail release). The graphics are abstract, smooth, and have a translucent feel, emphasizing pure shape and color over texture, and the interface is very basic and simple, both qualities of ''Groovin' Blocks''.
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In the veins of ''VideoGame/{{Audiosurf}}'' and ''VideoGame/BeatHazard'', '''''Symphony''''' is an indie game that generates its levels by analyzing your own music. However, unlike ''Audiosurf'', ''Symphony'' is a scrolling [[ShootEmUp shooter]] and has a plot. Created by Empty Clip Studios in 2012, the game runs on the [=RapidFire=] Engine, the very same engine used by the developer's previous big game, ''Groovin' Blocks'' for WiiWare (and later {{Wii}} with a retail release). The graphics are abstract, smooth, and have a translucent feel, emphasizing pure shape and color over texture, and the interface is very basic and simple, both qualities of ''Groovin' Blocks''.

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In the veins of ''VideoGame/{{Audiosurf}}'' and ''VideoGame/BeatHazard'', '''''Symphony''''' ''Symphony'' is an indie game that generates its levels by analyzing your own music. However, unlike ''Audiosurf'', ''Symphony'' is a scrolling [[ShootEmUp shooter]] and has a plot. Created by Empty Clip Studios in 2012, the game runs on the [=RapidFire=] Engine, the very same engine used by the developer's previous big game, ''Groovin' Blocks'' for WiiWare (and later {{Wii}} with a retail release). The graphics are abstract, smooth, and have a translucent feel, emphasizing pure shape and color over texture, and the interface is very basic and simple, both qualities of ''Groovin' Blocks''.
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/symphony_game_image.png]]
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* EpicRocking: A recent update allows for songs of any length over 1:30, where previously the limit was 10 minutes.

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* EpicRocking: A recent update allows for You can play with songs of any length length. Yes, even those over 1:30, where previously the limit was 10 minutes.ten minutes, thanks to an update.



* TronLines: Everything is '''made''' of these.
* XMeetsY: It's ''VideoGame/{{Audiosurf}}'' meets ''VideoGame/{{Galaga}}''. At higher difficulties (or with the right music), then it starts to become ''Audiosurf'' meets a {{bullet hell}} shooter of your choice.

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* TronLines: Everything ''Everything'' is '''made''' made of these.
* XMeetsY: It's ''VideoGame/{{Audiosurf}}'' meets ''VideoGame/{{Galaga}}''. At higher difficulties (or with AWinnerIsYou: When you defeat the right music), then it starts final boss and free the last composer, the being curses you for thwarting its plans, you're congratulated for beating the game, and dumped back to become ''Audiosurf'' meets a {{bullet hell}} shooter of your choice.the usual results screen.
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* NintendoHard: Good luck trying to get any of the Kudos multipliers on Forte or above difficulty, unless you're a thirteen-year-old mainlining Adderall.

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* NintendoHard: Good luck trying to get any of the Kudos multipliers on Forte or above difficulty, unless you're a thirteen-year-old mainlining Adderall.difficulty.
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* MinimalistRun: There's an achievement for getting 0% completion on a level, which [[SheatheYourSword requires you to not shoot anything]].


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* TakingYouWithMe: There are enemies which let off a blast when they die, which can cause an unaware player a quick death.

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* OneHundredPercentCompletion: Defined by the game as killing all of the enemies. Not to be confused with a perfect game, which is defined at 100% completion without dying. (The two do tend to go hand-in-hand, though--unless you died at the very beginning of a lull in the song, you're going to miss some enemies while you're respawning.) There are separate achievements for getting 100% and getting a perfect game on each difficulty except [[EasierThanEasy Pianissimo]].



* DeathIsASlapOnTheWrist: One of the first things the game tells you is not to worry about dying, since you've got infinite lives. The only consequences for dying are losing points and breaking your bonus chain.



* IdiosyncraticDifficultyLevels: Using musical notations for loudness, from softest (easiest) to loudest (hardest): Pianissimo, Piano[[note]][[IThoughtItMeant no, not the instrument]]; "piano" means "soft" in sheet music notation[[/note]], Mezzo-piano, Mezzo-forte, Forte, and Fortissimo.

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* IdiosyncraticDifficultyLevels: Using musical notations for loudness, from softest (easiest) to loudest (hardest): Pianissimo, [[EasierThanEasy Pianissimo]], Piano[[note]][[IThoughtItMeant no, not the instrument]]; "piano" means "soft" in sheet music notation[[/note]], Mezzo-piano, Mezzo-forte, Forte, and Fortissimo.[[HarderThanHard Fortissimo]].
* MarathonLevel: Any EpicRocking song. The game used to have a maximum song length of 10 minutes, but a patch removed this limit, meaning you can treat yourself to a half-hour prog rock level whenever you want.
* MetaMultiplayer: In the form of leaderboards. Notably, your leaderboard score (calculated separately from your real score) actually increases if you play with a weaker ship, and vice versa, as a way to make sure that the people on the leaderboards are players who are genuinely skilled at the game and not just people who've played long enough to unlock all the rare, powerful weapons.



* {{Power Up}}s: Grabbing notes repairs your ship, and lightning bolts upgrades one of weapons. There are also a couple of unlockable power ups, including bombs and invincibility.

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* {{Power Up}}s: Grabbing notes repairs your ship, and lightning bolts upgrades one of your weapons. There are also a couple of unlockable power ups, including bombs and invincibility.invincibility.
* ScoringPoints: You get two scores at the end of each level. Your true score is simply how much Inspiration you collected over the level (minus 2,500 points for each time you died) and determines how many Kudos you get. Your leaderboard score is your true score with a difficulty modifier; you get more points on higher difficulties and your multiplier increases the weaker your ship is.
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* SurpriseDifficulty: {{Music player game}}s have a tendency for levels' difficulty not always matching the intensity of the song, and ''Symphony'' is no exception. Although it's not particularly common, you can get easy-peasy intense songs and calm songs which pretty much turn the game into a BulletHell shooter.

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