Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
The game was built using the Southbird 2011 Disassembly [[note]] a conversion of the ''Super Mario Bros. 3'' (specifically, the [=PRG1=] revision) code into 6502 assembly, the low-level programming language associated with the [[UsefulNotes/NintendoEntertainmentSystem NES's]] processor [[/note]], but despite the increased amount of options provided by low-level hacking, the main focus is adding to existing mechanics rather than overhauling the entire game as with hacks such as ''VideoGame/MarioAdventure'' and its sequel, ''Koopa Kingdom Escape'' (the latter being made because of and using the disassembly work).
to:
The game was built using the Southbird 2011 Disassembly [[note]] a conversion of the ''Super Mario Bros. 3'' (specifically, the [=PRG1=] revision) code into 6502 assembly, the low-level programming language associated with the [[UsefulNotes/NintendoEntertainmentSystem NES's]] [[Platform/NintendoEntertainmentSystem NES]]'s processor [[/note]], but despite the increased amount of options provided by low-level hacking, the main focus is adding to existing mechanics rather than overhauling the entire game as with hacks such as ''VideoGame/MarioAdventure'' and its sequel, ''Koopa Kingdom Escape'' (the latter being made because of and using the disassembly work).
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
* DoubleUnlock: [[spoiler:Triple, in this case. In order to play all the way through World 0 and face Count Bleck, you must:]]
to:
* DoubleUnlock: [[spoiler:Triple, [[spoiler:Quadruple, in this case. In order to play all the way through World 0 and face Count Bleck, you must:]]
Changed line(s) 49 (click to see context) from:
** [[spoiler:Get all three Star Coins and the key in each of the four side areas of World 0.]]
to:
** [[spoiler:Get all three Star Coins and [[spoiler:Open the key path to the warp pipes in the even-numbered worlds by finding the hidden exit from each of ghost house in Worlds 2, 4, and 6, and also from World 8-5.]]
** [[spoiler:Use those pipes to visit the four side areas of World0.0 and get all three Star Coins and a key from each.]]
** [[spoiler:Use those pipes to visit the four side areas of World
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ActionBomb: Bob-Ombs reappear and can now blow up certain bricks (specifically, the ones fortress floors were made of in ''Super Mario Bros. 3''). This is usually a good thing, but a couple of levels (including one airship) have long stretches in which the floor is made entirely of these bricks, with Bob-Ombs constantly spawning eveywhere.
to:
* ActionBomb: Bob-Ombs reappear and can now blow up certain bricks (specifically, the ones fortress floors were made of in ''Super Mario Bros. 3''). This is usually a good thing, but a couple of levels (including one airship) have long stretches in which the floor is made entirely of these bricks, with Bob-Ombs constantly spawning eveywhere.everywhere. There are a couple of levels that require careful placement of a Bob-Omb to blow out a wall so you can move ahead.
Is there an issue? Send a MessageReason:
trope disambig
Deleted line(s) 52 (click to see context) :
* EverythingsBetterWithPenguins: The Penguin Suit from the ''New Super Mario Bros.'' games replaces the Frog Suit, featuring the ability to freeze enemies and having the Frog Suit's improved movement in water (without the awkward land movement).
Is there an issue? Send a MessageReason:
Dewicked trope
Deleted line(s) 52 (click to see context) :
* EverythingsBetterWithDinosaurs: Rex and Reznor make an appearance from ''Super Mario World.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 86 (click to see context) from:
* {{Nerf}}: The Tanooki Suit is identical to the Raccoon power-up in the original ''Super Mario Bros. 3'' in every way except visually. The Raccoon power-up itself was replaced with the Bunny power-up from ''Super Mario Land 2'', which lacks both the vertical flight and offensive capabilities of the Raccoon Suit. Worse still, the Tanooki suit is still just as rare as it was in ''[=SMB3=]':.
to:
* {{Nerf}}: The Tanooki Suit is identical to the Raccoon power-up in the original ''Super Mario Bros. 3'' in every way except visually. The Raccoon power-up itself was replaced with the Bunny power-up from ''Super Mario Land 2'', which lacks both the vertical flight and offensive capabilities of the Raccoon Suit. Worse still, the Tanooki suit is still just as rare as it was in ''[=SMB3=]':.''[=SMB3=]''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 86 (click to see context) from:
* {{Nerf}}: The Tanooki Suit is identical to the Raccoon power-up in the original ''Super Mario Bros. 3'' in every way except visually. The Raccoon power-up itself was replaced with the Bunny power-up from ''Super Mario Land 2'', which lacks both the vertical flight and offensive capabilities of the Raccoon Suit.
to:
* {{Nerf}}: The Tanooki Suit is identical to the Raccoon power-up in the original ''Super Mario Bros. 3'' in every way except visually. The Raccoon power-up itself was replaced with the Bunny power-up from ''Super Mario Land 2'', which lacks both the vertical flight and offensive capabilities of the Raccoon Suit. Worse still, the Tanooki suit is still just as rare as it was in ''[=SMB3=]':.
Is there an issue? Send a MessageReason:
Deleted line(s) 52 (click to see context) :
* DummiedOut: Inverted -- there was a second overworld sprite for fortresses left unused in ''Super Mario Bros. 3,'' but it's actually used here.
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* GravityScrew: Happens all over the place in World 7. You have to deliberately cause it in places (by hitting a switch) in order to finish different levels. [[spoiler:Also happens in the first side area of World 0.]]
to:
* GravityScrew: Happens all over the place in World 7.7, and in one area of World 8. You have to deliberately cause it in places (by hitting a switch) in order to finish different levels. [[spoiler:Also happens in the first side area of World 0.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* CheckPointStarvation: Averted during the main playthrough. Each level has a checkpoint mushroom, which is enough for the average ''Mario'' level. Losing to a boss also puts you right before the boss after reentering the level, rather than at the previous checkpoint. Played straight in the "daredevil" comet challenges, which take the checkpoints away.
to:
* CheckPointStarvation: Averted during the main playthrough. Each level has Most levels have a checkpoint mushroom, which is enough for the average ''Mario'' level. Losing to a boss also puts you right before the boss after reentering the level, rather than at the previous checkpoint. Played straight in the "daredevil" comet challenges, which take the checkpoints away.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* BuildLikeAnEgyptian: There is a pyramid level in World 5.
to:
* BuildLikeAnEgyptian: There is a World 5 has two pyramid level in World 5.levels.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The player-vs-player minigames from ''Super Mario Bros. 3'' show up in [[spoiler:the side areas of World 0, and must be played to get the keys needed to advance along the main path.]] One of them is also re-styled as the random monster fight screen in World 6.
Is there an issue? Send a MessageReason:
None
Changed line(s) 100 (click to see context) from:
* RecurringBoss: Every world has one in its fortresses, except for 2 and 8. Bowser Jr. appears as the final boss of 4, 6, and 7.
to:
* RecurringBoss: Every world has one in its fortresses, except for 2 and 8. Bowser Jr. appears as the final boss of 3, 4, 6, and 7.
Is there an issue? Send a MessageReason:
None
Changed line(s) 108 (click to see context) from:
* SoundtrackDissonance: One level features upbeat music from ''Super Mario Land 2,'' with the primary enemies being a swarm of Albatosses that drop Bob-Ombs left and right.
to:
* SoundtrackDissonance: One level features upbeat music from ''Super Mario Land 2,'' with the primary enemies being a swarm of Albatosses that drop Bob-Ombs left and right.bombs whenever you run underneath them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 92 (click to see context) from:
* OneHitPointWonder: Going into [[spoiler:a level with a red comet will reduce your character to a small state and turn all the power-ups you'd normally find in that level into coins. You have to finish the level without being hit in order to pick up the coin for that challenge.]]
to:
* OneHitPointWonder: Going into [[spoiler:a level with a red comet will reduce your character to a small state and state, turn all the power-ups you'd normally find in that level into coins.coins, and take away the mid-level checkpoint. You have to finish the level without being hit in order to pick up the coin for that challenge.]]
Changed line(s) 100 (click to see context) from:
* RecurringBoss: Bowser in World 1, Petey Piranha in World 6, and Bowser Jr. throughout the game.
to:
* RecurringBoss: Bowser Every world has one in World 1, Petey Piranha in World 6, its fortresses, except for 2 and 8. Bowser Jr. throughout appears as the game.final boss of 4, 6, and 7.
** World 1: Bowser (also the final boss in both this world and 8)
** World 3: Big Boo
** World 4: Reznor
** World 5: King Totomesu
** World 6: Petey Piranha
** World 7: Topmaniac
** World 1: Bowser (also the final boss in both this world and 8)
** World 3: Big Boo
** World 4: Reznor
** World 5: King Totomesu
** World 6: Petey Piranha
** World 7: Topmaniac