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A sequel for the [=PS2=], ''VideoGame/{{Summoner 2}}'' (later ported to the UsefulNotes/NintendoGameCube as ''Summoner: A Goddess Reborn'') was released in 2002. It was given a more [[ActionRPG action-adventure]] feel, and followed a DistaffCounterpart, Maia, who is Joseph's opposite in nearly every way. Where he sought to flee his destiny and followed TheCall only reluctantly, Maia embraces her destiny and seeks to fulfill it.

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A sequel for the [=PS2=], ''VideoGame/{{Summoner 2}}'' (later ported to the UsefulNotes/NintendoGameCube Platform/NintendoGameCube as ''Summoner: A Goddess Reborn'') was released in 2002. It was given a more [[ActionRPG action-adventure]] feel, and followed a DistaffCounterpart, Maia, who is Joseph's opposite in nearly every way. Where he sought to flee his destiny and followed TheCall only reluctantly, Maia embraces her destiny and seeks to fulfill it.
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Trope was cut/disambiguated due to cleanup


->''I am Joseph of Ciran. Joseph of Masad. Farmer, cotter, plower... Sahugani. [[TheLastOfTheseIsNotLikeTheOthers Summoner]].''

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->''I am Joseph of Ciran. Joseph of Masad. Farmer, cotter, plower... Sahugani. [[TheLastOfTheseIsNotLikeTheOthers Summoner]].Summoner.''

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* BonusBoss: [[spoiler:At the end of the Tome of the Nhuvasarim quest, you fight against all of Murod's Four Riders at once. Your reward? The second summon for the Ring of Darkness.]]


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* OptionalBoss: [[spoiler:At the end of the Tome of the Nhuvasarim quest, you fight against all of Murod's Four Riders at once. Your reward? The second summon for the Ring of Darkness.]]

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There's no real reason to give that away in the description.


''Summoner'' is an RPG released in 2000 by {{Creator/Volition}} and published by {{Creator/THQ}} for the Playstation 2 as one of the first [=RPGs=] for the system and later ported to Windows [=PCs=] and the Macintosh in 2001. The game was noted for its combat system, where characters take turns but attack in real time, with chain attacks that rely on the players timing. However, the game is better remembered for its story, set in a fully original world with four fully developed religions and its own history. The player controls Joseph, as he is joined in his adventure by 3 other characters. Flece, a thief and [[spoiler: the rightful heir to both the Orenian and Medevan Thrones]]; Rosalind, Yago's abandoned daughter and a priestess of the island monastery of Iona; and Jekhar, a medevan knight who grew up in Ciran, and has vowed to kill Joseph for slaughtering his family.

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''Summoner'' is an RPG released in 2000 by {{Creator/Volition}} and published by {{Creator/THQ}} for the Playstation 2 as one of the first [=RPGs=] for the system and later ported to Windows [=PCs=] and the Macintosh in 2001. The game was noted for its combat system, where characters take turns but attack in real time, with chain attacks that rely on the players timing. However, the game is better remembered for its story, set in a fully original world with four fully developed religions and its own history. The player controls Joseph, as he is joined in his adventure by 3 other characters. Flece, a thief and [[spoiler: the rightful heir to both the Orenian and Medevan Thrones]]; thief; Rosalind, Yago's abandoned daughter and a priestess of the island monastery of Iona; and Jekhar, a medevan knight who grew up in Ciran, and has vowed to kill Joseph for slaughtering his family.



The game has recently been re-released on Steam and GOG.com.

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The game has recently been re-released on Steam and GOG.com.



%%* LaResistance: The Jade Temple.

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%%* * LaResistance: The Jade Temple.Temple is the rebellion against Murod, trying to restore the rightful imperial line.



* RoyalBastard: [[spoiler:Flece is, unknown to her, the daughter of the Queen of Orenia and the King of Medeva via an affair the two had. With both royal lines all but exterminated, this makes her the rightful heir to both thrones]].



* WithFriendsLikeThese: Initially two of the members of the party are outright hostile to Joseph. Rosalind hates Joseph because her father all but abandoned her and her mother in his quest to find the Summoner and teach him, and she resents Joseph having had the attention from her father. Jehkar meanwhile is the sole survivor of Ciran besides Joseph and Yago, and swore an oath to kill the former for causing the death of Jehkar's family and the village. The only reason he's not doing it right now is because he's under royal order to help Joseph and as a knight he must obey but swears the moment they are done he'll execute Joseph. [[spoiler:Ultimately both get over it. Rosalind realizes that Yago didn't do anything great for Joseph's life either, and Jehkar realizes that his hatred of Joseph pales compared to how Joseph feels about himself and that Joseph's responsibility over what happened isn't as great as either thought.]]



* YouAreTheTranslatedForeignWord - Used as a plot point: the Khosani call Joseph "Sahugani," a name translated as "summoner." [[spoiler: Its literal meaning is "people of the eight rings." "People of the ''four'' rings," which seems more appropriate in the early part of the game, would be "Sahudoni". Being a {{Cunning Linguist}}, Rosalind notices this discrepancy but declines to mention it when it might have mattered because she hates you.]]

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* YouAreTheTranslatedForeignWord - Used as a plot point: the Khosani call Joseph "Sahugani," a name translated as that's equivalent to "summoner." [[spoiler: Its But whose literal meaning is "people of the eight rings." "People of the ''four'' rings," which seems more appropriate in the early part of the game, translation would be "Person of the Four Rings". It is however later reveal that this translation is incorrect. "Person of the Four Rings" would be pronounced as "Sahudoni". "Sahugani" actually means [[spoiler:"Person of the '''Eight''' Rings", hinting at the existence of the 4 extra summoner's rings. Being a {{Cunning Linguist}}, Rosalind notices this discrepancy but declines to mention it when it might have mattered because she hates you.]]
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* GuideDangIt: Most of the sidequests in the game. A bunch of them are contextually timed - in that they disappear once certain story objectives are reached - and Yyou'll get no warning of this beforehand. It's entirely possible to not know certain quests even exists, and miss out on rewards and level ups you could use later.

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* GuideDangIt: Most of the sidequests in the game. A bunch of them are contextually timed - in that they disappear once certain story objectives are reached - and Yyou'll you'll get no warning of this beforehand. It's entirely possible to not know certain quests even exists, and miss out on rewards and level ups you could use later.
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Adding context from example on trope page (or rather subpage)


* DoomedHometown: Two of them. Joseph is an overachiever.

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* DoomedHometown: Two of them. First, you accidentally destroy your beloved peasant village of Ciran in an attempt to defend it with your fledgling powers, killing your friends and family; after disowning your powers, you settle down in Masad, which years later gets burned to the ground by the BigBad's invading army in their search for you; you then resolve to confront your past and defend the nation of Medeva, which you accidentally end up destroying as well after a suitable BigNo. Joseph is an overachiever.
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* MookChivalry: Somewhat of a strange case. In the sewer boss fight against the three golems, the two brass golems don't actually start off aggro'd - only the iron golem does. This means that if you let the iron golem approach you and stay out of the brass golems' aggro range, you can fight them one by one.

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* AGodAmI: Emperor Murod, later [[spoiler: Joseph himself in one of the ending, as he becomes the reincarnated god Urath]]
** In the sequel, there's the main character Maia, as well as [[spoiler: Morbazan and Iari, though they're more Precursors that are worshipped as gods by the Munari. So, basically, that's 3 gods as playable characters.]]


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* PhysicalGod: Emperor Murod, later [[spoiler: Joseph himself in one of the ending, as he becomes the reincarnated god Urath]]
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Spelling


* GuideDangIt: Most of the sidequests in the game. A bunch of them are contextually timed - in that they disapear once certain story objectives are reached - and YOU'LL GET NO WARNING of this beforehand. It's entirly possible to not know certain quests even exsist, and miss out on rewards and level ups you could use later.

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* GuideDangIt: Most of the sidequests in the game. A bunch of them are contextually timed - in that they disapear disappear once certain story objectives are reached - and YOU'LL GET NO WARNING Yyou'll get no warning of this beforehand. It's entirly entirely possible to not know certain quests even exsist, exists, and miss out on rewards and level ups you could use later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: Most of the sidequests in the game. A bunch of them are contextually timed - in that they disapear once certain story objectives are reached - and YOU'LL GET NO WARNING of this beforehand. It's entirly possible to not know certain quests even exsist, and miss out on rewards and level ups you could use later.
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* TheCallKnowsWhereYouLive and it's sending an army of goons to your DoomedHometown.

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* TheCallKnowsWhereYouLive and it's sending an army of goons to your DoomedHometown. '''Twice'''.

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