Not to be confused with the interactive FMV game Star Trek: Klingon
, Klingon Honor Guard
is a 1998 First-Person Shooter
set in the Star Trek: The Next Generation
universe, with players taking the role of a member of the elite Klingon Honor Guard. After a failed assassination attempt on the Klingon Chancellor occurs, the player is tasked with hunting down the assassins.
The game uses the Unreal 1
engine, and gameplay is very similar to that game. Enemies even strafe and dodgeroll the same way they do in Unreal 1
Because of the way its graphics are set up, the game rarely works on modern systems, even those that can run other Unreal 1
engine games without problems.
Tropes featured include:
- Artificial Brilliance: Since the A.I. uses the Unreal 1 A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat. Sometimes, they can even play dead, then ambush you when you move on.
- Authority Equals Asskicking: All "leader" type characters have boss-level health and serve as boss fights throughout the game.
- Book Ends: The first level of the game is a training simulation on a holodeck. In the last couple of levels, you pursue the Big Bad into the same simulation for the final showdown... only this time the enemies are all Elite Mooks, and the level is much longer.
- Continuity Nod: There are several nods to Star Trek: The Next Generation as well as Star Trek VI: The Undiscovered Country; noteably, Klingons bleed pink goo, and several levels take place in zero-gravity environments.
- Dual Boss: You fight the Duras Sisters in the game's second-to-last boss fight. They're only armed with pistols, but there are two of them and they have very high health.
- Emergency Weapon: You start out with a disruptor pistol and a knife. The pistol deals decent damage, and ammo for it constantly regenerates, but it's still just a pistol. The knife is, well, a knife (later in the game you trade up for a bat'leth).
- Throwing Your Sword Always Works: A thrown Bat'leth is almost always a one-hit kill. On the downside, if you want it back you'll have to run over and pick it up again.