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* ColorCodedForYourConvenience: As the loading screen helpfully tells you, red things are dangerous. Touching the color red will kill you instantly.



%%* FlipScreenScrolling

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%%* FlipScreenScrolling* FlipScreenScrolling: Levels are separated into multiple discrete screens, and you move between those screens by going off one side. Whenever you move to a screen, the music will change based on the items in that area, with their sound staying in the soundtrack until you move a few screens away.



* LuckBasedMission: Unfortunately, most of the Death Mode levels end up being this, because the notes spawn randomly, and it will frequently be impossible to gather them all within the time limit. This makes many of the levels very frustrating, since you have to play perfectly and in many cases still can't win.

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* LuckBasedMission: Unfortunately, most Most of the Death Mode levels end up being this, boil down to luck, because the notes spawn randomly, and it will frequently be impossible to gather them all within the time limit. This makes many of the levels very frustrating, since you have to play perfectly and in many cases still can't win.



%%* NoPlotNoProblem
* OneHitPointWonder: Your shape-blob-thingy. Fortunately, checkpoints are frequent.

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%%* NoPlotNoProblem
* MusicalGameplay: Most things on the screen make a sound, whether passively or when interacted with, and all those sounds come together to form the game's soundtrack.
* NoPlotNoProblem: There's no explanation for why your blob is going through these levels. You just enjoy the platforming, scenery, and music.
* OneHitPointWonder: Your shape-blob-thingy.shape-blob-thingy dies instantly from touching anything red. Fortunately, checkpoints are frequent.
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Not enough context (ZCE). Wick cleaning


Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the UsefulNotes/{{PS3}} and UsefulNotes/PlayStationVita. It was developed by Queasy Games and published by Creator/{{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.

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Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the UsefulNotes/{{PS3}} Platform/{{PS3}} and UsefulNotes/PlayStationVita.Platform/PlayStationVita. It was developed by Queasy Games and published by Creator/{{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.



* FlipScreenScrolling

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* %%* FlipScreenScrolling



* NoPlotNoProblem

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* %%* NoPlotNoProblem
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Moved to YMMV page.


* JustHereForGodzilla: The game is very popular among trophy hunters, as it provides a bunch of silver trophies that unlock automatically through Cross Save, provided you got them normally once, allowing for a platinum trophy in just a few seconds after starting the game. The developers seemed to notice this as well, as all DLC trophies unlock exclusively through the very simple (with a guide) Beat School.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sound_shapes.jpg]]
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* ArrangeMode: In the Death Mode, you're placed in a specific screen from the main levels and need to collect a sequence of notes within the time limit. If you hit any red hazard or run out of time, you need to start over from the beginning.

Changed: 26

Removed: 63

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Better to update the first bullet point, instead of adding onto it in a second point


* MultiPlatform: A somewhat unusual example in that both are Sony systems (the [=PS3=] and Playstation Vita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.
** This has further expanded: the game is now available on PS4.

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* MultiPlatform: A somewhat unusual example in that both are the game is on three Sony systems (the [=PS3=] [=PS3=], [=PS4=], and Playstation Vita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.
** This has further expanded: the game is now available on PS4.
other.
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Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by Creator/{{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.

to:

Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 UsefulNotes/{{PS3}} and PlaystationVita.UsefulNotes/PlayStationVita. It was developed by Queasy Games and published by Creator/{{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.



* MultiPlatform: A somewhat unusual example in that both are Sony systems (the PS3 and PlaystationVita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.

to:

* MultiPlatform: A somewhat unusual example in that both are Sony systems (the PS3 [=PS3=] and PlaystationVita.Playstation Vita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustHereForGodzilla: The game is very popular among trophy hunters, as it provides a bunch of silver trophies that unlock automatically through Cross Save, provided you got them normally once, allowing for a platinum trophy in just a few seconds after starting the game. The developers seemed to notice this as well, as all DLC trophies unlock exclusively through the very simple (with a guide) Beat School.
Is there an issue? Send a MessageReason:
None


Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by {{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.

to:

Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by {{Sony}}.Creator/{{Sony}}. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.
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None

Added DiffLines:

** This has further expanded: the game is now available on PS4.
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line breaks


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* OneHitPointWonder: Your shape-blob-thingy. Fortunately, checkpoints are frequent.

to:

* OneHitPointWonder: Your shape-blob-thingy. Fortunately, checkpoints are frequent.frequent.
----
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* FinalDeathMode: Called, well, Death Mode. Each one consists of a specific screen from one of the main levels, where you need to collect a certain number of notes within a time limit. Run out of time, or hit a hazard, and you need to start over.



* NoPlotNoProblem

to:

* NoPlotNoProblemNoPlotNoProblem
* OneHitPointWonder: Your shape-blob-thingy. Fortunately, checkpoints are frequent.
Is there an issue? Send a MessageReason:
None


* MultiPlatform: A somewhat unusual example in that both are Sony systems (the PS3 and PlaystationVita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.

to:

* MultiPlatform: A somewhat unusual example in that both are Sony systems (the PS3 and PlaystationVita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.other.
* NoPlotNoProblem
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The game also includes a level creator and player made levels are a large part of the replay value.

to:

The game also includes a level creator and player made levels are a large part of the replay value.value.

!! This game provides examples of:

*CheckPoint: A generous amount in the normal levels, usually at least one per screen, and with infinite lives. This is because you will die. A lot.
*FlipScreenScrolling
*LevelEditor: And they can be published online for other players to experience.
*LevelGoal: A turntable, appropriately.
*LuckBasedMission: Unfortunately, most of the Death Mode levels end up being this, because the notes spawn randomly, and it will frequently be impossible to gather them all within the time limit. This makes many of the levels very frustrating, since you have to play perfectly and in many cases still can't win.
*MultiPlatform: A somewhat unusual example in that both are Sony systems (the PS3 and PlaystationVita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.

Added: 99

Changed: 163

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Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by {{Sony}}. The base game comes with several "albums" worth of levels organized by theme, as well as a level editor. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.

to:

Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by {{Sony}}. The base game comes with several "albums" worth of levels organized by theme, as well as theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a level editor. sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.melody.

The game also includes a level creator and player made levels are a large part of the replay value.
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moving page

Added DiffLines:

Sound Shapes is a MusicalGameplay PlatformGame released in 2012 for the PS3 and PlaystationVita. It was developed by Queasy Games and published by {{Sony}}. The base game comes with several "albums" worth of levels organized by theme, as well as a level editor. Also included are "Beat School" levels, which are more of a PuzzleGame where the player needs to figure out how to place notes to match a given backbeat or melody.

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