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A trilogy of 2D ActionAdventure games with {{Metroidvania}} elements (albeit created before either of these terms were established), published by Creator/{{Psygnosis}}. All three games were originally developed by Reflections Interactive for the UsefulNotes/{{Amiga}}.
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A trilogy of 2D ActionAdventure games with {{Metroidvania}} elements (albeit created before either of these terms were established), published by Creator/{{Psygnosis}}. All three games were originally developed by Reflections Interactive for the UsefulNotes/{{Amiga}}.
Platform/{{Amiga}}.
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A [[VideoGame/ShadowOfTheBeast2016 remake]] for the UsefulNotes/PlayStation4 was announced at Gamescom 2013. It was later released on May 17, 2016.
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A [[VideoGame/ShadowOfTheBeast2016 remake]] for the UsefulNotes/PlayStation4 Platform/PlayStation4 was announced at Gamescom 2013. It was later released on May 17, 2016.
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* MotionParallax: The otherworld sections in the original US Genesis port are rendered by motion parallax to create a sharp contrast against normal levels. Most other consoles have trouble replicating the effect.
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* NintendoHard: The whole series is full of it, the third game has less, but it's only "non-nintendo hard" by the standards of the first two games.
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* NintendoHard: NintendoHard:
** The whole series is full of it, the third game has less, but it's only "non-nintendo hard" by the standards of the first two games.
** The whole series is full of it, the third game has less, but it's only "non-nintendo hard" by the standards of the first two games.
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* FrazettaMan: Aarbron's physical form in the second game is pretty much this in regards to appearance.
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* {{Ninja}}: While not mentioned, the main character seems to have elements of this in the third game, considering his WeaponOfChoice.
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* {{Ninja}}: While not mentioned, the main character seems to have elements of this in the third game, considering his WeaponOfChoice.game.