History VideoGame / ShadowOfTheBeast

19th Apr '16 11:12:01 AM erforce
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** This continues throughout the series; in the sequel, Aarbon is partially returned to his human form, which resembles a Neanderthals. But it gets even weirder in the third game, in which Aarbron becomes an IndianaJones {{Expy}} with ninja stars who flies a very 1930s-looking airplane.

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** This continues throughout the series; in the sequel, Aarbon is partially returned to his human form, which resembles a Neanderthals. But it gets even weirder in the third game, in which Aarbron becomes an IndianaJones Franchise/IndianaJones {{Expy}} with ninja stars who flies a very 1930s-looking airplane.
20th Dec '15 12:04:42 PM Prfnoff
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The original is based around a child called Aarbron being kidnapped by servants of the Beast lord, Maletoth, and taken to his realm (the nature of the series' world at large is somewhat ambiguous), then brainwashed and corrupted into a Beast over the years by evil magic. One day, while watching some sacrifices, he recognizes one of the dying victims as his father, and with the sudden remembrance of his past (and the Beast transformation [[CursedWithAwesome conveniently making him superhumanly strong]]), begins a RoaringRampageOfRevenge to kill Maletoth. The game was mainly noted for its stunning artwork and soundtrack (seemingly heavily inspired by the artist RogerDean, such that he designed the CoverArt for the game) and was one of the main {{Trope Codifier}}s for SceneryPorn in VideoGames. It also had a combination of puzzles and combat that was somewhat novel at its time of release and it got positive reviews overall. However, the game was also undistilled NintendoHard and its puzzles were full of TrialAndErrorGameplay and {{Unwinnable}}, which got it some major criticism as well.

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The original is based around a child called Aarbron being kidnapped by servants of the Beast lord, Maletoth, and taken to his realm (the nature of the series' world at large is somewhat ambiguous), then brainwashed and corrupted into a Beast over the years by evil magic. One day, while watching some sacrifices, he recognizes one of the dying victims as his father, and with the sudden remembrance of his past (and the Beast transformation [[CursedWithAwesome conveniently making him superhumanly strong]]), begins a RoaringRampageOfRevenge to kill Maletoth. The game was mainly noted for its stunning artwork and soundtrack (seemingly heavily inspired by the artist RogerDean, Creator/RogerDean, such that he designed the CoverArt for the game) and was one of the main {{Trope Codifier}}s for SceneryPorn in VideoGames. It also had a combination of puzzles and combat that was somewhat novel at its time of release and it got positive reviews overall. However, the game was also undistilled NintendoHard and its puzzles were full of TrialAndErrorGameplay and {{Unwinnable}}, which got it some major criticism as well.
6th Oct '14 11:35:11 AM rexpensive
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A trilogy of 2D ActionAdventure games with {{Metroidvania}} elements (albeit created before either of these terms were established), published by Creator/{{Psygnosis}}. All three games were originally developed by Reflections Interactive for the {{Amiga}}.

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A trilogy of 2D ActionAdventure games with {{Metroidvania}} elements (albeit created before either of these terms were established), published by Creator/{{Psygnosis}}. All three games were originally developed by Reflections Interactive for the {{Amiga}}.
UsefulNotes/{{Amiga}}.
29th Apr '14 1:45:52 PM Ecclytennysmithylove
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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=I-qaW2mLEsA As shown in this video]] and [[WordOfGod commented by Tim Wright himself]], the Game Over music and the guitar parts from several other tracks are taken from the ''Series/MiamiVice'' soundtrack.
31st Jan '14 5:28:22 AM Mman
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''Shadow of the Beast II'' continues from the first game. While Maletoth is still at large, Aarbron's actions in the first game have allowed him to regain some of his original human form (although he still remains HalfHumanHybrid), while drinking from a pool of water he sees a vision brought on by Maletoth to taunt him, where he finds out his sister has been kidnapped and taken to the region of Kara-Moon. Aarbron ventures into unknown territory to rescue her... The sequel kept the visuals and soundtrack quality of the original game, and also attempted a more non-linear style of gameplay. It was just as Nintendo Hard (if not moreso) and still had several Trial and Error Gameplay and Unwinnable moments (and in most cases required things to be done in a specific order, compromising the seemingly non-linear world); with the novelty of the original game's style fading a little it got a weaker reception overall.

to:

''Shadow of the Beast II'' continues from the first game. While Maletoth is still at large, Aarbron's actions in the first game have allowed him to regain some of his original human form (although he still remains a HalfHumanHybrid), while drinking from a pool of water he sees a vision brought on by Maletoth to taunt him, where he finds out his sister has been kidnapped and taken to the region of Kara-Moon. Aarbron ventures into unknown territory to rescue her... The sequel kept the visuals and soundtrack quality of the original game, and also attempted a more non-linear style of gameplay. It was just as Nintendo Hard (if not moreso) and still had several Trial and Error Gameplay and Unwinnable moments (and in most cases required things to be done in a specific order, compromising the seemingly non-linear world); with the novelty of the original game's style fading a little it got a weaker reception overall.
20th Aug '13 11:08:42 AM nomuru2d
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Added DiffLines:


A remake for the PlayStation4 was announced at Gamescomm 2013.
25th Feb '13 5:24:06 AM Cremia
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* SchizoTech: The first game seems to establish a somewhat medieval world (albeit a very alien one)... Then you face biomechanical monstrosities and get a jetpack and laser gun for a [[UnexpectedGameplayChange shoot-'em-up sequence]]. This continues throughout the series, and gets even weirder in the third game, in which Aarbron becomes an IndianaJones {{Expy}} with ninja stars who flies a very 1930s-looking airplane.

to:

* SchizoTech: The first game seems to establish a somewhat medieval world (albeit a very alien one)... Then you face biomechanical monstrosities and get a jetpack and laser gun for a [[UnexpectedGameplayChange shoot-'em-up sequence]].
**
This continues throughout the series, and series; in the sequel, Aarbon is partially returned to his human form, which resembles a Neanderthals. But it gets even weirder in the third game, in which Aarbron becomes an IndianaJones {{Expy}} with ninja stars who flies a very 1930s-looking airplane.
7th Feb '13 2:58:08 PM DelShiftB
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Added DiffLines:

* BearTrap: This is the first trap you encounter in the first game.
7th Feb '13 1:56:39 PM DelShiftB
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These games provide examples of:

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These !!These games provide examples of:
5th Dec '12 2:59:51 PM Prfnoff
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''Shadow of the Beast 2'' continues from the first game. While Maletoth is still at large, Aarbron's actions in the first game have allowed him to regain some of his original human form (although he still remains HalfHumanHybrid), while drinking from a pool of water he sees a vision brought on by Maletoth to taunt him, where he finds out his sister has been kidnapped and taken to the region of Kara-Moon. Aarbron ventures into unknown territory to rescue her... The sequel kept the visuals and soundtrack quality of the original game, and also attempted a more non-linear style of gameplay. It was just as Nintendo Hard (if not moreso) and still had several Trial and Error Gameplay and Unwinnable moments (and in most cases required things to be done in a specific order, compromising the seemingly non-linear world); with the novelty of the original game's style fading a little it got a weaker reception overall.

In ''Shadow of the Beast 3'', Aarbron sleeps after killing Zelek, Maletoth's [[TheDragon right-hand man]] ([[WhatHappenedToTheMouse his sister is not referenced again]]) and has a dream where a wizard called Rekann, freed by Zelek's death, tells Aarbron he must find four {{Macguffin}}s to acquire the power to finally kill Maletoth. Waking up, Aarbron realises he has regained his human form. Soon after a plane lands seemingly of its own accord; Aarbron enters and the unmanned plane takes him toward the items he needs, and Maletoth... The visuals and soundtrack were again top-notch. The game had a more linear format to the pseudo Metroidvania design of the earlier games, with the player choosing between four different levels instead (along with a final ending level where Maletoth is fought). While there was still plenty of Trial and Error Gameplay and Unwinnable, the Nintendo Hard was heavily reduced thanks to three lives being provided, along with enhanced ranged abilities, making combat a lot easier; the luster had somewhat faded from the series for reviewers at this point, but it still saw a better reception among reviewers than the second game, and was noted for actually attempting to improve the formula.

to:

''Shadow of the Beast 2'' II'' continues from the first game. While Maletoth is still at large, Aarbron's actions in the first game have allowed him to regain some of his original human form (although he still remains HalfHumanHybrid), while drinking from a pool of water he sees a vision brought on by Maletoth to taunt him, where he finds out his sister has been kidnapped and taken to the region of Kara-Moon. Aarbron ventures into unknown territory to rescue her... The sequel kept the visuals and soundtrack quality of the original game, and also attempted a more non-linear style of gameplay. It was just as Nintendo Hard (if not moreso) and still had several Trial and Error Gameplay and Unwinnable moments (and in most cases required things to be done in a specific order, compromising the seemingly non-linear world); with the novelty of the original game's style fading a little it got a weaker reception overall.

In ''Shadow of the Beast 3'', III'' (released only for the Amiga), Aarbron sleeps after killing Zelek, Maletoth's [[TheDragon right-hand man]] ([[WhatHappenedToTheMouse his sister is not referenced again]]) and has a dream where a wizard called Rekann, freed by Zelek's death, tells Aarbron he must find four {{Macguffin}}s to acquire the power to finally kill Maletoth. Waking up, Aarbron realises he has regained his human form. Soon after a plane lands seemingly of its own accord; Aarbron enters and the unmanned plane takes him toward the items he needs, and Maletoth... The visuals and soundtrack were again top-notch. The game had a more linear format to the pseudo Metroidvania design of the earlier games, with the player choosing between four different levels instead (along with a final ending level where Maletoth is fought). While there was still plenty of Trial and Error Gameplay and Unwinnable, the Nintendo Hard was heavily reduced thanks to three lives being provided, along with enhanced ranged abilities, making combat a lot easier; the luster had somewhat faded from the series for reviewers at this point, but it still saw a better reception among reviewers than the second game, and was noted for actually attempting to improve the formula.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShadowOfTheBeast