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Several of the actors who starred in the original film (including Creator/StevenBauer, Creator/RobertLoggia and Al Israel) return to voice alternate characters in the game, while the plot and storyline builds on characters and situations referenced during the movie. The game takes several cues from the ''VideoGame/GrandTheftAuto'' franchise (particularly, ''VideoGame/GrandTheftAutoViceCity'', which centers around a sun-soaked city where the protagonist builds his empire from the ground up, complete with buying property) to re-create various setpieces and encounters from the original film in video game form.
to:
Several of the actors who starred in the original film (including Creator/StevenBauer, Creator/RobertLoggia and Al Israel) return to voice alternate characters in the game, while the plot and storyline builds on characters and situations referenced during the movie. The game takes several cues from the ''VideoGame/GrandTheftAuto'' franchise (particularly, (particularly the already ''Scarface''-inspired ''VideoGame/GrandTheftAutoViceCity'', which centers around a sun-soaked city in [[The80s 80s]] UsefulNotes/{{Florida}} where the protagonist builds his empire from the ground up, complete with buying property) to re-create various setpieces and encounters from the original film in video game form.
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Quality upgrade
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/the_world_is_yours.jpg]]
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%%[[caption-width-right:325:some caption text]]
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Changed line(s) 4,5 (click to see context) from:
->''"What happens when the world is yours... and you lose it?"''
-->--The first line of the game leading to the recap of the movie leading to the shootout
-->--The first line of the game leading to the recap of the movie leading to the shootout
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-->--The first line of the game leading to the recap of the movie leading to the shootout
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Changed line(s) 4 (click to see context) from:
to:
->''"What happens when the world is yours... and you lose it?"''
-->--The first line of the game leading to the recap of the movie leading to the shootout
-->--The first line of the game leading to the recap of the movie leading to the shootout
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Trope was cut/disambiguated due to cleanup
Deleted line(s) 108 (click to see context) :
* ForWantOfANail: The premise of the spinoff media: Tony turned around and realized Skull was behind him.
* PointOfDivergence: The premise of the spinoff media: Tony turned around and realized Skull was behind him.
Changed line(s) 205 (click to see context) from:
--> '''Tony:''' ¡¡Yo Soy El Diablo!! [[ChainsawGood (Tony breaks out the chainsaw.)]]
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* WouldNotShootACivilian: Unlike other games in the genre, you're not allowed to shoot at bystanders. This occasionally becomes problematic if you attempt to lock onto an enemy when a civilian is crouched in front of them as it will lock onto the civilian and prevent you from shooting. "Accidentally" running over them or catching them in the blast radius of AOE weapons is another thing though, and most of the time, they'll woke up and run away. It's also worth noting that the "no bystanders" rule only applies to Tony - switch to his driver, assassin or enforcer, and they're fair game.
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* WouldNotShootACivilian: Unlike other games in the genre, you're not allowed to shoot at bystanders. This occasionally becomes problematic if you attempt to lock onto an enemy when a civilian is crouched in front of them as it will lock onto the civilian and prevent you from shooting. "Accidentally" running over them or catching them in the blast radius of AOE weapons is another thing though, and most of the time, they'll woke wake up and run away. It's also worth noting that the "no bystanders" rule only applies to Tony - switch to his driver, assassin or enforcer, and they're fair game.
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Changed line(s) 5,6 (click to see context) from:
''Scarface: The World Is Yours'' is a WideOpenSandbox game based on the movie ''Film/{{Scarface 1983}}'', developed by Creator/RadicalEntertainment and published in 2006 by Vivendi Universal Games.
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''Scarface: The World Is Yours'' is a WideOpenSandbox game based on the movie ''Film/{{Scarface 1983}}'', 1983 film ''Film/{{Scarface|1983}}'', developed by Creator/RadicalEntertainment and published in 2006 by Vivendi Universal Games.
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Deleted line(s) 28 (click to see context) :
* AnInteriorDesignerIsYou: Not only can you give your mansion different styles, but you can purchase furniture, souvenirs and other knick-knacks - even Manny and Gina's ash urns - and choose where to place them. Humorously, placing the items is done to a Muzak soundtrack - including a version of "She's On Fire".
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* AnInteriorDesignerIsYou: Not only can you give your mansion different styles, but you can purchase furniture, souvenirs and other knick-knacks - even Manny and Gina's ash urns - and choose where to place them. Humorously, placing the items is done to a Muzak soundtrack - including a version of "She's On Fire".
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Changed line(s) 205 (click to see context) from:
** ''"¡¡Yo Soy El Diablo!!"'' [[ChainsawGood (Tony breaks out the chainsaw.)]]
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Changed line(s) 56,61 (click to see context) from:
-->[[spoiler:'''Sosa:''' So... how's this going to work, Tony? How do we solve our problem?]]
-->[[spoiler:'''Tony:''' You're going to die, Alex, for everything you've done in your entire life.]]
-->[[spoiler:'''Sosa:''' (''laughs'') What about what ''you'' did? I ''told'' you not to fuck me, and ''you did'' Tony.]]
-->[[spoiler:'''Tony:''' There were ''kids'' in the fucking car, Alex! [[EvenEvilHasStandards Innocent kids! Huh, what kind of animals you've got working for you?]]]]
-->[[spoiler:'''Sosa:''' [[JustBetweenYouAndMe I want to clear something up with you Tony]], ''before'' I kill you. When you move 400 kilos a month, it's imperative that [[WouldHurtAChild you]] '''[[WouldHurtAChild do]]''' [[WouldHurtAChild kill children]]. That way, heroes don't get confused and go on ''Series/SixtyMinutes''. They instead crawl back into the hole they came from.]]
-->[[spoiler:'''Tony:''' Hey, Sosa! Maybe it's time for ''you'' to make that crawl, huh?]]
-->[[spoiler:'''Tony:''' You're going to die, Alex, for everything you've done in your entire life.]]
-->[[spoiler:'''Sosa:''' (''laughs'') What about what ''you'' did? I ''told'' you not to fuck me, and ''you did'' Tony.]]
-->[[spoiler:'''Tony:''' There were ''kids'' in the fucking car, Alex! [[EvenEvilHasStandards Innocent kids! Huh, what kind of animals you've got working for you?]]]]
-->[[spoiler:'''Sosa:''' [[JustBetweenYouAndMe I want to clear something up with you Tony]], ''before'' I kill you. When you move 400 kilos a month, it's imperative that [[WouldHurtAChild you]] '''[[WouldHurtAChild do]]''' [[WouldHurtAChild kill children]]. That way, heroes don't get confused and go on ''Series/SixtyMinutes''. They instead crawl back into the hole they came from.]]
-->[[spoiler:'''Tony:''' Hey, Sosa! Maybe it's time for ''you'' to make that crawl, huh?]]
to:
-->[[spoiler:'''Sosa:''' So... how's this going to work, Tony? How do we solve our problem?]]
-->[[spoiler:'''Tony:'''problem?]]\\
[[spoiler:'''Tony:''' You're going to die, Alex, for everything you've done in your entire life.]]
-->[[spoiler:'''Sosa:''']]\\
[[spoiler:'''Sosa:''' (''laughs'') What about what ''you'' did? I ''told'' you not to fuck me, and ''you did'' Tony.]]
-->[[spoiler:'''Tony:''']]\\
[[spoiler:'''Tony:''' There were ''kids'' in the fucking car, Alex! [[EvenEvilHasStandards Innocent kids! Huh, what kind of animals you've got working foryou?]]]]
-->[[spoiler:'''Sosa:'''you?]]]]\\
[[spoiler:'''Sosa:''' [[JustBetweenYouAndMe I want to clear something up with you Tony]], ''before'' I kill you. When you move 400 kilos a month, it's imperative that [[WouldHurtAChild you]] '''[[WouldHurtAChild do]]''' [[WouldHurtAChild kill children]]. That way, heroes don't get confused and go on ''Series/SixtyMinutes''. They instead crawl back into the hole they came from.]]
-->[[spoiler:'''Tony:''']]\\
[[spoiler:'''Tony:''' Hey, Sosa! Maybe it's time for ''you'' to make that crawl, huh?]]
-->[[spoiler:'''Tony:'''
[[spoiler:'''Tony:''' You're going to die, Alex, for everything you've done in your entire life.
-->[[spoiler:'''Sosa:'''
[[spoiler:'''Sosa:''' (''laughs'') What about what ''you'' did? I ''told'' you not to fuck me, and ''you did'' Tony.
-->[[spoiler:'''Tony:'''
[[spoiler:'''Tony:''' There were ''kids'' in the fucking car, Alex! [[EvenEvilHasStandards Innocent kids! Huh, what kind of animals you've got working for
-->[[spoiler:'''Sosa:'''
[[spoiler:'''Sosa:''' [[JustBetweenYouAndMe I want to clear something up with you Tony]], ''before'' I kill you. When you move 400 kilos a month, it's imperative that [[WouldHurtAChild you]] '''[[WouldHurtAChild do]]''' [[WouldHurtAChild kill children]]. That way, heroes don't get confused and go on ''Series/SixtyMinutes''. They instead crawl back into the hole they came from.
-->[[spoiler:'''Tony:'''
[[spoiler:'''Tony:''' Hey, Sosa! Maybe it's time for ''you'' to make that crawl, huh?]]
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* {{Player|Mooks}}/PersonalMook: The Assassin, Enforcer and Driver. The Assassin is featured in one of Tony's Story Missions (U-Gin Shotgun Bar) but otherwise they are each intended for a specific purpose.
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* {{Player|Mooks}}/PersonalMook: PlayerMooks: The Assassin, Enforcer and Driver. The Assassin is featured in one of Tony's Story Missions (U-Gin Shotgun Bar) but otherwise they are each intended for a specific purpose.
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* ContinuingIsPainful: Dying or failing to interrogate the police via proxy meter, all of the drugs and dirty money are all lost which can be incredibly irritating if the player had millions of money and lots of grams of coke.
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* PressXToDie: One cheat code "KILLTONY" kills Tony.
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** DarkChick: The Diaz Brothers and [[spoiler: Pablo {Schefield's assistant).]]
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** DarkChick: The Diaz Brothers and [[spoiler: Pablo {Schefield's assistant).]]
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Red link
Deleted line(s) 31 (click to see context) :
* AuthorityEqualsAsskicking: Sosa can really take a pounding and enemy gang leaders often pack better heat than their underlings.
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* RankScalesWithAsskicking: Sosa can really take a pounding and enemy gang leaders often pack better heat than their underlings.
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* CowboyBeBopAtHisComputer: The song ''Cocaine Blues'' is credited to Music/JohnnyCash, but the version featured in the game is actually a cover by Hank Thompson.
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!Warning: {{Late Arrival Spoiler}}s for ''Film/Scarface1983'' ahead!
Changed line(s) 5,8 (click to see context) from:
!Warning: {{Late Arrival Spoiler}}s for the film ahead!
The game is a pseudo-sequel to the movie, and involves a WhatIf scenario where Tony Montana (voiced by Creator/AndreSogliuzzo) engages in the climactic shootout that ended the 1983 film, except ''this time'' Tony survives and escapes, returning three months later to build his way back up and stop Alejandro Sosa for good.
The game is a pseudo-sequel to the movie, and involves a WhatIf scenario where Tony Montana (voiced by Creator/AndreSogliuzzo) engages in the climactic shootout that ended the 1983 film, except ''this time'' Tony survives and escapes, returning three months later to build his way back up and stop Alejandro Sosa for good.
to:
[[TimeSkip Three months
Several of the actors who starred in the original film (including Creator/StevenBauer, Creator/RobertLoggia and Al Israel) return to voice alternate characters in the game, while the plot and storyline builds on characters and situations referenced during the movie. The game takes several cues from the ''VideoGame/GrandTheftAuto'' franchise (particularly, ''VideoGame/GrandTheftAutoViceCity'', which centers around a sun-soaked city where the protagonist builds his empire from the ground up, complete with buying property) to re-create various setpieces and encounters from the original film in video game form.
Though plans were considered by Vivendi for subsequent sequels to this game (including a sequel set in Las Vegas, as shown in pre-alpha footage leaked online in June 2022), no plans materialized, as the rights to the property were later transferred to Creator/{{Activision}} (and then back to Universal Pictures) in the late 2000s.
** Two of the exotics that the player can purchase are [[spoiler:urns containing the ashes of Manolo and Gina]], which can be placed in the mansion..
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* DirtyCop: The two Vice cops, who in the JustifiedTutorial section below imply that the whole Vice squad is corrupt as well. Fortunately, not only they're (mostly) on your side (as they tend to ignore gang wars and Tony's territorial takeover), should you got to their bad side, you can easily sway the favor to yours.
** This is also the case with non-Vice cops too as there's a mission involving you killing a dirty cop in order to take over the Peninsula Lounge.
** This trope even extends beyond the Miami mainland too. When you reach the islands at around the game's midpoint and meet with Venus for the first time, she will point out that the law enforcement in is pretty thoroughly rotten as well.
** This is also the case with non-Vice cops too as there's a mission involving you killing a dirty cop in order to take over the Peninsula Lounge.
** This trope even extends beyond the Miami mainland too. When you reach the islands at around the game's midpoint and meet with Venus for the first time, she will point out that the law enforcement in is pretty thoroughly rotten as well.
to:
* DirtyCop: DirtyCop:
** The two Vice cops, who in the JustifiedTutorial section below imply that the whole Vice squad is corrupt as well. Fortunately, not only they're (mostly) on your side (as they tend to ignore gang wars and Tony's territorial takeover), should yougot get to their bad side, you can easily sway the favor to yours.
** This is also the case with non-Vice copstoo too, as there's a mission involving you killing a dirty cop in order to take over the Peninsula Lounge.
** This trope even extends beyond the Miami mainland too. When you reach the islands at around the game's midpoint and meet with Venus for the first time, she will point out that the law enforcement in her region is pretty thoroughly rotten as well.
** The two Vice cops, who in the JustifiedTutorial section below imply that the whole Vice squad is corrupt as well. Fortunately, not only they're (mostly) on your side (as they tend to ignore gang wars and Tony's territorial takeover), should you
** This is also the case with non-Vice cops
** This trope even extends beyond the Miami mainland too. When you reach the islands at around the game's midpoint and meet with Venus for the first time, she will point out that the law enforcement in her region is pretty thoroughly rotten as well.
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* EnemyChatter
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* ItsUpToYou: For a drug lord rebuilding his empire, Tony Montana has to do much of the dirty work himself. Even the goons who deliver cars to him proceed to take the passenger seat and leave their boss to drive, and missions that have you take over a rival gang's property only give you one henchman (if any) to help you out. While players can switch to playing as the hired muscle, that is, except for a grand total of one mission, an almost entirely unexplained, optional, plot-irrelevant element.
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* ItsUpToYou: ItsUpToYou:
** For a drug lord rebuilding his empire, Tony Montana has to do much of the dirty work himself. Even the goons who deliver cars to him proceed to take the passenger seat and leave their boss to drive, and missions that have you take over a rival gang's property only give you one henchman (if any) to help you out. While players can switch to playing as the hired muscle, that is, except for a grand total of one mission, an almost entirely unexplained, optional, plot-irrelevant element.
** For a drug lord rebuilding his empire, Tony Montana has to do much of the dirty work himself. Even the goons who deliver cars to him proceed to take the passenger seat and leave their boss to drive, and missions that have you take over a rival gang's property only give you one henchman (if any) to help you out. While players can switch to playing as the hired muscle, that is, except for a grand total of one mission, an almost entirely unexplained, optional, plot-irrelevant element.
* IWillWaitForYou: Interestingly, Tony's ambient dialogue in his mansion suggests that he still hasn't got over Elvira leaving him and is desperately trying to find her, as he muses aloud about her whereabouts at several points (and even [[AffectionateNickname affectionately]] refers to her as "Elvie"). When Sheffield offers to give him information on Elvira in "Freedomtown Redux", Tony drops everything to head to the meet and find out if she's still alright.
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* NonstandardGameOver: Believe it or not, you can ''still'' let Skull kill you at the start of the game, causing a cutscene which replicates the end of the movie.
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* NonstandardGameOver: NonstandardGameOver:
** Believe it or not, you can ''still'' let The Skull kill you at the start of the game, causing a cutscene which replicates the end of the movie.
** Believe it or not, you can ''still'' let The Skull kill you at the start of the game, causing a cutscene which replicates the end of the movie.
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* SimultaneousWarningAndAction
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* BloodierAndGorier: The film itself was pretty violent, but ''The World is Yours'' cranks up the carnage even more. It's also this compared to many WideOpenSandbox games at the time. Even GTA, for all its notoriety, was pretty light on graphic violence (barring uncommon occurrences such as LudicrousGibs in one cutscene, HelicopterBlender in one cutscene, and LudicrousGibs as a result of combine harvester) with popping heads with sniper rifles being as gory as it got when using firearms (GTA III does have firearms-triggered dismemberment but only on the PC version of the game which was quickly overshadowed by the succeeding games). ''The World is Yours'', on the other hand, allows you to blow off limbs and heads with even the common shotgun and assault rifle. Unsurprisingly, the developer of this game went on to develop ''Videogame/{{Prototype}}''.
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* BloodierAndGorier: The film itself was pretty violent, but ''The World is Yours'' cranks up the carnage even more. It's also this compared to many WideOpenSandbox games at the time. Even GTA, for all its notoriety, was pretty light on graphic violence (barring uncommon occurrences such as LudicrousGibs in one cutscene, HelicopterBlender in one cutscene, and LudicrousGibs as a result of combine harvester) with popping heads with sniper rifles being as gory as it got when using firearms (GTA III does have firearms-triggered dismemberment dismemberment, but only on the PC version of the game game, which was quickly overshadowed by the succeeding games). ''The World is Yours'', on the other hand, allows you to blow off limbs and heads with even the common shotgun and assault rifle. Unsurprisingly, the developer of this game went on to develop ''Videogame/{{Prototype}}''.
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Changed line(s) 17 (click to see context) from:
* AdaptationalHeroism: A minor example. Chi-chi is killed in the movie because Tony abandons him outside his office. In the game's version of the event, Chi-chi is killed before he can even reach Tony's office, thus making his death not Tony's fault.
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* AdaptationalHeroism: A minor example. Chi-chi is killed in the movie because Tony abandons him outside his office.office during the final shootout. In the game's version of the event, Chi-chi is killed before he can even reach Tony's office, thus making his death not Tony's fault.
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Changed line(s) 18,19 (click to see context) from:
* AdaptationalKarma:
** In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's butler]].
** In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's butler]].
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* AdaptationalKarma:
**AdaptationalKarma: In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's butler]].
**
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Deleted line(s) 20 (click to see context) :
** The same thing applies to Tony as well, since he never gets any comeuppance for the murder of Manny in this version.
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* AdaptationalHeroism: A minor example. Chi-chi is killed in the movie because Tony abandons him outside his office. In the game's version of the event, Chi-chi is killed before he can even reach Tony's office, thus making his death not Tony's fault.
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Changed line(s) 17 (click to see context) from:
* AdaptationalKarma: In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's butler]].
to:
* AdaptationalKarma: AdaptationalKarma:
** In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony'sbutler]].butler]].
** The same thing applies to Tony as well, since he never gets any comeuppance for the murder of Manny in this version.
** In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's
** The same thing applies to Tony as well, since he never gets any comeuppance for the murder of Manny in this version.
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** Sheffield bears little resemblance to his original portrayal in the film for some reason.
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** This isn't [[Film/LicenceToKill the first time]] Robert Davi has played a ruthless Latin American drug lord.
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** This isn't [[Film/LicenceToKill the first time]] Robert Davi has played a ruthless Latin American drug lord.lord, or even the first time he's played one in [[VideoGame/GrandTheftAutoViceCity a violent sandbox game set in the 1980's]].
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removing blank trope, adding one, and editing the fact that Driver is a non-playable NPC that can only deliver cars to Tommy.
* FlatCharacter: You can hire and then play as an Enforcer or an Assassin for a series of randomized side missions. The former is good for a little extra cash and to lower gang heat (reducing the chances of retaliation damaging Tony's business and vehicles), while the latter is good for a modest sum of cash only. Both of those character didn't have as much as characterization as Tony.
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* HyperactiveMetabolism
Changed line(s) 214 (click to see context) from:
* VideoGameCrueltyPotential: While you're playing as Tony, he will refuse to shoot any innocents due to his strong (if twisted) moral code. Of course, nothing's stopping Tony from terrorizing the living crap out of those innocents by beating them up and [[DieChairDie shooting anything and everything that looks breakable]] as well as doing hit and runs (and taunting them). Once you've bought one of his henchman (Driver, Enforcer and Assassin), there's nothing stopping you from taking control of them and going on a killing spree. Also, the chainsaw lets you cut off specific limbs, so you can either end it quickly with a decapitation or chop off their arms and legs, letting them suffer.
to:
* VideoGameCrueltyPotential: While you're playing as Tony, he will refuse to shoot any innocents due to his strong (if twisted) moral code. Of course, nothing's stopping Tony from terrorizing the living crap out of those innocents by beating them up and [[DieChairDie shooting anything and everything that looks breakable]] as well as doing hit and runs (and taunting them). Once you've bought one of his henchman (Driver, Enforcer (Enforcer and Assassin), there's nothing stopping you from taking control of them and going on a killing spree. Also, the chainsaw lets you cut off specific limbs, so you can either end it quickly with a decapitation or chop off their arms and legs, letting them suffer.
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Added DiffLines:
* AdaptationalKarma: In the film, Sosa and his men got off scot-free after the Skull killed Tony during the shootout. The game allows you to kill everyone in Sosa's organization, [[spoiler:except one of his henchmen who becomes Tony's butler]].