Follow TV Tropes

Following

History VideoGame / RedOrchestra

Go To

OR

Is there an issue? Send a MessageReason:
there is a separate page for that game


* ShoutOut: ''[[https://steamcommunity.com/stats/418460/achievements Rising Storm 2]]'''s Steam achievements ''just don't stop'' with the {{Shout Out}}s. It starts with the obligatory famous Vietnam War media references, just goes on from there...''Series/ItsAlwaysSunnyInPhiladelphia'', Music/JimiHendrix, ''WesternAnimation/TheSimpsons'', the list goes on.
Is there an issue? Send a MessageReason:
None


The game itself, as a mod, [[AscendedFanfic was released]] in the ''[[UpdatedRerelease Editor's Choice Edition]]'' of ''VideoGame/UnrealTournament2004'', (alongside ''VideoGame/AlienSwarm'', itself another AscendedFanfic) and sprang from an entry in a mod contest held by Creator/EpicGames, with first prize being a million dollars and free [[UsefulNotes/GameEngine Unreal Engine 2]] licenses. [[PromotedFanboy They won, and founded Tripwire Interactive on the spot]]. There are two mods for ''Red Orchestra'' called ''Darkest Hour'', which focuses on the Western Front after D-day, and ''Mare Nostrum'', which focuses on the battle in the Mediterranean and features Italian troops.

to:

The game itself, as a mod, [[AscendedFanfic was released]] in the ''[[UpdatedRerelease Editor's Choice Edition]]'' of ''VideoGame/UnrealTournament2004'', (alongside ''VideoGame/AlienSwarm'', itself another AscendedFanfic) and sprang from an entry in a mod contest held by Creator/EpicGames, with first prize being a million dollars and free [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Unreal Engine 2]] licenses. [[PromotedFanboy They won, and founded Tripwire Interactive on the spot]]. There are two mods for ''Red Orchestra'' called ''Darkest Hour'', which focuses on the Western Front after D-day, and ''Mare Nostrum'', which focuses on the battle in the Mediterranean and features Italian troops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: ''[[https://steamcommunity.com/stats/418460/achievements Rising Storm 2]]'''s Steam achievements ''just don't stop'' with the {{Shout Out}}s. It starts with the obligatory famous Vietnam War media references, just goes on from there...''Series/ItsAlwaysSunnyInPhiladelphia'', Music/JimiHendrix, ''WesternAnimation/TheSimpsons'', the list goes on.
Is there an issue? Send a MessageReason:
TRS wick cleaningRare Guns has been cut


* RareGuns: Mostly averted or used in proper historical context, but there are a few exceptions.

Changed: 2730

Removed: 9667

Is there an issue? Send a MessageReason:
The other games have their own pages


* AnachronismStew: Mostly averted, but there are a number of examples when it comes to the firearms throughout the series.
** ''Rising Storm 2'' has the [=M16A1=] and AKM rifles, both of which count as examples as most of the game's battles are based on historical ones that occurred in 1967. While the [=M16A1=] was introduced in early 1967, it is anachronistic in how it completely replaces the original M16 in the game's scenarios. The [=M16A1=] is also modeled with an anachronistic A2-style rear sight aperture. The AKM is an interesting example in that it had been in production for a decade by 1967, but historical records indicate that the North Vietnamese Army did not have access to AKM rifles until 1972, instead using the Chinese-produced clone of the original AK, the Type 56--which is indeed the default version of the weapon you'll be equipped with unless you deliberately choose the AKM and play this trope straight.
* AndYourRewardIsClothes: ''Rising Storm 2's'' progression only gives you more options for your character's NonUniformUniform, ranging from [[ClothingDamage making your clothing more tattered]], [[WalkingShirtlessScene removing your shirt]], and a variety of helmets, hats and tattoos.
* ArtificialStupidity:
** The AI bots that play the combat engineers have a nasty habit of dropping their timed det packs in the middle of a group of friendlies.
** Pretty much all AI bots in ''Red Orchestra 2'' are pretty bad, especially in the single player campaign. Machine gunners will abandon their role entirely and fire their pistol at a horde of oncoming troops, Assaults will fire their gun into the ceiling while an enemy soldier clocks them in the face, soldiers will run around blindly while the point they're supposed to be defending gets taken, etc.
* ArtifactTitle:
** [[InvertedTrope Inverted]] in regards to the "Orchestra" part at least. The maps originally had no music playing when the game was first released, a later update added music as an option.
** ''Rising Storm 2'' takes this further by abandoning World War II entirely.

to:

* AnachronismStew: Mostly averted, but there are a number of examples when it comes to the firearms throughout the series.
** ''Rising Storm 2'' has the [=M16A1=] and AKM rifles, both of which count as examples as most of the game's battles are based on historical ones that occurred in 1967. While the [=M16A1=] was introduced in early 1967, it is anachronistic in how it completely replaces the original M16 in the game's scenarios. The [=M16A1=] is also modeled with an anachronistic A2-style rear sight aperture. The AKM is an interesting example in that it had been in production for a decade by 1967, but historical records indicate that the North Vietnamese Army did not have access to AKM rifles until 1972, instead using the Chinese-produced clone of the original AK, the Type 56--which is indeed the default version of the weapon you'll be equipped with unless you deliberately choose the AKM and play this trope straight.
* AndYourRewardIsClothes: ''Rising Storm 2's'' progression only gives you more options for your character's NonUniformUniform, ranging from [[ClothingDamage making your clothing more tattered]], [[WalkingShirtlessScene removing your shirt]], and a variety of helmets, hats and tattoos.
* ArtificialStupidity:
**
ArtificialStupidity: The AI bots that play the combat engineers have a nasty habit of dropping their timed det packs in the middle of a group of friendlies.
** Pretty much all AI bots in ''Red Orchestra 2'' are pretty bad, especially in the single player campaign. Machine gunners will abandon their role entirely and fire their pistol at a horde of oncoming troops, Assaults will fire their gun into the ceiling while an enemy soldier clocks them in the face, soldiers will run around blindly while the point they're supposed to be defending gets taken, etc.
* ArtifactTitle:
**
ArtifactTitle: [[InvertedTrope Inverted]] in regards to the "Orchestra" part at least. The maps originally had no music playing when the game was first released, a later update added music as an option.
** ''Rising Storm 2'' takes this further by abandoning World War II entirely.
option.



** Rising Storm 2 almost completely diversifies the factions. North and South both have different respawn methods and different forms of off-map support.
*** North respawns at tunnels, placed by squad leaders. South respawns on squad leaders directly, same as the older games.
*** South has access to helicopters. North has some anti-air.
*** South has access to destructive support abilities including napalm, gunship support, and artillery. North's abilities are mostly used to boost infantry spawns and reveal enemy positions.



* BilingualBonus: Played completely straight in Rising Storm 2; there is no option to use exclusively English voices, and every line except the announcer is in native languages. This can cause problems for North Vietnamese commanders, as it will be impossible to tell if an order failed to go through unless you've studied or already know which voice line means what.



* BottomlessMagazines: An interesting example - the fixed machine guns (for the Russians, a Maxim M1910, and an [=MG34=] on a tripod for the Germans) need to be reloaded, but they have an infinite number of ammunition belts to do it with.
* BreakMeter: The second game and onward has a a suppression meter shown for yourself. When it depletes, your screen greys out making it impossible to see (and therefore shoot) very much past twenty feet and prevents you from zooming in and focusing while using iron sights.
* BreakOutTheMuseumPiece: There's a sizable amount of surplus [=WW2=] and earlier equipment in ''Rising Storm 2: Vietnam''. South Vietnam has the M1897 Trench Gun, M1917 Revolver, M3 "Grease Gun", Australia's Owen submachine gun, and ARVN's almost everything. On the North Vietnamese side, there's the Mosin-Nagant rifle, TT-33 pistol, DP-28 LMG, and PPSh-41 Submachine gun.



* CharacterCustomization: Added in ''Rising Storm 2''.
* ChargedAttack: Melee attacks from the second game onward can be swung fast to do some damage or have the button held down to ensure a kill with a hit.
** Doing this while sprinting also causes the attack to cause some suppression. There are faction-specific benefits to doing this - Germans suppress more after having already killed enemies, Russians resist suppression and suppress more if done simultaneously with nearby allies, and the Japanese also suppress better if done simultaneously with nearby allies while letting the chargers ignore some damage that otherwise would kill them. Americans have no faction-specific benefit to charging.
* DeathFromAbove:
** Exaggerated in Rising Storm 2; while both sides are able to call in artillery, he United States/Southern Vietnam forces have access to everything from player-controlled attack helicopters to jungle-scorching napalm strikes, and let us not forget the AC-47 Spooky that flies above the operation area raining fire upon it's targets. Further enforced by the Bushranger update, adding the eponymous helicopter and the Canberra Bomber.



** In ''Rising Storm 2: Vietnam'', in addition to the sprinting differences, South Vietnamese troops have backpacks while the North Vietnamese do not. Additionally, while some Vietnamese soldiers can be vaguely brown, only Americans or Australians can be black (or red-skinned in the case of the one Australian Aborigine character model), and the uniform differences are much more substantial, thanks in part to the character customization feature.
* FireBreathingWeapon: An option for the South Vietnam engineer class in ''Rising Storm 2: Vietnam''.



*** The remaining Darkest Hour developers formed Jackboot Games and are now working on their own standalone WWII game: Festung Europa.
** Most of the mod development for RO2 stopped. In Country: Vietnam and the official mod, Rising Storm are the ones in production.
** ''Heroes of The West'' is a community-made mod for ''Red Orchestra 2'' that takes the action into the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a new faction, the British.

to:

*** ** The remaining Darkest Hour developers formed Jackboot Games and are now working on their own standalone WWII game: Festung Europa.
** Most of the mod development for RO2 stopped. In Country: Vietnam and the official mod, Rising Storm are the ones in production.
** ''Heroes of The West'' is a community-made mod for ''Red Orchestra 2'' that takes the action into the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a new faction, the British.
Europa.



* HellIsThatNoise: In ''Rising Storm 2: Vietnam'', North Vietnam has to deal with a lot of this. A helicopter's blades chopping away at the air indicates impending [[GatlingGood gatling gun fire]], [[MacrossMissileMassacre rocket pod attacks]], or a fresh deployment of enemy infantry, the AC-47 "Spooky" Gunship's low engine hum, followed by the buzz of gatling fire, heralds imminent DeathFromAbove, and the whoosh of a fast-mover is quickly followed by [[KillItWithFire napalm]].



** Realism mode in ''Heroes of Stalingrad'' and ''Rising Storm'' limits the HUD to the sprint and suppression meters without holding down the tactical display button.
* InstantDeathBullet: An AvertedTrope from the second game onward - if you are fatally wounded, you may conk out instantly (likely from a BoomHeadshot), but occasionally instead you may still survive some seconds more to continue firing before your character blacks out. As well, being non-fatally wounded requires your character to bandage themselves before they bleed to death (you get two). The kill messages appearing on the top right also coordinate with this, taking a bit longer after a kill is scored as opposed to instantly.
* IWantMyMommy: From the second game onward, many soldiers will cry out for their mothers as they lie dying on the ground, usually terrified and sometimes crying. It's very much played as a TearJerker.
* JumpingOnAGrenade: Actually a mechanic in the ''Rising Storm'' entries - going prone over a grenade before it blows up can save your allies around you...at the cost of your life, of course.
* JungleWarfare: ''Rising Storm 2'' has most of its maps set in jungle environments. And fighting in these places is close-quarter, no-holes barred, and brutal.

to:

** Realism mode in ''Heroes * LawOfInverseRecoil: The game tries to avert this as much as possible, but ultimately fails because there's nex to no distinction made for what kind of Stalingrad'' and ''Rising Storm'' limits the HUD to the sprint and suppression meters without holding down the tactical display button.
* InstantDeathBullet: An AvertedTrope
bullet is being fired from the second game onward - if you are fatally wounded, you may conk out instantly (likely from your gun; a BoomHeadshot), but occasionally instead you may still survive some seconds more to continue full-sized rifle firing before your character blacks out. As well, being non-fatally wounded requires your character to bandage themselves before they bleed to death (you get two). The kill messages appearing on the top right also coordinate 7.62x54mmR is infinitely more usable than a 7.62x25mm submachine gun that's less than half as long as it and comes with this, taking a bit longer after a kill is scored as opposed to instantly.
* IWantMyMommy: From
ton more ammo, because both kick the second game onward, many soldiers will cry out for their mothers as they lie dying on same amount per bullet, but the ground, usually terrified former has a forced delay between shots as you manually work the bolt to chamber the next round (meaning the recoil is well and sometimes crying. It's very much played as a TearJerker.
* JumpingOnAGrenade: Actually a mechanic in
done by the ''Rising Storm'' entries - going prone over a grenade before it blows up can save your allies around you...at time you're ready to fire again) while the cost of your life, of course.
* JungleWarfare: ''Rising Storm 2'' has most of its maps set in jungle environments. And fighting in these places is close-quarter, no-holes barred, and brutal.
latter fires at [[MoreDakka one-thousand two-hundred rounds per minute]].



* NoCampaignForTheWicked: Averted in the sequel, where there is a single-player campaign for both the Russians and the Germans.



** In Rising Storm 2, it is now instead that the references to the Vietnamese are now Charlie or VC.



* PoirotSpeak: Used by both Germans and Russians, but there is an option to allow all vocalizations to be made in the native language. Averted in Rising Storm and it's sequel, where the non-English side only speaks Japanese/Vietnamese, except for the announcer who speaks English with a heavy accent.

to:

* PoirotSpeak: Used by both Germans and Russians, but there is an option to allow all vocalizations to be made in the native language. Averted in Rising Storm and it's sequel, where the non-English side only speaks Japanese/Vietnamese, except for the announcer who speaks English with a heavy accent.



* ShoutOut: The achievements of ''Rising Storm 2'' contain a gaggle of references to media taking place in or tied to the Vietnam War. [[Film/ApocalypseNow "The Smell of Napalm in the Morning"]], "Film/FirstBlood", [[Film/{{Predator}} "I Ain't Got Time to Bleed!!"]], [[Film/TropicThunder "Lead Farmer"]], [[Film/FullMetalJacket "Get Some!"]], [[VideoGame/MetalGearSolid3SnakeEater "What a Thrill."]], [[Music/JimiHendrix "Purple Haze"]], [[Music/CreedenceClearwaterRevival "Run Through The Jungle"]], among others. Other references include [[WebVideo/FilthyFrank "Welcome To The Rice Fields"]], [[Franchise/MontyPython "The Value of Not Being Seen"]], and [[Series/{{Dexter}} "Surprise, Mother…!"]].
** One of the American head options in ''Rising Storm 2'' is very similar to [[Film/ApocalypseNow Col. Kurtz]]
* ShownTheirWork: The second game's contents are very authentically portrayed. Weapons have their sights very faithfully reproduced (such as rifles being capable of dialing their iron sights for over 1000 meters despite how the actual gameplay renders being able to even see enemies that far probably impossible), [[http://forums.tripwireinteractive.com/showthread.php?t=79101 and tanks have some very complex calculations behind anti-tank rifle shots penetrating their armour]].



* SprintMeter: In both games. When it's low, it also becomes difficult to aim steadily. You can also hold the sprint button while standing still to hold your breath, steadying your aim, and in ''Heroes of Stalingrad'' and ''Rising Storm'' provides a slight zoom.
** Gone in ''Rising Storm 2: Vietnam'', though sprinting too long will still throw off your aim.

to:

* SprintMeter: In both games. When it's low, it also becomes difficult to aim steadily. You can also hold the sprint button while standing still to hold your breath, steadying your aim, and in ''Heroes of Stalingrad'' and ''Rising Storm'' provides a slight zoom.
** Gone in ''Rising Storm 2: Vietnam'', though sprinting too long will still throw off your
aim.



* TranslationConvention: In ''Heroes of Stalingrad'', after the BilingualBonus from the original. There is an option for you to hear all combatants speak in their native languages again, however.
* UniversalDriversLicense: [[AvertedTrope Averted]]. Not only do you need to be a tank commander to drive a tank, tanks need multiple crewmen to function efficiently.
** However, a player going it alone can drive, then switch seats to the gunner position when needed. Many players do this almost exclusively. Solo tankers can use the movement keys from the gunner/commander positions to direct their driver, though there's naturally a delay between pressing the key and the driver responding, unlike controlling the driver directly. Of course, driving-by-order from the gunner/commander position also makes it hell to navigate unless you take the very risky measure of popping your head out the top hatch and subsequently having every sniper in the area trying to see who can hit closest to your nose.
** Similarly, there is only one commander on each team in ''Heroes of Stalingrad'', and only they have the clearance to call in support with the radio.
** In Rising Storm 2, the pilots are split between Combat and Transport duties and cannot access the pilot spots of specific helicopters if they do not have the proper class for them. Naturally, regular soldiers can only fly in the passenger seats.

to:

* TranslationConvention: In ''Heroes of Stalingrad'', after the BilingualBonus from the original. There is an option for you to hear all combatants speak in their native languages again, however.
* UniversalDriversLicense: [[AvertedTrope Averted]]. Not only do you need to be a tank commander to drive a tank, tanks need multiple crewmen to function efficiently.
**
efficiently. However, a player going it alone can drive, then switch seats to the gunner position when needed. Many players do this almost exclusively. Solo tankers can use the movement keys from the gunner/commander positions to direct their driver, though there's naturally a delay between pressing the key and the driver responding, unlike controlling the driver directly. Of course, driving-by-order from the gunner/commander position also makes it hell to navigate unless you take the very risky measure of popping your head out the top hatch and subsequently having every sniper in the area trying to see who can hit closest to your nose.
** Similarly, there is only one commander on each team in ''Heroes of Stalingrad'', and only they have the clearance to call in support with the radio.
** In Rising Storm 2, the pilots are split between Combat and Transport duties and cannot access the pilot spots of specific helicopters if they do not have the proper class for them. Naturally, regular soldiers can only fly in the passenger seats.
nose.



** A peculiar zig-zag of this appears in Rising Storm 2: Get shot in the leg or the chest, and your character will start bleeding or blacking out. Get shot in the head, and everything instantly goes black and silent, to the point that it could be mistaken for a game crash if the respawn menu didn't show up a second later.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Taken UpToEleven in Rising Storm 2; while both sides are able to call in artillery, he United States/Southern Vietnam forces have access to everything from player-controlled attack helicopters to jungle-scorching napalm strikes, and let us not forget the AC-47 Spooky that flies above the operation area raining fire upon it's targets. Further enforced by the Bushranger update, adding the eponymous helicopter and the Canberra Bomber.

to:

** Taken UpToEleven Exaggerated in Rising Storm 2; while both sides are able to call in artillery, he United States/Southern Vietnam forces have access to everything from player-controlled attack helicopters to jungle-scorching napalm strikes, and let us not forget the AC-47 Spooky that flies above the operation area raining fire upon it's targets. Further enforced by the Bushranger update, adding the eponymous helicopter and the Canberra Bomber.
Is there an issue? Send a MessageReason:
None


* HitScan: [[AvertedTrope Averted]]. Ballistics need to be taken into account for every ranged weapon.

to:

* HitScan: {{Hitscan}}: [[AvertedTrope Averted]]. Ballistics need to be taken into account for every ranged weapon.
Is there an issue? Send a MessageReason:
None


The game itself, as a mod, [[AscendedFanfic was released]] in the ''[[UpdatedRerelease Editor's Choice Edition]]'' of ''VideoGame/UnrealTournament2004'', (alongside ''VideoGame/AlienSwarm'', itself another AscendedFanfic) and sprang from an entry in a mod contest held by Creator/EpicGames, with first prize being a million dollars and free [[GameEngine Unreal Engine 2]] licenses. [[PromotedFanboy They won, and founded Tripwire Interactive on the spot]]. There are two mods for ''Red Orchestra'' called ''Darkest Hour'', which focuses on the Western Front after D-day, and ''Mare Nostrum'', which focuses on the battle in the Mediterranean and features Italian troops.

to:

The game itself, as a mod, [[AscendedFanfic was released]] in the ''[[UpdatedRerelease Editor's Choice Edition]]'' of ''VideoGame/UnrealTournament2004'', (alongside ''VideoGame/AlienSwarm'', itself another AscendedFanfic) and sprang from an entry in a mod contest held by Creator/EpicGames, with first prize being a million dollars and free [[GameEngine [[UsefulNotes/GameEngine Unreal Engine 2]] licenses. [[PromotedFanboy They won, and founded Tripwire Interactive on the spot]]. There are two mods for ''Red Orchestra'' called ''Darkest Hour'', which focuses on the Western Front after D-day, and ''Mare Nostrum'', which focuses on the battle in the Mediterranean and features Italian troops.
Is there an issue? Send a MessageReason:
None


* OneHitKill: Very likely, though not always. Along with BoomHeadshot being a OneHitKill common with other games, a shot to the heart is also guaranteed to be fatal, and both headshots and heartshots have a special kill-icon specific to them, independent of weaponry.

to:

* OneHitKill: Very likely, though not always. Along with BoomHeadshot being a OneHitKill common with other games, [[AttackOnTheHeart a shot to the heart heart]] is also guaranteed to be fatal, and both headshots and heartshots have a special kill-icon specific to them, independent of weaponry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TanksButNoTanks: While the game doesn't misclassify vehicles and a great deal of effort is made to be as accurate as possible, the armor model is overly simplified, likely due to engine limitations, resulting in things like turrets having the same armor all the way around, which means that in-game, a T-34/85 cannot penetrate the side of a Panther tank's turret, which it should be able to do easily.

Removed: 2369

Is there an issue? Send a MessageReason:
None


** Rising Storm 2 makes a few changes as well:
*** Grunt: Essentially a historical upgrade to the previous Rifleman/Assault classes, with Americans/South Vietnamese forces getting M16s and North Vietnamese forces getting [=AKs=] alongside their standard grenades as well. North Vietnam grunts are also equipped to place traps as well as the standard gear. While it is possible to select a semi-auto rifle instead of an assault rifle, unsurprisingly the majority of players stick with the assault rifle option since you can quickly switch between semi-auto and full-auto options.
*** Grenadier: US-only, uses a grenade launcher to lob explosives at the enemy and is also able to switch to other grenades if they have them making them potentially very useful for assaults.
*** RPG: A North Vietnam-only class, special only in the sense they get [=RPGs=] as a secondary armament. Main duties are knocking out enemy helicopters and other hard targets.
*** Radioman: Acts as a mobile radio station for Commanders, allowing them to call in strikes and other types of support from the front lines. It requires players to stick to the commander and is essentially an upgrade from the static radio points of previous games, but isn't completely useless without a commander as it trades standard grenades for smoke, which is only otherwise available to Squad Leaders and, on the US side, grenadiers.
*** Pilot: USA-only, technically encompasses two separate classes that differ only in role (Attack or Transport). They spawn at a helicopter base instead of the front lines and are the only people permitted to fly the helicopters. All they have equipment-wise are pistols but they shouldn't need much else.
*** Squad-Leader: Interestingly the squad-leader role has been removed as a specific class and now acts as a 'bonus' on top of a player's chosen class. Becoming the SL is done by either being the first person to join a squad or have it given to you by the existing SL. The interesting fact about [=SLs=] this time is how they function; US leaders work like in previous RO titles (Squad members spawn on top of the SL, letting them act as a spawn point), whereas the Viet Cong [=SLs=] are given a pickaxe and may place a tunnel somewhere in the area for the squad to spawn from. Additionally squad leaders receive a pistol and binoculars on top of their class-specific weaponry.
Is there an issue? Send a MessageReason:
None


!! Note: Tropes for ''VideoGame/RedOrchestra2HeroesOfStalingrad'',''VideoGame/RisingStorm'',''VideoGame/RisingStorm2Vietnam'' now go on their game's own respective pages. This video-game provides examples of:

to:

!! Note: Tropes for ''VideoGame/RedOrchestra2HeroesOfStalingrad'',''VideoGame/RisingStorm'',''VideoGame/RisingStorm2Vietnam'' ''VideoGame/RedOrchestra2HeroesOfStalingrad'', ''VideoGame/RisingStorm'', and ''VideoGame/RisingStorm2Vietnam'' now go on their game's own respective pages. This video-game provides examples of:
Is there an issue? Send a MessageReason:
None


!! Note: Tropes for ''VideoGame/RedOrchestra2HeroesOfStalingrad'' and the first ''VideoGame/RisingStorm'' now go on that game's own page. This video-game provides examples of:

to:

!! Note: Tropes for ''VideoGame/RedOrchestra2HeroesOfStalingrad'' and the first ''VideoGame/RisingStorm'' ''VideoGame/RedOrchestra2HeroesOfStalingrad'',''VideoGame/RisingStorm'',''VideoGame/RisingStorm2Vietnam'' now go on that their game's own page.respective pages. This video-game provides examples of:
Is there an issue? Send a MessageReason:
None


The next title in the series, ""VideoGame/RisingStorm2Vietnam"" is set in UsefulNotes/TheVietnamWar, departing the World War II setting of the past games. It pits the American military, with later updates including the ARVN and Australian Army, against the North Vietnamese Army and National Liberation Front (Viet Cong). Expanding on the asymmetrical gameplay of the first ''Rising Storm'', the Americans have access to several types of airstrikes, including napalm, along with helicopters of both attack and transport types, while the North Vietnam forces have several types of {{Booby Trap}}s such as punji sticks and tripwire traps. Their squad leaders also have the ability to dig tunnels in open ground, allowing reinforcements to pour into areas away from the front lines.

to:

The next title in the series, ""VideoGame/RisingStorm2Vietnam"" ''VideoGame/RisingStorm2Vietnam'' is set in UsefulNotes/TheVietnamWar, departing the World War II setting of the past games. It pits the American military, with later updates including the ARVN and Australian Army, against the North Vietnamese Army and National Liberation Front (Viet Cong). Expanding on the asymmetrical gameplay of the first ''Rising Storm'', the Americans have access to several types of airstrikes, including napalm, along with helicopters of both attack and transport types, while the North Vietnam forces have several types of {{Booby Trap}}s such as punji sticks and tripwire traps. Their squad leaders also have the ability to dig tunnels in open ground, allowing reinforcements to pour into areas away from the front lines.
Is there an issue? Send a MessageReason:
None


The next title in the series, ""VideoGame/risingstorm2vietnam"" is set in UsefulNotes/TheVietnamWar, departing the World War II setting of the past games. It pits the American military, with later updates including the ARVN and Australian Army, against the North Vietnamese Army and National Liberation Front (Viet Cong). Expanding on the asymmetrical gameplay of the first ''Rising Storm'', the Americans have access to several types of airstrikes, including napalm, along with helicopters of both attack and transport types, while the North Vietnam forces have several types of {{Booby Trap}}s such as punji sticks and tripwire traps. Their squad leaders also have the ability to dig tunnels in open ground, allowing reinforcements to pour into areas away from the front lines.

to:

The next title in the series, ""VideoGame/risingstorm2vietnam"" ""VideoGame/RisingStorm2Vietnam"" is set in UsefulNotes/TheVietnamWar, departing the World War II setting of the past games. It pits the American military, with later updates including the ARVN and Australian Army, against the North Vietnamese Army and National Liberation Front (Viet Cong). Expanding on the asymmetrical gameplay of the first ''Rising Storm'', the Americans have access to several types of airstrikes, including napalm, along with helicopters of both attack and transport types, while the North Vietnam forces have several types of {{Booby Trap}}s such as punji sticks and tripwire traps. Their squad leaders also have the ability to dig tunnels in open ground, allowing reinforcements to pour into areas away from the front lines.

Top